# Gunship 1000 — Stop 1,000 zombies from above

> Stop 1,000 zombies from above (iPhone/iPad app by akihito tanaka.)

- Source: https://appshunter.io/ios/app/gunship-1000/id6809177123 (this page in markdown: same URL + `.md`)
- Developer: [akihito tanaka](https://appshunter.io/developer/6809177125)
- Category: Games, Action, Strategy
- Price: Free
- Age rating: 12+
- Requires: iOS 16.0 · 294 MB
- Languages: American English, Japanese
- Released: 2026-10-05
- Data updated: 2026-10-24

## What is Gunship 1000?

A thousand of them. Incoming.
Take down a horde of zombies from a gunship circling overhead.

Gunship 1000 is a casual action game: hold the defensive line on the ground with the firepower of the gunship above.
Shoot. Defend. Get stronger. A sortie takes just a few minutes. Watch the horde's ranks fall apart on a battlefield at dusk.

■ Rain fire from above
Drag to aim. Hold the button to fire. That's all there is to it.
Run three weapons at once (gatling gun, howitzer and guided weapons) and break the horde apart while you manage your ammo and time your reloads.

■ You're not alone down there
Every battlefield has an objective to protect. If the enemy touches it, you lose. Deploy ground units before each sortie and hold the line alongside your own firepower. Mix ammo types and roles to plug the gaps in your defense.

■ Upgrade your weapons. Push them back.
Couldn't clear them? Upgrade and fuse your weapons, then try again. Same battlefield, different result.
- Gunship: upgrade and fuse your weapons to raise their stats
- Ground units: build up squads with different roles and deploy them
- R&D: raise your income and your support during sorties
- Forward Base: a stronghold that opens as you advance. Stockpile resources and fight off the occasional siege

■ 4 chapters, 50 stages
Pick a destination on the theater map, check what's coming, prepare, shoot, and bring your spoils home. With every chapter the enemies get tougher, more numerous and more dangerous. Earn 3 stars on a stage to unlock an even harder Hard Mode.

■ Easy to pick up
- Free. No in-app purchases, no ads
- No connection needed. Play in airplane mode
- No account. Start right away
- Running slowly? Lighten it up in SETTINGS → GRAPHICS
- English and Japanese

Developer: A-Key:ReWorks
Official site: https://a-keyreworks.com/en/
Official X, YouTube and Discord: open them from SETTINGS → OTHER in the game

## Is Gunship 1000 safe?

Not enough ratings yet to assess Gunship 1000.

## Is Gunship 1000 legit?

Gunship 1000 has limited verification signals. The AppsHunter Legitimacy Score for Gunship 1000 is 58 out of 100 points across 7 verification signals from App Store and developer data.


## Version history (last 4 releases)

### 1.04 — 2026-10-23

■ New mode: ENDLESS
- Clear 4-12 "Dawn over the Capital" and an ENDLESS pin appears on the THEATER MAP, just past 4-12.
- Defend the objective in the capital against a horde that never stops coming. There are no waves and no time limit.
- The Lv rises by one every minute, and the enemy lineup gets heavier as it climbs. Lv runs from 1 to 1000.
- There is a checkpoint every 10 Lv. Once you reach a checkpoint, you can start your next sortie from it.
- A sortie ends when the objective's HP reaches 0 or when you withdraw. Either way, you keep the rewards you earned up to that point.
- As the Lv climbs far enough, the sky over the capital changes color.

■ ENDLESS rewards
- Every Lv you clear pays Weapon Parts and Unit Parts, on top of Cr from kills (Cr boosters work here too).
- The first time you reach each checkpoint, you get 30 Tickets and a Unit Voucher (N, R, or SR).
- Every 100 Lv, you get a UR voucher (alternating between weapon and unit).
- Added the "Endless Record" achievement.

■ Unit Vouchers
- A UNIT VOUCHER button appears on the unit screen in the HANGAR while you hold vouchers.
- Pick any unit you can rescue. N gives 10; R and SR give 1.
- A unit UR voucher gives you one UR of the unit you choose.

■ Records
- The ENDLESS pin and its entry panel show your best Lv and the gear you reached it with.
- The debrief shows the Lv you reached, what the sortie earned, and the first-time rewards for any new checkpoints.

■ Units in ENDLESS
- Reach Lv 1000 in ENDLESS and you can deploy one unit there. Until then, you fight alone.
- Once unlocked, a DEPLOY screen follows the loadout. Your layout carries over to your next sortie.
- A unit that is destroyed stays down for the rest of that sortie.

■ STARTER DROP
- Ten free x10 pulls. The 10th pull of each is guaranteed SR or higher.
- Open to everyone who has cleared 1-1, including existing players.

■ HARD and above: entry requirement
- On HARD and above, ESCORT, CONSTRUCTION, and DEFENSE stages now open once you clear the previous stage on the same difficulty (you fight with what the previous stage left you).
- Difficulties you already cleared stay locked until the previous stage is cleared. Your stars and reward records are kept.

■ HANGAR
- Added rarity and role filters to the unit list.
- Added an AUTO SELECT button to the fuse screen. It picks materials up to the cap without going over.
- A UR at its cap no longer shows up as fuse material, so you can't spend it by mistake.

■ New UI tab in SETTINGS
- Choose a color for each type of reticle, or HIDE it (the center dot stays).
- EDIT BUTTON LAYOUT lets you move the combat buttons and displays wherever you like.
- You can hide the reload buttons. Weapons still reload automatically when they run dry.
- Added SETTINGS to the pause menu, so you can change settings mid-mission.

■ Rewards and the Forward Base
- Cr from kills now depends on the enemy type. Tougher enemies such as Giants and giant variants pay more.
- The Cr/RUN multiplier on the difficulty panel now shows the actual value for each stage.
- Base raids: the Unit Parts you get for repelling a raid now scale with the enemies that attack. If the raid breaks through, you still get paid for what you killed.
- The Command Post's HP now grows with your HQ level.
- Giants in a raid no longer destroy the Command Post in one hit. They keep pounding it once they arrive, so you can take them down in the meantime.
- Increased the per-level effect of the Fire Control research.

■ Bug fixes
- Fixed a rare crash when the last enemy was killed by an explosion.
- Fixed the type list in the HANGAR's bulk dismantle not fitting on screen.
- Fixed parts of the home screen staying in the previous language after switching languages in SETTINGS.

■ About your progress
- Your stars, rescue points, bases, weapons, and units are all kept.
- If you have already cleared 4-12, ENDLESS appears when you open the THEATER MAP after updating.

### 1.03 — 2026-10-06

■ Story chapters 2-4 rebuilt
- Enemy waves from Chapter 2 onward have been redesigned. Enemies of the same kind now attack in packs, with "giant" variants mixed in (Giant Coyote, Giant Boar, Giant Bison, Giant Grizzly). What you shoot first now changes the outcome.
- The Giant, the boss of Chapter 1, now appears among regular waves from the second half of Chapter 2. Armored Giants join from Chapter 3. Giants walk toward your convoy, construction vehicles, and deployed units.
- RAID missions: nests are tougher and the clock is shorter. Move quickly from nest to nest.
- On NORMAL, the RAID clock is now a TARGET TIME. The mission continues past it and you no longer fail when time runs out (finishing late earns 1 star).
- ESCORT missions: waves are now split finer so enemies keep coming until the convoy arrives.
- A Deathworm now appears in 4-8.
- 4-12 "Dawn over the Capital" is now a boss rush: Giant, Armored Giant, Deathworm, then the Hive. The Hive is tougher than before.
- Chapter 1 is unchanged.

■ HARD MODE rebuilt
- Higher tiers now get heavier in this order: more enemies, more giant variants and Giants, then enemy durability. The number of waves and the length of the clock stay the same as NORMAL (RAID missions in HARD MODE still fail when the time limit runs out).
- The difficulty panel now shows "CLEARED WITH": the gear that has cleared that tier. Use it to gauge how much more to upgrade.
- The reward line on the difficulty panel now shows Cr per run.

■ Combat feel
- Giants mixed into the waves no longer spawn on top of each other. They spread out around what they attack, one per spot.
- Tall enemies such as Giants, the Deathworm, and the Hive can now be hit anywhere on their visible body, not just at their feet.
- Shooting an infected nest now shows a durability bar above it, and the smoke thickens as it takes damage. Nests close to breaking are easy to spot.
- The AGM-143 Volley can now lock onto infected nests and underground spawn holes.
- The Deathworm's surfacing has been reworked. When it takes enough damage it shrieks, then always lunges before it dives. A chain explosion from a nearby drum stops it. Once you wear it down enough in a wave, it stays underground until the next one.

■ Rewards
- New CLEAR TIME BONUS: the faster you clear, the more Cr you earn from kills (shown on the result and loadout screens).
- In 4-12, destroying the Hive yourself now pays a kill bonus in Cr, boosted by your KILL MULTIPLIER and the CLEAR TIME BONUS.

■ About your progress
- Your stars, rescue points, bases, weapons, and units are all kept.
- Your HARD MODE stars and unlocked tiers are kept as well.
- If you are partway through Chapters 2-4, the new content starts from your next stage. If it feels tough, try upgrading weapons, collecting from your Forward Base, and claiming quest rewards.

■ Welcome Gift
- New players can now claim a "Welcome Gift" at any time (200 Tickets, Weapon Parts, Unit Parts, and a Special Unit Voucher) under QUESTS → GIFTS.
- It has the same contents as the "Update Celebration" gift. You can claim one or the other, once.

■ English support
- English is here! The game switches to English on devices not set to Japanese. You can change the language in SETTINGS → OTHER.
- Now available worldwide.
- The launch screen now shows the A-Key:ReWorks logo.

■ Other
- Added a PASTE button to the gift code field.

■ Bug fixes
- Fixed the next wave sometimes taking a long time to arrive in Chapter 4 after an underground spawn hole was destroyed.
- Fixed the next wave sometimes arriving too early in Chapter 4 RAID missions after a regrown nest released enemies.
- Fixed the Giant sometimes appearing right behind your base in 2-16.
- Fixed the camera getting stuck if you kept dragging the aim past the edge of the map.
- Fixed arrow symbols not showing on some screens.
- Fixed the pad numbers and the OK button running off the deployment screen on devices such as iPhone 8.

### 1.01 — 2026-09-25

■ 動作環境の変更（大切なお知らせ）
・対応 OS を iOS 16.0 以降に変更しました。iPhone 8 以降が対象です
・理由：iOS 15 までの機種（iPhone 6s・iPhone 7・iPhone SE 第1世代など）では、2章以降の戦域地図の大きな画像を正しく表示できないおそれがあるため、動作を確認している iPhone 8 以降に合わせました
・iOS 15 の端末に入っているアプリは、これまでの版のまま遊べます（このアップデートは届きません）

■ 新しい機能
・タイトル画面でしばらく待つと、デモ映像が流れるようになりました
・公式 X・YouTube・Discord の開設を記念したギフトコードを追加しました（任務→プレゼントで入力）
・入力したギフトコードを、プレゼント欄で受け取り済みとして確認できるようにしました
・設定から公式 Discord・YouTube・X と、公式サイトの遊び方ページを開けるようになりました
・上部の通貨アイコンをタップすると、名前・所持数・使い道を確認できるようになりました
・ホームのお知らせに件数を表示し、タップで一覧を開けるようにしました
・特別ユニット券・UR引換券で交換できるとき、格納庫とお知らせで知らせるようにしました
・設定に「チュートリアルの有効化」を追加しました
・設定の「グラフィック」に「3Dの解像度」「遠くの敵の動きを軽く」を追加しました

■ 見た目と遊びやすさ
・ガンシップの機体を新しいモデルにしました
・爆発の演出を作り直しました
・デスワームとハイブの見た目を作り直しました
・影や瓦礫の中でも敵を見つけやすくしました
・装甲ゾンビを大きくし、そのぶん硬くしました
・戦闘のズームの初期倍率を ×4 にしました
・ショップの品のレア度が、値段の色で分かるようにしました
・画面の切り替え（ホームへの戻り・格納庫など）を速くしました

■ 任務の報酬
・ウィークリー任務の達成報酬に、チケット300枚を追加しました
・デイリー任務の達成報酬のチケットを100枚から60枚にしました（毎日遊んだときの1週間の合計は705枚から720枚に増えます）
・任務でもらえるクレジットを5倍にしました

■ 不具合の修正
・一部の防衛ユニットが四角い箱のまま表示される問題を修正しました
・ガチャ10連で、箱と番号・名前がずれて表示される問題を修正しました
・ショップのウィークリー・マンスリーのタブが切り替わらない問題を修正しました
・前線補給基地で、敵を撃退できる状況でも襲撃が「突破」になることがある問題を修正しました
・処理が重いときに、ガトリングの弾筋が途切れる問題を修正しました

### 1.0 — 2026-09-22

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-24.*
