# LootShrine: Roguelite RPG — Pixel Dungeon Crawler & Loot

> Pixel roguelite RPG with strategic combat, deep loot management, and permanent progression. (iPhone/iPad app by Tim Andreev.)

- Source: https://appshunter.io/ios/app/lootshrine-roguelite-rpg/id6757924460 (this page in markdown: same URL + `.md`)
- Developer: [Tim Andreev](https://appshunter.io/developer/1861885228)
- Category: Games, Role Playing, Strategy
- Price: Free with in-app purchases
- Rating: 4.70/5 from 9 App Store ratings · 7 written reviews indexed
- Age rating: 9+
- Requires: iOS 17.0 · 156 MB
- Languages: Russian, American English, European Spanish, Italian, Korean, German (Germany), Brazilian Portuguese, Chinese (Simplified, China), French (France), Japanese
- Released: 2026-04-15
- Data updated: 2026-08-29
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/lootshrine-roguelite-rpg/id6757924460/reviews.md

## What is LootShrine?

Loot Shrine is a pixel art roguelite RPG with deep inventory management and turn-based combat. Climb 120 floors, collect powerful loot, and sacrifice items at the shrine for permanent power. Try the first 10 floors free. One purchase unlocks the full game forever, no hidden microtransactions.

EVERY ITEM IS A DECISION Find an item and choose: equip it for instant stats, absorb it mid-battle for a temporary surge, or sacrifice it at the shrine for permanent gains that last your entire run. This triple-use loot system means no two runs play the same.

TURN-BASED COMBAT Face up to 6 enemies across front and back rows. Plan every move — attack, defend, use skills, or buy from the in-battle shop. No time pressure, just pure strategy.

14 HEROES Knight, Rogue, Mage, Vampire, Berserker, Paladin, Necromancer, Alchemist, Beastmaster, Monk, Ranger, Chronomancer, Ronin and Stormcaller. Each has a unique skill tree, class ability, signature item and playstyle. Unlock new heroes by climbing higher.

THE AUTHOR'S WORD Past the Origin you begin collecting Word Fragments — Glyphs, Verbs and Clauses. Socket them into your Word to compose permanent meta powers: raw stats, triggered rules that fire mid-combat, even abilities grafted from other heroes. 37 fragments, limited Ink, endless combinations.

BEYOND THE ORIGIN — FLOORS 101-120 The tower does not end at the Origin. Twenty more floors across two acts, each fight built as a puzzle: enemies that reflect anything but skills, linked wards that must fall together, phase-shifting skins, living glyphs that rewrite the rules while they breathe. Two new guardians wait at 110 and 120.

ITEM MERGING & RARITY Merge two same-rarity items to climb the ladder from Common all the way to Cosmic. Collect 40 item sets for powerful bonuses. Hunt ultra-rare Divine items from bosses.

THE SHRINE Sacrifice items for permanent stat gains. Donate gold. Pray for divine favor. Build devotion across your run for escalating rewards.

SOUL FORGE Every run earns Soul Essence. Spend it on permanent meta upgrades that persist across all future attempts — stronger starts, better loot, cheaper shops.

RIVALS Challenge friends with shareable codes and race their ghost runs. Or enter the Hall of the Fallen: a live feed of heroes who died in other players' runs. Surpass their final floor to avenge them and claim bonus souls.

GAME CENTER 80+ leaderboards, global and per-class. 100+ achievements across combat, progression, collection and hidden milestones.

THE SHADOW PEDDLER A persistent merchant who levels up across runs, unlocking skill trees, quests and rare artifacts that change how you play.

120 FLOORS. 200+ ENEMIES. 12 GUARDIANS. A boss every 10 floors. The Primordial holds the Origin at Floor 100 — and something older is waiting past it.

FREE TO TRY. ONE PURCHASE. NO ADS. Play the first 10 floors completely free. Unlock everything with a single $2.99 purchase: all 14 heroes, all 120 floors, every future update. No ads. No energy timers. No subscriptions. No loot boxes.

SUPPORTER PACKS — OPTIONAL, COSMETIC ONLY If you'd like to support development, three optional packs add cosmetic avatars, frames and nameplates. They grant no stats, no power and no progression advantage of any kind. Decoration only. Acolyte's Token — $1.99 Devotee's Offering — $4.99 Eternal Patron — $14.99

Privacy Policy: https://lootshrine.com/privacy/ 
Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Purchase options: 
Full Game Unlock: $2.99 one-time purchase 
Acolyte's Token (cosmetic): $1.99 one-time purchase 
Devotee's Offering (cosmetic): $4.99 one-time purchase 
Eternal Patron (cosmetic): $14.99 one-time purchase 

Payment will be charged to your Apple ID account at confirmation of purchase. You can manage your purchases in your App Store account settings.

## Key features

- Triple-use loot system (equip, absorb, sacrifice)
- Turn-based combat with front/back rows
- 7 unique character classes with skill trees
- Item merging and rarity system
- Permanent meta-upgrades via Soul Forge
- Ghost challenges for competitive play
- 100 floors with distinct zones and bosses

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Full Game | $2.99 | one-time |


## Recent user reviews (7 of 7)

All indexed reviews: https://appshunter.io/ios/app/lootshrine-roguelite-rpg/id6757924460/reviews.md

### 1/5 — г

*2026-08-27*

крутая игра, но за траил версию 1 звезда, могли бы и указать это где то

**Developer response:** Спасибо за отзыв и фразу «крутая игра»! Это дорогого стоит :) Строчка «10 этажей бесплатно» на странице есть в начале описания игры, но обрывается ровно на середине — видно «10 этажей бесплатно. Одна», а «…покупка» уже за «ещё». Вопрос справедливый, возможно, это моя недоработка в подаче. Как есть сейчас: первые 10 этажей бесплатны целиком — без рекламы, таймеров энергии и регистрации. Дальше одна разовая покупка за 249 ₽ открывает всю игру навсегда: 14 героев, 120 этажей и все будущие обновления. Ни подписок, ни лутбоксов, ни pay-to-win. Если после моего ответа мнение изменится - буду рад, если обновите отзыв. Но в любом случае спасибо, что написали и поиграли в мою игру!
- Тим

### 2/5 — Платная

*2026-08-15*

Полная версия платная, купить не получается, якобы нет соединения.

**Developer response:** Привет, и спасибо за отзыв!

Страница покупки загружается один раз при запуске, и если в этот момент была нестабильная
связь с интернетом, она могла не загрузиться. Кнопка покупки при этом показывала «проверьте соединение» — хотя интернет уже работал. Это наша ошибка.

Прямо сейчас поможет вот что: полностью закройте игру (свайпните её вверх в переключателе приложений) и откройте заново, затем попробуйте купить ещё раз. Страница загрузится заново, и покупка должна пройти.

Исправление уже готово и выйдет в ближайшем обновлении: теперь игра сама повторяет загрузку — при возвращении в приложение, при открытии экрана покупки и при нажатии на саму кнопку.

Если после перезапуска что-то всё равно не работает — напишите мне на support@lootshrine.com, разберусь лично и помогу.

Если покупка пройдёт — дайте знать, мне важно убедиться, что у вас всё заработало. И если
захотите вернуться к отзыву и изменить оценку, я буду благодарен, но это, конечно, полностью
на ваше усмотрение.

В любом случае спасибо, что сообщили — без вас я бы эту ошибку ещё долго не увидел.
Хорошей игры. — Тим

### 5/5 — Залипательно

*2026-08-08*

Уже 3 недели не могу оторваться от этой игры :) разраб молодец - апдейты делает постоянно. Так держать.

**Developer response:** Привет! :)
Спасибо большое за такой отзыв и за то, что играете. Планов много на игру и ее развитие, так что контента будет больше. Если есть какие-то интересные идеи, встретились баги/ошибки или просто хочется чем-то поделиться - можно написать мне на почту support@lootshrine.com.

### 5/5 — Великая убивалка времени

*2026-05-29*

Огромное спасибо автору за столь затягивающую игру. Если начать, то сложно остановиться. Игра прекрасна, но у меня к ней следующие замечания (а может быть это мои хотелки):
1. Навык от божественных предметов может быть только один в ячейке использования. Если у тебя их несколько в ячейку уходит навык от последнего добавленного божественного предмета, а остальные нет возможности использовать, кроме как поочередного снятия и одевания божественных предметов;
2. Максимум уровня торговца только 20, нет возможности раскрытия всех умений торговца;
3. Нет возможности слияния комплектных и божественных предметов;
4. При пожертвовании золота в святилище корректно работает только жертва в 100 золотых, например при пожертвовании в 2500 золотых происходит улучшение только 3-х параметров, а не 10-ти как указано.

**Developer response:** Огромное спасибо за такой развернутый отзыв и за подробное описание всех четырёх моментов! :) 
Постараюсь поправить уже в версии 1.5.4. 
Хорошей игры и спасибо за 5 звёзд, это мотивирует на дальнейшее развитие игры! 
Впереди еще много обновлений ⭐

### 5/5 — Great game with original art! I would recommend!

*2026-04-22*

Having a ton of fun levelling my character and looting many items

**Developer response:** Thanks for feedback, stay tuned for future updates and more fun!

### 5/5 — Amazing!

*2026-04-16*

I was looking for similar game to megaloot on pc, and that game is amazing! 
Just faced with some balance issues, and some divine items are weak and needed buff.
But gameplay is fun. Thanks!

**Developer response:** Thanks for feedback!
Stay tuned for further updates. Im working on balance right now :)

### 5/5 — Превосходно!

*2026-04-16*

Отличная идея и классная реализация! Спасибо разработчику!

**Developer response:** Thanks so much! Appreciate your feedback!

## Frequently asked questions about LootShrine

### What is the core gameplay loop of LootShrine?

LootShrine features a core loop of ascending through 100 procedurally generated floors, engaging in turn-based combat, managing a unique triple-use loot system, and making permanent upgrades through item sacrifices and Soul Essence. The goal is to reach and defeat the final boss.

### How does the loot system in LootShrine work?

Every item in LootShrine has three uses: equip it for immediate stats, absorb it mid-battle for a temporary boost, or sacrifice it at the shrine for permanent gains that persist across runs. This system ensures that every item decision is meaningful and impacts gameplay.

### Does LootShrine offer offline play?

The provided description does not explicitly mention offline play capabilities. However, given its nature as a single-player roguelite RPG with features like leaderboards and ghost challenges, it is likely designed for online connectivity for certain features, but core gameplay may be playable offline.

### What characters can I play as in LootShrine?

LootShrine offers 7 distinct character classes: Knight, Rogue, Mage, Paladin, Vampire, Necromancer, and Berserker. Each class boasts a unique skill tree, a special ability, and a different playstyle, which can be unlocked by progressing through the game's floors.

### How much does LootShrine cost?

LootShrine is free to try, allowing players to experience the first 10 floors without any cost. To unlock the full game, including all 100 floors and content, a single one-time purchase of $2.99 is required. There are no subscriptions or hidden microtransactions.

### Is LootShrine suitable for younger players?

LootShrine has an age rating of 9+, indicating it is generally suitable for younger players. The game's pixel art style and turn-based combat are not excessively violent, and the themes are appropriate for this age group.

### How often is LootShrine updated?

The latest version of LootShrine is 1.5.5, which was last updated on June 29, 2026. This indicates a relatively frequent update schedule, with new content or improvements being added periodically, suggesting ongoing developer support.

### Does LootShrine have ads?

No, LootShrine is explicitly advertised as having no ads. The game's monetization model relies on a single upfront purchase for the full game after a free trial, ensuring an uninterrupted player experience.

## Version history (last 5 releases)

### 1.6.4 — 2026-08-22

NEW
- TITLES — 30 new titles to wear under your name on the leaderboards and on Rivals cards. Supporter-exclusive, like nameplates: 5 with the first pack, 10 with the second, 15 with the third.

- SIX NEW DEATH ANIMATIONS — enemies now come apart according to what they are made of. Stone and steel shatter, wraiths thin into vapour, slimes splatter and pool, and the things from the Cosmic Abyss collapse inward into a pinpoint of light. Bosses get their own version of whichever one fits them: bigger, slower, brighter.

- FOUR NEW ACHIEVEMENTS AND AVATARS — for your first blessing at the Prayer Stone, your tenth, your hundredth, and for carrying the Offering to its final milestone.

- DEEPER WORD ARTIFACT DROPS — clauses begin dropping with higher chance at floor 50 and verbs at floor 60, both rare and scaling with depth. Past floor 60 a single run can turn up glyphs, clauses or verbs.

- NEW TOOLTIPS — elite modifiers explain themselves the first time you meet one, and the game now tells you when two items can be merged. All tips can be switched off in Settings.

IMPROVED
- Leaderboards: long scores read on two lines so names and titles are never clipped.
- Illustrated icons on the main menu for New Adventure, The Shrine, Rivals, Leaderboards and the Word Artifact.
- The Beastmaster's pack picker is easier to find, and free pet slots fill properly.
- Battle shop prices no longer overflow their cells at four figures, and gold reads the same way everywhere.
- A tighter battle layout on smaller iPhones — SE and mini especially.
- Surpassing a fallen climber now awards soul essence that scales with the floor.

BALANCE
- The Offering has been rebalanced. Its eight milestones now run from 10,000 to 6,000,000 gold — it was reaching its ceiling far too easily.
- The merchant's divine perk is significantly weaker. Rerolling your way into a full set of divine items is no longer realistic (sorry!).
- Phoenix's Rebirth is once per floor, and now says so.

FIXED
- Ronin's Broken Banner: the bonus reported as "not working" was a text error. The set was always doing what its code said — two tiers simply described the wrong effect. The descriptions now match.
- Trapper's mark now slows enemies, as it always claimed to.
- Hemorrhage: a health potion no longer clears the bleed instantly.
- The boss mechanic banner could get stuck across the arena until the next floor.
- Several skill-tree perks listed effects that did nothing, and a few nodes shared a name inside the same class.
- Clearer errors when the App Store is unreachable, a purchase is awaiting approval, or a restore finds nothing to restore.
- Game Center sign-in and score submission are more reliable.
- Text that could be clipped or misaligned in languages other than English.

### 1.6.3 — 2026-08-19

- The Quest Board is a proper system now. Forty new quests across daily and rare, six new kinds of objective, and legendary quests that climb their own ladder: clear one and a harder version takes its place, so the tab never runs dry. Rewards are worked out the moment you claim them rather than when you accept, and the board refills instead of draining. It looks the part now, too, with parchment notices pinned to wood.
- Twenty new divine items, doubling the collection. Among them: the Unwriting Edge, Verdict Everlasting, the Hungering Coil, Wyrmscale Grips, Crown of the Repeated Hour and the Warden's Last Refusal. Each carries its own rule rather than just bigger numbers, and they drop from bosses and divine chests as before.
- Six new events join the descent. The Vaultkeeper's Debt lends now and collects later. The Mask Merchant trades in scars you keep. The Mirror That Lies makes you fight yourself. The Stray asks to come along. The Two Doors changes the battle ahead before you walk into it. And the Hollow Choir will trade two unspent skill points for a glyph from the Author's Word, up to three times a run, always handing one over even if you own them all, because a duplicate is still worth salvaging.
- The Stray costs you nothing to keep. Adopt it and it fights alongside your chosen companions instead of pushing one out of the pack. The Beastmaster's pack picker is findable now as well, and a newly unlocked beast fills a free slot on its own.
- You can star an item to protect it. A favourited piece is skipped by every bulk operation, Sell All, Sacrifice All, and both sell and sacrifice by rarity, so the one thing you were saving cannot be swept away by a mistimed tap. The altar, forge and empower cells show the star and the upgrade arrow too.
- Two new legendary merchant artifacts. The Golden Horseshoe means nothing can be taken from you, from your bag or off your back, and pays 10% more hero XP and gold besides. Message in a Bottle leaves a parcel waiting on every new floor, with your Magic Find deciding what is inside.
- Merchant skills now appear as buff pips in battle, with their own art, so you can see what you actually bought. They also last one run rather than forever, which is what they always said they did.
- The Rogue's Backstab finally does what it promises. It used to advertise a guaranteed dodge and deliver a coin flip. Now it arms Vanish, a real buff you can see in the strip, and the next enemy attack misses outright. It waits until it is spent, with no timer.
- Word fragments can no longer be lost. Every path that could drop them is closed: the rewrite racing cloud sync, a merge that brought spent copies back, a save arriving emptier than the one already on your device. There is now an audit that fails loudly if a new field is ever added without merge rules.
- Eighteen new prestige avatars for achievements that never had one, a launch screen with proper credit, a force refresh button on the leaderboards, and surpassing a fallen run now pays souls that scale with how deep that run went.
- Fixes: a battle that could stall when an enemy died to a lingering effect, stun showing a frost icon instead of lightning, enemy status badges overflowing their row, and a set of layout problems on iPhone SE and 17e, including cut off borders, an off screen quest banner and a pause button sitting on the EXP bar.

Keep climbing,
Tim

### 1.6.2 — 2026-08-08

- More optimization — the camp, menus and skill tree now sit completely still when you do, and battles cost less per hit. Cooler device, longer battery.
- New in Settings: Reduced Effects, for fewer battle particles, and Upgrade Hints, which badge loot that beats what you're wearing (with a sensitivity slider). The overheating pop-up no longer interrupts fights — the setting is there if you want it.
- The pray stone now wakes after floor 1 and every tenth floor after that, offering two blessings out of twenty-four. Only one can be active at a time, so every waking is a real choice — and if you leave without picking, the offer waits for you.
- Donations are no longer capped. Every coin feeds one long track with eight milestones, from 1,000 gold all the way to 1,000,000, each paying permanent rewards for the rest of the run.

Keep climbing,
Tim

### 1.6.1 — 2026-08-03

- Big performance pass across the whole game — smoother battles and noticeably less battery drain, especially in crowded fights with splash damage.
- Defeated enemies now shatter into pixels.
- Fixed loot sometimes snapping into your bag instead of flying to it.
- Fixed enemies vanishing before their death effect finished playing.
- Fixed a tutorial stall when the training dummy died in a single hit, and Word companions now appear right after the tutorial.

### 1.6.0 — 2026-07-27

THE AUTHOR'S WORD

4 new heroes — Ranger, Chronomancer, Ronin and Stormcaller. Fourteen in total.
20 new floors. Beyond the Origin (101-120) continues straight out of the Floor 100 ending, across two acts of puzzle encounters and two new guardians.
The Author's Word — collect 37 Word Fragments (Glyphs, Verbs, Clauses) and socket them into your Word for permanent meta powers.
Hall of the Fallen — surpass heroes who fell in other players' runs and claim their souls.
New leaderboards, including Word Collector and a floor-60 speedrun race.
Balance, localization and stability fixes throughout.

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## More apps by Tim Andreev

- [iWellny](https://appshunter.io/ios/app/iwellny/id6756707841)

All apps by Tim Andreev: https://appshunter.io/developer/1861885228

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-29.*
