# Mind The Door — Just pick a door.

> Choose one of two doors to survive in a minimalist, high-stakes game. (iPhone/iPad app by Mind Wasted.)

- Source: https://appshunter.io/ios/app/mind-the-door/id6758810058 (this page in markdown: same URL + `.md`)
- Developer: [Mind Wasted](https://appshunter.io/developer/1843218176)
- Category: Games, Puzzle, Strategy
- Price: Free
- Rating: 4.20/5 from 305 App Store ratings · 95 written reviews indexed
- Age rating: 9+
- Requires: iOS 15.0 · 124 MB
- Languages: American English
- Released: 2026-03-14
- Data updated: 2026-08-29
- Monetization: ad-supported
- User reviews in markdown: https://appshunter.io/ios/app/mind-the-door/id6758810058/reviews.md

## What is Mind The Door?

You're going to download this. Let's not overthink it.

Two doors. You pick one. You live or you die. That's the whole game. Yes, really.

No skill trees. No crafting. One mechanic, one choice, and The Corridor is already tired of you.

Features, since you're still reading:

- One tutorial, delivered reluctantly, in the first room. After that you're on your own.
- The Corridor has feelings about your decisions, and none of them are positive.
- Streaks that make you feel invincible approximately two seconds before you're not.
- Clues and props that are genuinely helpful, which somehow makes it worse when you ignore them and die.
- Collectibles, and an entire economy denominated in "Condolences." You're going to need them.
- Game Center leaderboards, challenges, and achievements, because The Corridor doesn't play favorites. It just keeps score.

Free to play. No paywalls. No battle pass. No premium cosmetic DLC. No forced ads — not between rounds, not after deaths, not ever. If you ever watch an ad, it's because you chose to, for a bribe. The only real cost is your time, your sanity, and the slow realization that you could be doing literally anything else right now — but instead you're here, telling yourself "one more round" for the ninth time.

We're not judging you. The Corridor is. But we're not. We promise.

## Key features

- Single choice mechanic
- No tutorials or hand-holding
- Dynamic player feedback
- Streak system
- Helpful clues and props
- Achievements and collectibles
- Game Center integration

## Recent user reviews (10 of 95)

All indexed reviews: https://appshunter.io/ios/app/mind-the-door/id6758810058/reviews.md

### 5/5 — This game is super interesting

*2026-08-18*

the gameplay has interesting lore elements that really caught my eye. Like the items you seemingly randomly get, the pictures behind paintings, and the corridor themselves really make you wonder what the story of this place is. The gameplay itself is incredibly fun as well, with all the puzzles and random rooms. I haven’t tried out the new game mode yet but I’m sure it will be incredibly fun just like the rest of the game. Overall 11/10 should definitely be on game theory.

### 5/5 — Excellent game for the detail-oriented, anti-ad crowd

*2026-08-07*

I started playing this game to fill time, but there’s more to the gameplay than meets the eye. Attention to detail is necessary. Clues can be helpful, harmful, or neutral. As for ads, this game respects your time and attention - you can play it without clicking to watch a single one, and you won’t get jumpscared by any. The game is suspenseful enough lol The developer wants to create a game they’d like to play, and many of the improvements you experience are based on player feedback in Discord. (also, I love the puzzles in the game)

### 5/5 — Animations?

*2026-08-02, version 1.1.6*

Hi my name is zacari this game is very fun and challenging! I am just wondering could you please make an animation of our death?

### 1/5 — AI slop at it’s finest!

*2026-07-29, version 1.1.6*

It tries to be clever but instead is just slop. 

Looks like all the reviews are also that.  Deleting now.

### 5/5 — Figured out simplicity is awesome

*2026-07-27, version 1.1.6*

Developers got it figured out, no frills but plenty of thrills. Really enjoy this 50/50 roll of the dice! 5 stars!

### 4/5 — Fun, but tedious

*2026-07-16*

Starting off, I liked the game. I liked how the hints weren’t always so subtle, and how the corridor deceives you. I made it to door 358, but it felt very tedious to me. After a while, for me at least, once you’ve understood the hints and patterns it feels less rewarding, and almost as if you’re TRYING to die just so you can start a new run. Especially with how generous the corridor is with items, it gets less and less difficult, and I don’t have a goal to look forward to, seeing as the corridor is endless. I think it would be more engaging if there were certain goals, like finding objects in specific rooms to get a permanent upgrade or something.

**Developer response:** Thanks for the review! You've nailed a few of the things I'm actively working on. It's been wild how fast the game grew and all the content got cleared, it's been hard to keep pace with it!
The "no long-term goal" point especially is one I'm already building toward.  An endless Corridor is great and all, until you've mastered it, and then it's just… endless. That's exactly what the next series of updates is being built to fix.  Getting to door 358 means you've got the patterns down. My job now is giving you a reason to keep climbing! Thanks for sticking with it and taking the time to write this up.  I really appreciate it!

### 5/5 — Amazing

*2026-07-15, version 1.1.6*

This game is so well thought out and well crafted. It is amazing that there is only ONE developer for this game!!! And no generative AI! AND NO FORCED SPAM ADS!!!! this game needs more support and love it is truly a diamond in the rough.

### 1/5 — shame

*2026-07-15, version 1.1.6*

this is just a coin flip simulator with extra graphics. obvious ai use (no cohesion in how anything relates to each other, "hints" are random symbols/images/objects strewn about, dialogue and quotes entirely unrelated to what's actually going on, etc), lack of any engaging gameplay, unexplained mechanics with no logical way to figure anything out besides literal guesswork. i get where the dev is trying to go with this, but it ends up being boring and uninspired. its honestly a shame.

### 5/5 — I love how this game pisses me off in a good way only 🙄🫢

*2026-07-15, version 1.1.6*

Like this game is so fun because I have to pace and time myself before choosing a door , I wish there was more games like this and apps like this , but sadly there are not .

### 5/5 — Love it!

*2026-07-12, version 1.1.6*

I really love this game and I wish that since they updated it that there was furniture in the rooms when you click on the right door and I also wish when you hit peak like you can actually see in the door I feel like that would be so cool!!!! Other then that it is so fun and I love it!

## Frequently asked questions about Mind The Door

### What is the core gameplay of Mind The Door?

The core gameplay involves making a single, critical choice between two doors. Your decision determines whether you live or die, with no complex mechanics or tutorials to guide you.

### Does Mind The Door have ads?

Yes, Mind The Door contains advertisements. This is part of its free-to-play model, allowing players to experience the game without upfront costs.

### What is the "Condolences" progression system?

The "Condolences" system is the game's unique progression. It likely tracks your failures and achievements, offering a somber yet engaging way to measure your journey through the game.

### Can I play Mind The Door offline?

The provided information does not specify offline play capabilities. However, with Game Center integration for leaderboards and achievements, an internet connection may be required for full functionality.

### What age rating does Mind The Door have?

Mind The Door has an age rating of 9+. This suggests it is suitable for players aged 9 and above, with content deemed appropriate for this age group.

### How often is Mind The Door updated?

The latest version was released on 2026-05-26, indicating recent activity. While specific update frequency isn't detailed, the developer has provided updates.

### What devices support Mind The Door?

Mind The Door is supported on iPhone, iPad, and iPod devices, making it accessible to a wide range of Apple users.

### Are there any in-app purchases in Mind The Door?

No, Mind The Door is free to play with no paywalls, battle passes, or premium cosmetic DLC. The only cost is your time and engagement with the game.

## Version history (last 5 releases)

### 1.1.7 — 2026-08-03

What's New in 1.1.7

New
- NEW: Borrowed Time! A brand new Challenge Mode built around aggressive time management. Every door decision is a race — good doors add time, bad doors take it. Fresh leaderboard included.
- NEW: Settings Overhaul - individual volume controls (Voice, Ambiance, SFX), new quality adjustments, and a new Dyslexia-friendly font option for accessibility.
- NEW: New Modes menu with four modes to explore — Tour (casual, no-risk exploration), Ad Nauseam (chaotic villain mode), Never Tell Me The Odds (pure 50/50, no tells, no clues), and The Duel (head-to-head competitive, in preview).
- NEW: Rifts redesigned: going through a portal now takes you somewhere strange.
- NEW: Daily Schedule shows upcoming daily challenges so you can plan ahead.

Community-Driven Tweaks
- Challenge Mode now has a Replay button on the death screen — no more back-through-the-Home-Screen shuffle.
- Save your Incident Report image directly to your device.
- Share your early room failures too — because why not?
- New starting screen overlays for all challenges explain rules and effects up front.
- Supporters system now displays supporter names as wall markings throughout The Corridor.
- iPad and Mac players: UI and camera adjustments for cleaner scaled-up resolutions.
- New side buffs tray for cleaner header space; tap any buff for full details.
- A few new pieces of community fan art in rotation!

Key Bug Fixes
- Unfair Advantage volume normalized to match other effects. (No more eardrum rupture!)
- Slanted door gap glitches resolved.
- Clue lamp footstep timing corrected.
- Door Whisperer typo and trigger behavior fixed.
- All balloons can now be popped — the mysteriously resilient one has been found and dealt with.
- Police / caution tape animation glitch on door open resolved.
- Signal Links puzzle reworked. Again.
- Lamps no longer accidentally trigger door ajar tells (goodbye, weird phantom clues).
- Save slots now separated per Mode — no more cross-contamination between run types.
- Unique share/incident cards per Challenge / Mode.
- No Tools challenge retired — after months of balancing attempts, it just didn't fit the game's mechanics for a fun and fair challenge.
- Plus a long list of visual, audio, and UI polish throughout.

Thanks for playing! Discord is one tap away from the game menus — the best place to share feedback, report bugs, submit ideas, or just hang out.

### 1.1.6 — 2026-07-12

What's New in 1.1.6 — The Corridor Mildly Recalibrates

1.1.6 is a quick recalibration patch around a late-game balance fix, plus two new features that were ready to go, so figured, why not toss 'em in!

New
- NEW: Share Cards! When you die, share your failure with your friends, on social media, or wherever it is kids share things these days.
- NEW: Incident Board added to the Ledger.  This is new feature to review, revel in, and generally soak up other people's misery.  This is a running collection of memorable failures for you to appreciate at your leisure.  Constantly updated with new and unique deaths happening all around the community! 

Late Game Balance Recalibration
- Late-game recalibration for runaway perk combos.
- Early progression is unchanged — may even feel slightly more forgiving now.
- Deep runs past certain milestones are absolutely possible, just no longer trivial.

Bug Fixes
- Additional fixes for graphical glitches throughout.
- New user onboarding updated. (Please try to get past Room 2! The death statistics are kind of hilariously bad!)
- Various small polish items reported since 1.1.5 shipped just days ago!

Thanks for playing! Discord is one tap away from the game menus it is still the best place to share feedback, report bugs, submit ideas, or just hang out.

### 1.1.5 — 2026-07-09

The Corridor's remodeling continues with a full list of community feedback, quality-of-life improvements, and a few new mechanics and fun things to discover!

What's New in 1.1.5 — Polish, Performance & Rebalance

New
- Disco Room redesigned — more groovy, the doors get into it too.
- Ceiling fixtures arrive! New ceiling fans (it's summer, The Corridor is hot) and ceiling lamps add atmosphere overhead.
- New furniture and lamp varieties across The Corridor, plus a refresher pass on several other rooms.
- Collectibles pass — the hardest-to-reach collectibles are now actually attainable, and every collectible has been made more interesting overall.

Performance
- Room loading significantly reworked, especially for heavy-effect rooms like Golden and Portal — faster and less janky.
- Blitz mode is now REALLY fast.
- Older devices should scale resolution more reliably to maintain performance.
- Newer devices may even look a little clearer than before.

The Offering Rebalance
- Capstones now unlock at Room 500 — accessible to anyone who reaches that milestone, no longer gated behind fully maxing a category. (Already earned one? You keep it.)
- Full-game balance pass — upgrade descriptions across The Offering are now truthful about what they actually provide.
- New entry-level Portal Token (Room 500, costs 500): jumps you 50–250 rooms.
- Mimically Aware now scales to 50% chance to spot a Mimic (was 25%).
- Corridor's Favor — Golden Rooms appear noticeably more often (+2%/level).
- Rift Magnet — Portal Doors appear noticeably more often (+1%/level).
- Door Whisperer — misleading text fixed; at max it now guarantees an extra door tell.
- Supply purchases now honor your tool caps; overflow refunds at the start of the next run.

Key Bug Fixes
- Removed The Corridor's voice echo — iOS audio filter issues were causing too much hassle.
- Haptics trigger timing adjusted on clues and lamps.
- Reduced Motion setting now actually reduces motion when advancing between rooms.
- Duplicate words in Word Search adjusted.
- Paintings that reward tools when you're capped now reward Condolences instead.
- Toolbar preview in puzzles now shows tools in the correct order.
- Continue / Open Door consistency fixed across puzzle screens.
- Lamp Clue + Door Ajar tell interaction adjusted so clues no longer get suppressed.
- Wall animations and paintings no longer fight each other.
- Disco Rooms no longer restart background music when toggling Vision Assist.
- Plus a very very long list of visual, audio, and UI polish throughout.

Thanks for playing! Discord is one tap away from the game menus it is the best place to share feedback, report bugs, submit ideas, or just hang out.

### 1.1.4 — 2026-06-16

What's New in 1.1.4

New Features and Updates:
- NEW: The Golden Vault! Golden Rooms reworked into a mini-game, with two new Fortune upgrades to support it.
- NEW: Word Search puzzle added to the rotation.
- NEW: Room 1 onboarding to help new players find their footing.
- NEW: Updated door tells for more variety and better visuals.
- NEW: Tons of new visuals to accompany your untimely demise.
- Plus a variety of new things to discover!

Puzzle Parity & Staged Challenges
- Every puzzle now pays the same top reward ladder — play whichever you enjoy!
- 5 puzzles reworked into staged challenges — bank tools stage by stage, cash out anytime.
- All puzzles reworked with cleaner UI and progress tracking.
- New stage-clear celebration, The Corridor shares its opinions.

Community-Driven Tweaks
- Tool names standardized across all uses, with clearer shop descriptions.
- Tool Info Modals now show your current cap and tool value in Condolences.
- Press-hold toolbar for additional helper text.
- Challenge Mode rewinds no longer generate the same room.
- Reduced Motion setting now properly handles ticker and roller animations.
- New door personality hints added throughout.
- A few new pieces of community fan art added!

Key Bug Fixes
- Long-session performance improvements + a performance audit for older devices in complex rooms.
- Puzzles and Specials no longer show tools you can't earn in Challenge or Daily runs.
- Disco rooms no longer spawn with washed-out lighting.
- Plus a massive long list of puzzle, visual, and UI fixes throughout the entire game!

Thanks for playing! I'm always improving and iterating on the game thanks to amazing community feedback. If you have suggestions, a bug to report, or just want to hang out, Discord is one tap away from the game menus!

### 1.1.3 — 2026-05-26

What's New in 1.1.3

New
- NEW: Portal Tokens! Earn them at major room milestones, then spend them on large portal jumps in fresh runs.
- Refreshed visuals for runs past Room 1500, 2000, and 3000.
- New milestone voice lines along the way.
- Plus new interactions and things to discover!

Audio & Haptics
- Organized volume sliders in audio settings.
- New haptic patterns for in-game interactions.
- Refined audio throughout, plus fixes to several volume and playback edge cases.

Community-Driven Tweaks
- Added confirmation before abandoning a run.
- Second Chance offers removed from Challenge Modes (revives are disabled there).
- Match-3 adjustments to wording, scoring, and reward prompts.

Key Bug Fixes
- Fixed Daily/Normal/Challenge run save contamination for the leaderboards.
- Fixed a few Condolence calculation bugs.
- Fixed black screen load on poor connections.
- Improved paused-run restore reliability.
- Long list of audio, visual, prop placement, animation, and UI cleanup throughout.

Thanks for playing, and especially thanks to everyone sending in feedback through Discord!
Discord is one tap away from the game menus! It's the best place to share feedback, report bugs, submit ideas, or just hang out.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-29.*
