# Maze Warden TD: Tower Defense — Build the maze. Hold the line.

> Build the maze. Hold the line. (iPhone/iPad app by Brownaro Studios LLC.)

- Source: https://appshunter.io/ios/app/maze-warden-td-tower-defense/id6786962545 (this page in markdown: same URL + `.md`)
- Developer: [Brownaro Studios LLC](https://appshunter.io/developer/6775036945)
- Category: Games, Strategy
- Price: Free with in-app purchases
- Age rating: 9+
- Requires: iOS 15.0 · 118 MB
- Languages: American English
- Released: 2026-08-18
- Data updated: 2026-09-03
- User reviews in markdown: https://appshunter.io/ios/app/maze-warden-td-tower-defense/id6786962545/reviews.md

## What is Maze Warden TD?

The path is empty until you draw it.

Maze Warden TD is a tower defense game where the maze is the weapon. There is no fixed lane. You lay the walls, you carve the switchbacks, you decide whether the goblins take the short road or the long, ugly, thoroughly defended one. Then you find out whether you were right.

BUILD THE MAZE
Walls are yours to place anywhere the path survives. Wind the route back on itself. Squeeze it past your heaviest hitters. A hover preview shows exactly how the enemies will reroute before you commit a single wall.

A 100-LEVEL CAMPAIGN
Fight across five regions - fens, highlands, and worse - each with its own terrain, its own boards, and its own bosses. Earn stars, unlock the full tower roster permanently, and spend stars on Tower Mastery: four upgrade ranks per tower and a final one-of-two specialisation that changes how it fights. Cleared levels open Heroic, Iron, and Endless challenge runs.

SIXTEEN TOWERS, NO TWO ALIKE
Ballistas that pierce a whole column. Chain lightning that leaps between targets. A sling whose stone ricochets on to three more enemies. A collector that pays you gold for every kill in its range. A brand that makes everything nearby take more damage from everyone else. An executioner that simply deletes the wounded. Every tower also upgrades through three tiers mid-run.

TERRAIN THAT ACTUALLY MATTERS
Highland gives range. Leystone cuts cooldowns. Bogs slow, thorns hurt, and lakes cut the board in half unless you route across the causeways. The map you are given is half the puzzle.

BOSSES, ELITES, AND ONE BAD IDEA AFTER ANOTHER
Golems, wisps, shield beetles, gargoyles that fly clean over your beautiful maze, and hexers that freeze your towers mid-fight. Crowned elites arrive tougher and richer, right where you did not want them. A second portal wakes mid-run and everything you planned needs replanning.

PLAY THE COMBAT, DON'T JUST WATCH IT
Drop a Frost Nova on a leak. Call in a mortar strike, a meteor, a gate ward. Lay jacks, ice, and mud on the path. Run it at 1x, 2x, or 4x, or flip on auto-send and let the waves come to you.

SKIRMISH, YOUR WAY
Twenty waves on a fresh board every run. Pick one of three boons before you start - a fatter purse, extra lives, a free first tower, sharper towers - and bank Warden Marks win or lose for permanent upgrades, Warden Powers, and twenty Warden Levels of account progression.

THE DAILY SIEGE
One map. One modifier schedule. The same seed for every player in the world, every day. No boons, no revives - retry until you beat it, then it locks until tomorrow. Take your score to the global leaderboard.

SOMETHING WAITING EVERY DAY
A seven-day login calendar and three fresh quests each day, both paying Warden Marks toward the upgrades you actually want. Miss a day and you pick up where you left off.

CLIMB THE BOARDS
Global leaderboards for best wave, campaign stars, and the Daily Siege - no account, no sign-in. You get a name like "Warden-12345"; change it whenever you like.

NO ACCOUNT. NO ENERGY TIMERS. NO NONSENSE.
No sign-up, no lives to wait out. Ads are kept light: a short one between runs, plus optional reward videos you choose to watch for a bonus - never in the middle of a fight. One purchase removes the intrusive ones for good; the optional rewards stay yours to take or skip.

Maze Warden TD needs an internet connection to play.

Build the maze. Hold the line.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Remove Ads - Supporter Pack | $4.99 | one-time |
| A Handful of Marks | $1.99 | one-time |
| A Vault of Marks | $9.99 | one-time |
| A Sack of Marks | $4.99 | one-time |



## Version history (last 3 releases)

### 1.2.4 — 2026-08-29

Fixes icons and symbols that were not appearing on some devices - warden powers, boons, relics and currency marks now display correctly everywhere.

Fixes Remove Ads not responding when tapped.

New: music and sound switches on the pause screen, so you can mute mid-run without leaving your game.

Daily quests are now five goals a day - easy, medium and a stretch goal - drawn from a much larger pool.

Clearer, larger text on the daily rewards, shop, settings, upgrades and credits screens.

### 1.2.0 — 2026-08-26

New in 1.2.0:

- An original orchestral soundtrack
- Warden Powers now show what they do, plus a new in-run reference for all of them
- Rebuilt shop
- Board debris now reads clearly: what enemies can cross vs what blocks them
- Reworked sound effects throughout
- Visual pass across the pause, victory, upgrades and campaign screens

### 1.0.0 — 2026-08-18

No release notes.

## More apps by Brownaro Studios LLC

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- [Double Solitaire Battle](https://appshunter.io/ios/app/double-solitaire-battle/id6782978549)
- [Pigment Pop](https://appshunter.io/ios/app/pigment-pop/id6784729458)
- [Mint Master: Coin Tycoon](https://appshunter.io/ios/app/mint-master-coin-tycoon/id6785648862)

All apps by Brownaro Studios LLC: https://appshunter.io/developer/6775036945

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-03.*
