# Galactic Grudge — Neon arcade space shooter

> Arcade space shooter with campaign, endless modes, and power-ups. (iPhone/iPad app by COREY GREGORY WALL.)

- Source: https://appshunter.io/ios/app/galactic-grudge/id6773110825 (this page in markdown: same URL + `.md`)
- Developer: [COREY GREGORY WALL](https://appshunter.io/developer/1896535563)
- Category: Games, Action, Casual
- Price: Free
- Rating: 5.00/5 from 2 App Store ratings · 1 written reviews indexed
- Age rating: 9+
- Requires: iOS 26.0 · 27 MB
- Languages: American English
- Released: 2026-05-29
- Data updated: 2026-10-14
- Monetization: free
- User reviews in markdown: https://appshunter.io/ios/app/galactic-grudge/id6773110825/reviews.md

## What is Galactic Grudge?

Galactic Grudge is a fast, one-thumb arcade space shooter built for iOS 26. The bosses never forget: they keep score, taunt you by name, and the one that's beaten you most becomes your nemesis.

ONE THUMB, ZERO MERCY
Drag anywhere and your ship follows, firing while your finger is down. Lift it and time crawls, so you can pick your line.

CAMPAIGN
Six handcrafted sectors and 30 missions, each sector guarded by a colossal boss. Earn five medals on every level: Clear, Ace, Flawless, Sweep and the level's own Signature, on Easy, Medium and Hard. Lose, and the card shows exactly how close you came. And past the Warlord, something waits.

BOSSES WITH A GRUDGE
All six bosses are rebuilt from scratch. They watch you, laugh when you're hit and crack apart as the fight turns. Beat your nemesis and it comes back angrier.

THE DAILY RUN AND THE WEEKLY GRUDGE
Every day, one run that's the same for everyone, with a new twist: eight waves and a boss in about three minutes. Every week, one boss, one twist, one clock. Kill it faster than everyone else before Monday.

ENDLESS
No sectors, no checkpoints: an ever-escalating swarm, with a boss every ten waves. One more wave. Always.

WEAPONS, POWER-UPS AND THE STASH
Five guns, from Single Shot to Plasma Nova, and every W powers yours up. Grab shields, repairs, rapid fire, slow time, combat drones, extra lives and double score. Smart Bombs and the new Seeker Swarm wait in your stash: lift your finger, then tap one to let it go.

OVERDRIVE
Near misses charge your overdrive. Fill it for faster fire and double score, and chain kills to keep the combo alive.

PILOT RANK AND THE HANGAR
Every run earns XP, win or lose. Rank up for new engine glows and titles the bosses will use against you, and master sectors to unlock six hulls.

GAME CENTER
Leaderboards for campaign, endless, boss times, daily and weekly runs, and 56 achievements to chase with friends. Your progress follows you through iCloud.

## Key features

- Campaign mode with 6 handcrafted sectors
- Endless mode with global leaderboards
- Badge and achievement system
- Unlockable weapons and power-ups
- Overdrive meter for temporary boosts
- Simple drag-to-fly controls

## Is Galactic Grudge safe?

Not enough ratings yet to assess Galactic Grudge.

## Is Galactic Grudge legit?

Galactic Grudge has limited verification signals. The AppsHunter Legitimacy Score for Galactic Grudge is 58 out of 100 points across 7 verification signals from App Store and developer data.

## Recent user reviews (1 of 1)

All indexed reviews: https://appshunter.io/ios/app/galactic-grudge/id6773110825/reviews.md

### 5/5 — This is a really great game

*2026-05-31*

I love the game. It is really fun and I love the neon theme I also like the music and different bosses.

## Frequently asked questions about Galactic Grudge

### What are the game modes in Aliens Incoming?

Aliens Incoming features a Campaign Mode with six distinct sectors and an Endless Mode for continuous survival against escalating alien swarms. Both modes offer separate global leaderboards.

### How does the Overdrive mechanic work in Aliens Incoming?

The Overdrive meter fills by grazing enemy fire and chaining kills. When full, your ship enters a temporary frenzy with faster firing and no limits, enhancing combat effectiveness.

### Can I play Aliens Incoming offline?

The description does not specify offline play capabilities. However, the presence of global leaderboards suggests an internet connection may be required for full functionality.

### What kind of weapons and power-ups are available in Aliens Incoming?

Aliens Incoming offers five weapon tiers, from single shot to overdrive cannon. Power-ups include shields, rapid fire, multi-shot, slow time, and combat drones, with bonus drops from supply caches.

### How often is Aliens Incoming updated?

The game was last updated on June 15, 2026, with version 1.3. This indicates a relatively recent update, suggesting ongoing support and potential for future content.

### What is the age rating for Aliens Incoming?

Aliens Incoming is rated 9+ by the App Store, making it suitable for younger players and families.

### Does Aliens Incoming have ads?

No, Aliens Incoming does not contain advertisements. The app is free to download and play without any interruptions from ads.

### What devices are supported by Aliens Incoming?

Aliens Incoming is supported on iPhone and iPad devices, leveraging their touch interfaces for gameplay.

## Version history (last 5 releases)

### 2.0 — 2026-10-13

Aliens Incoming is now Galactic Grudge, because the bosses never forget. They keep score, taunt you by name, and the one that's beaten you most becomes your nemesis.

NEW IN 2.0
• The Daily Run: one run, the same for everyone, with a new twist every day. Eight waves and a boss in about three minutes.
• The Weekly Grudge: one boss, one twist, one clock. Kill it faster than everyone else before Monday.
• Game Center: boards for campaign, endless, boss times, daily and weekly. Race your friends, then chase 56 achievements.
• Pilot Rank: every run earns XP, win or lose. Rank up for new engine glows and titles the bosses will use against you.
• All six bosses rebuilt from scratch. They watch you, laugh when you're hit and crack apart as the fight turns.
• The Stash: Smart Bombs and the new Seeker Swarm. Lift your finger, time crawls, tap one to let it go.
• Five medals a level: Clear, Ace, Flawless, Sweep and each level's Signature, on every difficulty.
• New hulls and engine glows in the Hangar. And past the Warlord, something waits.
• Your progress now follows you through iCloud.

### 1.3 — 2026-06-15

Version 1.3 — Badges, New Worlds & Endless Mode

BADGES & ACHIEVEMENTS
Earn shiny collectible coins for kill streaks, daily hunts, boss takedowns, high scores and more. Every badge climbs five tiers from Bronze to Nova, and each difficulty tracks its own set — 10,000 kills on Hard is not 10,000 kills on Easy. Badges earned in a level pop at the level-clear screen, your run ends with a full recap, and a trophy room on the main menu holds them all.

EVERY SECTOR IS ITS OWN WORLD
Six sectors, six places — asteroid fields, a smoldering crimson star, the frozen outer rim, a lightless shadow rift, the heart of the hive. Each has its own colors, scenery, and mood, and you'll hit super-warp traveling between them. Zone-by-zone callouts make every stretch of the journey feel new.

ENDLESS MODE
Arcade is reborn as Endless: no sectors, no checkpoints, no bosses — just an ever-escalating swarm in deep space. It keeps its own global leaderboard, completely separate from Campaign (where your existing high scores live on).

SUPPLY CACHES
Some space junk is worth shooting. Gold-ringed caches drift through every sector — drain the ring to crack them open for a power-up and bonus points. On Easy, debris is harmless to touch; on Medium and Hard it damages your ship.

BOSS OVERHAUL
Named guardians with redesigned looks — Mothership, Hive Queen, Dreadnought, Crystal Titan, Leviathan, and a colossal Warlord waiting at the end. Late bosses roam the whole screen now, and the Level 20, 25 and 30 fights are hard walls on every difficulty. 

REBALANCED & POLISHED
Enemies toughen up as your arsenal grows, with less bullet spam to dodge. Plus: a cleaner HUD, a tap-to-learn weapon guide in the pause menu, a much richer How to Play, and polish everywhere. Thanks for playing!

### 1.2 — 2026-06-12

Version 1.2 — Badges, New Worlds & Endless Mode

BADGES & ACHIEVEMENTS
Earn shiny collectible coins for kill streaks, daily hunts, boss takedowns, high scores and more. Every badge climbs five tiers from Bronze to Nova, and each difficulty tracks its own set — 10,000 kills on Hard is not 10,000 kills on Easy. Badges earned in a level pop at the level-clear screen, your run ends with a full recap, and a trophy room on the main menu holds them all.

EVERY SECTOR IS ITS OWN WORLD
Six sectors, six places — asteroid fields, a smoldering crimson star, the frozen outer rim, a lightless shadow rift, the heart of the hive. Each has its own colors, scenery, and mood, and you'll hit super-warp traveling between them. Zone-by-zone callouts make every stretch of the journey feel new.

ENDLESS MODE
Arcade is reborn as Endless: no sectors, no checkpoints, no bosses — just an ever-escalating swarm in deep space. It keeps its own global leaderboard, completely separate from Campaign (where your existing high scores live on).

SUPPLY CACHES
Some space junk is worth shooting. Gold-ringed caches drift through every sector — drain the ring to crack them open for a power-up and bonus points. On Easy, debris is harmless to touch; on Medium and Hard it damages your ship.

BOSS OVERHAUL
Named guardians with redesigned looks — Mothership, Hive Queen, Dreadnought, Crystal Titan, Leviathan, and a colossal Warlord waiting at the end. Late bosses roam the whole screen now, and the Level 20, 25 and 30 fights are hard walls on every difficulty. 

REBALANCED & POLISHED
Enemies toughen up as your arsenal grows, with less bullet spam to dodge. Plus: a cleaner HUD, a tap-to-learn weapon guide in the pause menu, a much richer How to Play, and polish everywhere. Thanks for playing!

### 1.1 — 2026-05-30

Six bosses, all their own beast. Every boss level now brings a completely different foe — a star Mothership, a swarming Hive, a broadside Dreadnought, a spinning Crystalline, a chaotic Leviathan, and the relentless Warlord. Each has its own look, color phases, movement, and attack patterns — and they react when you hit them, with recoils and shockwaves as they shift gears.

A livelier soundtrack. Out with the ambient wallpaper, in with a real groove — driving bass, drums, and melodies across three tracks that build in energy. Music's on by default now (mute is one tap away).

A cleaner, sharper HUD. Score sits up top under the dynamic island, with your level, combo, and controls tucked into the corners. Survival stats are grouped where you can find them, the health bar now shows how much you've got and how much you've lost, and big combos light up with escalating flair.

Power-ups you can actually read. Every power-up has a custom illustrated icon now — in the game, the HUD, and the help screen — no more guessing what "T" or "B" meant. And if you clear a level mid-pickup, the power-ups politely freeze in place instead of drifting off.

A pause that pulls its weight. The pause menu got a glassy redesign and now shows a full snapshot of your run — level, score, aliens destroyed, lives, best combo, and weapon status.

Menu glow-up. Tappable difficulty dials, a bigger barrel-rolling ship preview, a Dusk theme by default, and a title that's alive — give it a tap. Stick around the menu long enough and you might spot a visitor.

Feel every hit. Tuned haptics across the board — a gentle tap for each kill, a firm jolt when you're hit, and the full rumble when your ship goes down.

Smoother runs. Beat a boss and the level's yours — no more chasing stragglers. Your ship can climb higher up the screen, bosses press closer on the tougher levels, and difficulty now starts at Medium.

### 1.0 — 2026-05-29

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-14.*
