# Neon Extraction: Roguelike — Twin-Stick Space Shooter

> Twin-Stick Space Shooter (iPhone/iPad app by Killian Cazin.)

- Source: https://appshunter.io/ios/app/neon-extraction-roguelike/id6759511083 (this page in markdown: same URL + `.md`)
- Developer: [Killian Cazin](https://appshunter.io/developer/1879159430)
- Category: Games, Action
- Price: Free
- Age rating: 9+
- Requires: iOS 15.0 · 21 MB
- Languages: American English
- Released: 2026-04-09
- Data updated: 2026-08-23
- User reviews in markdown: https://appshunter.io/ios/app/neon-extraction-roguelike/id6759511083/reviews.md

## What is Neon Extraction?

Neon Extraction is a twin-stick space roguelike. You aim the Blaster. Every other skill in your build fires on its own. A run is 12 minutes long and it ends at the Siege Dreadnought.

One ship, one blaster, and an asteroid belt that never lets up. Aim and dodge with touch controls while your build fights alongside you. The pressure climbs every minute until the boss lands.

FIGHT
- Endless hordes: small enemies in swarms, fast chargers, ranged shooters, divers, teleport ambushers, and shielded walls you have to flank.
- Read the formation, weave through a moving rock field, and never stop moving.
- One-thumb Auto-Fire, or full twin-stick control.

BUILD
- One weapon and six skills: the Blaster, homing missiles, dart swarms, towers, a piercing beam, ricocheting orbs, and gunships that fly with you.
- Four elements: fire burns, ice freezes, lightning arcs between targets, plasma hits slower and much harder. Slot one into a skill and it behaves differently.
- Draft new gear mid-run, and clear the events that open on the field. Kill inside a Fissure and it leaves a Void Cache.

THE DREADNOUGHT
- At 12:00 the Siege Dreadnought lands in the arena and the horde stops.
- It bombs the floor, sweeps a beam across it, fires missile salvos, and drops fresh enemies.
- Kill it and the run is complete, at double shards.

YOUR HANGAR
- Bank shards between runs. Buy new skills, supports, elements and more build slots.
- Survive 5 minutes to unlock tier 2 gear. Survive 10 for tier 3.
- Die and you keep every shard you earned. What you lose is your deathless streak.

MADE FOR iPHONE
- Plays fully offline. No account, no connection needed.
- Smooth 60 fps on modern iPhones.
- Reduce Flashing, Reduced Motion and Large Text options.

How long can you hold?


## Version history (last 5 releases)

### 1.6.3 — 2026-08-22

THE RUN IS DIFFERENT NOW
A run is 12 minutes and it ends at the Siege Dreadnought. It bombs the floor, sweeps a beam across it, fires missile salvos and drops troops on you. Kill it and the run is complete, at double shards. The old 20-minute run is gone, and so is the choice to leave early.

NEW ON THE FIELD
- Events you travel to mid-run: supply pods that heal you, and Fissures that spawn their own horde and leave a Void Cache.
- RUN TERMS. Clear an event and you pick one of three deals. You gain something, they gain something, and it lasts all run.
- Overdrives. Temporary buffs that fire the moment you earn them, and stack.

BUILD AND HANGAR
- Pick a skill's element in the draft, and swap it free from the pause menu any time.
- The hangar sells an element for each skill, and states its unlocks in minutes survived.
- The clock counts down to the boss, then to the next big wave.

### 1.4.4 — 2026-08-11

Everything new since version 1.3:

CONTINUOUS RUNS
- Replaced rift extraction and descent with a continuous 20-minute survival climb.
- Added timed stands: dock at 12:00 or push on through overtime.
- Added the Last Stand ladder, with secured shard payouts at each line.
- Added a new threat director with trickle, pack, and formation-based enemy delivery.

CONTROLS & FLOW
- Added one-thumb Auto-Fire.
- Improved launch speed and short-interruption recovery.
- Refined the HUD, loadout, and level-up flow.
- Improved controls, combat clarity, and dense-fight performance.

BUILD & COMBAT
- Reworked Drone behavior.
- Added Overkill and Unstable Core supports.
- Retuned combat pacing and balance across the longer run.

ENEMIES & WORLD
- Added armored Bulwarks and teleporting Blinkers with new pressure patterns.
- Added arrival telegraphs for incoming enemies.
- Added regenerative rock fields for longer runs.
- Improved enemy navigation around rocks and obstacles.

Plus additional stability and performance improvements throughout.

### 1.3 — 2026-08-01

REBUILT FROM THE VOID

Neon Extraction has been rewritten from the ground up as an iso-3D twin-stick extraction roguelite.

- Aim your Blaster while your build fires automatically.
- Build around Missiles, Swarm, Turret, Laser, Orb, and Drone.
- Transform every skill with Fire, Ice, Lightning, or Plasma.
- Survive the timer, then extract to protect your streak or descend into harder depths.
- Grow a persistent Hangar with new skills, supports, and skill slots.
- Fight dense enemy packs through solid asteroid arenas.
- New HUD, touch controls, haptics, accessibility settings, and offline saves.

This is a complete replacement of the previous game. Welcome back to the belt.

### 1.2 — 2026-06-08

v1.2 is the biggest update Neon Extraction has had. The whole build system is rebuilt around picking your loadout mid-run.

NEW BUILD SYSTEM
Pre-run loadouts are gone. Every run now starts with one weapon you aim yourself and no skills. You earn the build by surviving. Each level-up gives you three cards to choose from: a new skill, a rank-up on something you already have, a behavior card, or a stat boost. You unlock up to three auto-fire skill slots as you level. Choose badly and you'll feel it.

SIX SKILLS, SEVEN EVOLUTIONS
The skill lineup is Missiles, Lock-On Lasers, Lightning Orb, Plasma Field, Nanobot Swarm, and Rail Lance, split across Projectile, Beam, and Aura families. Behavior cards either target a family or hit everything you own. Split, Ricochet, and Pierce target specific skills. Arc and Burn upgrade every source. Expose works on Aura skills. Get the right behavior onto the right skill at MK5 and it evolves. There are seven evolutions in all: Cluster Strike, Pyre Mark, Storm Orb, Void Rift, Nanovector, Constellation Strike, and one more to find.

THE SHARD TREE
The shop is now a radial tree. Four wedges (Offense, Defense, Systems, Economy), three rings each, and two keystones at the center of every wedge. Buy a node once and keep it for good. Respec gives back 75% if a build needs to change. The Salvage Rig keystone holds onto 25% of your pending shards when you die, so a greedy run isn't a total loss.

DEPTH-RECORD DESCENT
Runs are descents now. Each arena you clear opens the rift. Take it to bank your shards, or push to the next depth and keep the run alive. The pressure climbs the second the rift opens, and your pending shards stay at risk until you walk through it. Your deepest run is now a record on the title screen.

ELEVEN ENEMIES, REWORKED ROLES
Two new enemies this release: Lancer and Phaser. The full roster (Drifter, Striker, Kamikaze, Lancer, Orbiter, Phaser, Sentinel, Warden, Elite, Elite Drifter, Elite Striker) now uses a role-coded palette. Red for rushers, magenta for ranged, cold steel for support. You can read what's coming at a glance.

NEW HUD AND VISUALS
New "Big Readout" cards on the level-up screen, rift modal, and run-end summary. Rajdhani and JetBrains Mono replace Orbitron. Formations now break apart into heavy asteroid rubble. Your projectiles always carry an ice-white core and enemy projectiles never do, so you can always tell them apart.

QUALITY OF LIFE
LAUNCH drops you straight into a descent, and UPGRADES opens the Shard Tree.
Pickups now pull toward the smaller enemies first so loot stops flying off-screen.
Settings, haptics, and the pause flow all feel snappier on device.

Lose a run? Bank what you can, plant a node on the tree, and head back down.

### 1.1 — 2026-04-10

Complete revamp. New weapon crafting and merge system, 10 missions with progression, 9 enemy types, shard economy, in-mission inventory, pause menu, difficulty rebalance, and a new UI throughout. Basically a new game.

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## Related topics

[extraction survivors](https://appshunter.io/ios/topics/extraction-survivors)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-23.*
