# Nova Rogues: Space Shooter — Roguelite Bullet Hell Builds

> Roguelite bullet hell space shooter with one-thumb controls and build variety. (iPhone/iPad app by utku sahin.)

- Source: https://appshunter.io/ios/app/nova-rogues-space-shooter/id6790447338 (this page in markdown: same URL + `.md`)
- Developer: [utku sahin](https://appshunter.io/developer/6790447340)
- Category: Games, Action, Casual
- Price: Free with in-app purchases
- Rating: 5.00/5 from 1 App Store ratings
- Age rating: 12+
- Requires: iOS 15.0 · 277 MB
- Languages: American English
- Released: 2026-08-11
- Data updated: 2026-09-17
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/nova-rogues-space-shooter/id6790447338/reviews.md

## What is Nova Rogues?

Nova Rogues is a fast, one-thumb space shooter with a roguelike twist. Steer your ship through waves of enemies while your weapons auto-fire — your job is to dodge, position, and survive. Between fights, pick upgrades that stack into wild builds. No two runs play the same.

DRAG TO DODGE, WEAPONS DO THE REST
Move your ship with a single thumb. Guns and abilities fire on their own, so every moment is about reading the screen and weaving through fire.

BUILD YOUR RUN
Choose upgrades after every fight across four rarity tiers. Chain synergies — crit, pierce, multishot, drones, elemental procs — and turn a humble starter into a screen-clearing storm. It's not a deckbuilder; your build emerges from the choices you make.

BRANCHING GALAXY MAP
Chart your path across a branching node map. Every route mixes combat, elites, rest stops, and upgrade caches — pick your risk, then face what's ahead.

THREE FACTIONS, THREE BOSSES
Battle the dueling Talons, the swarming Brood, and the skirmishing Verge — each with its own attack style — then break through their faction bosses.

THREE SHIPS
Fly the aggressive Falcon, the nimble Manta, or the heavy Hammer. Each plays differently and unlocks as you level up.

QUICK RUNS
Each run is a tight 10–30 minutes — perfect for one more try. Longer runs save and resume, so you never lose progress.

Free to play. Prefer no ads? A one-time Remove Ads unlock clears every ad and makes revives and Rest bonuses free.

Dive in. The galaxy's waiting.

## Key features

- One-thumb drag to dodge controls
- Auto-firing weapons
- Synergistic upgrade system
- Branching galaxy map progression
- Three distinct enemy factions
- Multiple playable ships
- Quick 10-30 minute runs

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Remove Ads | $3.99 | one-time |



## Frequently asked questions about Nova Rogues

### Does Nova Rogues have ads?

Yes, Nova Rogues contains advertisements. Players can choose to purchase a one-time 'Remove Ads' unlock to eliminate all ads and gain free revives and Rest bonuses.

### How long does a typical run in Nova Rogues last?

Each run in Nova Rogues is designed to be quick, lasting between 10 to 30 minutes. Longer runs can be saved and resumed, ensuring progress is never lost.

### What kind of upgrades can I find in Nova Rogues?

Upgrades are chosen after each fight and come in four rarity tiers. You can chain synergies like crit, pierce, multishot, drones, and elemental procs to create powerful builds.

### Can I play Nova Rogues offline?

The provided description does not specify offline play capabilities for Nova Rogues. It focuses on the core gameplay mechanics and progression systems.

### How does Nova Rogues compare to other space shooters?

Nova Rogues differentiates itself with its one-thumb drag-to-dodge control scheme, auto-firing weapons, and a deep roguelite upgrade system that allows for wild build combinations.

### What is the age rating for Nova Rogues?

Nova Rogues is rated 12+ by the developer, indicating it is suitable for players aged 12 and older.

### How often is Nova Rogues updated?

The latest version of Nova Rogues was released on 2026-08-20, suggesting a recent update. The initial release date was 2026-08-11.

### What platforms is Nova Rogues available on?

Nova Rogues is currently supported on iPhone and iPod devices, as indicated by the supported devices list.

## Version history (last 5 releases)

### 1.1.1 — 2026-09-05

20 NEW UPGRADES
Twenty new upgrade families join the draft, each with its own art. And cards that could never do anything for your build — a freeze that needed a frost source you didn't have, buffs only drones could read — are no longer offered at all.

ENEMY FIRE YOU CAN READ
Nine new projectile types. Each boss now has a signature shot instead of firing its own minions' bullets, snipers and homing missiles look like what they are, and the Hammer finally has a bullet of its own instead of borrowing the Falcon's.

FIXED
• Acid pools now match their damage area exactly. The painted edge used to churn in and out, so you took hits standing on what looked like clean ground
• The Talon boss shot could grow to two-thirds of the screen width at full power
• Upgrade descriptions no longer get cut off on shorter screens
• Quitting the tutorial counted as a completed run
• A fresh install could overwrite a healthy iCloud save with an empty one. Your welcome chest and milestone rewards now wait for your progress to finish restoring
• Mirror Image fired the blaster on cast, and seven abilities played the chest-opening sound
• The low-health heartbeat no longer rumbles for entire waves
• Around 20 MB smaller to download

BALANCE
New players now start on Standard. The step from Casual up to Standard was the steepest on the whole ladder, so Casual carries slightly more now and that jump is a smaller one. Station prices rise across a run, with a discount on the lower difficulties. The Talon reaver drops from 350 HP to 250. The victory screen shows which difficulty you cleared.

### 1.1.0 — 2026-09-03

NOVA ROGUES — Update 1.1.0 (build 20)

NEW — MODULES
• Forty-nine permanent modules, kept between runs and equipped three at a time
  from the Loadout, one per slot type
• They are not upgrades. An upgrade is picked mid-run and gone at the end; a
  module is chosen before you launch and shapes the run from the first wave
• Four rarities. A spare copy of one you own turns into Scrap
• The Collection screen shows the whole set, owned and unowned, so you can see
  what is still out there

NEW — CHESTS
• One free chest every day
• Two more a day from optional ads, and they stay optional for everyone —
  buying No Forced Ads does not skip them and never will
• A chest for every milestone you clear, and more for finishing a run
• Every drop rate is published in the game, per rarity and per module. Chests
  cannot be bought with money

NEW — STATIONS AND FLUX
• Rest nodes are gone. Stations stand in their place and sell repairs, hull,
  rerolls, banish and recall tokens, scans and more
• Flux is earned by fighting and spent the same run. It does not carry over
• The row before the boss is always a Station, so the last decision before the
  last fight is what you can afford
• The Cargo Bay holds what you buy but do not install, and anything in it can
  be scrapped back

NEW — CHALLENGES
• A second mode, and a second reason to open the game: thirty hand-built
  fights with fixed loadouts
• Duels, swarms, bosses, coalitions that put two factions on one screen, purges
  against the clock, and fights you have to finish untouched
• You are handed the exact build that beats each one, finished and over the
  line. The only question is whether you can fly it

NEW — DAILY AND MILESTONES
• A daily screen with a reward that grows the longer you keep the streak
• A milestone hub covering badges, account levels, first clears and career
  totals — each one pays a chest
• The Title screen has a nav row now: rewards, badges, collection, ranking,
  settings and credits, with a dot when something is waiting

CHANGED
• No Forced Ads covers more than it did. Interstitials and banners are both
  included, revives are granted instantly with no ad to watch, and the two
  daily bonus-chest ads stay optional for everyone
• Two interstitials exist, at the end of a run and the end of a challenge.
  Banners appear on the Level-Up card and the Challenges board, never over the
  ship while you are flying it
• The Loadout screen was rebuilt around the ship: larger plates, real ship art,
  and an info tap on each ability instead of one dot explaining all three
• Question nodes are gone from the map

FIXED
• Level-up cards drew the wrong rarity colour in some combinations
• The Loadout screen could sit underneath the status bar on phones with a
  notch, and the game could resume with time still stopped
• The Daily screen rendered unstyled — a single bad selector had killed the
  whole stylesheet
• Ranking now says why when no leaderboard appears instead of failing silently
• Turkish text uppercased with the wrong letter in places
• A run chest could be counted twice, and its contents were rolled before you
  opened it

UNDER THE HOOD
• 159 colours in the interface are now bound to the palette rather than hand-
  written, and 16 controls were enlarged to the minimum touch size
• Oversized textures are capped and so the download is smaller and the first frames are steadier

### 1.0.4 — 2026-08-22

Rankings and badges open again. Sign-in was being refused for every
player — that is fixed, and cloud save now works alongside it, so your progress
follows you to a new device.

The Reaver's three sweep attacks were wide enough to cover the whole arena.
All three are now tight enough to dodge.

Deep runs stop serving up starter waves. The weakest fights retire past the
halfway mark, so the last rows stay dangerous instead of thinning out.

Map icons no longer run off the edge on tall screens.

### 1.0.3 — 2026-08-20

All three bosses reworked. They now fight on real patterns instead of
chasing you — each faction moves differently, and every phase has three
attack routines instead of one, so no two fights open the same way.

• Talon breaks apart properly, and its shards hunt you
• Brood's hive summons six different minion types
• Verge's drones now stop coming once you've cleared enough

Fixed: visual effects that were never appearing on device, a bug that could
permanently stop your ship firing, Singularity landing off-screen, and
enemy strength readings on the map being plain wrong.

### 1.0.2 — 2026-08-19

Drones are alive now — the formation swings and settles as you move, each type holds its own position, and attack drones break off to dive at close targets.

Enemies can be shot while they fly in instead of arriving invulnerable.

Repair Bay is one tap on the map. Tap the "i" on the upgrade screen for your ship's full live stats.

The back button works everywhere, and from the map it returns to the title with your run saved.

Plus every fix from 1.0.1.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-17.*
