Mindathlon

Mindathlon

Train focus, memory & logic

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Free
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Details

  • Released
  • Updated
  • September 3, 2026
  • September 23, 2026

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Mindathlon screenshot #1 for iPhone
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About

Mindathlon is a brain marathon: six different mental challenges, played back to back, on a single clock. One run, one total time — and one number to beat next time. THE SIX STAGES • Memory Sequence — watch the pattern, then repeat it. It grows every round. • Colour Clash — tap the colour the word is printed in, not the word itself. • Grid Logic — a nonogram. Fill each row and column to match its numbers. • Card Pairs — memorise the table, then clear it pair by pair. • Arrow Rules — dark arrow: swipe where it points. Red arrow: swipe the opposite way. • Sudoku — every row, column and box takes each number exactly once. FIVE DIFFICULTIES Easy, Medium, Hard, Expert and Extreme. The grids get bigger, the sequences get longer and the par times get tighter. Start easy and work your way up. EARN YOUR BOOSTS Every stage has a par time. Clear it faster than par and you charge the boost bar — the further under par, the more charge you get. Spend that charge on hints when a stage fights back. Rushing early buys you help later, so the marathon rewards pace, not panic. TRACK YOUR TIMES Your finished marathons are saved with their difficulty and total time. Your best run sits at the top; recent runs sit underneath. Share a finish when you are proud of it. FAIR BY DESIGN • No account, no sign-up • Free, with one ad at the end of a finished run — never during a stage, never on a timer • No in-app purchases • Your scores stay on your device • Plays offline once the app has started • English and Turkish Five minutes a day. Six games. One time to beat.
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What's New in Mindathlon

1.1

September 23, 2026

Dark mode. Follow your device, or pick light or dark in Settings. Colour-blind mode. A palette chosen so the four game colours stay apart, with a shape on every one. Every stage now explains itself the first time you reach it — and the clock waits while it does. The boost meter moved under the timer, so the boards are bigger. Arrow Rules: a boost now answers arrows, and never spends more than the stage has left.

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