# Incremental ELM Quest 2 — Idle RPG · Offline · No Ads

> Offline incremental RPG where you catalog creatures and solve a world-ending mystery. (iPhone/iPad app by Eric Marin.)

- Source: https://appshunter.io/ios/app/incremental-elm-quest-2/id6775551990 (this page in markdown: same URL + `.md`)
- Developer: [Eric Marin](https://appshunter.io/developer/1886824253)
- Category: Games, Role Playing, Strategy
- Price: Free with in-app purchases
- Rating: 4.60/5 from 19 App Store ratings · 8 written reviews indexed
- Age rating: 9+
- Requires: iOS 17.0 · 164 MB
- Languages: American English
- Released: 2026-06-22
- Data updated: 2026-08-26
- Monetization: free
- User reviews in markdown: https://appshunter.io/ios/app/incremental-elm-quest-2/id6775551990/reviews.md

## What is Incremental ELM Quest 2?

A free incremental RPG you can play entirely offline. No ads, no paywall, no data collection, and every goal in the game is reachable without spending a cent.

The world's eight elemental forces were once held apart. Now they are bleeding together, and everything is changing.

You are a Cataloguer: a licensed scholar sent into the saturated zones to document what lives there. Encounter creatures, record them, and fill the Manifest, one species at a time. The more you catalogue, the more the world opens up, and the closer you come to the thing nobody wants to talk about: why everything is falling apart.
If you've always wanted to play a uniquely idle monster collecting adventure with the patience of a nature documentary and the wit of a dungeon crawl, this is your chance. Explore portals, return to new species and new regions, and watch the Manifest fill in like a field journal.

WHAT YOU'LL FIND
• Over 4,000 creatures to find, fight, and catalogue. Each holds a small piece of the overall narrative.
• Over 300 classes to equip and level up. Send your hero into elemental portals and take control as battles unfold.
• Offline progression that unlocks early and never stops: your hero keeps earning and your disciples keep hunting while the app is closed.
• Every portal is graded. The threat ratings are, unfortunately, accurate.
• 16 narrators bring the world alive through their lost dossiers. Sixteen cataloguers came before you and its on you to find out why they stopped writing.
• Deep progression: level classes, raise disciples, study at the university, upgrade your guild license, master insignias, power up skills, and more.
• Rare enemy variants, an ever-expanding ladder of achievements, and Game Center leaderboards (purely optional).

FAIR BY DESIGN
The whole game is offline, free, and ad-free, and the app collects no data whatsoever. The optional purchases are a tip jar that supports a solo, part-time developer. I'm an incremental game fan who got bored waiting for the next one to drop.

Made by one person as a part-time passion project. Thank you for giving it a shot!

## Key features

- Catalog over 4000 unique creatures
- Level up over 300 hero classes
- Explore elemental portals
- Offline progression
- Narrative told through field journals
- Deep progression systems

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Support Tip | $0.99 | one-time |
| Support Coffee | $4.99 | one-time |
| Support Lunch | $9.99 | one-time |
| Support Dinner | $19.99 | one-time |
| Support Updates | $29.99 | one-time |
| Support Next Game | $49.99 | one-time |


## Recent user reviews (8 of 8)

All indexed reviews: https://appshunter.io/ios/app/incremental-elm-quest-2/id6775551990/reviews.md

### 5/5 — Great Game!

*2026-08-21*

Stick with it! This games opens up a lot as you go. Way more than meets the eye. 

Can’t wait to keep exploring and learning more.

### 5/5 — Unique in the best way

*2026-08-19*

I have been playing this game since week one. It never fails to impress. Updates are constant, the developer to the desires of the players, and the gameplay is fun and rewarding. Overall, I can’t say a negative thing about this game and I hope that more games come from the success of this one.

### 4/5 — pretty good

*2026-08-13*

wish there was gear and other things but very nice so far. very different from other games

**Developer response:** Hey Zni! Thanks for playing! May be something added in the future. Stay tuned - several exciting updates planned in the pipeline.

### 5/5 — Great communication from the dev

*2026-07-29*

Give it a week and try, it’ll grow on you. The community is very helpful. The dev is very open to changes and hearing feedback.

**Developer response:** Thanks for playing JT!

### 5/5 — Great Game, Great Dev

*2026-07-28*

Awesome addition to the Incremental/Auto-battler genre. Monsters are cool and the game does a great job roping you in right away with the elements. Sort of a cross between classic monster battlers and idle games. Same vibe and quality of Magic Research 1&2. Just starting, but I’m excited to play this all the way through!
The UI is well crafted and a lot of work was put into documentation which is always appreciated! Humor is punchy and fun keeping the reading enjoyable. It genuinely shows so much integrity no adware or excessive telemetry in the app. Big fan, I will be supporting and keeping up with future games.

**Developer response:** Thank you for the amazing review, TD!

### 1/5 — Disappointment

*2026-07-21*

Feels like this is a downgrade from the first game. So many systems, less choice and the removal of Idle.

**Developer response:** Hey 420! The game has full offline progress however it unlocks over the first few minutes to hours of gameplay. 

That said, it is designed to be a longer incremental game that the first one, which inevitably means more systems and more progression methods. Starts simple and expands out with time, with significantly more choices. 

But fundamentally it is a different game from the first and every game appeals to people differently. 

Thank you for trying it out!

### 5/5 — Much better then 1

*2026-07-07*

This one is much better then its precursor. It has a strong level/ rebirth system for characters. Rewards to aim towards so that you have something to look forward to when grinding . As I play it more I’ll update my review and hopefully leave some value feedback. Nice job so far. I know that in the future if it had a chat room between players who could click and check on each persons profile to see their builds that would be cool and keep players around longer

**Developer response:** Thanks for playing max leveled Gengar!

Glad you think its an improvement on the precursor. I've been learning a ton about game development as I create these and hopefully with the next few updates, the polish will only improve!

Profiles are on the to-do list. Stay tuned!

### 5/5 — Active solo dev

*2026-06-26*

Eric (aka the dev) cares about the players. Has already listened and reacted to day 1 feedback from the initial community forming in their discord. Plus. He isn’t ignoring his other games during the week 1 launch of this title. 

This is the sign of a developer who cares about weighing opinions of the players to help shape his original vision into something enjoyable for the months to come.

**Developer response:** Appreciate the kind words D3lka!

## Frequently asked questions about Incremental ELM Quest 2

### What is Incremental ELM Quest 2?

Incremental ELM Quest 2 is a free, offline incremental RPG where players act as a Cataloguer, documenting creatures and uncovering a mystery as elemental forces merge. It features deep progression systems and a narrative told through field journals.

### Can I play Incremental ELM Quest 2 offline?

Yes, Incremental ELM Quest 2 is designed to be played entirely offline. Offline progression is available and unlocks very early in the gameplay, allowing you to earn rewards even when the app is closed.

### Does Incremental ELM Quest 2 have ads?

No, Incremental ELM Quest 2 is completely ad-free. The developer has explicitly stated the game is ad-free, allowing for an uninterrupted player experience.

### How many creatures can I find in Incremental ELM Quest 2?

You can catalogue a sprawling bestiary of over 4000 painterly creatures across many regions. Each creature discovered contributes a small piece to the overall narrative of the game.

### What kind of progression systems are in Incremental ELM Quest 2?

The game offers several deep progression systems, including leveling up over 300 hero classes, upgrading your guild license, and encountering rare enemy variants. You can also climb an expanding ladder of collectable achievements.

### Is Incremental ELM Quest 2 free to play?

Yes, Incremental ELM Quest 2 is free to play. Every goal within the game is reachable without spending any money. Optional purchases are available as a 'tip jar' to support the solo developer.

### What is the age rating for Incremental ELM Quest 2?

Incremental ELM Quest 2 has an age rating of 9+. This suggests it is suitable for players aged 9 and above, with content generally considered appropriate for this age group.

### How often is Incremental ELM Quest 2 updated?

The latest version of Incremental ELM Quest 2 is 1.2.8, which was last updated on July 8, 2026. This indicates a relatively recent update, suggesting ongoing support and development for the game.

## Version history (last 5 releases)

### 1.4.5 — 2026-08-19

NEW
- Insignia Mastery unlocks at S-. Increase your starting insignia for each character.
- Insignia xp share unlocks at S-. Deepest insignia sets the rate of xp share.
- Discipline unlocks at S- and is visible on the Global Boosts sheet. Every mastery level a class gains quickens its whole equipment family. Fluency's twin but for insignia XP and keyed to equipment.
- Placeholder Universities
- Insignia Potency: a Cryostasis study and an Eminence node. Every insignia level is worth more.
- Insignia XP: an Atrophy study and an Eminence node. Levels arrive faster.
- Three new achievements to celebrate insignia mastery levels.
- Threat bonuses changed. 1-threat unchanged. 2-threat portals train skills 50% faster. 3-threat portals drop 75% more essence. 4-threat portals train insignia twice as fast. 5-threat portals drop twice as many sigils.
- Skill XP share tied to disciple talent grades.
- Classic combat layout is now Low Power Mode. No visual change but stops rendering all the complex background particles.
- Away recap overhauled and now reports skill and Insignia XP, split by class and type.

BALANCE
- Max Health insignia train about twice as fast as the others.
- Dodging triggers max health insignia.
- Shielded hits triple max health insignia gain.
- Eminence XP share was accidentally sharing XP with the main character as well.
- Health regen buffed significantly.

FIXED
- The Portals and Oddities Symposia now round and remember the fractional gain at low percents.
- Leaving a wave returns you to that wave instead of the furthest completed one.
- The Wave Complete screen sizes to your screen to better fit the info.

QUALITY OF LIFE
- Every dropdown reopens the way you left it, across screens and launches. It remembers your preferred order, so a re-sorted screen keeps your place.
- Per-class result rows rebuilt. One dropdown per class opens into Damage, Skill XP and Insignia Mastery, each with its own bars. 
- Tap a class's mastery art in the codex for a browser of what it has mastered. Tap a cell for what the stat was worth there.
- Hold a skill badge in combat for a page per class with both skills on every page. Swipe to cycle the party.

- Several critical bugs found and fixed.

### 1.4.4 — 2026-08-15

NEW
- Summon a Portal overhauled. Pick the grade, threat, element, portal type and whether it holds a new creature. 
- Infuse portals with bonus essence, kill xp, skill xp, or insignia growth speed.
- Sigil trade-ins no longer reshuffle the world map and now ask before they spend all. Settings toggle to disable this.
- DPS tracking implemented. Can see in the top left of the combat arena with a breakdown at wave and portal complete.

BALANCE
- Enemy burn and poison now scale off the monster instead of your own attack. Rarity, level, species and Cartography all reach them appropriately now.
- Shield blunts burn and poison ticks.
- Switching targets costs nine seconds. The bar starts full, so the first switch of a wave is free.
- Switching hero classes hands the enemy's stacks to whoever steps in, still decaying.
- Guard and Empower cards print uptime instead of seconds.

FIXED
- Critical drain bug.
- End-game nullity aura balanced.
- Infinite mana glitch fixed.
- Active skill casts now accurately credit their achievements. 
- Deaths while you were away count toward Total Deaths.
- The first "Read the dossier" of a launch opened the wrong volume.
- The University's info panel now correctly explains about Open Lectures and a focused seat.

QUALITY OF LIFE
- Sort your classes by aura rank or active rank, in the same grid as the other sorts. Cards now print the rank being sorted by.
- Hold a class card for its base combat stats. 
- Wave cards count NEW creature variants on the left and LORE still to collect on the right, with a chip on each creature saying how many more to subdue.
- Jump to the first wave or back to your front line from the wave card.
- Fluency rows on the Global Boosts sheet now have a dropdown.
- A held hero card closes with a swipe instead of a button.

### 1.4.3 — 2026-08-10

New
- Fluency: Every time a skill reaches a new rarity, it now boosts global elemental skill xp, making it easier to raise other skills from that element. Auras boost aura skill xp, actives boost active skill xp, and each rarity upgrade grants increasingly more.
- Distillation: A maxed skill can continue to earn experience, with added benefits! Auras’ effects get stronger and Actives get cheaper to cast.

Balance
- Portal enemy levels range across a portal increased to allow for grinding within a portal, rather than dying to wave 1 and then flying through. Level ranges per portal slightly decreased to compensate.

QoL
- Auras are now free, costing no mana to use. They still level up as they did before, strengthening their effects.
- Away progress is no longer capped at 12 hours. Take as much time off as you want, knowing that you can gain all that offline progress when you return. A nice littler progress bar awaits you, rather than an infinite spinning wheel.
- The Eminence screen now has its’ own visible hierarchy ladder so you can compare all the ranks you have and how many you have left to obtain.
- There is now a new settings toggle that will place enemy stats in front of enemies so that large enemies don’t block the relevant info.
- Closing a portal tells you how long it took.
- Some battery performance improvements to hopefully avoid burning through older phones.
- Watchtower adds a decimal as needed to ensure precision with each purchase.
- Can now favorite a hero from their info page.
- Info tooltips added to endorsements, explaining how each works (including offline portals).

Bug fixes
- Removed the annoying button flashes.
- Fleeing a portal no longer counts towards an oddity and this achievement has been retired.
- Several requested VoiceOver bug fixes (let me know if continued issues here).
- Rather than university studies being continuous, each book reached grants the next tier of bonus, allowing for better future planning on when to switch. Preview of next bonus visible.

### 1.4.2 — 2026-08-01

NEW
- Portal Log: your last 200 portal clears, with grade, threat, element, time, essence, and whether you were there.
- All 64 Codex regions have a picture of the place.
- Combat arena looks more ominous with deeper portal grades.

BALANCE
- Tools heroes are now the affliction specialists: up to 8 stacks, applied twice as fast, and held for longer.
- Major equipment balances including staffs now getting a 60% damage boost, and having their tier up bonus shift from dodge to damage.
- University Essence Gain now applies to essence dropped by your own portal kills.
- Skill mana costs climb more gently with rarity.
- Equipment identity survives better as your roster grows, so classes drift apart slightly more.
- Active skills repriced.
- Nullity's Drain heals three times as much on its standing trickle.
- Guard shields cannot be renewed early, and cards now show the duration you really get.

QUALITY OF LIFE
- Tap any enemy in the lineup to pull it into the fight and every enemy now shows its health and mana.
- Speed records now split by element.
- Portal cards estimate the essence inside before you pick one.
- The death screen shows the essence you gained.
- Hold a hero's card on the Hero tab for full details, even mid-portal.
- Poison shows how far its build-up has climbed.
- New setting, Black damage numbers, for anyone who finds tinted numerals hard to read.
- The Hero tab opens on the team you have equipped.
- Bastion and Hero tabs have swapped, putting your team beside your portal.
- The Guild says when your sigils are too high a grade rather than too few.
- The Guild License card lists everything that opens at the next grade.
- Claiming from the achievement pager returns you to the entry you claimed.
- Settings warns you if your save outgrows iCloud sync.
- The Ninth School stays sealed until endowed.
- The combat rating guide and the status guide now describe what the game does.
- Reduce Motion respected in combat and at launch, and Dark Mode numbers are readable on every chip.
- A broad VoiceOver pass over ceremonies, the wave lineup, skill blocks and your own hero's card.

BUG FIXES
- Several iCloud bugs fixed.
- Bugs found and fixed with secondary element damage. Slight damage boosts to 75 classes.
- Foxed backgrounding mid wave clearing that wave's essence count.
- A creature healing itself now shows the number.
- Fixed three missing achievement icons.

### 1.4.1 — 2026-07-27

- The University opens in the Bastion. Endow its eight elemental Schools with essence and they study around the clock, turning it into permanent boosts that never stop growing.
- Essence now drops from every creature you subdue in a portal, and rarer specimens give far more. The Bastion itself opens at Guild grade C- instead of A-, so disciples, buildings and promotions all arrive far earlier, and you are paid for the kills you already made.
- A new Guild Record on the Guild tab keeps your personal milestones: your fastest clear of every portal grade, your biggest single hit, the strangest specimen you have met, and career totals worked out from what you already own.
- The Eminence ladder has been rebuilt and re-ordered. Every rank below Principal Scholar costs exactly what it always did, the ranks above now stretch to a genuinely complete collection, and the bonuses arrive in an order that makes sense.
- Plus: hold any creature in a wave to examine it and swipe through the lineup, search in the codex, gentler battery use on older phones, tabs that no longer appear out of nowhere, and a long list of fixes.
- Come to the Discord (link in Settings) for the full patch notes.

## More apps by Eric Marin

- [Incremental ELM Quest](https://appshunter.io/ios/app/incremental-elm-quest/id6760921175)
- [Aegis Ascent](https://appshunter.io/ios/app/aegis-ascent/id6762380760)

All apps by Eric Marin: https://appshunter.io/developer/1886824253

## Related topics

[incremental elm quest 2](https://appshunter.io/ios/topics/incremental-elm-quest-2) · [incremental elm quest](https://appshunter.io/ios/topics/incremental-elm-quest) · [incremental games with upgrades](https://appshunter.io/ios/topics/incremental-games-with-upgrades)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-26.*
