# Gloomgrave — Rogue-like Dungeon Crawler

> Retro pixel roguelike dungeon crawler with turn-based combat and character progression. (iPhone/iPad app by Andrew Leyba.)

- Source: https://appshunter.io/ios/app/gloomgrave/id1611208881 (this page in markdown: same URL + `.md`)
- Developer: [Andrew Leyba](https://appshunter.io/developer/1611208883)
- Category: Games, Role Playing
- Price: $3.99
- Rating: 4.40/5 from 78 App Store ratings · 58 written reviews indexed
- Age rating: 9+
- Requires: iOS 14.0 · 101 MB
- Languages: American English
- Released: 2022-07-11
- Data updated: 2026-08-27
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/gloomgrave/id1611208881/reviews.md

## What is Gloomgrave?

Gloomgrave is a roguelike turn-based dungeon crawler where you will explore, loot, and fight your way through the ever-shifting dungeon to defeat the evil that lies below.

Features
Loot everything:  weapons, armor, wands, rings, potions, scrolls, and more. Every piece of gear can roll blessed, enchanted, or worse...

Procedurally generated dungeons feature hand-crafted rooms and vaults woven into randomized floors so that every run feels fresh

Magical glyphs: discover weapons that poison, burn, or paralyze your foes, and armor that punishes those who dare strike you

Classic turn-based combat: the dungeon only moves when you do. Take your time, plan your moves, and outsmart every encounter

## Key features

- Turn-based combat
- Randomly generated dungeons
- Class selection and leveling
- Perks and skills system
- Lootable items and gear
- Diverse monsters and classes

## Chart rankings

- #191 in Top Paid · Role Playing (US App Store)

## Recent user reviews (10 of 58)

All indexed reviews: https://appshunter.io/ios/app/gloomgrave/id1611208881/reviews.md

### 2/5 — Where’s the rest of the game?

*2026-08-26, version 1.1*

I was so excited when I saw this reappeared on the App Store that I purchased it immediately. I’m just disappointed to find that classes and leveling has been removed, among other things.

### 3/5 — Has potential to be a great game

*2026-08-22, version 1.1*

First, the graphics are perfect. Nailed it. Combat is good, too. The game needs a save feature so that I do not lose my progress if I have to take a break from the game and iOS shuts the app down.

### 2/5 — 2026 update really set it back

*2026-08-18, version 1.1*

(Update: the new update as of Aug 2026 is not great. Nice updated lighting and added area/wall textures. But a LOT of steps back, the worst of which is the game doesn't save!!  If you leave the app, and it shuts down in the background or if you even just go to the main menu during a run, your run is lost! That's absurd!  Because of that, I haven't been able to see much of the new content.  Lowering rating because of that until it gets fixed.  Also, there's no more shortcut bar, so swapping weapons is much more of a chore now. And it seems merchants have been removed!  Actually it also seems there are more items, so without merchants or the shortcut bar, there's a LOT more inventory management required.  That also gets a lowered rating for me.  Last but not least, no more classes, perks, or leveling (at least I never leveled after going through 3-4 floors)!  Why remove r classes instead of improving them?  And why would you get rid of leveling in an rpg??)

A nice take on the rogue-like, but WAY too short. You can beat it in under an hour (and that's with exploring every part of every level). Takes a bunch of games to unlock the second class, but not as much to unlock the third. Not a lot of difference between the classes either, or the monsters for that matter (other than looks and melee vs ranged). A decent number of items to find though and methods of combat (single handed melee vs two-handed melee vs bow vs wand), though once you're next to a monster, bows become almost useless (a skill upgrade/perk to improve that would be cool). Mage and cleric classes with spells (not just wands) are desperately needed, as are more levels (why only 7? Even if you have to repeat level textures to add more levels, i think that would be an ok tradeoff). Also, the boss is a little underwhelming (in fact the first time i encountered it, i didn't even know it was a boss, even though it one-shotted me) - as long as you're prepared with the right items and enough health, it's not too tough to beat. I know i have a lot of criticisms, but only because i want to see the game succeed - it's a nice little indie dungeon crawler. Just needs more!

One more thing - some bugs. After teleporting, the map doesn’t update until you move or do an action. Invisibility potion also doesn’t take effect until you move/do an action. Finally, the Luna badge isn’t working - I’ve beaten the game at least three times now, so i should have achieved the second Luna badge - haven’t even received the first.

### 2/5 — Portrait Mode.

*2026-08-13, version 1.1*

Please bring back portrait mode.

### 5/5 — Peak Indie Dungeon Crawling

*2026-08-13, version 1.1*

Slick art style, snappy game play, chill soundtrack, and fun inventive mechanics. Been playing this one for YEARS and it’s gone through several iterations. This is definitely the most… premium? Wide screen. Controller support. Boss fights. Gloomgrave continues to impress and entertain. Never leaving my phone.

### 1/5 — Bait and Switch

*2026-08-11, version 1.1*

Purchased this game as a portrait mode dungeon crawler, developer has made the game landscape.  This isn't the product I purchased and I do think a refund should be given at this point.

### 4/5 — Good but needs more content

*2026-07-16*

A nice take on the rogue-like, but WAY too short. You can beat it in under an hour (and that's with exploring every part of every level). Takes a bunch of games to unlock the second class, but not as much to unlock the third. Not a lot of difference between the classes either, or the monsters for that matter (other than looks and melee vs ranged). A decent number of items to find though and methods of combat (single handed melee vs two-handed melee vs bow vs wand), though once you're next to a monster, bows become almost useless (a skill upgrade/perk to improve that would be cool). Mage and cleric classes with spells (not just wands) are desperately needed, as are more levels (why only 7? Even if you have to repeat level textures to add more levels, i think that would be an ok tradeoff). Also, the boss is a little underwhelming (in fact the first time i encountered it, i didn't even know it was a boss, even though it one-shotted me) - as long as you're prepared with the right items and enough health, it's not too tough to beat. I know i have a lot of criticisms, but only because i want to see the game succeed - it's a nice little indie dungeon crawler. Just needs more!

One more thing - some bugs. After teleporting, the map doesn’t update until you move or do an action. Invisibility potion also doesn’t take effect until you move/do an action. Finally, the Luna badge isn’t working - I’ve beaten the game at least three times now, so i should have achieved the second Luna badge - haven’t even received the first.

### 4/5 — Awesome game just few improvements needed

*2024-03-02, version 1.0*

Okay so let me start off by saying this is a great game with a great concept. The turn based fighting feels spot on. The pixilated design is perfect and the exploration feels rewarding to descend a floor. However there’s some improvements needed. First, I would like to see some more monsters, gear, and floor levels. I have played for quite some time and eventually it got a little boring once I did everything. I would also like to say that it’s a very hard game at first. Getting food and gear takes time. The upgrades and perks seem to have little impact on actual gameplay. The gear on the other hand does have a major impact. I noticed that the ranged weapons are very useful in the later levels. The game has 3 classes: Rogue,Archer, and warrior. Not much really changes when using these classes except for starting gear and perks. Overall I recommend this game to anyone who wants a challenging yet simple to use dungeon crawler. The game can be played with one hand and doesn’t require much grind as it saves progress even if you quit. I do not regret buying this and hope for new content in the future.

### 5/5 — Great rogue like

*2024-01-25, version 1.0*

Great job on this game. Very fun. Captures the genre very well. Also very good port to mobile job. Easy to move and interact with the environment. Very fun overall. I keep dying and that’s a good thing. Play sessions are short. That is also a good thing. I would like to see more added to increase the longevity of the game. For example add more characters. Create some in game goals or challenges. Add more monsters and traps. Different environments. Etc. I haven’t found a shop yet. I am assuming there is a shop system in here since I’m collecting gold each run. Are there any residual or passive skills I can collect and keep? 

I’m sure you are already working on these things and I see you are making updates to many things in the notes.  Just some feedback.

Five stars because this is a great game at core and I want to see you continue to build it out and make more. 

Do you have a dev page with announcements or roadmap to know what’s coming up?

### 5/5 — favorite roguelike on the app store

*2023-12-05, version 1.0*

this is one of my favorite games ever made for ios. the graphics are thoughtful, and it’s a perfect balance of roguelike opacity and simple pick up and play. people who are complaining about the lack of explanation are in the wrong genre here. 

five stars for the game aside, dev—the update erased my run history? that’s hugely disappointing.

## Frequently asked questions about Gloomgrave

### What kind of game is Gloomgrave?

Gloomgrave is a roguelike dungeon crawler with a retro pixel aesthetic. It features turn-based combat, randomly generated dungeons, and character progression through classes, leveling, and unique perks. The goal is to explore depths, defeat monsters, and find ancient relics.

### What are the key gameplay mechanics in Gloomgrave?

Key mechanics include selecting a class and leveling up your character to suit your play style, engaging in strategic turn-based combat, exploring procedurally generated dungeons, avoiding traps, managing inventory, and finding new gear. There are over 50 items to loot and 15 monsters to encounter.

### How much does Gloomgrave cost?

Based on the provided information, Gloomgrave is a paid application. There is no mention of free-to-play elements, subscriptions, or in-app purchases.

### What platforms is Gloomgrave available on?

The provided description focuses on the gameplay and features of the application and does not specify the platforms it is available on. Typically, such games are found on PC (Steam) and potentially mobile platforms like iOS and Android.

### What makes Gloomgrave unique compared to other roguelikes?

Gloomgrave offers a distinct retro pixel art style and a focus on experimenting with different character builds through its perk and skill system. The combination of turn-based combat, randomized dungeons, and a variety of classes and loot provides a unique challenge with each playthrough.

## Version history (last 5 releases)

### 1.1 — 2026-08-10

- New Level Generation
- Weapon and Armor Glyphs
- Cursed Items (Weapons, Armor, Rings)
- New Items: Wands
- New Enemies
- New Area: Caves
- New Boss Enemy Added
- Switch-to-target system
- New status effects
- Improved User Interface
- Improved lighting
- Improved visuals
- New and improved scrolls

### 1.0 — 2023-09-26

* user interface reworked
* badges added
* skill tree added
* minimap added
* new enemies added
* boss encounter added
* new areas added
* magic wands added
* run archive added
* new tutorial mode

### 0.3.2 — 2022-07-11

- Maintenance Update #2

### 0.3.1 — 2022-07-05

- Maintenance Update #1

### 0.3 — 2022-05-14

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-27.*
