Limonlu Guesthouse: Hotel

Limonlu Guesthouse: Hotel

Rooms, guests and stories

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Details

  • Released
  • Updated
  • July 16, 2026
  • September 7, 2026

Features

Limonlu Guesthouse: Hotel screenshot #1 for iPhone
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About

THE AEGEAN'S MOST ELEGANT HOTEL IS NOW A VILLA — AND EVERYTHING REALLY WORKS Take over the six-room guesthouse your grandmother left you and turn it into the most sought-after resort on the Aegean coast. In Limonlu Pansiyon's 3D mode the hotel is a white villa with a rooftop pool: arcades, wrought-iron balconies, a stone portal. Lift the floors and look inside; guests walk in, wait at reception and go up to their rooms. LIVE INSIDE A POSTCARD • Rooftop-pool villa, fountain courtyard, garden gazebo, day/night cycle • Real furniture in every room: bed, wardrobe, nightstand, writing desk • Limewash white, lemon, olive and turquoise — an interface that belongs to the Aegean YOUR STAFF REALLY WORK • One task queue for everything: who is where, doing what, waiting for what — and why • When a shift ends the job is handed over, never lost • "Assign" sends someone to a room, "Prioritise" moves a job to the front • End Day, 1×/2×/4× and offline progress all follow the same rules EVERY ROOM HAS A CHARACTER • Quiet, sea view, garden view, near the elevator, spacious • Every guest arrives with a preference; reception suggests the room: "Suggested 103 — quiet, fits their budget" • The right match shows in satisfaction, the wrong room in the review DECISIONS SHOW THEIR CONSEQUENCES FIRST • Guest cards list certain and possible outcomes: cost, satisfaction, whether a late checkout clashes with today's arrivals • Call the chef in early and the chef is actually busy; a poolside shoot closes the pool and changes tomorrow's demand • Time stops while a card is open — nobody waits until you decide GRANDMOTHER'S NOTEBOOK • Daily, chapter and long-term goals; rewards in cash, gold and events from grandmother • A letter, a recipe book, the lemon harvest, a photo album — the guesthouse's story is written to you CREATE YOUR OWN DEMAND • Demand depends on reputation, stars and marketing, not on room count; building rooms doesn't gift occupancy • Lost demand is counted: how many found it pricey, how many found no room • Local agencies send discounted offers; accept or decline • The nightly report explains why: "19 requests: 11 booked, 4 found it pricey, 3 had no room" AND MORE • 7-day price calendar, facilities (bar, spa, breakfast), upgrades, shift planning • Daily login rewards and instant actions with gold • Offline progress: the hotel keeps running while you're away • The classic 2D mode is still there — play whichever you like • Fully localised in Turkish You inherited a small guesthouse. You'll leave behind a resort.
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What's New in Limonlu Guesthouse

1.9.0

September 7, 2026

NEW VILLA, NEW GAME • NEW EXTERIOR: The hotel is now a white villa with a rooftop pool — arcades, wrought-iron balconies, stone portal, fountain courtyard. • REAL FURNITURE: Beds, wardrobes, nightstands and desks in the rooms; housekeeping carts in the corridors. • AEGEAN INTERFACE: Limewash white, lemon, olive and turquoise; readable room plates. • STAFF QUEUE: Every job shows its order, reason and owner. Jobs survive shift changes. "Assign" and "Prioritise". • ROOM CHARACTER: Quiet, sea view, spacious… Reception suggests a room for every guest. • DECISION PREVIEW: Certain and possible outcomes on the card; time stops while it's open. • GOALS: Daily / chapter / long-term goals and events from grandmother's notebook. • ECONOMY: Demand independent of capacity, lost demand counted, local agency offers, "Why did this happen?" in the nightly report. • FIXES: Late checkout now works; calendar price multipliers reach revenue; cleaning happens during End Day; saves keep guests and tasks.

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Guesthouse Club

25 capacity, faster refill and a daily bottle.

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