# I Became a Dungeon Crawler SE — A gentle stroll through ruins

> Relaxing top-down dungeon exploration game with lore and artifact discovery. (iPhone/iPad app by Benjamin Juarez.)

- Source: https://appshunter.io/ios/app/i-became-a-dungeon-crawler-se/id6806468468 (this page in markdown: same URL + `.md`)
- Developer: [Benjamin Juarez](https://appshunter.io/developer/1211530797)
- Category: Games, Adventure, Casual
- Price: $1.99 with in-app purchases
- Rating: 5.00/5 from 2 App Store ratings
- Age rating: 9+
- Requires: iOS 15.0 · 74 MB
- Languages: American English, European Spanish
- Released: 2026-09-16
- Data updated: 2026-10-22
- Monetization: paid

## What is I Became a Dungeon Crawler SE?

So I Became a Dungeon Crawler is a top-down walk through dungeons that arrange themselves anew each run. There is no combat, no death, and no timer. The whole game is wandering at your own pace, watching fog pull back from old corridors, and stopping to look at whatever catches your eye. Places you have already seen stay faintly lit, so the map grows familiar as you go.

Every dungeon hides things worth finding. Gold keys open the locked rooms where artifacts wait, and some statues slide aside when you push them, uncovering sealed chambers with frescos on their walls. Cacao beans scatter across the floors and collect themselves as you walk over them. Artifacts arrive with their own lore cards and showcase images — a seed gourd, an obsidian mirror, a jade serpent lantern, a maize codex, and more.

The walls are there to be read. Paintings, murals, tablets, carvings, star charts, count stones, and nawal stones each carry a short piece of lore, drawing on the Popol Vuh and on real Maya achievements: following Venus across the sky, predicting eclipses, a number system whose zero is a shell glyph, animal day-spirits tied to the calendars. Reading five of these in one dungeon wakes the Relic Compass, a warm amber arrow that points toward the nearest relic until every relic in that dungeon is found.

Six palettes rotate freely between runs — Mossy Stone, Sunlit Ruin, Crystal Cave, Ember Vault, Indigo Halls, Jade Temple — each with its own drifting company: dust motes, rising embers, fireflies in special rooms. A soft glow travels with you like a lantern, and moss creeps further into the stone across your first twenty dungeons. Levels bring quiet helpers rather than power: a sense for keys glinting through fog, a longer lantern reach, a glow that marks readable walls, an arrow toward unexplored corridors. Experience comes from looking around — each new tile revealed, each door opened, each fresco read adds a little. Touch, keyboard, and gamepad all work, and an optional purchase in the store swaps the explorer into nine craftsfolk outfits: alchemist, blacksmith, tailor, and friends.

The story unfolds across two acts of twelve artifacts each. An interlude closes Act I; Act II ends with a finale that gathers every relic into a dawn-lit row, looks back over your journey, and names you a Story Keeper. Afterward the archive keeps all twenty-four relics and journal entries available, and fresh dungeons keep coming for anyone not ready to stop. Progress saves automatically, the dungeon music drifts through a small rotation of tracks with a favorite pinnable from the pause menu, and the game speaks English or Latin American Spanish.

## Key features

- Procedurally generated dungeons
- No combat or death
- Artifact and lore discovery
- Environmental puzzles
- Multiple visual palettes
- Automatic progress saving

## Pricing and in-app purchases

Base price: $1.99.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Skins for exploration | $0.99 | one-time |


## Is I Became a Dungeon Crawler SE safe?

Not enough ratings yet to assess I Became a Dungeon Crawler SE.

## Is I Became a Dungeon Crawler SE legit?

I Became a Dungeon Crawler SE has limited verification signals. The AppsHunter Legitimacy Score for I Became a Dungeon Crawler SE is 58 out of 100 points across 7 verification signals from App Store and developer data.


## Frequently asked questions about I Became a Dungeon Crawler SE

### What is the core gameplay loop of I Became a Dungeon Crawler SE?

The core gameplay involves exploring procedurally generated dungeons, uncovering lore through environmental elements like paintings and tablets, and finding hidden artifacts. There is no combat or pressure, allowing players to wander at their own pace.

### Does I Became a Dungeon Crawler SE have ads?

No, I Became a Dungeon Crawler SE does not contain advertisements. It is a paid application.

### What platforms is I Became a Dungeon Crawler SE available on?

I Became a Dungeon Crawler SE is available on iPhone, iPad, and iPod touch devices.

### How often is I Became a Dungeon Crawler SE updated?

The latest version, 2.0, was released on October 2, 2026, indicating a recent update. The developer has a history of updates, with the initial release on September 16, 2026.

### What is the age rating for I Became a Dungeon Crawler SE?

I Became a Dungeon Crawler SE has an age rating of 9+, making it suitable for younger players and families.

### Can I play I Became a Dungeon Crawler SE offline?

The description does not explicitly mention offline play, but the game's focus on exploration and automatic saving suggests it is designed for single-player experiences that can likely be enjoyed without an internet connection.

### What languages does I Became a Dungeon Crawler SE support?

I Became a Dungeon Crawler SE supports English and Latin American Spanish, offering accessibility to a wider audience.

### What is the price of I Became a Dungeon Crawler SE?

I Became a Dungeon Crawler SE is priced at $1.99. There is also an optional purchase for cosmetic craftsfolk outfits.

## Version history (last 3 releases)

### 2.5 — 2026-10-17

Explore a little differently this update.
• Minimap — A small map now fills in as you uncover the dungeon. Tap it to expand for a quick read of the layout, tap again to shrink it, or turn it off in Settings.
• Darker dungeons, lit by torches — Runs begin with a much smaller view. Light torches to push back the shadows; light every torch to reveal the whole dungeon and earn a bonus. Sealed secret rooms stay hidden.
• More to discover by tapping — New finds in both Acts: brush off dusty murals, knock on cracked walls, and turn carved stones in Act I; restore broken pottery, guide water channels, and align a star observatory in Act II. Each rewards you once.
• Clearer rewards — The XP you earn from unearthing cacao, digging up treasure, and filling an offering bowl now appears right in the message.
• Fairer spirit bell — The bell grants its blessing once per dungeon, with a proper chime, instead of rewarding endless ringing.
• Comfier reading — Large Text opens in a big, centered, padded panel, and long passages scroll smoothly without the joystick getting in the way.
• Fixes — The Begin/Continue button now updates when you switch languages, and labels shrink to fit longer translations so nothing gets cut off. Also removed an unused pause icon.

### 2.0 — 2026-10-02

What's New — v2 (Special Edition update)

New features
- Large Text accessibility mode: fullscreen, scrollable, bigger-text modals; toggle from the Start screen or pause menu. The preference persists and survives "Clear Saved Journey."
- Dedicated fresco modal: longer lore now opens in a large, scrollable reading panel (with a "Scroll ▸ / Interact ▸" hint).
- Keep Exploring: after clearing a dungeon's relics you choose to stay or move on. Staying grants a temporary full-map reveal and adds a Next Dungeon / I'm Ready button; the reveal clears when you move on.
- Endless ranks past level 8: Wayfarer, Star-Reader, Calendar-Keeper, Story-Keeper, each awarding a new footstep trail (Stardust, Jade Leaves, Dawn Sparks) shown in the Journal.
- More lore: expanded frescos and wall text, plus four new act-aware decor types — observatories, world trees, day-count stones, and cenotes (with real Maya astronomy, cosmology, and long-count context).
- Richer interactions:
  - Statues now take three taps, with a rising stone-knock sound, an interact-button pulse, and a larger colored "Tap" hint.
  - Reading lore floats a glowing icon of that decor type above your head, then a swipe-up hint; finishing it (swipe, tap, or timeout) flies the icon into the lore meter.
- Level-up celebration: a large, multicolor "LEVEL UP!" / "RANK UP!" banner with a golden particle burst.

Improvements
- Save format bumped to v4; older v1–v3 saves migrate automatically.
- Journal now shows your current rank and rank milestones.
- Full English + Latin American Spanish parity for all new text.

Bug fixes
- Fixed the main-menu top-right buttons (Language, Large Text, Clear Saved Journey) overlapping and colliding when their labels changed size between languages — they now auto-space in a properly anchored row.
- Hidden-room fresco reads now track separately per room (were sharing one slot).
- Enlarged and outlined the statue "Tap" hint so it reads clearly.

### 1.0 — 2026-09-17

No release notes.

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## Related topics

[i became a dungeon crawler se](https://appshunter.io/ios/topics/i-became-a-dungeon-crawler-se)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-22.*
