# Lanecraft — Full Fantasy RTS - 9 Races

> Free multiplayer fantasy real-time strategy game with 9 unique races and base building. (iPhone/iPad app by Kenny Preston.)

- Source: https://appshunter.io/ios/app/lanecraft/id6760628046 (this page in markdown: same URL + `.md`)
- Developer: [Kenny Preston](https://appshunter.io/developer/1367105104)
- Category: Games, Action, Strategy
- Price: Free
- Rating: 5.00/5 from 3 App Store ratings
- Age rating: 9+
- Requires: iOS 14.0 · 198 MB
- Languages: American English
- Released: 2026-03-23
- Data updated: 2026-08-20
- Monetization: free
- User reviews in markdown: https://appshunter.io/ios/app/lanecraft/id6760628046/reviews.md

## What is Lanecraft?

Lanecraft is completely free. No ads, no in-app purchases, no paywalls, and nothing to buy.

Build towers, train armies, and fight across lanes in real time. Each of the nine races has its own heroes, units, racial abilities and economy, and branching upgrade paths change how units fight and how they look.

Nine campaigns, ninety missions. Every race has a full story: voiced briefings, events that fire mid-battle, and named villains who take the field as real heroes. Hunt them down or raze their keep, pick your loadout at the war table, and claim a victory plaque with your bonus objectives on it.

Play online in co-op or PvP, create a lobby, and invite friends with a party code. You can also play the full game offline against AI with no internet connection.

Features:
• 9 races: Crown, Horde, Goblins, Oozlings, Demon, Deep, Wild, Geists, and Tenders
• 9 campaigns, 90 missions, all of them voiced
• 3 heroes and 21 units per race
• 52 maps, from duels to six-team free-for-alls
• Ground that fights back: clan halls, tunnels, river fords, curse obelisks, bunkers, powder barrels, meteor strikes and rising floods
• Online co-op and PvP with lobbies and party codes
• Full offline play against AI
• 4 AI difficulties, Easy through Nightmare
• Towers you can build and upgrade
• Branching unit upgrades that change abilities and appearance
• 21 status effects and 4 combos, each one explained in the gallery
• Pings and quick chat for team coordination
• Player profiles, stats, achievements, and unlockable avatars

Lanecraft is a complete strategy game built for playing alone, with friends, or against other players.

## Key features

- 9 unique playable races
- Branching unit upgrade trees
- 1v1 to 4v4 multiplayer modes
- AI opponents with 4 difficulty levels
- Online multiplayer via party codes
- Status effects and unit combos
- Resource management (gold, wood, meat)


## Frequently asked questions about Lanecraft

### What is Lanecraft?

Lanecraft is a free real-time strategy game where players build bases, spawn armies, and battle for supremacy. It features 9 unique races, upgrade trees, and various multiplayer modes.

### How many races are available in Lanecraft?

Lanecraft offers 9 distinct playable races, including Crown, Horde, Goblins, Oozlings, Demon, Deep, Wild, Geists, and Tenders, each with unique units and playstyles.

### Can I play Lanecraft offline?

Yes, Lanecraft supports AI opponents with 4 difficulty levels, allowing for offline play. You can also engage in online multiplayer matches.

### What multiplayer modes does Lanecraft offer?

Lanecraft supports 1v1, 2v2, 3v3, and 4v4 multiplayer modes. Online matches are facilitated through party codes.

### Does Lanecraft have ads?

No, Lanecraft is entirely free and does not contain any advertisements.

### What devices is Lanecraft available on?

Lanecraft is supported on iPhone and iPad devices.

### How often is Lanecraft updated?

The latest version, 2.0.5, was released on April 3, 2026, indicating recent development activity. The game was initially released on March 23, 2026.

### What is the age rating for Lanecraft?

Lanecraft has an age rating of 9+, making it suitable for younger players and above.

## Version history (last 5 releases)

### 3.0.1 — 2026-08-19

The Campaign Update. All nine races now have a full campaign: 90 missions with voiced briefings, story events that fire mid-battle, and named villains who take the field as real heroes - hunt them down or raze their keep. Break the wax seal on each mission, pick your loadout at the war table, and claim a victory plaque with your bonus objectives on it.

35 new maps, for 52 in total, from quick duels to five and six team free-for-alls - and the campaign's scenario maps are playable in custom and multiplayer games on their own picker tab, each with its own win condition. New ground to fight over: capturable clan halls that raise troops for whoever holds them, warded build pads, tunnels that march your army underground, river fords, curse obelisks, bunkers your ranged units can man, powder barrels that chain-detonate, and doomsday weather with meteor strikes and rising floods.

A new SKILL research tab gives every race four new upgrades to its signature ability, 36 in all. Status effects have been rebuilt: every burn, chill, bleed, taunt and shield now shows on the unit with an icon and a duration, the gallery's new EFFECTS tab explains each one, and new punish upgrades reward striking debuffed targets - bring a friend who chills, cash in with your crits. The upgrade tree has been repriced across the board and towers reach one tile further on every race.

Every briefing is voiced, heroes speak on the battlefield, and story narration and hero chatter each have their own volume dial. When a villain speaks mid-battle you see their face beside the line, and it is the face of the hero actually walking the lane. Tap your own hero five times in a row and see what happens.

Also new: a post-match DATA tab that breaks down who dealt what and who soaked the most, income that spills visibly onto the field from every source, a new app icon, and matchmaking that shows how long it has searched and actually stops when you cancel.

The board answers you now. Select any structure and it draws its own shape on the ground: how far it reaches as a soft disc, how close you must stand to claim it as a dashed ring, and a line to whatever it is tied to - a tunnel lights its far mouth, a warded pad lights the stones still sealing it. Tapping a keg, a standing stone or a gold mine sounds like the thing you tapped. The minimap draws water, replays draw the map you actually played, and achievements are a stat page rather than a checklist, so a finished row keeps counting: 83 of 50 nuke kills, 2.4m damage dealt.

No two units in a tree share artwork any more: every upgrade node and every hero has its own sheet, so a Dire Bear looks like a bear and a warlord no longer wears a grunt's skin. Mechanics that were silent now make noise. Effects, debuffs and selection rings land on the unit itself, and units turn their heads toward whatever is shooting them. An upgrade lands on the one spawner you bought it for rather than every building of that type, and the preview lists one line per effect. Every map card shows its typical match length, from three minutes to thirty. Bots save up for upgrades and hold their ground instead of walking back down their own lane.

Fixes: sound comes back after you switch apps or take a call. The spawner strip no longer swallows a phone screen or steals its neighbours' taps. An epilogue names the war it ended and returns you to the screen you opened it from. Units no longer teleport when boxed in near their own spawn, and armies resume their march forward after a fight instead of walking back through their own ranks. Devil Smasher makes its target vulnerable and goblin fire burns, both of which they had stopped doing. A campaign win narrates the mission instead of the race. One corrupt match no longer wipes an entire profile, campaign progress earned with a cheat on is no longer forgotten when it goes off, and a leaving player can no longer be scored as a win in multiplayer. Heal numbers are whole numbers again.

### 3.0.0 — 2026-08-11

THE CAMPAIGN UPDATE

This update adds full campaigns for all 9 races, 35 new maps, new research, rebuilt status effects, new battlefield mechanics, improved art and audio, post-match stats, AI improvements, and major fixes.

CAMPAIGNS
• Full campaigns for all 9 races: 90 missions total.
• Fully voiced briefings, mid-battle story events, and hero dialogue.
• Break the wax seal on each mission before choosing your loadout at the war table.
• Named villains fight on the battlefield as real heroes. Hunt them down or raze their keep.
• Earn victory plaques showing the bonus objectives you completed.
• Campaign scenario maps have their own Custom and Multiplayer picker tab and retain their unique win conditions.
• New epilogues close out each war.

MAPS
• 35 new maps, bringing the total to 52.
• Maps range from quick duels to five and six team free-for-alls.
• New mechanics: capturable clan halls, warded build pads, tunnels, river fords, curse obelisks, bunkers, chain-detonating powder barrels, meteor strikes, and rising floods.
• Every map card now shows its typical match length.

RESEARCH & STATUS EFFECTS
• New SKILL research tab with 4 upgrades per race, 36 total.
• Upgrade trees have been repriced.
• Towers now reach one tile farther.
• Burn, Chill, Bleed, Taunt, Shield, and other effects now display directly on units with icons and durations.
• New EFFECTS gallery tab explains each status.
• New upgrades reward attacking debuffed enemies.
• Upgrade previews now list each effect separately.

VOICE & AUDIO
• Every campaign briefing is voiced.
• Heroes speak during battle.
• Villain dialogue shows the speaking hero's portrait.
• Story narration and hero chatter have separate volume controls.
• Tapping kegs, standing stones, and gold mines now plays unique interaction sounds.
• More battlefield mechanics now have audio feedback.
• Sound now returns correctly after switching apps or taking a call.
• Tap your hero five times for extra dialogue.

BATTLEFIELD UI
• Selecting structures now shows range, capture radius, and linked objects directly on the ground.
• Tunnels highlight their destination.
• Warded pads highlight the stones still sealing them.
• The minimap now displays water.
• Replays now display the actual map played.

POST-MATCH DATA & ACHIEVEMENTS
• New DATA tab tracks damage dealt, damage taken, income, and other match stats.
• Income now appears visibly on the battlefield when earned.
• Achievements now keep counting after completion instead of stopping at the target.

ART & COMBAT FEEDBACK
• Every unit upgrade and hero now has unique artwork.
• Effects, debuffs, and selection rings now display correctly on units.
• Units turn toward enemies attacking them.
• Upgrades now apply only to the spawner they were purchased for.
• Heal numbers are whole numbers again.

AI & MATCHMAKING
• Bots now save for upgrades and hold defensive positions more reliably.
• Armies resume advancing after combat instead of walking backward.
• Matchmaking shows search time and now stops correctly when canceled.
• Leaving a multiplayer match can no longer be incorrectly scored as a win.

FIXES
• Fixed units teleporting when boxed in near spawn.
• Fixed the spawner strip covering the screen or stealing nearby taps.
• Fixed Devil Smasher not applying Vulnerable.
• Fixed Goblin fire not applying Burn.
• Fixed campaign narration playing the race instead of the mission.
• A corrupt match can no longer wipe an entire profile.
• Campaign progress earned with cheats enabled is no longer lost when cheats are disabled.
• Added a new app icon.

### 2.3.1 — 2026-08-02

Towers now play like their race. Crown, Horde and Goblins send a worker out to patch damage; Tenders, Wild, Deep and Oozlings regenerate on their own; Demon spends mana to repair; and a destroyed Geists tower stays on the field as a grave and rises again at full strength. Tenders towers grow stronger the longer they stand, Goblin towers return damage to melee attackers, and Deep towers flood the ground around them to speed up their own army.

New and reworked maps: Goblin Mountains, plus Crossroads and Supercross rebuilt as ring lanes with contested center camps. Tower alleys are now shaped per map instead of a plain rectangle.

Heroes revive faster and cost less to re-hire.

Talk to your team: quick chat and map pings, on desktop and by long-press on mobile. Bot allies listen to them.

The host can change the map from inside the lobby without remaking it.

Post-match awards, a favorites panel with unit art in your profile, and unlock toasts with a shelf on the victory screen.

Weather, an expanded tutorial, and a menu that sizes itself for your device instead of shipping desktop-sized controls to a phone.

Fixes: units no longer stall or snap out of position on their way to a lane, nuke kills are credited correctly, and game music no longer interrupts whatever you were already listening to.

### 2.2.0 — 2026-07-18

Heroes Have Arrived
  - 27 heroes, three per race: a warrior, a ranged fighter, and a caster, each with their own name, portrait, and
  personality.
  - Hire them from the Hero Hall, earn XP from nearby kills, and level up to 10.
  - Each hero has three skills plus an ultimate. Let them auto-learn, or take manual control of every skill point.
  - Fallen heroes revive at the Hall. Death is a setback, not the end.
  - Bots hire heroes too, scaled to difficulty.
  - New Heroes tab in the Gallery with a full reference for every hero.

  Smarter Battles
  - Units now march past destroyed bases instead of stopping, and lanes to eliminated teams close automatically.
  - Lane names now match each map's colors everywhere they appear.

  Multiplayer Stability
  - If a player disconnects, a bot takes over seamlessly for everyone in the match.
  - Conceding now works cleanly in multiplayer games.
  - Numerous sync and stability fixes under the hood.

  Interface
  - Sell and Concede now require two taps, so a stray finger can't cost you a tower or the match.
  - The build tray shows MAX when you've hit the cap on miners, buildings, or towers.
  - A reworked tutorial with a shorter, clearer menu tour.
  - Smoother scrolling and touch handling on phones throughout.

### 2.0.5 — 2026-04-03

Major Features

  - Multi-team maps — 2 new maps: Melee (2v2v2, 3 teams, arctic) and FFA (1v1v1v1, 4 teams, desert) with CW/CCW lane routing and team elimination
  - Game Settings scene — Map selection screen before lobby with iso/fog/private toggles
  - Isometric rendering — Full isometric projection mode with sprite system overhaul, depth sorting, facing fixes
  - PWA manifest — Installable as a progressive web app
  - Stun status effect — New CC type added to simulation
  - Locked build mode — Toggle to stay in building placement after placing

  Rendering & Visuals

  - Per-unit projectile sprites (unique projectiles per race/unit type)
  - Title screen logo update + per-unit projectile previews in title duels
  - Isometric depth sorting fixes and camera zoom clamping
  - Mini icon floating texts for combat feedback
  - Hut sprite scaling by tier
  - Human wizard caster sprites added
  - Rendering perf optimizations (cached UI assets, iso facing fixes)
  - Isometric arc export fix

  Maps & Layout

  - Multi-node resource rendering (multiple gold/wood/meat nodes per map)
  - Nearest-node harvester routing
  - Hut grids moved inward, simplified iso depth sorting
  - Preserve zoom level on build-area pan
  - Grid layout for 3-4 team lobbies

  Balance

  - All upgrade node costs reduced ~10-15% across all 9 races
  - Crown cost tuning
  - Per-resource affordability coloring in build tray (red/green per resource)
  - Horde valuation tuning for bot AI
  - Bot ability timing improvements

  UI & UX

  - Multi-team HUD bars (supports 3-4 teams)
  - Haptic feedback on mobile
  - Concede fix for multi-team games
  - Lane-aware summon targeting
  - Tenders seed timing fix
  - Tower details improved in unit gallery
  - Title duel attack timing preview refinements

## More apps by Kenny Preston

- [Dive Dude](https://appshunter.io/ios/app/dive-dude/id6450519706)
- [Sling Party](https://appshunter.io/ios/app/sling-party/id6759985165)
- [Combo Ace](https://appshunter.io/ios/app/combo-ace/id6761933536)
- [Dive Dude 2](https://appshunter.io/ios/app/dive-dude-2/id6781379203)

All apps by Kenny Preston: https://appshunter.io/developer/1367105104

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-20.*
