# Mind Craft Fish: Brain Games — Learning Made Easier to Start

> Learning Made Easier to Start (iPhone/iPad app by MINGQI ZHU.)

- Source: https://appshunter.io/ios/app/mind-craft-fish-brain-games/id6775150167 (this page in markdown: same URL + `.md`)
- Developer: [MINGQI ZHU](https://appshunter.io/developer/1854048927)
- Category: Education, Games
- Price: Free
- Age rating: 9+
- Requires: iOS 15.0 · 157 MB
- Languages: American English, Japanese, Chinese (Simplified, China), Chinese (Traditional, Taiwan)
- Released: 2026-07-10
- Data updated: 2026-08-22
- User reviews in markdown: https://appshunter.io/ios/app/mind-craft-fish-brain-games/id6775150167/reviews.md

## What is Mind Craft Fish?

Starting is often the hardest part.

Mind Craft Fish turns learning into short, clear missions with immediate, visible rewards. Children practice one small step at a time, earn coins and stars, and use them to grow a lively aquarium of their own.

It is made for children who find it hard to start, stay engaged, or keep going after a mistake. No score penalties, no lost streaks, no pressure to be perfect. A break never erases progress.

SET UP ON THE FIRST LAUNCH

The first launch asks two things: the child's age, and whether they usually play alone or with an adult. Every activity is then switched on or off and capped to fit, so the child sees the part that suits them — and no padlocks on the rest. Parents can adjust any of it, and nothing already earned is taken back.

WHAT CHILDREN PRACTICE

• Starting and finishing a task
• Remembering instructions and sequences
• Staying with one activity for a short, achievable period
• Trying again after a mistake
• Math, language, memory, attention, rhythm, coding, and spatial reasoning

TEN LEARNING ACTIVITIES

• Math Shooter — intercept meteors while practicing times tables and mental math
• Character Workshop — build characters from their parts, with stroke-order animation and tracing
• Ocean Coding — commands, loops, conditions and functions across 60 stages
• Word Garden — spell from pictures, choose pictures from sound, graded for grades 1–6
• Light & Shadow — stack blocks until all three lights cast the target shadows
• Remember & Catch — a lit sequence, spoken instructions, where the cards were
• Stroop Color — choose the color the word is printed in, not the word itself
• Deep-Sea Number Hunt — find numbers in order through visual search
• Rhythm Shark — copy rhythms, keep the beat, tell pitches apart
• Aquarium Timer — turn focused work into coins and visible growth

GETTING IT WRONG, AND STILL FINISHING WELL

In the ten-question Math Shooter and Stroop Color rounds, questions missed on the first pass return once at the end — at most once, even if missed again — and the retry never rewrites the first score. Get them all right and fireworks wait on the beach.

THE MORE THEY LEARN, THE MORE THERE IS

Coins and stars raise fish, decorate the tank and fill collections. Play once a day and the submarine moves one step along the voyage map — miss a few days and nothing resets or moves backwards.

Daily Missions rotate a few activities into one tap-through routine, and once everything is complete a fresh challenge is generated daily. Reward games are paid for with the coins learning earns, and Fish Adventure — 18 stages ending in a boss fight — is capped at a couple of plays a day.

A SEA THAT BREATHES

The beach has its own day, night and tides, the occasional rain shower, and now and then an eclipse in the sky. Waves bring things ashore: treasures for the collection, and litter that comes with a card about the ocean.

Nothing here frightens children: no injured animals, and the page always ends on the picture where things are better. What is picked up grows into recycling bins, a lighthouse and a monument that stay for good.

FOR PARENTS

An optional parent account backs progress up to the cloud, so a new device only needs a login. The web dashboard shows activity reports and sets which games appear, the daily missions, screen time and difficulty caps — all reaching the child's app.

MADE FOR A CALMER LEARNING EXPERIENCE

• English, Japanese, Simplified and Traditional Chinese — voices included
• No advertising, and no in-app purchases
• No chat, social feed, or contact with strangers
• No child's real name, photo, or birth date required
• Links out of the app are behind a parental check
• One-tap mute, color-vision support, adjustable motion
• An account is optional — the full app plays offline

Small steps become completed tasks. Completed tasks become confidence. And every effort helps a new underwater world grow.


## Version history (last 5 releases)

### 1.7 — 2026-08-14

HIGHLIGHTS OF THIS VERSION

• The first launch now asks just two things: the child's age, and whether they usually play alone or with an adult. Every activity is then switched on or off and capped at a suitable difficulty, so the child sees the part that fits them — what does not fit is simply not shown, and there are no padlocks. Parents can adjust any of it, and nothing already completed is taken back.

• Missed questions come back once, at the end of the round. In the ten-question Math Shooter and Stroop Color rounds, anything missed on the first pass returns once with its original options — at most once, even if it is missed again, so it never turns into practising until it is right. The retry does not rewrite the first-pass score; it is there to help the learning land.

• Get them all right and the results screen says so, and the beach puts on a nine-second display of color and fireworks, clearly visible by day or night.

• In the beach sky: the occasional solar eclipse, and at night a lunar eclipse where the moon slowly turns deep copper red and slowly back again. It also rains now and then.

• Gentle play hints, for the first time: one at a time, fading on its own after a few seconds, with nothing to dismiss. During Daily Missions, none appear at all.

• The tank has depth now: the filter and coral lamp sit further back, the bubble tower and shell arch in the middle, the seaweed up front.

• Remember & Catch now starts straight from Daily Missions like the other learning games, with no menus in between.

NEW TO MIND CRAFT FISH?

It is a learning game where practice grows an aquarium. Math, characters, English, coding, memory, rhythm, color, numbers, light and shadow, focus timing — ten learning activities earn the coins and stars that raise fish, decorate the tank, explore the beach, move along the voyage map, and unlock an 18-stage reward game.

Mistakes cost nothing, and a few days off resets nothing. Interface and voices in English, Japanese, Simplified Chinese, and Traditional Chinese. No ads, no in-app purchases, no social features, and fully playable offline without an account.

### 1.6 — 2026-08-03

New learning game: Light & Shadow, a spatial reasoning puzzle.

• Stack blocks and three lights cast three shadows. Clear the stage when all three match the target outlines. No block budget, no timer, no spoilers — most puzzles have many correct builds, any correct one clears the stage, and only then are you invited to try using fewer or more blocks.
• Fish Adventure grows from 9 stages to 18, with its first boss fight. Bouncing jellyfish, geysers, drifting pufferfish, quicksand and sonar light arrive one new idea per stage. The camera can now move back, so branching paths can all be explored.
• Stage selection is clearer: only cleared stages and the one being played are open. Locked stages are simply dimmed, never marked with a padlock.
• Stroop Color now has five difficulty levels, and clearing it leaves a rainbow flower on the beach for good.
• Daily Missions now rotate through every learning game, including Light & Shadow, and each result stays on screen long enough to be read before moving on.
• The beach is calmer: helper text appears only during the first days, landmarks are sized realistically, and the crescent moon now matches the real sky.

### 1.5 — 2026-07-25

New in this version: the beach has become a record of how you look after the ocean. Tap one piece of litter that washed ashore and it is picked up — no menus, no confirmations. Each new kind of litter unlocks a short card explaining why it troubles the animals and what helps. There are no photographs of injured creatures anywhere: an animal is drawn no worse than mildly puzzled, and when your child presses the button the same picture turns into clear, open water. The page always closes on the hopeful image. Picking things up earns no coins and no stars — what grows instead is the beach itself, gaining a recycling box, a bench, a lighthouse and finally an Ocean Guardian monument that never disappears.

### 1.4 — 2026-07-22

What’s New in Version 1.4.1

Mind Craft Fish has grown into a bigger, calmer learning world.

• Full English, Japanese, Simplified Chinese, and Traditional Chinese localization
• New interactive Beach and Collection features
• New Voyage Map and progress journey
• New Daily Missions and Endless Challenge
• New Star Exchange and reward activities
• Expanded parent features and cloud save support
• Improved navigation, balance, accessibility, and stability

### 1.0 — 2026-07-10

No release notes.

## More apps by MINGQI ZHU

- [CherryTempo](https://appshunter.io/ios/app/cherrytempo/id6755460469)

All apps by MINGQI ZHU: https://appshunter.io/developer/1854048927

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-22.*
