# Knights of the Card Table — user reviews

> 51 indexed App Store user reviews of Knights of the Card Table by Iron Horse Games LLC, rated 4.70/5 from 567 ratings.

- Source: https://appshunter.io/ios/app/knights-of-the-card-table/id1446458015/reviews
- App overview in markdown: https://appshunter.io/ios/app/knights-of-the-card-table/id1446458015.md
- Rating breakdown: 5★ 463 · 4★ 60 · 3★ 19 · 2★ 14 · 1★ 11

## What do users think of Knights of the Card Table?

Overall sentiment: mixed

**Pros**

- 👍 Great mechanics
- 🎨 Impressive art style
- 💰 Fair pricing (no IAPs)
- 🎶 Charming music
- 🕹️ Addictive gameplay loop
- 🤖 Responsive developer

**Cons**

- 🕰️ Repetitive and slow gameplay
- 🤯 Difficulty spikes due to RNG
- 💰 Lack of meaningful progression
- 🤔 Unbalanced mechanics
- 🧠 Lack of strategic depth

**Commonly reported bugs**

- Progression-blocking bugs
- Crashes and freezes

**Most requested features**

- Cloud save support
- Difficulty options (easy/hard mode)
- More character/weapon customization
- Shorter/more varied dungeon layouts
- Background audio playback

## Newest reviews (12 of 51)

### 3/5 — Decent Game. Needs balance.

*2019-07-13, version 1.1.1*

I’ve been playing this while traveling today. I like it, but it has serious balance issues. Once you get to the second zone and buy a couple key upgrades, nothing seems to matter. You can just hit the next item over and over and win.

More importantly, in some of the Challenges (the very, very, waaaaay too long levels that reward you with better gear), you can go on auto-pilot after establishing a small base of upgrades. 

And the biggest problem with the Challenges is how absurdly long and repetitive they are. I’m currently on a Challenge in the second zone with 40 levels. 40 levels is fine, but having to play 40-60 cards per level with no strategy feels purposeless. 

I hope they improve the balance issues and stop padding the game with lots of unnecessary content. It could be a fun one if they do. Otherwise, don’t waste your money.

### 4/5 — Well done, very basic, a tad slow

*2019-04-06, version 1.0.9*

It’s a fun little game, but very much in the slow side. Playing cards you have to wait for animations to finish before playing more. Each animation maybe only takes half a second, but it ads up. Wish there was a “fast mode” so I could whiz through mindless decisions as fast as slay the spire allows you to. It’s also a bit on the “simple” side even pretty far into the game, clearly designed with younger kids in mind, which is ok, but don’t expect too much depth (like skill trees or additional upgrade mechanics). All in all, wanted to give it just a 3, but I respect the developers honesty and communication, so bumped it to a 4.

### 3/5 — Balance is off, and long dungeon saves are nearly worthless

*2019-03-27, version 1.0.8*

The game is fun, and it’s unique, but it’s astonishingly easy to build up an attack modifier that’s several times what it takes to even one-shot a boss card, even before other buffs. 

Additionally, while the dungeon save feature is nice (as some of the long ones can take 2+ hours a session to clear at once), it also sets all of your bonuses to zero when you renew the session making the save feature more dangerous than any monster in the game.

**Developer response:** UPDATE

1.0.9 saves buffs/health and everything automagically at the end of each successful floor. Thanks for the advice!

PREVIOUSLY ON THIS REVIEW

Thanks for the feedback. Our (most probably misguided) thinking was that if we saved your health/buffs players could just hop back to the map, get a full heal and hit the dungeon again. The "reset" was an attempt to keep you honest early, but I can see how it may be unfair in some of the later levels. We're open to changing how it works as more feedback comes in.

On the balancing, we get equal numbers of complaints that it's too easy and too hard, so we must be doing something right :)

### 5/5 — Fun game. A couple glitches.

*2019-03-18, version 1.0.7*

Super fun game I have played through most of the content. Good game to play while you are sitting around waiting for something. Nice art and fun writing. 

A couple issues I have seen. The final fighter character causes a glitch that destroys a card, but will not let you advance to the next level. It just sits on an empty screen with no cards left. 

Also wish you could save in the long dungeons. You can spend hours getting through 40-60 levels and then get pulled away from your phone and it goes back to the loading screen.

**Developer response:** We’ll check on that last fighter, she’s got crazy magic. We’re just a few days away from releasing the long dungeon checkpoints and iCloud saves so you can swap progress to multiple devices.

### 4/5 — Great game but devs I have one request

*2019-03-17, version 1.0.7*

Great game, satisfying gameplay. Sharp and fun design. Find myself getting lost in the loop. But I have one huge problem. Getting later in the game and the levels can get really long and there is no save state. Twice now I’ve been on the same level with 20 rounds and both times I wasn’t able to play all the way through. I stopped playing without closing the game and when I came back it would just take me back to the opening screen and I have to play the level from the begging. Can’t see myself going back to it until I can save my progress.

**Developer response:** UPDATE

1.0.9 saves buffs/health and everything automagically at the end of each successful floor and there's iCloud support for multiple devices on the same account.

PREVIOUSLY ON THIS REVIEW

Thanks for the feedback. We are testing a checkpoint system right now that saves your place in dungeons 10 levels deep or under. That and iCloud saves will be in the next update.

### 5/5 — Great game with a few issues.

*2019-03-10, version 1.0.6*

Let me start by saying that I completed the last dungeon in the game today, and I never finish games. I loved this one and it is absolutely worth the price. 

That being said, there are a few issues. I’ve beaten the entire game and only unlocked two of the playable characters despite having TONS of gold and popsicles. What are the other characters there for if it is impossible to unlock them? Also, nothing happens when you finish the last dungeon. The game needs some kind of ending. Finally, this game is just screaming for different modes and challenges to add some replayability; I hope more good stuff is to come in future updates.

**Developer response:** Thanks for the feedback, we are glad you like it! We just posted the 1.0.7 update that pulls forward some character unlocks and speeds up some missions. And just as you suggested, we also have plans for some more challenging game modes.

### 5/5 — Fun

*2019-03-09, version 1.0.6*

Super fun game. Hilary recommend. Ty for not having In app purchases. One some recommendation, maybe make the routes to obtaining new characters and gear more clear. I’m not entirely sure what I need to do to unlock more characters.

### 3/5 — Fun gameplay loop, but would like better weapon strategies

*2019-03-04, version 1.0.6*

The main gameplay loop is great in this game. I’ve had lots of instances of “just one more level”. I think the only thing I don’t care for is how the weapons work. Once you get a D6 with no roll penalty, for example, it doesn’t seem like there is any reason to ever equip a d4 weapon again. I’d love to see some more utility added to the lower-die weapons.

### 3/5 — Fun into Frustrating

*2019-03-03, version 1.0.6*

This game was fun until RNG ruined the experience. You will roll low numbers forcing you to die over and over. I really had a great time until this soft cap of developer rng.

### 3/5 — Great personality, horrible balancing

*2019-03-03, version 1.0.6*

So. This game is adorable, the writing is clever, the music is really charming, but the balancing badly needs to be reworked.  For example I have never had to save up to buy anything after the first weapon, and at this point I have hundreds of pops and hundreds of thousands of gold.  There is no incentive for maximizing the currency you earn since the game just basically throws them at you. Secondly, many of the cool features from rolling dice of the same number or getting critical hits rarely matters since enemy hp is so low. Similarly, the low player hp means that if you die, it’s almost always a single hit from one of the double damage enemies rather than player error, which can one shot you from full health. I like the idea of having multiple weapons equipped that use different dice, but there is almost never a strategic advantage to playing with more than one weapon. The spells should be looked at too.  Other than freeze and blessing, they mostly feel like a waste of space so I spend them as soon as they show up.  Anyway, my point is that I really wish the mechanics worked a little better, because the game has SOOO much potential to be a really fascinating and deep romp. Honestly fixing the currency balance and doing a blanket increase for pc and npc hit points would fix most of the problems.

**Developer response:** Thanks for your feedback and for caring enough to share. We're still tweaking and building new game modes and things to spend your hard earned coins on. Also, further in the game you will unlock d4 staffs that have a chance to shoot fireballs/freezeballs, so those may become your go to low die weapon.Thanks again for playing.

### 5/5 — Like it so far,

*2019-02-28, version 1.0.6*

But...
I have no audio. I’d like to hear what’s going on. I have a feeling it would really improve the experience. 

iPhone 6s 12.0. 

Will update this review after I can hear the audio.

### 4/5 — Fantastic game

*2019-02-24, version 1.0.6*

Hard to put down. Cloud saves would make it perfect.

## Most critical reviews (10 lowest-rated)

### 1/5 — So Boring

*2019-05-12, version 1.0.9*

Terrible design choice to scale difficulty by making the levels get LONGER. Why would anyone ever enjoy that. Why not just have bosses with more HP. Overall, a couple sort of interesting ideas ruined by this one truly awful decision.

### 1/5 — Free-to-play “privacy policy” for a paid game

*2019-02-19, version 1.0.5*

This game requires you to agree to privacy policy which requires the forfeiture of your data and privacy (IP address, GPS location, various account numbers, etc.) in order to play it, as you might expect a free-to-play game to do. You cannot play this game you paid for, unless you agree to this.

No premium single-player game should require you to agree to the forfeiture of your data (gps location data? Really?) in oder to play it after you’ve already purchased it. I shouldn’t be expected to give you the sort of data your privacy policy is demanding AND pay for your game. 

I’ll happily retract this review when the forfeiture of one’s privacy becomes opt-in or is otherwise not required in order for this game to be played. It would be one thing if this were simply a google-analytics type thing that could be opted out of with a check-box, and I’ve happily paid for plenty of those sorts of games because I understand how beneficial that sort of data could be to a developer when gathered ethically. Forcing the player to submit this information in order to play after they’ve already made the purchase is not the ethical approach.

**Developer response:** We hear you--we'd rather not start our game like that either.

European data privacy laws require us to disclose and get an opt in for every user. We use the same check box in the US and Canada (even though we don't have to) because we want to be upfront about using data (via Google Analytics) to make the game better. Things we track are anonymous data like mission completion percentage, levels complete, crash reports, etc. to make sure our in-game systems are working and fair.

Sorry we got off on the wrong foot.

### 2/5 — Awfully boring

*2024-02-18*

Played a few battles and the linear gameplay is mind numbingly boring. You’re hand held through collecting gold, healing for 1 point of health, +1 attack point boosts and monsters with a few HP in progression towards literally nothing at the end of each line. There’s no reward at the end of each “stage” before shoveling you onto the next. No feeling of victory or accomplishment. Just tap the next card, or swap 2 or 3 cards around giving the false sense of strategy. If the lunch line at a school was made into a game, it’d be this. The graphics are amazing but that’s where it stops as the gameplay is a must-pass instead of a must-play. Really wish I could refund this as I feel misled by the high ratings.

### 2/5 — Too repetitive

*2020-12-14, version 1.2.2*

I tried to give this a chance but after 20+ levels, it was too one dimensional for me. If you like games where you grind for an upgrade this is it. Art is really nice though

### 2/5 — Great possibilities but falls short

*2019-05-19, version 1.1.0*

This game is unique in my experience and seems like a system that would present many great possibilities for clever and challenging game play. But ultimately there’s too little variety, too much grinding through one easy level after another, and no real challenge. I’ve kept playing level after level hoping things would get more interesting, but no. I never lost a single level, and really never had to make a decision that wasn’t pretty obvious. Disappointing to see something with so much potential fall so flat.

### 2/5 — Meh

*2019-05-12, version 1.0.9*

I didn’t know what I was expecting when I got into this game. It’s cute yeah and the musics good but it feels lacking like there’s not much there in terms of playing and it’s boring and lack luster. I’m sure other people love this game but this really isn’t the game for me and I wish I could get a refund

### 2/5 — Great Character, Repetitive and  Slow Gameplay

*2019-03-10, version 1.0.6*

The art and music is great. The underlying mechanic is promising, and it feels like it is just about to open up into something very dynamic and fun...but it doesn’t, or didn’t after investing much more time than it deserved. If the gameplay were faster, maybeit wouldn’t feel so repetitive, or if it ramped up the complexity faster, it would get to something good. 

This has potential, but it isn’t ready.

### 2/5 — Revised review, luck based gameplay

*2019-03-10, version 1.0.6*

I really had fun with this up to a point. The art is great, the mechanics are fun, but then you hit a point where the roll of the dice makes or breaks a run. The game becomes impossible on the 30 (!) floor dungeon, where I’m often dead on the first or second floor. All it takes is a few bad rolls and it becomes impossible to continue. Upgrades to weapons and shields, or new characters a infrequent. Gold is completely meaningless, and so are pops. An exercise in frustration, changed from my initial 5 star rating.

**Developer response:** Sorry you felt compelled to change your 5 star review. We just posted the 1.0.7 update that pulls forward some character unlocks (which will give you something to spend your gold/pops on) and speeds up some missions. We also have plans for some more challenging game modes, so stick around.

### 2/5 — Not very fun

*2019-02-15, version 1.0.4*

I like the art style a lot, that’s what got me in, but there’s not really a game here. You tap a card, a dice rolls, and you do an attack, most of the time you one-hit-Ko that enemy even from early levels. I’m up to level 30, it’s been the same every time, I’m not making important decisions or seemingly having any effect over the game at all. Wish I didn’t pay for this app.

### 3/5 — An overall entertaining time killer

*2020-07-18, version 1.2.2*

At first, the game has a lot of promise. It’s got a neat little conveyer belt niche that loses its shine halfway through the map. Unlocking the characters and weapons isn’t as exciting as it was 30 levels ago.

## Most praised reviews (10 highest-rated)

### 5/5 — Amazing

*2021-02-15, version 1.2.2*

Great game, great mechanics. I love the creativity involved. My only complaint, if I had one, is that it’s too easy. Needs a higher difficulty!

### 5/5 — Addicted ✨

*2020-07-31, version 1.2.2*

I downloaded the game a while ago, and I HAVE TO say I love it! The gameplay is amazing and I just can’t get enough with the creativity and effort put in this game! Defiantly worth the price on it. Five stars ✨

### 5/5 — A game worthy of multiple platforms.

*2020-02-23, version 1.1.1*

Impressive production value and well written dialogue make this game worth a much higher price. As somebody who is more of a “core” gamer, this game impresses. An easy purchase.

### 5/5 — Thanks

*2019-08-22, version 1.1.1*

Questy. Simple concept. The dice are well implemented. Cards are really fun and easy to understand. And the strategy has nice layers to it that my simple mind can implement and relax to. Great music too. Nice Adventure Time feel.

### 5/5 — Great Game

*2019-07-08, version 1.1.1*

Love this game. The art style and polish are great. The core mechanic is fun and it’s nice how it ramps up slowly. I do have some suggestions for improvement: the game is fun but at times feels too easy. Too much health is offered and I’ve breezed through the first 50 levels or so with only a couple of fails. Mobile games in general shouldn’t be too punishing in my opinion but a little more challenge would be cool. The expansion island challenges are fun though. Also there seems to be a coin imbalance as I have way too much gold and nothing to spend it on. More customization would be great. And I didn’t know you could swap weapons or characters. It would be nice if there was more strategy in terms of characters and equipment. (For example, a dungeon with only boss monsters, a dungeon with no health, etc.). Would love to see the devs improve on the base game because it is super fun!

### 5/5 — Haven’t even opened the game yet...

*2019-07-07, version 1.1.1*

I’m giving 5 stars to the Dev based solely on their responses to feedback. Now to play...

Edit: Fireballs should destroy TNT cards

Edit: Option to buy single use, pre level start buffs would be cool

### 5/5 — Best rogue like game yet

*2019-07-04, version 1.1.1*

Hands down amazing and addictive, I usually download games then delete them, but I went ahead and bought this after reading about it, that was months ago and I'm still playing it. 
Would be nice to see more weapons and characters but if you're looking for a game with longevity and alot to do then look no further!!!!😛 🙃

### 5/5 — Enjoyable for a casual gamer like me

*2019-05-13, version 1.1.0*

I’m a casual gamer, and my schedule is such that I can only play in small spurts. I’m just getting the hang of the game, and I really like it. Not so deep as to be overwhelming, but not so simple as to be boring. I like the balance. Also, I appreciate the bright colors and winsome design; so many dungeon crawlers are dark, and this brighter color scheme is much more enjoyable to me. I also appreciate the developer pricing it fairly. I’m over games with tons of microtransactions ... I’m glad to pay for games like this one. Thank you, developer!

**Developer response:** Thanks for playing!

### 5/5 — Cheeky Munchkins-like Game

*2019-05-13, version 1.1.0*

Finally, a game that doesn’t have in-app purchases. Pay five dollars upfront, play as much as your heart desires, for as long as you want, and never receive ads asking you to buy packs or boosts or other power up items. Five dollars and you own the entire game. Oh, and it’s really fun, too.

### 5/5 — Impressed with changes by developer

*2019-04-01, version 1.0.9*

The developer takes suggestions seriously. After a couple of different suggestions made by me and others, the developer quickly responded by updating the app. Fun game, and the updates have made a world of difference.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-06-10.*
