# Magic Research 2

> Wizard RPG to find the Philosopher's Stone using spells and crafting. (iPhone/iPad app by Matias Ezequiel Colotto.)

- Source: https://appshunter.io/ios/app/magic-research-2/id6478566840 (this page in markdown: same URL + `.md`)
- Developer: [Matias Ezequiel Colotto](https://appshunter.io/developer/1669682477)
- Category: Games, Role Playing, Simulation
- Price: $4.69
- Rating: 4.80/5 from 115 App Store ratings · 53 written reviews indexed
- Age rating: 12+
- Requires: iOS 13.0 · 36 MB
- Languages: American English
- Released: 2024-05-21
- Data updated: 2026-08-28
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/magic-research-2/id6478566840/reviews.md

## What is Magic Research 2?

Experience the long-awaited sequel to Magic Research!

In Magic Research 2, you are a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you?

* Use your arsenal of more than 120 distinct spells to make progress
* Study the Elements! Learn new ways to use Magic in your path to mastery
* Transmute (magically craft) over 250 different items to help you on your journey
* Control a team of Wizards that will cast Spells for you
* Enjoy a deep, semi-automated combat system as you make your way through dozens of areas to explore
* Discover tons of secrets - many of which will change the way you play the game!
* Encounter over a hundred distinct Storylines with powerful bonuses along your journey
* Restart the game and make progress faster each time with retirement bonuses
* Over 60 hours of addictive gameplay - with a clear ending! (Or perhaps more than one...?)
* Optimized both for phones and tablet devices

You do not need to have played Magic Research in order to enjoy Magic Research 2!

## Key features

- Over 120 distinct spells
- Transmute over 250 items
- Control a team of wizards
- Semi-automated combat system
- Explore dozens of areas
- Discover secrets and storylines
- Retirement bonuses for faster progress

## Chart rankings

- #31 in Top Paid · Role Playing (US App Store)
- #75 in Top Paid · Simulation (US App Store)

## What do users think of Magic Research 2?

Overall sentiment: positive

**Pros**

- 🚀 Fantastic sequel, better than the first
- 👍 Incredible sense of progression
- 💡 Fun build types, best in genre
- 👍 Incremental masterclass, gold standard
- 👍 True semi-idle masterpiece
- 👍 Awesome game, no IAP
- 👍 Dev active on Discord
- 👍 Worth your time, did not disappoint
- 👍 Absolutely worth the price
- 👍 Adds complexities, still delivers
- 👍 Loved the story and progression
- 👍 Absolutely fantastic, hooked quickly
- 👍 Wonderful semi-idle game
- 👍 Critically acclaimed, well-designed
- 👍 Replayable, satisfying
- 👍 Multiplicative bonuses, viable builds
- 👍 Well-designed and balanced
- 👍 Quick reaction to issues
- 👍 Amazing game, deep and rewarding
- 👍 Beautifully crafted, fun writing
- 👍 Hooked for a week, so much content
- 👍 Perpetually fresh abilities
- 👍 Concrete ending, not Sisyphus
- 👍 Top-notch incremental game, compelling
- 👍 Tons of content, fun writing
- 👍 Interesting systems, compelling challenges
- 👍 Constant development, labor of love
- 👍 Better than the 1st, QOL improvements
- 👍 More active gameplay, engaging story
- 👍 Highly recommend, fun with less attention
- 👍 Great sequel, exploring the world
- 👍 Strategy and problem solving required
- 👍 Systems interact, multiple solutions
- 👍 Awesome and addictive, can't put down
- 👍 Perfect in every way
- 👍 Nice improvement, enjoyed more than cost
- 👍 Really into it, blend of idle/active
- 👍 Fantastic, QOL improvements, engaging story
- 👍 Too good, replayable
- 👍 Great game, super addictive
- 👍 Great game, hesitant to pay, glad I did
- 👍 Best idle game
- 👍 Power fantasy of micromanagement
- 👍 Loose incremental, requires input
- 👍 Power fantasy through exploration
- 👍 Specializing spells, more powerful
- 👍 Tic-tac-toe board for strategy
- 👍 Much more specialized than MR1
- 👍 Exponentially better writing than MR1
- 👍 More to discover, fleshed out game
- 👍 UI gets better with updates
- 👍 Well-thought-out help section
- 👍 Compendium is helpful
- 👍 Better than the first game
- 👍 Feels like the same game, more entertaining
- 👍 Game is good, daily updates
- 👍 Feels better with each update
- 👍 Great game, compendium unlocks bosses
- 👍 Fantastic sequel, vet perspective
- 👍 Overwhelming at first, then amazing
- 👍 New systems and elements, better than MR1
- 👍 High level of polish, documentation
- 👍 Time currency flexibility, easy to step away
- 👍 Best made games on the App Store
- 👍 Absolutely excellent sequel, brand new experience
- 👍 Awesome game, more active gameplay
- 👍 Great idea, nicely executed, sense of detail
- 👍 One-time buy, no subscription
- 👍 Fantastic sequel, improvement on first
- 👍 Keeps core elements, adds new features
- 👍 Convenient QOL features
- 👍 Story is fun, writing engaging
- 👍 Worthy successor, developer puts out hits
- 👍 Phenomenal game, refreshing sequel
- 👍 Most cherished experiences in mobile gaming
- 👍 Balanced and engaging genre game
- 👍 Mechanical design is perfect
- 👍 More complex and rich update
- 👍 Solo developer, invested extra time
- 👍 Great sequel so far, smoother experience
- 👍 Number go up brain feel good
- 👍 Overwhelms in the beginning, need time
- 👍 Great job developing an awesome game

**Cons**

- 🐛 Extremely complicated, tedious timers
- 🐛 UI is absolutely atrocious
- 🐛 Time pieces cap out at 100k
- 🐛 UI issues, not easy to navigate
- 🐛 Sorting doesn't sort exactly as wanted
- 🐛 Need to farm areas, late game
- 🐛 Familiar search time needs tweaking
- 🐛 UI is painful, doesn't flow right
- 🐛 Transmute screen cumbersome
- 🐛 Inventory becomes a jumbled mess
- 🐛 Each screen requires scrolling
- 🐛 Bugged, app pushes buttons on its own
- 🐛 Overheats phone
- 🐛 More costly than thought
- 🐛 Lags and gets choppy in late game
- 🐛 Micromanaging process at retirement
- 🐛 Repetitive button pressing for automation
- 🐛 Lack of automation hurts interest
- 🐛 Crashes on startup
- 🐛 Tedious micromanaging process
- 🐛 UI is a big issue
- 🐛 Hard to navigate inventory
- 🐛 Tedious and frustrating UI amplified
- 🐛 Cannot understand how developer tests it
- 🐛 Too much time retreading steps
- 🐛 Waiting for dead end to retire
- 🐛 Doing exact same things over and over
- 🐛 QOL improvement per run
- 🐛 Each run takes hours, not fun
- 🐛 Poor writing is distracting
- 🐛 Author's English not good
- 🐛 Distracting, low quality style
- 🐛 Grammatical errors add cognitive load
- 🐛 Overwhelms in the beginning
- 🐛 Story is lackluster
- 🐛 Text is dialogue and descriptions, not functional

**Commonly reported bugs**

- App instantly crashes on open
- Game crashes on startup
- App started rapidly pushing buttons on its own
- Overheating phone
- Lags and gets choppy in the late game
- Compendium doesn't unlock for bosses unless already beat

**Most requested features**

- DLC or sequel news
- macOS version
- Better automation and convenience features
- Tweak familiar search time down
- Release the next one
- More Please
- Auto fight boss button
- Compendium unlocks bosses before beating them
- Less dialogue and descriptions, more functional text

## Recent user reviews (10 of 53)

All indexed reviews: https://appshunter.io/ios/app/magic-research-2/id6478566840/reviews.md

### 5/5 — Magic research 2

*2026-04-14*

Honestly this game is fantastic, the first one was amazing and some how this blew it out of the water. One of the only mobile games I look forward to what’s coming next.

### 2/5 — Entirely Devoid

*2026-01-17, version 1.8.6*

Hardly idle, extremely complicated and feels like babysitting a bunch of tedious timers. 

The UI is absolutely atrocious as well.

### 5/5 — Incredible game

*2025-12-26, version 1.8.6*

Amazing sense of progression and fun build types, one of the best in the genre on the App Store

### 3/5 — why do

*2025-10-22*

why do time pieces cap out at 100k? i dont feel like that makes sense for a paid game. Just took like 5 days off to accrue time pieces, come back in, realized they were capped. rest of the game is mind blowingly good if you’re into idles. ADD med paradise. not sure how one person even thinks of all that stuff. maybe serious outlines?

### 5/5 — Incremental Masterclass

*2025-10-01, version 1.8.6*

This game is now my gold standard for incremental games. If you’re reading this, buy it. It’s incredibly good.

### 5/5 — A true semi-idle masterpiece

*2025-09-26, version 1.8.6*

10/10 amazing game. Any news on DLC or sequel?

### 5/5 — Génial

*2025-09-13*

Vivement le 3 !!

### 5/5 — Awesome game

*2025-07-05*

Loved it a lot. No iap. Dev active on discord

### 5/5 — Worth your time

*2025-06-23, version 1.8.6*

I enjoyed the first game and wanted to give the sequel a go. Did not disappoint. Cant wait to see what the developer does next.

### 5/5 — Absolutely Worth

*2025-06-06*

The game adds some changes to the previous game, with more complexities and yet I feel like it still delivers. 

There are some UI issues that are usual with games like this. When the inventory is important, like it is in this game, it leads to complaints that it’s not as easy to navigate, but most sorting will not sort in the *exact* way that you want. 

That aside, the other difficulty is feeling the need to farm areas, especially in late game. I think that would be relieved with familiar search time being tweaked down a bit. 

Besides those two minor complaints, I’ve loved the story and the way it progresses and love this and the last game. Well done!

## Frequently asked questions about Magic Research 2

### What is Magic Research 2 about?

Magic Research 2 is a role-playing game where you play as a rookie wizard aiming to find or create the legendary Philosopher's Stone. Along your journey, you'll learn about magic, explore various areas, and engage in combat.

### What are the key gameplay features?

The game features over 120 spells, the ability to transmute over 250 items, control a team of wizards, and a deep, semi-automated combat system. You can also explore numerous areas, uncover secrets, and encounter various storylines.

### How much does Magic Research 2 cost?

Based on the provided information, Magic Research 2 is a paid application. It does not feature in-app purchases or advertisements.

### Is Magic Research 2 compatible with my device?

The game is optimized for both phone and tablet devices, suggesting broad compatibility across Android and potentially iOS platforms. It's recommended to check your device's specific app store for exact compatibility details.

### What is the main goal of the game?

The primary ambition in Magic Research 2 is to find or create the Philosopher's Stone, a mythical item believed to cure any illness. This quest involves mastering magic, crafting items, and overcoming challenges through combat.

## Version history (last 5 releases)

### 1.8.6 — 2024-08-09

- Fix crash on startup when there is no save data present (i.e. for new players of the game)

### 1.8.5 — 2024-08-08

- Add list of licenses in About
- Add toggle on title screen to skip to the latest save
- Remove "Erase Game" section from Options screen
- Introduce new button in Options screen to go to the title screen (to switch saves)
- Fix Strategy tab in Exploration not remembering scroll position
- Other minor bug fixes

### 1.8.2 — 2024-08-03

- Add title screen
- Add capability to have multiple save slots
- Fix item "Dispelling Salve" incorrectly clearing effects of "Soak" and "Soar"
- Fix caching issue related to spell "Monstrous"
- Input modal for numbers now shows the allowed range and starts empty
- Income estimate from channeling now considers Essence caps in its calculation
- Study is no longer badged when all elements are maxed out
- Strategy tab in Exploration now remembers scroll position for the session
- Random "A Book of {element}" events will no longer be considered actionable if not enough Coins are held
- Change Rituals view so you no longer need to expand them to toggle them
- New Game +: Storyline Oracle Lv2 now starts with "Simultaneous Channeling"; Storyline Oracle Lv5 now starts with "All the Elements"
- Action buttons should now span multiple lines, solving display issues mainly with translations
- Fix bug where Mountain Grapes were not respecting the HP healing configuration
- Other minor bug fixes

### 1.6.4 — 2024-07-18

- Fix display for empty equipment / pouch slots in Inventory

### 1.6.3 — 2024-07-17

New features and changes:
- Add new event that triggers if defeating Winged Sphinx a second time (on a different Retirement) and a new item
- Add ability to select equipped items by pressing on them
- Items can be unequipped by double pressing them
- Add ability to jump to Transmute an item by clicking the item name in the cost display
- Sort Transmutations of materials in the Transmute screen by material type (Paper, gems, ores, ingots, etc.)
- Add ability to input a specific number quantity in a few areas in the game, including in the amount transmuted by Wizards
- If there are no empty slots, equipping a copy of a Pouch item that you already have equipped, instead of placing it in the first slot, it will instead replace the lowest quality equipped copy
- After clearing the "Convenience" Storyline, Enhancement purchases can now be queued
- Synchro grids can now be named
- Synchro bonuses can now be filtered by Element
- Synchro bonuses will reveal their effect if you have ever unlocked the requirements for its effect in any retirement, rather than at the current time
- Synchro UI for grids slightly improved
- Improve display of damage numbers in Exploration screen, hopefully also solving their performance issues
- Improve visibility of Familiar row swap button
- Reorder items in Strategy menu in Exploration screen, for better visibility of Exploration Config options
- Item quality no longer applies to items that do not get direct bonuses from it
- Auto-combine items will now unequip Pouch items outside of battle
- When specifically auto-combining healing Pouch items, it will now also unequip and replace the lowest quality item (outside of battle)
- Foresight now shows the timer next to the Events menu button if collapsed and on a wide screen
- The following menus are now badged: Study (if there are free researchers and they are not being auto-assigned), Familiars (if there are any idle Familiars), Rituals (if corruption is above safe limit)
- Small backend performance improvements
- Allow ability to load backup save data when facing an error (to prevent being permanently stuck)

Bug fixes:
- Fix display of critical errors (errors on loading saved data)
- Fix "dancing" Menu buttons when a different button is pressed
- Fix "Transmute, Channel and Purchase" button not appearing for Enhancements
- Other minor fixes

Balance changes:
- Item Astrologer's Robe effect reduced (+1000% -> +500%) to compensate for the new item added

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## More apps by Matias Ezequiel Colotto

- [Magic Research](https://appshunter.io/ios/app/magic-research/id1671272877)

All apps by Matias Ezequiel Colotto: https://appshunter.io/developer/1669682477

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-28.*
