# Geo Climber - Earth Ascent — Core to Everest. Climb Higher.

> Core to Everest. Climb Higher. (iPhone/iPad app by Eyal Harush.)

- Source: https://appshunter.io/ios/app/geo-climber-earth-ascent/id6761345422 (this page in markdown: same URL + `.md`)
- Developer: [Eyal Harush](https://appshunter.io/developer/1887380010)
- Category: Games, Education, Adventure, Casual
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 17.0 · 185 MB
- Languages: English
- Released: 2026-04-08
- Data updated: 2026-06-07
- User reviews in markdown: https://appshunter.io/ios/app/geo-climber-earth-ascent/id6761345422/reviews.md

## What is Geo Climber?

Geo Climber is a vertical climber arcade game. Start at the core of the Earth, climb to Everest. How high can you get?

The ground is rising behind you and it doesn't slow down. Jump between platforms, build combos, grab powerups, and try to stay ahead. Every zone gets faster.

COMBOS
Chain your jumps without missing. Land enough in a row and you'll hit combo tiers: Good, Sweet, Great, all the way up to No Way. Better combos pay out more coins.

POWERUPS
Equip jetpacks, shields, spring boots and slowmos from the loadout before your run, or pick them up mid-climb. Either way they kick in instantly.

LEADERBOARDS
Ranked runs count. Your best score and highest floor show up on Game Center leaderboards. See where you stand against friends or everyone.

RANKED AND PRACTICE
Practice mode lets you play without pressure. Ranked mode is where it counts.

COINS
Every run pays out. Higher floors and better combos mean more. Check your inbox for bonus rewards.

12 zones from inner core to Everest. 60fps Metal renderer. A camera that chases you and doesn't stop.

Download and start climbing.

vertical climber, arcade, platformer, geology, leaderboards, Game Center, powerups, combos, 60fps, Metal

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Mega Gem Pack | $19.99 | one-time |
| Starter Gem Pack | $0.99 | one-time |
| Small Gem Pack | $2.99 | one-time |
| Large Gem Pack | $9.99 | one-time |
| Whale Gem Pack | $49.99 | one-time |
| Medium Gem Pack | $4.99 | one-time |



## Version history (last 2 releases)

### 0.7.0 — 2026-05-08

Gear upgrades. Finally.

You can push jetpack duration, shield hits, boost height, or the slowmo factor. The upgrades carry across runs, so the powerups aren't disposable anymore.

Gems are how you pay for it. They sit on the trickier platforms, usually the ones that mess with your line. Detour for one and you might lose the chase camera. Skip it and you walk past the currency. That's the new mid-run question.

If grinding isn't your thing, the store takes IAP, and gems convert to coins or energy when you want those instead.

Energy is new too. Every run costs one. It refills on its own. Long runs basically earn it back, so you figure out pretty fast which ones to commit to.

Other:
Each revive inside a single run costs more than the last
Home and store screens rebuilt
One Play button, the mode picker is gone
A bunch of small fixes you won't see

### 0.0.2 — 2026-04-08

No release notes.

---

*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-06-07.*
