A bit hard
If you are looking for a good review done not read this. I just started playing the game it is quite fun I like the secret areas and the plentiful food but the thing the food does not help are just the stupid fireballs are level 1 I know it is really easy there is propably a way to do it that i do not know about but that is just what i think
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Classic dungeon crawler!
Ive been a fan of dungeon crawlers since I played dungeon master 2: skullkeep. Recently I was looking for a good dungeon crawler that wasn’t full of ads or micro transactions. After seeing Labyrinth: the wizards cat in a couple of search results I gave it a try, and I’m really glad I did! I’ve played for roughly 3 hours now and I’m currently on level 4. Things are getting a bit more challenging, but I’m having a lot of fun! Plenty of map variations, along with tons of different weapons and armor. The enemies are well designed, and there’s secrets to discover on each level. Overall I’m really impressed so far, and I understand there’s a space game using the same engine coming soon. I’ll be buying that day 1!
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Response from developer
Thanks for the great review!
Surprising fun
It surprisingly fun and creative simple little dungeon crawler knocked it out and about two days worth it.
Too slow..
Needs to be able to skip dialogue, needs to be able to move much faster..
Well worth the price
I just beat the game and my playtime is around 4 and a half hours but it’s more likely even longer because of how many times I died the game feels a lot longer than I expected and I genuinely feel like I got what I paid for and more the sprites are really good the later spells are really cool I hope the devs add a new game + option to go back into the labyrinth or even a different (probably procedurally generated) labyrinths overall I’m astonished by the great quality and fun gameplay just remember to save often at first it was a little disorienting but it was pretty easy to get used to and once you do it’s no problem the game never feels to easy but the end did seem a bit abrupt maybe putting a boss at the end would help with that
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