# Mini Tank Mobile — Realtime tank wars in arena

> Realtime tank wars in arena (iPhone/iPad app by Ilyas Ozkurt.)

- Source: https://appshunter.io/ios/app/mini-tank-mobile/id6805164378 (this page in markdown: same URL + `.md`)
- Developer: [Ilyas Ozkurt](https://appshunter.io/developer/1759326224)
- Category: Games, Action, Strategy
- Price: Free with in-app purchases
- Age rating: 12+
- Requires: iOS 15.0 · 38 MB
- Languages: American English
- Released: 2026-09-12
- Data updated: 2026-09-16
- User reviews in markdown: https://appshunter.io/ios/app/mini-tank-mobile/id6805164378/reviews.md

## What is Mini Tank Mobile?

Mini Tank Mobile — landscape, real-time multiplayer tank arena.
  Jump into fast matches, a readable top-down view, and competitive modes. Hunt for the scoreboard in Deathmatch, hold the flank in team fights, and wear your tag in Clan War.
  WHAT YOU PLAY
  • Deathmatch — free-for-all race to the top of the board
  • Team matches — 5v5 and coordinated pushes
  • Clan War — queue with your clan and climb together
  • Practice / Training — warm up on bots and targets
  GARAGE & LOADOUT
  • Distinct hulls and combat classes (Skirmisher, Bruiser, Anchor, Marksman, Suppressor)
  • Try a paid hull for a day once a month before you buy
  • Part upgrades with real trade-offs — and repairs that cost more as you climb
  • Skins to customize your look
  • Cannon or spray; fire, poison, or kinetic loads
  BATTLEFIELD
  • Large procedural arenas — forests, cities, desert, snow, and jungle clearings
  • Some maps have rivers you cross on bridges (ice on snow maps)
  • Cover from barricades and watch towers
  • Live movement, aiming, recoil, and repair
  • Radar, HUD, and instant audio / explosion feedback
  • In team fights, enemies stay off radar until your side trades damage with them
  DAILY PLAY
  • Four daily missions with streak rewards
  • Queue fast, reconnect cleanly, fight fair
  HOW TO PLAY
  Hold the phone landscape. Drive with the left stick, fire with the right. Aim the turret, manage range, stay alive.
  IN-APP PURCHASES
  Diamond packs and cosmetic content are sold through Google Play / the App Store. Progression and competitive play work on a free account.
  Support: support@minitankmobile.com
  Privacy: https://minitankmobile.com/privacy
  Delete account: https://minitankmobile.com/delete-account
  Mini Tank Mobile — deploy, aim, dominate.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Scout Cache | $0.99 | one-time |
| Strike Crate | $1.99 | one-time |
| Command Vault | $4.99 | one-time |
| War Chest | $9.99 | one-time |
| 30 Days Premium | $19.99 | one-time |



## Version history (last 3 releases)

### 1.6.2 — 2026-09-14

What's New in 1.6.2
  GARAGE
  • Once a month, try a paid hull in your Garage for a day. A Trial countdown marks it, upgrades stay locked until you buy it, and you can purchase it cheaper while the trial lasts.
  • Part upgrades now have clear trade-offs: tracks raise speed but cut armor; hull raises armor and HP but slows you; barrel boosts firepower but lowers HP. Higher part levels also make repairs cost more
  gold. Good and bad numbers show in green and red. Tank detail lists Repair cost under the stats — tap it to see how much upgrades add.
  • Tank classes explains Skirmisher, Bruiser, Anchor, Marksman, and Suppressor.
  • Paid hull gold prices are doubled.
  SHOP & MISSIONS
  • Skin rent and permanent diamond prices are doubled.
  • Try hull has a help button that explains how trials work.
  • Finish all four daily missions to grow your streak (missing a day does not reset it). Claim diamond and gold bonuses at 7, 15, and 30 days.
  COMBAT & MATCH FLOW
  • In team fights, your side only sees an enemy after someone on your team trades damage with that tank; other enemies stay hidden until engaged.
  • Fire tanks (Inferno, Flare, Scorch, Ember, Wildfire, Brand, Hellfire) deal about 20% less damage on hits and burn.
  • Burn and poison keep showing damage numbers while they tick.
  • Entering the queue starts sector scanning right away.
  • Recovering from a brief disconnect no longer makes your tank drift or jerk across the arena.
  • The 3-2-1 countdown advances through each number instead of sticking on 3.
  • If you are removed for standing still, the notice waits in Notifications (it no longer pops when you queue again).
  ARENAS
  • Some maps have a river you cannot drive through — cross on road bridges (shells still fly over the water). On snow maps the river freezes and you can drive the ice. Not every map has a river.
  • Rivers look like they are flowing, with light foam along the water. Houses, lamps, shelters, and barricades stay clear of the bank.
  • Wooden watch towers in wooded areas; roadside barricades for cover.
  • Richer forests and tree shapes, copses with open ground between them, frost on snow trees, and dry dusting on desert stands.
  • New ground looks for desert, snow, and Amazon clearings; clearer roads, street lamps at night, birds, dust, and tumbleweeds on dry maps.
  • Cleaner streets and house fronts — crossings read as one continuous road, doors face the street, and dead stubs / tiny leftover lots are cleaned up.
  SIGN-IN & COMMUNITY
  • On iPhone, Sign in with Apple is listed above Google.
  • The Discord button opens the current Mini Tank Mobile server.
  Thanks for playing — deploy, aim, dominate.

### 1.6.1 — 2026-09-13

What's New
  Big update since 1.5.15 — smoother fights, clearer arenas, and deeper garage progression.
  NEW & GAMEPLAY
  • Americas server — pick it under Settings → General → Server region (new accounts in the Americas start there)
  • Team Battle is now 5v5, up to 5 minutes
  • Starter tutorial for new players (drive, aim, destroy) — skip anytime; Practice stays open
  • Garage upgrades — improve tracks, hull, and barrel with Gold; optional diamond boost; clear success/miss results
  • Hull wear — a worn tank is slower and weaker until you repair it
  • Skins — buy with diamonds in the shop (rent or own); free mastery unlocks are gone
  • Fog of war — enemy names/HP stay hidden until they hit you; radar only after team combat contact
  • Aim cancel — while aiming, slide to Cancel shot to abort without spending a shell
  • Aim range ring shows how far your shell will travel
  • Ranked control zone — first zone ~30s in, open ~60s, then ~90s before the next elsewhere; capture/hold score on the board is split among teammates on the point
  • Account levels after 10 take more matches (early levels unchanged)
  • Inactivity kick after 30 seconds standing still (warning in the last 10)
  • Match start — on-screen 3-2-1 countdown before the fight
  • Spawn shield ends when you deal damage
  • Deathmatch respawns spread farther apart
  • Live scoreboard starts hidden — tap the list button (top left); kill pill shows your place (e.g. Kills 3 · #2)
  ARENAS & DRIVING
  • City-block streets, houses facing the curb, control point nearer the middle
  • Drive through woods with real canopy cover; street lamps, trash bins, and bus shelters block properly
  • Wrecks block the road until respawn; collisions feel solid again
  • Dust from tracks, muzzle dust, brighter kill blasts, and scorched wrecks
  • Repair kits are a glowing green tool icon; green plusses when you heal
  • Other players' headlights off by default at night (turn on under Settings → Gameplay)
  FIXES & POLISH
  • Reconnect no longer slides your tank away; “Already in active match” and stale rejoin prompts fixed
  • First-shot hitch reduced; exploring new map areas hitch less often
  • Shots leave the real barrel tip; hull kicks back slightly when you fire
  • Practice shows results and no longer grants XP/Gold
  • Premium first-buy gift listed at the top of perks
  • Android — repurchase the same diamond pack or Premium after a successful buy
  • Garage stats and upgrade result screens cleaned up

### 1.5.15 — 2026-09-12

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-16.*
