# Lucky Peace : Roguelike RPG — Fantasy Strategy Roguelike RPG

> Fantasy Strategy Roguelike RPG (iPhone/iPad app by jaehyeon choi.)

- Source: https://appshunter.io/ios/app/lucky-peace-roguelike-rpg/id6744513547 (this page in markdown: same URL + `.md`)
- Developer: [jaehyeon choi](https://appshunter.io/developer/1807929218)
- Category: Games, Role Playing, Strategy
- Price: Free with in-app purchases
- Age rating: 9+
- Requires: iOS 13.0 · 264 MB
- Languages: American English, French (France), Japanese, Korean, Chinese (Simplified, China), European Spanish, Chinese (Traditional, Taiwan)
- Released: 2025-04-20
- Data updated: 2026-05-19
- User reviews in markdown: https://appshunter.io/ios/app/lucky-peace-roguelike-rpg/id6744513547/reviews.md

## What is Lucky Peace?

On the mysterious planet “Raun,” where light and darkness coexist, your journey of purification begins.
In a world where the balance of harmony is crumbling, a being born from darkness, “Caligo,” seeks to corrupt and absorb the souls of the children of light, the “Lumen.”

You are a purifier who must cleanse the Lumen and restore balance to the world.
Check the journeys of other purifiers and take part in a friendly competition to become the brightest purifier.

▶ A pure click-based roguelike RPG
Experience powerful growth and thrilling battles with just clicks—no complex controls needed. While growth continues, each journey offers new choices and strategies.

▶ Strategic growth through choices and skills
Walk the path of purification where luck and strategy come together. Your choices and acquired items determine your journey. Even tough challenges can be overcome with the right decisions.

▶ Friendly competition to become the greatest purifier
See other purifiers walking their paths in real time. Strengthen yourself and join the friendly race to shine the brightest.

▶ Enjoy combat, growth, and exploration with ease
Enjoy diverse content like battles, growth, and exploration—all in a short amount of time. Events evolve with your growth, making every journey a new adventure.

▶ Discord Channel : https://discord.com/channels/1369567193137807380/1369577849182486628

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Intermediate Fragments | $0.49 | one-time |
| Coin Fragment | $0.49 | one-time |
| Coin Pouch | $1.99 | one-time |
| Coin Basket | $0.99 | one-time |
| Coin Box | $2.99 | one-time |
| fragmentos avanzados | $0.99 | one-time |
| Supreme Fragments | $1.99 | one-time |



## Version history (last 5 releases)

### 2.4.4 — 2025-06-23

The combat system is being improved to be more rational. The defense skill no longer completely blocks all damage by chance, but now reduces a portion of the damage taken. Normal attacks no longer generate skill points, so you must use defense wisely to earn them. Chance attacks now deal more damage, increasing their value.

A new growth feature, Soul Statue, is added. You can become stronger by collecting materials from idle and play rewards.

The shop and products are being revamped.

### 2.2.0 — 2025-06-06

[Others]
1.Tutorial
= You can now optionally skip the tutorial.
= Fixed a bug where progress wouldn’t continue after completing the tutorial.

### 2.1.1 — 2025-06-05

This patch reduces the total playtime in consideration of the fatigue caused by repetitive manual play.
As the playtime is shortened, overall probabilities such as luck increase,
and the amount of experience gained is increased.

[Content]
1. Stage Reduction (24 >> 20)
= Battle stages reduced by 2
= ? stages reduced by 2

[Balance]
1. EXP Shards
= Reduced price for High-grade and Top-grade shards
= Reduced EXP gained from High-grade and Top-grade shards
2. Battle
= Increased EXP gained after purifying monsters
= Increased EXP when obtaining soul items
= Monster HP increased
= Monster damage reduced
= Increased appearance rate of rare and high-level monsters
= Runes that enhance stats drop when purifying monsters
= Increased soul item drop rate
3. Adventure Level
= Slightly reduced EXP required to level up
= Increased luck probability
4. Enhancement
= Increased chance of blacksmith appearing
= Increased success rate of enhancements
5. Exploration
= +1 item gained during exploration
6. Soul Stones
= Drop rate for high-grade stones decreased

[Others]
1. Highlight effect added when selecting update items
2. Changed visual expression for tier upgrades
3. Displayed level when obtaining Soul Stones in result screen

### 2.0.1 — 2025-06-02

Preview Update

### 2.0.0 — 2025-06-01

[Chapter: New]
1. Chapter 3: Giraffe Forest Pond
= Added Journeys 5 and 6
= Max level expanded

[Chapter: Changes]
1. Chapter 2
= Relic requirements reduced
= Nerf: Contract item [Condensed Pillar]
= Some monster skills and descriptions updated
= Minor item description fixes

[Content]
1. Target content added (active in specific journeys)
2. Rune system removed
3. Game speed change removed (fixed to max)
4. Journey status (replaces weekly, shows latest chapter/rankings)

[System]
1. Daily Fragments
= Gain: (1/2/3/4) → (1/2/2/3)
= EXP: 15% → 30%
= Max: 5 → 3
2. Low-grade buffs (removed ads, extra EXP after end)
3. Mid/High/Top-grade EXP greatly increased
4. EXP adjusted per EXP buff
5. ? Stages: 12 → 10
= Event rate ↑
= Fate cards appear randomly after end
6. Combat System
= Normal skill slots: 3 → 2
= Monster damage ↓, HP ↑
7. Adventure level: max 7 → 6, adjusted luck, less EXP needed
8. Critical chance: 20% → 30%
9. Daily Event: Soul Stone 15% → 10%
10. [Defense] Skill Change = Skill Point Gain: Max 3 (−1 per other active skill)
11. [Chance] Skill Change = Required Skill Points Decreased (3 → 2)

[Others]
1. Discord channel added (announcements, free board)
2. Tutorial merged (4 → 2 stages)
3. UI update for Blacksmith
4. Growth item name now appears
5. Info added under skills
6. Improved screen transitions
7. Stat window name highlight

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-05-19.*
