# Hoppy: Repeat Pattern Game — Daily sequence recall puzzle

> Daily sequence recall puzzle (iPhone/iPad app by DevCraft.)

- Source: https://appshunter.io/ios/app/hoppy-repeat-pattern-game/id6757107278 (this page in markdown: same URL + `.md`)
- Developer: [DevCraft](https://appshunter.io/developer/1824666315)
- Category: Games, Casual, Puzzle
- Price: Free
- Age rating: 4+
- Requires: iOS 15.0 · 70 MB
- Languages: American English
- Released: 2026-01-06
- Data updated: 2026-10-16

## What is Hoppy?

A friend hops across the river first — rock to rock, each one lighting up with its own colour, shape and tone. Watch which rocks hold. Then hop the same path yourself.

Step on the wrong one and it sinks. So do you.

Short levels, no timer, and it all plays offline.

A RIVER, NOT A LIST
Nothing just blinks at you. You are watching someone cross, so you remember a journey instead of a row of flashes. The path runs over neighbouring rocks in shapes you can feel — runs, arcs, zigzags — which is why it sticks, and why it stays fair when it gets long.

THREE CROSSINGS A LEVEL
Every level is three crossings with an island between each. Reach the flag and the level is yours to keep, with up to three stars for crossing clean. Any level can be replayed to earn the stars you missed.

A MISS IS A SPLASH, NOT THE END
Pick the wrong rock and Hoppy strikes a pose on it, full of confidence, right up until it goes under. You see the rock you should have picked, and you choose what happens next. The first retry of every crossing is free. After that it costs a few sparks or a short ad — or take a fresh path from the start for nothing.

ONE PATH A DAY
The daily challenge is seeded by the date: the same path for everyone, one life, and a streak to keep.

A TRIP WITH FRIENDS
Every fifth level is a landmark — Mossy Bridge, Mushroom Grove, Windy Hill and on. The first six each free a friend who can guide you across, and each one guides differently: one shows the path slowly, one hints at the first rock, one gives you a free miss.

EVERY ROCK HAS A DANCE MOVE
A star jump, a spin, a lean, a dab. Your guide dances the path and you dance it back. Make it to an island and the two of you do the river wiggle. It is exactly as dignified as it sounds.

A SAYING, ONE LETTER AT A TIME
Each correct hop sends a letter flying up to a scrambled sentence. Unscramble it in your head, or finish the chapter and watch the words fall into place. Most are old proverbs worth keeping: "No one tests the depth of a river with both feet." Now and then it is one of the friends instead: "Never trust a rock that winks at you."

SPARKS, HATS AND THEMES
Crossings earn sparks. Spend them on looks for Hoppy — a bow tie, a top hat, a Viking helmet — or on board themes that change the colours and the sound. Small missions win more hats for free.

IT GROWS
The board widens from 3x3 to 4x4 to 5x5, and the colours grow from three to seven.

JUST PLAY
No accounts. No sign-in. Anonymous analytics are optional — switch them off in Settings.

Watch the path. Hop it back. Try not to sink.

## Is Hoppy safe?

Not enough ratings yet to assess Hoppy.

## Is Hoppy legit?

Hoppy: Repeat Pattern Game appears legitimate, with a few gaps. The AppsHunter Legitimacy Score for Hoppy is 65 out of 100 points across 7 verification signals from App Store and developer data.


## Version history (last 5 releases)

### 3.2.1 — 2026-10-15

Hoppy opens faster: the launch screen is a second shorter.

On iPhone, the privacy questions come in a clearer order. Where a data consent form applies, it comes first, then the question about tracking. No ad loads until you have answered.

### 3.2.0 — 2026-10-11

Hoppy crosses a river now.

LEVELS
Runs are gone. Every level is three river crossings, kept forever with up to three stars. Everything you had cleared comes with you, and the river widens at levels 6 and 16.

NO MORE HEARTS
A wrong rock sinks, and Hoppy with it. The first retry of every crossing is free.

NEW
You are Hoppy now, and the friends you free are your guides. Hoppy has arms, and every rock has a dance move. Each hop spells a letter of a scrambled saying. A shop sells looks and themes for sparks.

ALSO
Sound starts switched off; turn it on in Settings. A full-screen ad can follow a level, at most one in every three, never during a crossing or after a miss.

### 2.5.0 — 2026-09-29

Hoppy goes on a trip.

LANDMARKS EVERY FIVE ROUNDS
Mossy Bridge, Mushroom Grove, Windy Hill and on. The home screen shows the next stop and how far away it is. Reach one and it is a win: a spark bonus, a checkpoint, and the choice to keep hopping or head home. Your next run picks up just past it.

FRIENDS ALONG THE WAY
The first six landmarks each free a friend who hops beside you in place of Blu, and each brings one perk: a slower hero, a hint at the first tile, a free miss every stage, extra sparks, an extra heart, or an extra peek. Swap between them when you gear up.

A CLEARER MISS
Tap the wrong tile and your follower lands on it: it turns red, and the tile you should have tapped lights up beside it with a check. Hoppy waits at the bottom looking sorry for you instead of jumping over.

A CALMER CLEAR
Clearing a round is a short cheer from the two heroes, then the result above the board with a little confetti. No more shaking screen.

A GENTLER CLIMB
Longer paths and bigger grids now arrive much later, and every stretch between landmarks opens easy and builds up to the landmark itself. The board picks up a new colour as you travel.

ADS, AND DOUBLE SPARKS
This version adds ads. When a run ends you can choose to watch a short ad to double the sparks it earned. There is also an occasional full-screen ad when you leave the run-over card: never during a run, never in your first three runs, never right after a new best, and never twice within a minute and a half.

### 2.3.0 — 2026-09-21

Your first round now teaches itself.

A FIRST ROUND THAT WAITS FOR YOU
On the very first round of your first run, a wrong tap costs nothing. The hero hops over, stands on the tile it meant and lights it, and the round waits — so your next tap is the one that works. Nobody should spend three tries working out what the game is asking for.

IT ONLY HAPPENS ONCE
Clear a single round and the help stops for good. Every round after that is the real game: three hearts, a wrong tile costs one, and the daily board never forgives at all.

A NEW NAME
Imprint is now called Hoppy, after the little hero who hops the path. Same game, same save, same grid — the icon on your home screen just has a new label.

### 2.2.0 — 2026-08-10

A new look, and a lot more to read at a glance.

A LIGHTER GAME
Imprint has moved from a dark screen to a light, papery one. It holds up far better outdoors and at low brightness, and the seven tile colours finally have somewhere to sit. The tiles are lit from above now, so the board reads as something you could touch rather than a flat grid.

YOU CAN SEE THE PATH
A glowing trail follows the hero, so you watch a route being drawn rather than tiles taking turns lighting up. Long paths are shown in phrases: the hero takes a breath between each pattern chunk, so a path of nine plays as four and five instead of nine in a row.

EVERY ROUND ENDS ON A CARD
Clear one and it tells you what it paid. Miss a tile and it shows how many tries you have left, right there, instead of a line of text that scrolls past.

THE END OF A RUN
The summary card now says what the run meant rather than just the number you reached — it calls out a new best, and the two heroes stand underneath it reacting to how it went.

CONTROLS WHERE YOU REACH FOR THEM
Hearts and Peek sit together at the top, where you read them mid-round. The home button has its own corner, and it asks before it ends a run — and tells you your sparks are safe either way.

GEAR UP AND SETTINGS
Each boost carries its own mark, and adding one tells you what you will have left over. Settings is grouped rather than listed, so sound, reminders and privacy are easy to tell apart.

There is a new app icon, and every card settles into place instead of snapping in.

Fixed: a double tap on the tile you just landed on no longer costs a try. On iPad, the bottom row of tiles could sit underneath the message pill.

## Apps similar to Hoppy

| App | Rating | Price | Category |
| --- | --- | --- | --- |
| [Sequence: Pattern Recall](https://appshunter.io/ios/app/sequence-pattern-recall/id6758676473) | — | Free | Games |
| [MemorEase Lite](https://appshunter.io/ios/app/memorease-lite/id6746212582) | — | Free | Games |
| [Remember The Sequence](https://appshunter.io/ios/app/remember-the-sequence/id6755753419) | 3.0 (2) | Free | Games |
| [Chunk Base: Sequence Game](https://appshunter.io/ios/app/chunk-base-sequence-game/id6742685253) | — | Free | Games |
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## More apps by DevCraft

- [TapCult: Reflex Mini Games](https://appshunter.io/ios/app/tapcult-reflex-mini-games/id6748223514)
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- [Rebound: Knife Throwing Game](https://appshunter.io/ios/app/rebound-knife-throwing-game/id6758157929)
- [Stackfall: Block Tower Stack](https://appshunter.io/ios/app/stackfall-block-tower-stack/id6759299975)

All apps by DevCraft: https://appshunter.io/developer/1824666315

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-16.*
