# Hit Cars Pinball City

> Hit Cars Pinball City (iPhone/iPad app by Masami Oono.)

- Source: https://appshunter.io/ios/app/hit-cars-pinball-city/id1579447783 (this page in markdown: same URL + `.md`)
- Developer: [Masami Oono](https://appshunter.io/developer/1303312458)
- Category: Games, Entertainment, Action, Racing
- Price: Free (on sale, was $0.99)
- Age rating: 4+
- Requires: iOS 13.0 · 154 MB
- Languages: English
- Released: 2021-10-03
- Data updated: 2026-06-04
- User reviews in markdown: https://appshunter.io/ios/app/hit-cars-pinball-city/id1579447783/reviews.md

## What is Hit Cars Pinball City?

Get over two pinball stages and take part in a crazy race.
Just play, you'll know the rule while playing as it's quite simple.

You have 5 balls at EACH pinball stage.
When the ball goes out from the city area on the board, you lose an available ball.
(The next ball appears from a certain point and its move is affected by the previous ball’s move.)

In the game, every flipper moves at the same time by tapping somewhere on the screen.
Long-press(about 3 seconds) makes “RESTART” button appear. Please use it when you like to restart in the game.

When you lose 5 balls in a stage , the game is over.
After clearing a stage, the ball count starts from 1 at the next stage.
( If the car which has the point of view gets out of the city area, you lose an available ball.)

The procedure for clearing two pinball stages is
1. Break the car stoppers to release the cars
2. Hit a car to the color board  in order to turn into the car's viewpoint mode.
	At the 1st stage  => hit it to the green board 
	At the 2nd stage  => hit it to the same color board  
        (yellow to yellow or blue to blue)
3. Get over the fixed score in the car's viewpoint mode at each stage
	10000 over => the 1st to the 2nd stage 
	20000 over => the 2nd to the race stage
	After the first round, this rules are applied as the reference score +10000 or +20000.  The reference score is displayed on the screen.

The car race in the game is a trial of your luck rather than driving game.
(Sidestepping might help your car avoid obstacles. But the race basically depends on your luck)

If your car deviates from the race course or goes over one minute in the race, the game is over at once.
(The car needs reserve force because of the upward slope. Sidestepping consumes the car's power.)

After the race, you will start from the 1st stage again with some changes.

As additional notes,
1. Please double tap on the screen when the ball or car has halted. Double tapping brings some force to the ball or car.
If the car is overturned in the car's viewpoint mode, please try double tapping quickly. The car’s posture may recover when tapping is regarded as triple tapping.

2.  Patrolling robots randomly appear when the game is in the car's viewpoint mode. And  brick walls come up in front of the point panels for 15 seconds when the car with viewpoint hits the robot.

3. Touching a sparkling black panel at the 1st stage turns the scene into a ‘daydream mode’.
    Dashing into an exit of the cliff leads the scene to the 2nd stage directly. (In case of failure, it returns to the 1st stage.)
    Please control an old car by pushing the ‘left’ or ‘right’ button on the screen (just before a jump).

4. Touching a jetting column at the 2nd stage induces an electric outage reducing one available ball

I hope that you will enjoy it!


## Version history (last 5 releases)

### 1.2.2 — 2024-03-19

I have added two settings that
touching a jetting column at the 2nd stage induces an electric outage reducing one available ball
and the exit in the daydream mode sometimes appears at some distance (to the left).
Basic contents haven't been changed.

### 1.2.1 — 2024-01-22

I have added a gimmick that touching a sparkling black panel at the 1st stage turns the scene into a ‘day dream mode’.
Dashing into an exit of the cliff leads the scene to the 2nd stage directly. (In case of failure, it returns to the 1st stage.)
Please control a old car by pushing the ‘left’ or ‘right’ button on the screen (just before a jump).

Additionally, I have adjusted the elasticity of partitions and the appearance frequency of hindrances at the pinball stages and have fixed some bugs. Basic contents haven’t been changed.

### 1.2 — 2023-01-23

I have changed how to indicate a “RESTART” button from double-tapping to long-press somewhere on the screen (about 3 seconds). 
The button appears when your finger is lifted.
Additionally, I have added some presentations (mainly obstacles like ghost cars, tentacles and so on) and changed the App's Icon.
Basic game contents haven't changed.

### 1.1 — 2022-05-10

I have adjusted the angle of cars' viewpoint camera at the first stage.

Additionally I have set two gimmicks.
1. Patrolling robots randomly appear when the game is in the car's viewpoint mode.
2. Brick walls come up in front of the point panels for 15 seconds If the car which has a viewpoint hits the robot.

Other game contents haven't been changed.

### 1.0.1 — 2022-01-01

I have changed the start up image of the app to make it suitable for some devices.
The game contents haven't been changed.

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## More apps by Masami Oono

- [Gya Gya PinBall](https://appshunter.io/ios/app/gya-gya-pinball/id1329290619)
- [Jittery Bearing PinBall](https://appshunter.io/ios/app/jittery-bearing-pinball/id1471430477)
- [Easy Kicker on Jupiter](https://appshunter.io/ios/app/easy-kicker-on-jupiter/id1477286294)
- [Cascade Bearing PinBall](https://appshunter.io/ios/app/cascade-bearing-pinball/id1478844430)
- [Abyssal Bearing PinBall](https://appshunter.io/ios/app/abyssal-bearing-pinball/id1486710934)
- [Bearing Pinball Go-Round](https://appshunter.io/ios/app/bearing-pinball-go-round/id1496139604)

All apps by Masami Oono: https://appshunter.io/developer/1303312458

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-06-04.*
