# Grow Sell — Grow, cook, sell, repeat

> Grow, cook, sell, repeat (iPhone/iPad app by Vladislav Markov.)

- Source: https://appshunter.io/ios/app/grow-sell/id6802653924 (this page in markdown: same URL + `.md`)
- Developer: [Vladislav Markov](https://appshunter.io/developer/6802653926)
- Category: Games, Casual, Simulation
- Price: Free
- Age rating: 4+
- Requires: iOS 15.0 · 6 MB
- Languages: American English, Russian
- Released: 2026-08-23
- Data updated: 2026-09-16
- User reviews in markdown: https://appshunter.io/ios/app/grow-sell/id6802653924/reviews.md

## What is Grow Sell?

Grow Sell is a cozy idle game about building a tiny food business with your own
hands: grow it, cook it, sell it.

Plant seeds in the Garden and wait for the harvest. Take the ingredients to the
Kitchen and cook dishes that sell for far more than what went into them. Stock
the shelves of your Shop — customers walk in, pick something up, and queue up
with it. Tap the one at the front to take their money.

WHAT YOU DO
• Plant and harvest crops, from carrots to artichokes
• Cook dishes from what you grew — every recipe is worth more than its parts
• Stock shelves and serve the customers who come for them
• Upgrade plots, stoves and shelves: higher level means faster work and better prices
• Unlock new seeds and recipes as you level up

WHILE YOU'RE AWAY
Your shop keeps living without you. Come back to a full queue of customers and
a summary of what happened.

EVERY DAY
Three daily tasks and a streak that grows over a week. Keep it up for seven days
and the chest turns into a super prize.

ALSO
• Leaderboard — see where you stand among other players
• Play in English or Russian, switch any time
• No timers pressuring you, no punishment for leaving

Free to play, with optional ads for bonuses.


## Version history (last 4 releases)

### 1.2.0 — 2026-08-30

Thanks to everyone who wrote in — this release is almost entirely your reports.

• The game opens straight away. No more long blank screen at launch.
• The XP bar shows the right numbers, and your level no longer jumps backwards.
• Harvested crops no longer vanish from storage a few seconds later.
• Customers arrive in a steady stream instead of several at once and then nothing.
• Goods leave a shelf when the customer actually reaches it, not before.
• New: you can restock a partly-sold shelf instead of waiting for it to sell out. Your shop no longer stands empty half the time.
• Daily task rewards now claim properly.

### 1.1.0 — 2026-08-27

New

• 20 crops and 20 dishes — from strawberries and mango to saffron and
  the golden lotus. Content now runs all the way to level 30 for beds,
  stoves and shelves.

• Volunteer crops. While you're away, seeds dropped by accident during
  planting sprout on their own. Come back and your storage already has
  something to work with. Beds gather for up to 8 hours, and the higher
  their level, the more valuable the harvest.

Balance

• Upgrading cells is now considerably cheaper. Experience used to run
  far ahead of money: your level would hit the ceiling while new content
  stayed months away. Both now advance together.

• Experience depends on what you grow and cook — the more valuable the
  crop or dish, the more you earn.

• Growing and cooking times have been recalculated. At high cell levels
  everything used to ripen almost instantly, which was a mistake in the
  formula. Every crop now has a meaningful time of its own — but note
  that cells at levels 8-11 grow noticeably slower than before.

Fixes

• An item's price no longer differs between storage and the shelf.
• Harvesting responds without a delay.
• Progress is saved more reliably on a poor connection.

### 1.0.1 — 2026-08-24

Smoother on a busy connection: if the server is busy, your action is no longer lost — the game retries it and your progress stays put.

### 1.0 — 2026-08-23

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-16.*
