
Hex by Hex
Race the Tide. Claim the map.
About
What's New in Hex by Hex
1.1
April 11, 2026
Team up or go solo on bigger maps. Version 1.1 brings 2v2 and 3v3 team modes, a map-size picker with up to six AI opponents, and a coin market where you control the conversion recipe. New: - Team Mode: play 2v2 or 3v3 from opposite corners of the hex map. Coordinate territory with your ally and race the enemy teams to domination. - Map Size Picker: choose your battlefield. Larger maps support up to six AI factions for sprawling multi-front wars. - Coin Market: fine-tune your economy with manual or automatic resource-to-coin conversion. Pick your recipe, set it, and watch the coins roll. - View Board: after each run, inspect the final map to see where you won or lost ground. - Main Menu: jump straight back to the lobby from the run summary. Fixed: - Best completion times now track correctly in team mode. - Faction names are clearer, using color-based labels instead of random fantasy names. - Encirclement victory now requires the player to hold the majority, no more lopsided wins from AI collisions. - Results button stays visible even when the board freezes at match end. - Settings is now a full-screen pausing overlay with a direct Main Menu exit. - Your starting tile House always earns at least a minimum coin rate so opening turns never stall.
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