# Goblin Node - Texture Lab — Create textures anywhere

> Create textures anywhere (iPhone/iPad app by Rainer Weston.)

- Source: https://appshunter.io/ios/app/goblin-node-texture-lab/id6759722832 (this page in markdown: same URL + `.md`)
- Developer: [Rainer Weston](https://appshunter.io/developer/1880351882)
- Category: Graphics & Design, Productivity
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 14.0 · 34 MB
- Languages: American English
- Released: 2026-03-29
- Data updated: 2026-08-11
- User reviews in markdown: https://appshunter.io/ios/app/goblin-node-texture-lab/id6759722832/reviews.md

## What is Goblin Node?

Goblin Node is a professional procedural texture editor built for iPad -- with first-class touch and Apple Pencil support designed from the ground up.

No AI here. Just the satisfaction of pure procedural creation.

Build reusable graphs that generate endless variations by connecting nodes and watch your texture evolve in real time. From seamless tileable surfaces to layered PBR materials, the results compound as your graph grows.

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WHAT YOU CAN BUILD
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• Tileable textures — bricks, stone, fabric, organic surfaces
• 3D PBR materials — normal maps, AO, height, roughness
• Texture atlases — pack and split multi-texture assets
• Procedural patterns — noise, voronoi, spots, crystals, and more
• Source Variety — Images, Text, Shapes, Paint and more
• Complex distortions — Warps, Mirrors and Transforms of all kinds
• Reusable graphs — share, import, and remix your work

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WHY GOBLIN NODE
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• Full procedural workflow — non-destructive, infinitely reusable
• 90+ nodes — generation, blending, distortion, analysis, and more
• Real-time 3D preview — see your material on a mesh as you work
• iPad-native design — Pencil, touch, keyboard, and Magic Keyboard
• GPU-accelerated rendering for fast, fluid results
• Export JPG, PNG, TIFF, TGA and more

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PRO — ONE-TIME PURCHASE
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• 45+ advanced nodes including Flood Fill, Slope Blur, Bevel, and Warp
• Up to 4096x4096 export for production-ready assets
• Batch export all graph outputs at once
• Import and export graph packages to share your work
• Expose node parameters for dynamic, reusable templates
• Unlimited graph count

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Pro Unlock | $9.99 | one-time |



## Version history (last 5 releases)

### 1.3.1 — 2026-08-10

Goblin Node 1.3.1

What's New

• Flexible Render Settings -- Choose an output size relative to a node input, the graph, or an exact resolution. Bit-depth settings are ready for higher-fidelity workflows.
• Expanded Flood Fill Toolkit -- Convert filled regions into indices, bounding-box sizes, grayscale colors, or independently controlled luminance and color masks.
• New Texture Tools -- Auto Crop, Normal Combine, Tile Safe Transform, and GPU-accelerated FXAA give you more ways to finish a texture.

Improvements

• Compact selection actions and editable, reorderable graph input ports make complex graphs faster to manage.
• Fullscreen project settings keep important controls close while you work.

Bug Fixes

• Pixel-exact resampling keeps mismatched node resolutions accurate.
• Pinned previews, disabled nodes, preview controls, and Dot insertion are more reliable.

### 1.3.0 — 2026-08-03

Goblin Node 1.3.0

What's New

• Precision Paint Grid -- Choose axis, straight, smooth, or absolute snapping to guide paint strokes with the control your texture needs.
• Continuous Grid Paths -- Move smoothly through grid intersections and preserve intentional diagonal turns.
• Focused Transform Controls -- Adjust quad transforms from the Selected preview with handles that match the texture bounds.

Improvements

• Paint-grid visibility stays clear over different texture backgrounds.
• Tap the minimap to recenter the graph after releasing your pointer.

Bug Fixes

• Quick Add waits for new nodes to mount before connecting them.
• Quad transforms no longer show a diagonal GPU seam.
• Warp results survive graph-resolution changes more reliably.

### 1.2.9 — 2026-08-01

Goblin Node 1.2.9

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WHAT'S NEW
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• Preview Nodes — See texture results directly on graph nodes with a new visual presentation mode.
• Smarter Resource Use — Previews, render workers, and catalog thumbnails now release inactive resources sooner for a lighter editing session.
• Faster Catalog Browsing — Asset thumbnails decode only when needed, and the editor defers nonessential catalog loading.

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IMPROVEMENTS
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• Preview-node thumbnails render independently from the main GPU preview, helping keep the workspace responsive.
• Render workers now receive only the graph dependencies they need.
• Detached preview controls are easier to reach on touch devices.

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BUG FIXES
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• Fixed 3D plane and cube-cap UV orientation.
• Stabilized the preview inspector when its controls move between presentation modes.
• Fixed resource cleanup when GPU acceleration or inactive material slots change.
• Bounded history and render buffers to reduce memory pressure on larger projects.

### 1.2.7 — 2026-07-22

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NEW FEATURES
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• Paint Node — Paint directly on textures with soft brush, eraser, opacity, and pressure controls.
• Shape Extrude [Pro] — Turn 2D shapes into 3D extrusions with GPU-accelerated rendering.
• Atlas Pack & Atlas Split [Pro] — Pack and unpack texture atlases with correct scaling.
• Graph Minimap — Navigate complex graphs with a color-coded viewport minimap.
• System Fonts — Text node now supports system fonts alongside Google Fonts.

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IMPROVEMENTS
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• Node accent colors unified across graph, minimap, and UI (single source of truth).
• Graph node headers changed to red for faster identification.
• Soft brush modes and pressure sensitivity added to Paint node.

### 1.2.6 — 2026-07-21

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NEW FEATURES
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• 6 New Pro Nodes — Simplex Noise, Gabor Noise, Crystal Noise, BnW Spots, Swirl, and Spherize are now available as Pro nodes with full GPU acceleration.
• Capsule Shape — The Shape node now includes a Capsule mode with soft gradient falloff and independent horizontal/vertical stretch controls.
• Clone Stamp Node — A new Clone Stamp node lets you sample and paint from one area of your image onto another, with CPU and GPU backends.

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IMPROVEMENTS
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• 8 New Blend Modes — Added Color Dodge, Color Burn, Linear Burn, Vivid Light, Linear Light, Hard Mix, Exclusion, and Divide blend modes.
• Expanded Pro Node Library — Simplex Noise, Gabor Noise, and Crystal Noise offer advanced procedural generation; Swirl and Spherize add distortion effects; BnW Spots creates organic dot patterns.
• Transform Node Rework — Repetitions and tiling mode interactions fixed for all horizontal, vertical, and both configurations.
• Image Node Overhaul — The Image node now always outputs graph canvas dimensions, with stretch modes controlling placement within it.

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FIXES & ARCHITECTURE
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• Coordinates Transform Fix — The Polar Coordinates node's from/to mapping was inverted; this is now corrected for both GPU and CPU paths.
• Normal Map Orientation — Normal map direction values have been corrected.
• Voronoi Max Seed — Fixed a crash-causing max seed error in the Voronoi node.
• Purge Cache Safety — The purge cache action no longer deletes user graphs and entitlements.
• Localization Updates — Multiple missing translation keys added across 7 languages for dozens of nodes.

## Related topics

[texture forager](https://appshunter.io/ios/topics/texture-forager) · [texture creator](https://appshunter.io/ios/topics/texture-creator) · [frustum interactive](https://appshunter.io/ios/topics/frustum-interactive) · [ptmx](https://appshunter.io/ios/topics/ptmx) · [textures](https://appshunter.io/ios/topics/textures)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-11.*
