# MindShot

> Audio-based first-person combat strategy game for visually impaired gamers. (iPhone/iPad app by Mental Vision Games LLC.)

- Source: https://appshunter.io/ios/app/mindshot/id6745512926 (this page in markdown: same URL + `.md`)
- Developer: [Mental Vision Games LLC](https://appshunter.io/developer/1374289561)
- Category: Games, Action
- Price: $4.99
- Rating: 2.30/5 from 7 App Store ratings · 9 written reviews indexed
- Age rating: 17+
- Requires: iOS 15.0 · 97 MB
- Languages: American English
- Released: 2026-01-21
- Data updated: 2026-08-24
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/mindshot/id6745512926/reviews.md

## What is MindShot?

The Mind Shot Project, (MSP), developed by MentalVision Games.

 A real groundbreaking, audio combat, strategy, Accessibility Action, 1st Person, semi-Open World game on iOS.

 We designed exclusively for Very Important Gamers, we coined…(V.  I.  Gs) who have been excluded,…   dare I say,…  Denied!…   from the high-intensity 1st person shooters. The un-inclusive lame stream game markets promote! The non-accessible, open world combat games, your sighted friends enjoy and brag about. Not realizing,  they’re Rubbing it  in, how blind consumers are viewed by most entertainment markets.

   Niche? Pennyless, dumb, less than human, and less intuitive than a sighted consumer?

 We say,…   Nope! We are just getting our 1st chance to be invited to be included. Don’t sweat it guys!

 MentalVision’s got your back! We bring you The Mind Shot Project - MainStream BootCamp for Visually Impaired Gamers (V I G’s)! Finally included in tactical combat with immersive 3D audio. Grenades? sniper rifle? rocket launcher? Wait…   What? How, you ask? We used our Mental Vision and figured out a way to hook you gamers up! Brandon Cole would be proud. Atleast…   We hope he would applaud our efforts.

 Yes!…   Equality begins here and right friggin’ now!

  Built with Unity 3D for iOS, MSP delivers full accessibility through binaural 3D audio, VoiceOver-compatible menus, and intuitive gesture controls. The only visuals needed are all Mental!
Headphones are recommended for the immersive soundscapes. Start at the Gun Club Entrance, mastering navigation and basic interactions. Progress through 11 training levels (A1 to I) building skills in pistol target practice, rifle shooting, shotgun mastery, grenade accuracy, barbed wire crawling, rope climbing, rocket launcher use, sniper precision with amplified cues, super KO punch timing, and plastic explosive placement.
Experience advanced weapons and tactics never before accessible in mobile gaming, including sniper nests with “Super Ear” amplification, rocket launchers on heat-signature targets, timed remote detonations, and more surprises tailored for the VIG community.
When training is complete, unlock 5 intense Live Action scenario courses that escalate challenges: barrier advances, area clearing, intricate maze navigation with landmarks and crawling, building climbs, rooftop sniper defense, stealth objectives, and a surprise montage transition with immersive ending.
Mental Vision Games prioritizes inclusivity—two of our developers are completely blind, including the founder. MSP pioneers mainstream access to the action-packed combat shooter genre through sound alone, empowering VIGs to finally play the games their sighted friends rave about, with independence, adrenaline, tactical strategy, and true competitive thrill.
Features: • Full VoiceOver support with patched menu focus • 3D audio immersion • Gesture-based controls (swipes, taps, tilts) and optional gyroscope/accelerometer aiming • Progressive training and mission structure • Distinct weapon audio signatures, environmental cues, proximity alerts, and instructional prompts
Happy hunting! Good luck! Haahaahaa… Haa!

## Key features

- Binaural 3D audio immersion
- VoiceOver compatible menus
- Gesture-based controls
- Progressive training levels
- 11 training modules
- 5 live action scenarios
- Advanced weapon mechanics

## Recent user reviews (9 of 9)

All indexed reviews: https://appshunter.io/ios/app/mindshot/id6745512926/reviews.md

### 3/5 — Good game

*2026-06-26*

Good game the landman crawling practice makes me wanna throw my phone out the window

**Developer response:** Thanks for the positive comment. The land mine crawling or E1 Training is not as difficult as you think. All mines are placed in patterns. Once you figure out the pattern, you know where everything is located and where to avoid. All of the training levels have a pattern. Don’t be frustrated. Once you figure out the pattern, the game is easy. Courses are different. You need a strategy in order to complete those but, there are some patterns as well. Enemies mostly. Happy hunting my friend. I’m glad you’re enjoying it. patt

### 1/5 — Poorly executed, have given up

*2026-06-12*

Good premise, poor execution. Navigation sounds and gestures are not clear or intuitive, and badly explained. Spent over an hour across two evenings trying to figure it out, including research on forums, and have given up having only reached the third training level.

### 1/5 — An Exercise in Disappointment

*2026-03-25*

In case you hadn't been disappointed enough by the quality of games for blind gamers in the past—most of which are relegated to accessible recreations of card games that weren't even fun when we first learned to play them with real cards—here comes a new game that promises to be a serious, actual, skills-based video game for the blind, and manages to disappoint us in exciting new ways. For context, despite my blindness I am a professional gamer, playing fighting games against sighted folks and winning, as well as enjoying PC audio games like "City of Division," which illustrate how to actually do a shooter game right. What we have here is a big puddle of shovelware, shilled to us for money, with clunky movement, glitchy controls, and more bugs than an abandoned food truck.

Picture this: you get through the first few levels, though with no audio indication of doors, the hardest part was finding a basic path to the gun range, then enjoy some clunky awkward shooting, including a segment that requires you to use your phone's gyroscope to aim even though the settings let you turn off the gyroscope. Note to devs: don't let players turn off a feature that is required to progress. Then you get to the rope climbing section. After crawling under barbed wire, trying your best to avoid some pretty weakly telegraphed binaural audio landmines, which are doing their best to merc you—presumably to save you from having to play this dumpster fire any more. Then you try and stand up, but the controls make you reload your gun instead of stand up, soÿo you repeat the gesture 20-30 times, exactly as directed by the game, and after enough tries, the game realizes that two fingers are different than one and finally stands you up. Then you get to find the ropes, which again have no sound to guide you until you bump into them. Two of them. You need to climb three. So you climb Rope 1, awkwardly handle the controls to climb back down, try to move to Rope 2 or 3 (depending on which you bump into, if any), and repeat the process. But can you find the third rope? If so, not easily. I restarted this level about 36 times, trying each time to mentally map the movements I was making to get a feel for where the ropes were positioned. By doing so, I managed to find Rope 1 and 3, or 2 and 3, but never 1 2 and 3, and if you walk past any of them, they all either despawn altogether or just become innavicable. And that's the game. That's what you spend money on.

Oh and the enemies mostly have 1 sound byte a piece, so get ready to hear more repetitive sounds than a 90s arcade game, and not in a cute nostalgic game. This game is what happens when devs care more about hyping and marketing their game to line their pockets than actually making a product blind people can enjoy. If any blind person was involved in the making of this train wreck, then they should feel deeply ashamed of visiting the same quality of nonsense we have been getting spoon-fed for years now Save the money and get the Mind Shot experience by waiting for your next migraine, then listening to some badly mixed ambient noises, and you'll have gotten all this game can offer for free by virtue of the pain and boredom. Some people were not meant to make video games. Far be it from me to be a dream crusher, but if this was their dream, it needs crushing. When even a Prudence Interactive cash shop-front end dressed up as a game feels better than this stuff, you know it's a bad time.

### 1/5 — false advertising and scam!

*2026-02-12*

There's a lot that's wrong with this game! False advertising stating that there's Bonora audio when they're absolutely is not, navigation is very clunky, description is disrespectful because mentioning a dead man when creating a flimsy project like this when you know well it's not in his  line of work and tons more! This game feels like just a bunch of piled thrown together sounds and code, not very well tested at all and yall just slapped on a finished product and called it a day! I would think that a bunch of blind devs would know how navigation should be, detailed but it's not at all! everything, at best seems like a two year-old was  the head  of this project! Five bucks is a joke and scammy also! Do better!

### 1/5 — Disappointed

*2026-02-07*

For as much as this game costs, I am incredibly disappointed. The mechanics are clunky, movement is slow, and much to the contrary of the applications description, there is no binaural audio. if one is going to claim that an app features binaural audio, one must ensure that said app includes the aforementioned feature. To do anything else is simply false advertising. Do not buy this game. You’ll be wasting your money and your time.

**Developer response:** I admit there were a few issues we didn’t catch before submitting to iOS for launch. But, Aren’t you being a bit harsh? Remember how CMR, Blind Legend, and Papa Sangre debuts on this platform? Clunky, slow, and had audio issues. After 20 to 50 serious gamers, emailed their lists of constructive criticisms to the dev teams, what happened? Massive improvements turned junk into epic foundations to build from. What app debuts and never has to update to raise the quality? This 1.O version, just debut on 1/21/26. I never put the words, perfect or flawless in the app description. It will improve but, probably not because of your feedback and anger. Thanks for your concerns. Telling others not to play a game because its too hard for you, doesn’t look attractive to big mainstream studios when gamers lash out on 1 of their own. I believe the term they use for us, niche market. Congrats on the 1. Review spot to match your 1 *. I will let the other accessible action game developers who launch perfect apps on iOS, you said hello!  Oh wait…

I am the only one left now! I hope this made you laugh.1st update is almost finished because we worked through the holidays.

### 5/5 — Louder door sounds an object sounds And a swipe jester to back up the character

*2026-02-06*

I have to ask one question in your tutorial. It tells you all the controls to do like swipe and with two fingers and hold them into the right to move right swipe in two fingers to the left and hold to move left or just swipe in one finger right or left to turn accordingly, but it also says when walking forward and you bump a door and you double tap quickly to interact with it and it doesn’t open it says to take it says take a step back and then try again but there’s no gesture to back up the character. It’s just either stop side step or turn right or left. so how are you supposed to back up the character? and the ambient volume slider inside the options, what would be the best number to put that on if there’s anyway you guys can help me out with that I’d appreciate that too cause I set my player sound volume and my enemy sound volume that’s perfect also is there any way to tell me how can I get through when I’m in the training section then I go clear the eye cause I’ve cleared every one of them except I don’t know what to do or what to listen for and is there anyway you can make the audio cues because I put the player sounds everything‘s up to 100 i’m very stuck on the game but I do love the game. I just purchased it like two days ago. if you can give me a developer respond, I would really appreciate that and keep up the good work on your project like I said, I would just like to know what it means when it says take a step back and try again cause there’s no way to step back you either step sideways or just turn right or left because if you do swipe down with two fingers, you only crouch or Stand I know you guys just come out with this game, but is there any way to make the interactive obstacles that you can interact with it like the door? Is there anyway that you can make the sound a little bit louder? because the pump of the door it’s barely noticeable it’s like real low and sometimes if you really don’t hear it once you’re going forward and that is why I asked when I’m in the maze trying to navigate to maze. I don’t know what I’m supposed to avoid or I can’t hear the switches to double tap that activate lever or however, it works. I don’t know if I got my ambient volume too high if I have to adjust it down a little bit right now it’s on 100 but whatever’s in the mate like all that background noise. I can’t hear what I’m supposed to be looking for and navigating to. Is there any way you can tell me what I’m supposed to do poor adjust in the ambient volume what is it supposed to be set to cause I found? I went through options and all I found all of it I do have my player sounds up and my enemy sounds, but I’m talking about the ambient sound they’re up to, but I can’t hear how far do I gotta turn them down so that way I’ll still hear them in the background but yeah, I can hear the door. I can hear the metal levers and is there any way in your future update? You can maybe give us a sound demo to what you can tap on a sound and view each obstacle that would be a lot easier than know what to listen for. Thank you. You keep up the good work. Great job. and there’s one more thing, I think there’s a bug in your training section which would be I, which is the eye C4 explosive range or something like that demolition range so when you get into there, what do you do and how do you operate it and when you I got up close and heard this humming noise and I double tap and still nothing it just walks. What are you supposed to do in the training? I got through a I got from a through H and then when I went in the eye, I don’t know where you go from here or how you plant whatever you’re supposed to do please help me out with this game thank you. all the other training levels welcomed you and told you what you have to do, but I just goes straight into the game. It doesn’t tell you what you gotta do and it tells you where how much what you gotta do to clear the level it doesn’t tell you that’s the only problem I’m having I’m stuck on training level I. from training level a through training level H like I said, it definitely tells you what to do to clear the level but when you hit eye, it doesn’t do nothing and that’s after the punching bag which would be H after I cleared the punching bag level. I just went straight into eye. I don’t welcome you it don’t give me a welcome screen to tell you what you’re supposed to do to clear the level so would you please fix that and then give me a response and give me a little bit more information about the game cause there’s not too many video reviews on this game

### 3/5 — Fun ideas, but multiple problems

*2026-02-03*

I was excited to check out your game however I couldn’t enter the gun range because the door to it wouldn’t open even with the access card. Please tell me how to open it. I clicked. I double clicked on it and it would not open. Also, please tell me where the door is and also remove not interactive objects so that blind people have an easier experience navigating.

**Developer response:** If you haven’t found the locker room then, your locker access didn’t remove the barrier blocking the first range. In that case, you’re not standing at a door. You’re steering at a metal barrier wall that hasn’t been retracted. Find your locker and then go back to where you’re at.

### 2/5 — Lue

*2026-02-02*

There’s a slight problem I cannot open the door to the range. Everything is awesome, but just that one thing. please fix.

**Developer response:** If you find a door and it doesn’t open? could be due for two simple reasons. You did not get the access card from the desk clerk, or you haven’t found your locker to remove the barrier blocking the 6 steps to the first range.

If none of these explanations are accurate, then, you’re probably not standing at a door. You should keep exploring.

### 1/5 — Disappointing

*2026-02-01*

This game is impossible to navigate, I couldn’t even get past the gun club the sound efects arn't that great, and description isn't good either. I'd be happy to provide testing for any future updates though.

**Developer response:** I admit there were a few issues we didn’t catch before submitting to iOS for launch. But, Aren’t you being a bit harsh? Remember how CMR, Blind Legend, and Papa Sangre debuts on this platform? Clunky, slow, and had audio issues. After 20 to 50 serious gamers, emailed their lists of constructive criticisms to the dev teams, what happened? Massive improvements turned junk into epic foundations to build from. What app debuts and never has to update to raise the quality? This 1.O version, just debut on 1/21/26. I never put the words, perfect or flawless in the app description. It will improve but, probably not because of your feedback and anger. Thanks for your concerns. Telling others not to play a game because its too hard for you, doesn’t look attractive to big mainstream studios when gamers lash out on 1 of their own. I believe the term they use for us, niche market. Congrats on your future testing invitations. Review and your 1 * put you in the blindspot. I will tell the other accessible action game developers who launch perfect apps on iOS,, you said hello!  Oh wait…

I am the only one left! I hope this made you laugh. 1st update is almost finished because we worked through the holidays. Hope you change your review if your issues get resolved.

## Frequently asked questions about MindShot

### Does MindShot have ads?

No, MindShot does not contain advertisements.

### What is the price of MindShot?

MindShot is available for a one-time purchase of $4.99.

### What devices does MindShot support?

MindShot is compatible with iPhone, iPad, and iPod devices.

### What is the age rating for MindShot?

MindShot is rated 17+, indicating mature content suitable for older audiences.

### How often is MindShot updated?

MindShot was last updated on January 21, 2026, with version 1.0.

### What gameplay mechanics are featured in MindShot?

MindShot focuses on audio-based gameplay, utilizing binaural 3D audio for combat and navigation, alongside gesture controls for actions.

### Can MindShot be played offline?

The provided information does not specify whether MindShot supports offline play. It is recommended to check the app store listing for details on connectivity requirements.

### What do users like about MindShot?

User sentiment data is limited, with only 5 ratings available averaging 2.4 stars. Specific positive feedback is not detailed in the provided description.

## Version history (last 2 releases)

### 1.2 — 2026-05-21

v1.2
- Improved audio positioning.
- New sound effects, environmental audio cues and improved audios for better navigation and combat.
- Improved combat system.
- General gameplay fixes

### 1.0 — 2026-01-21

No release notes.

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## More apps by Mental Vision Games LLC

- [Circus Master's Revenge](https://appshunter.io/ios/app/circus-masters-revenge/id1374289562)

All apps by Mental Vision Games LLC: https://appshunter.io/developer/1374289561

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-24.*
