# Grid Defense

> Grid Defense (iPhone/iPad app by Dimitar Porkov.)

- Source: https://appshunter.io/ios/app/grid-defense/id6790099304 (this page in markdown: same URL + `.md`)
- Developer: [Dimitar Porkov](https://appshunter.io/developer/6790099306)
- Category: Games, Action, Strategy
- Price: Free with in-app purchases
- Age rating: 9+
- Requires: iOS 15.0 · 10 MB
- Languages: American English
- Released: 2026-07-24
- Data updated: 2026-09-09
- User reviews in markdown: https://appshunter.io/ios/app/grid-defense/id6790099304/reviews.md

## What is Grid Defense?

GRID DEFENSE is a fast, hand-tuned tower defense game about one simple job: hold the line.

Six towers. Seven breeds of creep. One winding path. Place your defenses, upgrade under pressure, and stop everything the grid throws at you across 25 escalating waves — then push into endless mode.

FREE TO START
Download and play the first 10 waves free. Clear wave 10 to unlock the complete game with a single one-time purchase. No ads. No timers. No subscriptions.

THE FULL GAME UNLOCKS
• All 25 waves + endless mode
• A second battlefield — The Quarry, where terrain fights back. Golems terraform the ground as they march, ore pockets pay out gold when cracked, and a keystone wall splits the map — hold it or watch the shortcut open
• Tower-smashing GOLEMS — armored bruisers that stop to wreck your towers
• WARDENS that raise energy shields — burst them before they recharge
• A deployable DWARF hero — a roaming gunner only the wasps can touch, who levels up to repair wrecked towers and mine ore for gold
• Bosses and the final victory stand
• The global online leaderboard — submit your score and claim your rank

SIX TOWERS, EVERY ONE USEFUL
Gunner, Cannon, Frost, Venom, Tesla, Sniper — each with upgrades and a role. Freeze a swarm, chain-zap a cluster, poison the tanks, or snipe through armor. There's no single right build.

AN ORIGINAL SCORE
A title theme by IVEM BEATS plays you in, and every tower fires its own sound — know what's shooting without looking.

BUILT FOR TOUCH
Designed for the phone from the ground up — tap to build, tap to upgrade, pinch and pan the battlefield. The board fills your screen edge to edge. Landscape, smooth, and playable offline.

No ads. No subscriptions. No login. Just you, the grid, and the line you have to hold.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Full Game Unlock | $1.99 | one-time |



## Version history (last 4 releases)

### 1.7.0 — 2026-08-27

Three releases in one update. The HUD now reads clearly at every size, and a
handful of long-standing annoyances are gone.

READS PROPERLY NOW
• The next-wave preview describes the map you are actually playing. It used to
  compute the Foundry's wave on every map, so on the Quarry the early golem
  never showed up in the one line you read before deciding what to build.
• Text stays inside the thing it belongs to. A maxed tower's two specialisation
  choices no longer overlap each other or spill across SELL, the next-wave line
  stays in its panel, and a message about a tower on the outer column no longer
  paints off the edge of the board.
• The tower info panel no longer runs out of its own box.
• "rng" is now "range". It always meant the tower's reach.

FIXED
• A run that ends at double speed ends once. Losing your last life on 2x could
  squeeze in one more simulated moment - enough to bank a wave you did not
  survive, and occasionally to flash VICTORY over the game-over screen.
• Idle tower effects no longer run faster on a 120Hz screen. They are paced by
  time now instead of by frames, so a ProMotion iPhone shows them at the speed
  they were designed for.
• Purchases that are pending, cancelled or failed are reported honestly instead
  of silently doing nothing.

NEW
• A frame-rate readout you can switch on in Settings. It costs nothing to leave
  running and turns "it feels slow" into a number worth reporting.
• The dwarf crew moved into the bottom bar. The deploy and upgrade chips used to
  float over the corner of the battlefield; they now sit with the rest of your
  controls, between the tower buttons and SEND WAVE.

### 1.4.0 — 2026-08-20

Grid Defense 1.4.0 — "Wide Open"

Grid Defense finds its voice, and its battlefield stops being a box.

NEW
• An original soundtrack — a title theme by IVEM BEATS plays you in, credited on the boot card
• Every tower fires its own sound — know what's shooting without looking. Boss and golem waves, ore strikes, tower revival, and dwarf overcharge all get their own cue, and the base falling has an ending of its own
• A wider battlefield — both maps grew from 24 to 30 columns, a quarter more ground to build on, with the Foundry and Quarry re-laid around the extra room. One board for every platform, so a score means the same thing wherever it was set
• The game fills your screen — no more fixed window in the middle of the display, the battlefield now scales up edge to edge
• Pause is a true freeze — no building, upgrading or selling while the game is stopped
• A better-paced boot sequence — long enough to read, still skippable with a tap

FIXED
• Sound no longer goes silent for the rest of the session after you background the app on iPhone or iPad — it now recovers on its own when you come back
• Splash damage no longer wastes itself on enemies that are already dead
• Selling a tower your dwarf was overcharging now correctly frees him to help elsewhere
• The dwarf's level-3 upgrade now correctly advertises Overcharge — what it actually grants
• Pending, cancelled or failed purchases are now reported accurately instead of looking like a silent failure
• The leaderboard now shows which map's scores you're viewing, and only confirms a submission when it truly went through

### 1.3.3 — 2026-07-25

Grid Defense 1.3.0 — "Bedrock"

A second battlefield arrives — and it's the first one you can break.

NEW MAP: THE QUARRY
Terrain that fights back. Golems terraform the ground as they march — their tread shatters rock into buildable land, and every ore cell they break pays you gold on the spot. Build on an exposed vein and that tower hits 15% harder for the whole run.

THE WALL RACE
A three-stone keystone wall splits the map. Every golem that stomps past chips it — ignore too many and it FALLS, opening a shortcut that pours fresh creeps straight through. Break the golems before they break the wall.

THE DWARF CREW
Deploy a dwarf and level him up: gunner, tower field-medic, then a mining pickaxe that cracks the deepest ore. Idle dwarves overcharge a tower's fire rate — a big buff on any map.

TOWER WRECKS
Golem kills now leave your towers as ruins. Only a repair-dwarf brings them back — veteran stars and all.

Plus a per-map leaderboard, balance tuning, and fixes. Hold the line.

### 1.2.0 — 2026-07-24

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-09.*
