# INMOST — Discover The Darkness

> Atmospheric, story-driven puzzle platformer with three playable characters and a dark, interconnecting tale. (iPhone/iPad app by Chucklefish Limited.)

- Source: https://appshunter.io/ios/app/inmost/id1465235144 (this page in markdown: same URL + `.md`)
- Developer: [Chucklefish Limited](https://appshunter.io/developer/1163786770)
- Category: Games, Adventure
- Price: Free
- Rating: 4.60/5 from 1,084 App Store ratings · 50 written reviews indexed
- Age rating: 12+
- Requires: iOS 13.0 · 1.1 GB
- Languages: American English, Arabic, Dutch, French (France), German (Germany), Italian, Japanese, Korean, Brazilian Portuguese, Russian and 4 more
- Released: 2019-10-11
- Data updated: 2026-06-10
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/inmost/id1465235144/reviews.md

## What is INMOST?

A Knight sworn to the forces of darkness. A creature which feeds on pain. A young girl all alone. One interconnecting tale of suffering, sacrifice, and the family in the middle of it all.

INMOST is an atmospheric, story-driven puzzle platformer, following three playable characters within one dark, interconnecting story. In an old abandoned castle, you’ll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order to escape the evil that lurks within…

**Winner of the Best Indie Game - Minsk Dev Gamm Awards**

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FEATURES:
■ Three main characters, each with their own unique gameplay styles
■ One interweaving story, set across two worlds
■ Scale the environment by sneaking past enemies, luring them into deadly traps, solving puzzles and slicing down foes
■ Explore every inch of the world to find secret passages
■ Each pixel is placed with love!
■ Three hours of harrowingly beautiful gameplay
■ Playable in 15 languages including English, French, German, Russian, Spanish and many more!
■ Featuring the vocal talents of Andrew Dennis and Cassandra Lee Morris
■ With voice acted cut-scenes

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“An intimidatingly polished horror platformer.” EDGE Magazine 
“Beautifully detailed architecture, towering monsters and some delicious lighting and particle effects abound.” Rock Paper Shotgun 
“It’s amazing what talented artists are doing with pixels these days, and INMOST is a perfect example” PCGamesN
“INMOST has a beautiful pixelated aesthetic and emotional musical score.” Game Informer

## Key features

- Three playable characters with unique gameplay
- Interweaving story across two worlds
- Puzzle-solving and stealth mechanics
- Combat and trap evasion
- Exploration for secret passages
- Pixel art aesthetic
- Voice-acted cut-scenes

## What do users think of INMOST?

Overall sentiment: positive

**Pros**

- 🎨 Beautiful pixel art style
- 🎬 Captivating and emotional story
- 🎮 Engaging and challenging gameplay
- 🎨 Detailed and atmospheric environments
- 🎶 Excellent soundtrack and sound design
- 👍 Forgiving gameplay with minimal setbacks
- 👍 Smooth controls and responsive gameplay

**Cons**

- 🐛 Occasional glitches and crashes
- 🎮 Difficulty spike in certain sections
- 🎨 Lack of clarity in storytelling at times
- 🎮 Frustration with some platforming and puzzles

**Commonly reported bugs**

- Ladder glitch in Chapter 22
- Game restarting after pausing for extended periods

**Most requested features**

- More accessibility options
- Ability to replay specific chapters
- Expanded backstories for characters

## Recent user reviews (10 of 50)

All indexed reviews: https://appshunter.io/ios/app/inmost/id1465235144/reviews.md

### 5/5 — Beautiful

*2023-01-07, version 2.5*

Found it after looking for more games by the Stardew valley creator, was not expecting it to be this amazing. I have played through this game twice, a year apart, and both times I have loved it. All the screens have detailed imagery despite the pixel style, and you feel very connected to all the characters. I’m not usually one for creepy or horror games, and the hunters had my heart racing, but I thoroughly enjoyed every second of it. It was not until the second play through that I felt like I really understood the story, but the emotion conveyed through both the storytelling and gameplay was enough. 20/5 anyone reading this should definitely give it a try.

### 5/5 — The Heartbreaking Game I’ve Been Looking For

*2022-08-21, version 2.5*

This game was….. I can’t describe it adequately. I just finished it and tears are streaming down my face. They have been for over an hour. I…. I’ve never played a game quite like this. The gameplay is amazing in and of itself, but the story and music….. (not to mention Cassandra’s voiceacting. I know her mainly as Sothis, and that previous experience with her voice actually makes this game hit harder) they coalesce perfectly. It was sad, yes, but….. it was sad in a way they I can understand. The feelings were relatable, and I understood everything that was going on. This game has completely readjusted my perspective on what a story about the pain of love should be. 
“He was never a knight, you know.”
“I was wrong. It was never a story about pain…. It was a story about love.” 
Replaying it with those in mind completely change how you read into it and it’s perfect. Thank you all so much for creating this masterpiece.

### 5/5 — One of the Best

*2022-07-18, version 2.5*

This game was perfectly crafted. The graphics were beautiful, the game’s mechanics were amazing, And the story was an incredible tale of broken worlds and melancholy. There is so much more to say but I’m afraid that I’ve almost run out of adjectives. This is not just your regular old pixelated mobile game it is so much more than that. Even though this game was mostly focused on the main story exploration was still possible and fun. I never would have guessed that such a deep and delightful game could exist. I only have two regrets that I was too young to truly understand the emotional aspects of the game and that this game is one of a kind and it is not likely that I will find anything like this.

### 4/5 — Worth Your Time But Not Perfect

*2022-06-20, version 2.5*

Firstly, I did not play this game with a Bluetooth controller, which is recommended. The screen controls, at times, were frustrating, especially when jumping (or not wanting to), but they were also more than adequate to still enjoy this little gem. Dying also doesn’t come with any cost as you are simply respawned close to where you just died with most things left as you had interacted with them pre-death, so accidentally jumping off the ladder you are trying to climb is a minor annoyance.  I finished the game in two 3-4-hour sittings.  I enjoyed the environments and felt somewhat rewarded by taking time to explore, and I found the story and characters intriguing.  I honestly wish they had been a little more fleshed out.  SPOILERS (although not specific plotlines)*** I have to admit being a little disappointed with the last 20 mins of the game, which is essentially a long drawn out cutscene to explain the story, since none of it is actually fleshed out through the gameplay. It was frustrating that I could only watch and not interact.  Because of this, I felt very disconnected from the characters when I should have felt a deeper empathy after learning what they had went through.  Despite this, I would still recommend this game to anyone and enjoyed it, overall.

### 5/5 — Try it even if you don't like horror, puzzles, or platformers.

*2022-06-01, version 2.5*

This game isn't perfect. There are some parts where it's way too easy to get lost, and not all the loose ends are tied up by the end. But this was such a brilliant effort that it deserves the full 5 stars. The movement limitations that come with each character could have very easily become frustrating, but instead they become a huge part of them, their fragility, and the story they bring. The atmosphere is refined to a degree that rivals the best of hollywood cinema. This game is one of the biggest reasons I've been recommending apple arcade to my friends.

### 5/5 — Amazing.

*2022-05-28, version 2.5*

Going into this game, it looked like a fun little story game with fun little pixel characters and tons of fighting and jumping and running. No sir. Its been a long time since i’ve seen something that hit me on an emotional level this hard. When you boot up the game it tells you something like “it involves themes and tragic death and players are advised blah blah blah” you kind of ignore it until you finish the game. Because oh my god. It was heartbreaking, so so heartbreaking. For a game in which you play 3 different main characters, they do a phenomenal job at connecting you deeply to all of them. As soon as i played this game for about 15 minutes, I was hooked and finished it next day. I promise once you play you’ll get very attached to each person’s story, and it’ll keep you playing until you’re all done with the game. The overall story by the way is just really cool in general. Speaking visually, the colors are beautiful. I loved the art style they chose, and was honestly blown away with the amount of detail and work put into every single scene. Also, I usually hate games that have a lot of talking in them, but you don’t mind it in this one cause uh, it’s actually interesting. I love games that make me want to write a 5-star review, and I seriously hope this game picks up some more attention soon because it’s amazing.

### 5/5 — I never write reviews but this one…

*2022-05-28, version 2.5*

I just had to write a review. It would be selfish of me not to. This is, if not, one of the best indie games I’ve ever played before. I felt the sorrow, the hopefulness, the excitement. Everything the developers wanted to convey, the audience, me, felt. It was perfect. The pixelated feel of the game allowed the story to become more impactful. Honestly, I played this game with an empty expecting nothing much. I left with my jaw wide open, the beautiful storytelling. I would give up anything to play it again for the first time. The beautiful message at the end… I thank you with all my heart for making this game. It was wonderful and I pray you make more like it. Thank you.

### 3/5 — Story vs Gameplay

*2022-04-19, version 2.5*

This game evidently didn’t have gameplay affect the story, rather the story affect the gameplay. This is fine and all, but this game goes too overboard on this, where certain parts of the game, especially the girl’s section feel like a walking simulator simply to tell what she discovers. The combat is not only isolated from the main section/focal character of the game, it also doesn’t propose any true challenge, simply binds to the story. In fact, the story is so poorly conveyed that there has to be a twenty minute cutscene in the end, just to clear it all up. All in all, if you’re subscribing to Apple Arcade just for this game, you’ve probably made a poor choice. Spoilers: It’s a fantastical storytelling about family and children, love and suffering.

### 1/5 — Pixelated ridiculousness

*2022-03-07, version 2.5*

I cannot understand for the life of me why so many games are still made with pixel “art” in this modern age where gorgeous computer graphics can be created even by the most amateur user. I assume all the younger generations are for some weird reason enthralled with everything “retro.” I don’t WANT to re-experience pixelated computer games. I want to experience what the modern world has made possible! Anyway, despite how much I loathe everything retro, I decided to give this a try because it had so many rave reviews. Ugh! It’s just plain AWEFUL! You can’t even SEE what’s on the screen! I played games with cleaner graphics in the 1980’s!!!  

There is literally nothing positive I can say about this game, and believe me I really gave it a chance. I kept thinking that maybe if I turned another corner the game would open up to something fantastic. No such luck. 

Also: I very rarely leave negative reviews on games, but I was so compelled to get this off my chest and I want to warn people. Don’t listen to all the positive reviews. I’m convinced they aren’t even real. They can’t possibly be!

### 2/5 — Awesome except for one little problem …

*2021-10-18, version 2.41*

The game just restarts every time I try to take the bearded character down the ladder post the little girl’s suicide (Chapter 22). I’ve tried everything I can think of (granted, not that much), including posting this information on the developer’s message board where they requested game issues be brought up. No word back yet, and it’s been months. I’m apparently not the only person having this problem. More’s the pity, too, because I really enjoyed what I was able to see of this game. Solid storylines, responsive controls, good atmosphere … I’d give it five stars if I could only play it!

## Frequently asked questions about INMOST

### What kind of game is INMOST?

INMOST is an atmospheric, story-driven puzzle platformer. It features three playable characters, each with their own unique gameplay styles, within one dark, interconnecting story. Players will explore an abandoned castle, solve puzzles, avoid detection, and engage in combat.

### What are the key features of INMOST?

Key features include three distinct playable characters, an interweaving story set across two worlds, mechanics for sneaking past enemies, luring them into traps, solving puzzles, and combat. The game also boasts a beautiful pixel art aesthetic, voice-acted cut-scenes, and approximately three hours of gameplay.

### How much does INMOST cost?

INMOST is a paid application. The provided data indicates it does not have in-app purchases or ads, suggesting a one-time purchase model for the full game experience.

### What platforms is INMOST available on?

While the description doesn't explicitly list platforms, it mentions being playable in 15 languages, including major ones like English, French, German, Russian, and Spanish. This suggests broad compatibility, likely including PC and potentially consoles or mobile devices.

### What is the story of INMOST about?

The story revolves around a knight sworn to darkness, a creature that feeds on pain, and a young girl alone. It's an interconnecting tale of suffering, sacrifice, and family, set within an old, abandoned castle filled with evil.

## Version history (last 5 releases)

### 2.5 — 2021-12-02

* General quality of life improvements
* Fixed several minor bugs
* Improved UI
* Performance optimization
* Improved control scheme and gamepad support
* Fixed visual glitches and textures corruption in cutscenes

### 2.41 — 2021-08-25

Fixed ladder crash bug

### 2.4 — 2021-08-16

* General quality of life improvements
* Fixed several minor bugs
* Fixed potentially incorrect behavior of some achievements
* Improved UI
* Improved control scheme and gamepad support
* Fixed some visual glitches and graphic corruption
* Performance optimization

### 2.3 — 2021-03-24

* General quality of life improvements
* Huge performance improvements
* Added save slots
* Fixed sprites disappearing for one frame in some animations
* Fixed animations of ballista and cranes, they're no longer trembling
* Added new attacks for the Knight, including strong combo attack
* Revealing hidden locations is easier
* Improved visibility of gear mechanism in hunter chase scene
* Cartographer now paths to his house correctly
* Rabbit pickup dialogue now has an autoskip
* Entrance to the mines can no longer be opened until girl's cutscene ends
* Knight's hook behaviour is improved
* Fixed bug when latest save screenshot shows the loading menu
* Fixed wrong room revealing when hide-and-seek scene starts
* Girl now autoclimbs up the stove
* Fixed lighting in the storage room after crowbar is picked up
* Fixed main hero’s landing animations and ability to flip after it
* Fixed color correction during loading menu
* Fixed possible visual bug with gear mechanic
* Fixed Cartographer’s rope fix animation
* Fixed another few background decorations and particles disappearing in particular places
* Improved ballista shooting animation
* Enemy’s attack at start of third Knight scene can be avoided easier
* Fixed various minor UI glitches
* Improved Girl’s ladder climb animations
* Fixed fire animation bug on second Knight scene
* Fixed Knight’s hook animation on short distances
* Fixed Hero’s sprite shaking for few frames after defeating the Hunter first time
* Added attack sound to new common Knight’s attack
* Improved Girl’s animation in cookie scene
* Added protection from bird enemy being stuck and locking slime doors
* Fixed wrong camera behaviour after save loading in a few particular situations
* Interaction with hand lift now has higher behaviour than ringing bell

### 2.2 — 2020-11-03

* General quality of life improvements
* Arrow puzzle nows work as intended
* Collectable notes now carry over from save to save
* Cave monster now considers the player edible
* Moving objects near the cave monster will no longer cause the player to become stuck in webs
* Ladders now have reinforced rungs and are easier to climb and dismount
* Bird monster no longer ignores game pause and respects the players intention to take a break
* Charcters regained memories and missing dialogs have been restored
* Caged monster can now be more easily released 
* Enemies can no longer penetrate slime barriers
* Enemies are now more aggressive towards the player
* Boar monster is slightly easier to matador
* Boar monster no longer trembles
* Slime barriers despawn correctly on Knight levels
* Main hero no longer stuck perpetually cartwheeling after dying in specific locations
* Decreased amount of enemies on some locations
* Hidden zones are now revealed after entering them
* Adjusted Knight's attack animations
* Dodge tutorial implemented for the Knight
* Camera behavior tweaked when enemies appear on screen
* Saves are now sorted correctly
* Fixed some objects being incompatible with saves made in previous versions of the game
* Improved controller scheme. E.g. some actions are no longer locked in specific situations
* Implemented Game Center access point
* Changed splash screen
* Cutscenes can now be skipped
* General geometry and hitbox improvements
* Fixed a bug where collected collectibles sometimes disappear from menu
* Fixed a bug where the player would get stuck on the elevator when dropping down
* Several small fixes in the knight's snow level cut-scene
* Static enemy triggers have been tweaked and they now act more hostile towards the player
* Moved fountain achievement trigger from before the cutscene starts, to after
* Fixed ability to skip the treehouse scene
* Floor is lava: fixed bug locking character in place while climbing on table
* Boar no longer gets stuck if he falls on the platform below
* Checkpoints are no longer triggered whilst the player is jumping/ falling/ dying/ breakdancing
* Knight no longer takes damage during specific animations/mini-cutscenes (mainly affects achievements)
* Knight no longer falls through the lift in his first scene
* Fixed bug with hand elevator not working
* Travelling through ventilation is now more simple
* Added shortcut between Cartographer’s location and entrance to the mines
* Improved Pain Crystal hitbox and behavior
* Girl no longer teleports during the bunny chauffeur scene
* Access to several locations have been tweaked to make travelling smoother

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## More apps by Chucklefish Limited

- [Wildfrost](https://appshunter.io/ios/app/wildfrost/id6462882621)
- [INMOST](https://appshunter.io/ios/app/inmost/id6478596530)
- [Wargroove 2: Pocket Edition](https://appshunter.io/ios/app/wargroove-2-pocket-edition/id6479699074)

All apps by Chucklefish Limited: https://appshunter.io/developer/1163786770

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-06-10.*
