# GivePlay — Incentivize, engage, & reward.

> Peer-to-peer incentives and rewards platform for challenges and automated disbursements. (iPhone/iPad app by deBreeze Interactive, LLC..)

- Source: https://appshunter.io/ios/app/giveplay/id1524541625 (this page in markdown: same URL + `.md`)
- Developer: [deBreeze Interactive, LLC.](https://appshunter.io/developer/1524542167)
- Category: Productivity, Business
- Price: Free
- Rating: 5.00/5 from 5 App Store ratings
- Age rating: 12+
- Requires: iOS 12.0 · 68 MB
- Languages: English
- Released: 2021-09-26
- Data updated: 2026-07-05
- Monetization: free
- User reviews in markdown: https://appshunter.io/ios/app/giveplay/id1524541625/reviews.md

## What is GivePlay?

Overview
Spur engagement, productivity, and human goodness in as little as 30 seconds.

GivePlay is a peer-to-peer incentives and rewards platform. It enables anyone to incentivize others to do something by creating engaging fun challenges, followed by the disbursement of automated rewards. GivePlay is design-driven, mobile-first, fast, fair, transparent, and error-free.


Design Driven
GivePlay is a design-driven mobile-first product. It is one of the most beautifully designed, fast, and intuitive incentives and rewards technology that is accessible and usable by anyone at any place.

GivePlay is for Everybody
Individuals can motivate themselves by taking on challenges created by anyone on the GivePlay global team. Families and friends can create private teams and incentivize each other to achieve personal goals, complete tasks, or simply take on some fun challenges launched by others.

Businesses can leverage GivePlay’s automated reward disbursement to either incentivize employees or galvanize evangelists.


Business Use Case
Team Leaders
FAIR • AUTOMATED • REWARDING
Team leaders can quickly create many challenges that incentivize team members to engage, compete, and win. For instance, a team leader can quickly launch a challenge to boost productivity with automated rewards disbursement and switch it up the next day with fun challenge incentivizing personal development such as health and fitness. And on Friday afternoons, the team leader can launch fun happy hour trivia challenges that foster engagement. Fair, automated, and rewarding.

Marketers
TAILORED • TRANSPARENT • ENGAGING
Marketers can galvanize brand evangelists and foster new ones by creating challenges that are tailored to create brand recognition, awareness, and engagement. GivePlay will automatically track participant entries against winning parameters set by the marketer and automatically reward winners. For instance, instead of raffles for giveaways in trade shows, marketers can launch brand-specific challenges that foster engagement and network effect in exchange for giveaways. Tailored, transparent, and engaging.


Personal Use Case
Families and Friends​
EASY • FUN • FAST
Families and Friends can create teams, invite members, launch custom p2p challenges, and motivate each other to accomplish a goal. For instance, parents can incentivize their kids by creating fun challenges out of tasks or small goals through automated rewards disbursement upon completion. Friends can motivate each other to work on personal goals with engaging challenges and reward each other for their achievements. When socializing, they can create trivia challenges to spur engagement. Easy, fun, and fast.

Everyone
INTUITIVE • ACCESSIBLE • SOCIAL
By default, anyone with a GivePlay account is a member of the global GivePlay team. Therefore, they can create and participate in all global challenges without having to set up or join any other team. For instance, if you are in the mood for random acts of kindness, you can create a challenge for any amount on GivePlay Global Team that all members can participate and win, while you participate and win when others do so. And thus, we can all spread human goodness. Intuitive, accessible, and social.


Conclusion
GivePlay has something for everyone because it strives to tap into traits that are fundamental to all humans—incentive salience.

Incentive salience is the cycle of motivation that is driven by a potential reward and the experience of a reward that drives motivation.

While the motivation or reward could be derived from either giving or receiving, the team at GivePlay believes that all human beings are wired to be givers.

## Key features

- Peer-to-peer challenges
- Automated reward disbursement
- Team creation and private challenges
- Customizable challenges for various goals
- Global challenges for all users
- Business and marketing use cases


## Frequently asked questions about GivePlay

### What is GivePlay?

GivePlay is a peer-to-peer incentives and rewards platform. It allows users to create engaging challenges and automatically disburse rewards upon completion, aiming to spur engagement and productivity.

### Who can use GivePlay?

GivePlay is designed for everyone, including individuals, families, friends, team leaders, and marketers. It offers personal and business use cases for motivating and rewarding actions.

### How does GivePlay handle rewards?

GivePlay features automated reward disbursement. This means rewards are automatically sent to winners based on pre-set winning parameters defined in the challenges.

### Can I create private challenges with GivePlay?

Yes, families and friends can create private teams and launch custom peer-to-peer challenges to incentivize each other to achieve personal goals or complete tasks.

### Is GivePlay available on multiple devices?

GivePlay is a mobile-first product and is currently supported on iPhone and iPod devices, according to the provided information.

### How often is GivePlay updated?

The latest version of GivePlay is 1.0.25, and it was last updated on July 17, 2023, indicating regular maintenance and updates.

### What is the age rating for GivePlay?

GivePlay has an age rating of 12+, making it suitable for users aged 12 and above.

### Does GivePlay have ads?

No, GivePlay does not contain advertisements. The app is free to use without any ad interruptions.

## Version history (last 5 releases)

### 1.0.25 — 2023-07-17

Improved campaign play

### 1.0.20 — 2023-06-15

Bug fixes

### 1.0.19 — 2022-08-08

- Minor bug fixes

### 1.0.18 — 2022-06-24

Minor bug fixes.

### 1.0.17 — 2022-06-01

Minor bug fixes.

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## More apps by deBreeze Interactive, LLC.

- [Balkina AI](https://appshunter.io/ios/app/balkina-ai/id6761651423)
- [Oxytoshi](https://appshunter.io/ios/app/oxytoshi/id6762598357)

All apps by deBreeze Interactive, LLC.: https://appshunter.io/developer/1524542167

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-07-05.*
