# Hera Rush: Myth Survivors — Greek Mythology Roguelike RPG

> Greek Mythology Roguelike RPG (iPhone/iPad app by Burak Emre Nevruzoglu.)

- Source: https://appshunter.io/ios/app/hera-rush-myth-survivors/id6789874277 (this page in markdown: same URL + `.md`)
- Developer: [Burak Emre Nevruzoglu](https://appshunter.io/developer/6789874279)
- Category: Games, Action, Role Playing
- Price: Free with in-app purchases
- Age rating: 12+
- Requires: iOS 17.0 · 46 MB
- Languages: American English
- Released: 2026-07-26
- Data updated: 2026-08-29
- User reviews in markdown: https://appshunter.io/ios/app/hera-rush-myth-survivors/id6789874277/reviews.md

## What is Hera Rush?

The rift to the Underworld is open. Satyrs, harpies and gorgons pour into the mortal world — and Hera has chosen YOU to push them back.

Hera Rush is a fast, generous bullet-heaven roguelite built for one-handed mobile play. One run takes minutes; mastering the pantheon takes weeks.

FIGHT AS THE GODS
• 8 Olympian heroes — Hera, Artemis, Athena, Ares, Zeus, Poseidon, Hades, Apollo — each with a signature weapon and ultimate
• Heroes unlock automatically as you play. No paywalls, no grind-gates.

BUILD YOUR POWER
• 18 weapons with wildly different behaviors: orbiting wards, chain lightning, boomerang discus, frost novas, wind slashes that scale with your movement
• 16 relics to shape your build — then fuse weapon + relic into 8 devastating EVOLUTIONS
• Six weapon and six relic slots — a full build means choosing what to leave behind

SURVIVE FIVE REALMS
• Temple of Hera, Ruins of Argos, Olive Grove, Aegean Coast, Underworld Gate — each with its own beasts, boss and music
• Endless runs: slay the realm's guardian and the hunt only gets fiercer — bosses return stronger every cycle
• Minute-mark ambushes: rings, pincers and marching warbands keep every run tense

COME BACK TOMORROW
• A daily offering with a seven-day streak
• Trials: rotating daily goals and permanent feats
• Dash — a second thumb action, and every hero gets a different one

MADE FOR MOBILE
• One thumb is enough: drag anywhere to move, dash and ultimate under the other thumb
• 5–20 minute sessions, no energy timers, no stamina
• Game Center leaderboard: longest survival
• Premium (optional, one-time): free revive every run, permanent 2x gold, free rerolls. Never pay-to-win.

Your record is waiting to be broken. The gods are watching.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Premium Unlock | $2.99 | one-time |



## Version history (last 5 releases)

### 1.7 — 2026-08-29

THE ENDLESS GATE

A new way to play, unlocked once you have cleared all five realms.

• One arena, and every realm's monsters in it at once
• A new depth every 90 seconds. Enemies harden, and time itself thickens: at depth 1 a single minute counts as 1:30, and it gains 15 seconds at every depth after
• A Warden guards the end of every fifth depth
• No ceiling. Depth is the difficulty now, and it climbs while you live
• Gate runs post to the same Game Center board, in the accelerated time you watched all run

ONE CURRENCY

Fate Crystals are retired. Everything costs gold now, and any crystals you were holding come back to you as gold automatically. Nothing is lost.

THE SHOP NO LONGER RUNS OUT

• Five permanent upgrades are now endless: Max HP, Recovery, Might, Greed and Growth keep climbing instead of stopping at level 5
• Fixed: a fully upgraded account was levelling up 19% SLOWER than a brand new one. The enemy-side correction is now derived from your real power instead of being guessed at

BALANCE AND POLISH

• Late runs get harder through THREAT, not crowd size. Fewer enemies, more elites and heavies, so you can see what is actually killing you
• Four boss sprites redrawn at full size instead of being stretched
• Score multipliers are shown on screen instead of applied silently
• Every realm is now worth the same on the leaderboard
• Fixed a black screen when crossing between depths
• Smoother HUD and music on boss spawns and depth changes

Thank you for playing. Your record is waiting to be broken.

### 1.5.0 — 2026-08-07

GAME+
Clear all five realms and the whole journey opens again, harder. Five tiers —
each adds +25% enemy health, +15% enemy damage and +20% gold — with a separate
best time for every realm at every tier.

A CALMER CAMERA
Screen shake was firing on every single hit. Now it lands only on the blows
that deserve it, and Settings → Accessibility has a proper Off / Reduced / Full
control that follows your system Reduce Motion setting.

FIXES
· The low-HP screen warning no longer goes quiet the instant you take a hit
· Smoother crowds — a stutter in the audio path is gone
· Various small fixes

### 1.4.0 — 2026-08-04

The biggest update yet.

EVERY GOD FIGHTS DIFFERENTLY • Each hero now has their own skill and their own feel, not just a different colour: Ares closes with melee, Hades collects souls, Poseidon hits harder, Hera's ultimate is Sovereign's Wake — charged by kills, and it leaves burning ground behind you • Distinct attack effects and sounds per hero, so you can tell what fired • Dash is back on every hero

THE HORDE FIGHTS BACK • Enemies advance as readable squads instead of a shapeless cloud • They no longer move in lockstep — the crowd looks alive now • Every region opens with its own creatures; no two start the same way

FIVE REALMS, REBUILT • Animated environments, real tiled ground, and terrain that varies instead of repeating • The Underworld is a lava field: molten pools that burn if you stand in them, and enemies that walk around them • Apollo and the Olive Grove now open the game — a brighter, gentler start

SOUND • Every ultimate has its own sound. They used to borrow a hit effect • Fixed the crackle in the first seconds of every launch

READS BETTER, RUNS BETTER • Health reads under your hero, where your eyes already are • The tutorial no longer stops the game — hints appear while you play • Chest rewards no longer interrupt a fight • The leaderboard is one tap from the menu, under RANKING • The level-up screen is just the cards and the reroll • Smoother frame pacing in heavy crowds, and a pile of fixes: the health bar flipping when you turned, hazard markers drawn as bare rectangles, and more

### 1.2.1 — 2026-08-01

Athena and Artemis no longer stutter or slide while idling and attacking — their animations now play as intended.

Added a proper title screen at launch.

Removed the floating Game Center button that overlapped the back button. Leaderboards are still one tap away under Trials → Ranking.

### 1.2 — 2026-07-31

A full interface rebuild, and a new way to move.

DASH
A second thumb action beside the Ultimate — punch through a wall of bodies to reach the summoner behind it, or cross to the gems the magnet never pulled in. And every god dashes differently: Athena holds a single charge that comes back fast, Artemis banks four.

THE OPENING HITS BACK
Basic enemies now fall in one hit for the first stretch of a run, so the horde thins the moment you start firing. Artemis' volley was also throwing two of its three arrows wide of the target — it now lands where she is aiming.

THE HUD GETS OUT OF THE WAY
The bottom panel is gone. Health, XP, your build and the clock moved to the top of the screen, and the play field is bigger for it.

LEVEL-UP YOU CAN READ
Every choice now shows what it actually does — before and after. Evolutions stand out on sight, and a build shelf shows all twelve slots, including the empty ones.

COME BACK FOR SOMETHING
A daily offering with a seven-day streak, and Trials — rotating daily goals plus permanent feats to chase.

ALSO NEW
· A guided first run for new players, on a slowed opening wave
· Boss encounters open with a title card naming what you're about to fight
· Tap any weapon or relic, anywhere, to see its stats and evolution recipe
· Hero details: see a god's starting kit and bonuses before you pick them
· Settings rebuilt with real switches, plus a dash-button toggle

Fixes: the pause button is now a proper touch target, the back button on every menu screen is visible again, lists scroll the way they should, the boss title card no longer darkens the fight it plays over, and the run summary no longer buries the numbers.

## More apps by Burak Emre Nevruzoglu

- [Starshard](https://appshunter.io/ios/app/starshard/id6790557552)
- [Neon Tile Beats](https://appshunter.io/ios/app/neon-tile-beats/id6792360216)
- [Bloom Drop: Flower Merge](https://appshunter.io/ios/app/bloom-drop-flower-merge/id6793530925)
- [Paper Doll: Dress Up](https://appshunter.io/ios/app/paper-doll-dress-up/id6793726294)

All apps by Burak Emre Nevruzoglu: https://appshunter.io/developer/6789874279

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-29.*
