# Orbit Drop - Merge Puzzle — Drop, merge, beat your best

> Drop, merge, beat your best (iPhone/iPad app by Emil Sokoler.)

- Source: https://appshunter.io/ios/app/orbit-drop-merge-puzzle/id6782645294 (this page in markdown: same URL + `.md`)
- Developer: [Emil Sokoler](https://appshunter.io/developer/6782645296)
- Category: Games, Puzzle, Simulation
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 13.0 · 10 MB
- Languages: American English
- Released: 2026-06-26
- Data updated: 2026-09-24

## What is Orbit Drop?

How long can you sit at 99% Overload? What comes out of a stone left alone too long? And who is the ghost dropping rocks into your jar?

Orbit Drop takes ten seconds to learn and a very long time to get good at. Match two orbs of the same colour and they merge into a bigger one. That is the entire tutorial.

Getting good is the other part. Every drop that fails to merge heats the Overload bar, and a full bar ends the run. Chains cool it back down. But merges made while the bar sits in the red are worth double, so the neat, cautious game is the one that scores badly. Living close to the edge is the whole skill.

STUFF THAT HAPPENS TO YOU
- STORMS: gusts shove your aim sideways, then reverse halfway through
- FLOODS: the jar fills with water. Stones sink, small orbs bob on top
- SNOWFALL: every orb you drop smashes whatever it lands on
- STONE: orbs left sitting too long harden, and stones merge with nothing
- A GHOST: turns up late in a long run and starts dropping rocks. It speeds up
- MELTDOWN: fill the bar and you get seconds to chain your way back out

STUFF YOU CONTROL
- BOMB: clears every stone in the jar
- MAGNET: pulls same colours together
- WILD: merges with any colour
- COOL: empties the Overload bar
- SUPERNOVA: merge two of the biggest orbs and watch the jar clear
- LETTER ORBS: spell O·R·B·I·T for a bonus and a skin

There are secrets in here too. Some stones are hiding something, and it takes most players a long while to find out what.

SEND SOMEONE YOUR BOARD
One link, and a friend plays the exact same jar you did. Their score ticks along beside yours while you play. Nothing to sign up for.

A NEW RULE EVERY DAY
Same jar, same twist, everyone. Some days stones shatter on the first crack. Some days the ghost shows up early. Some days it is just you and the physics.

WHAT IT WON'T DO
No pay to win. No subscription. No energy timers. Ads are optional, and removable once, forever.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Remove Ads | $2.99 | one-time |
| Premium Skins | $1.99 | one-time |
| Orbit Drop Plus | $4.99 | one-time |


## Is Orbit Drop safe?

Not enough ratings yet to assess Orbit Drop.

## Is Orbit Drop legit?

Orbit Drop - Merge Puzzle has limited verification signals. The AppsHunter Legitimacy Score for Orbit Drop is 48 out of 100 points across 7 verification signals from App Store and developer data.


## Version history (last 5 releases)

### 1.5 — 2026-07-28

The jar fights back now.

A GHOST
Survive long enough and something turns up above the jar and starts dropping orbs and stones of its own. It speeds up the longer it stays, and it goes quiet while an event is running.

MELTDOWN
Filling the Overload bar no longer ends you on the spot. The jar goes into meltdown and gives you a few seconds to chain your way back out. The bar also shows misses on their way in, so you see trouble before it lands.

STONES
Bigger stones take more cracking, and every crack shows, so you always know how close one is to breaking. Some stones are hiding something.

COLLAPSE
Let the jar fill almost to the top, then clear most of it in one cascade. The board comes down and the Overload bar empties with it.

THE DAILY, REBUILT
Twice as many challenges: break stones, ride out a storm, survive a meltdown, bring a jar down. Twice as many twists, and they now change how the jar behaves. Brittle stones that shatter on the first crack. Endless storms. An early ghost. Or a still day with no events at all.

FAIRER
Storms and floods no longer heat the Overload bar. If an event shoves your orb off target, that one is free.
The magnet no longer punishes you for a drop it rearranged.
Using a power-up resets the drop timer.
The water lets go gently when a flood drains instead of scattering your orbs.

ALSO
Pacing that keeps tightening the longer you last, real recorded sounds in place of the old synth ones, a proper vent when you use Cool, and a few surprises hiding in the stones.

### 1.3 — 2026-07-13

Big update. The jar is alive now.

EVENTS
Rare events can strike mid-run: an Orbit Storm that blows your orbs sideways, a Flood where live orbs float and stones sink, and a Snowfall where every drop smashes anything it touches. Watch the orbs' faces when it happens.

TWO SOUNDTRACKS
Pick your music in settings or tap the note button in-game: Neon (driving synth) or Orbital (calm space arpeggios). Or play with sound effects only, or in silence.

ALSO
The magnet power-up is stronger and behaves like a real magnetic field. It reaches across the jar and pulls matching orbs together.
The music now reacts to your play: chains warm it up, danger brightens it, and passing a friend's ghost score gets its own moment.
20 goals to chase, new guide pages, sound fixes, and many small fixes.

### 1.2 — 2026-07-04

• Daily Twists! Every Daily now has a surprise modifier — low gravity, power surges, lucky jackpot orbs, wild orbs, quake days and more. Same twist for everyone.
• New Cool power-up — vent the Overload bar when things get hot. Quake Days now shake the jar all on their own!
• The orbs have moods now — and they panic when the jar gets full. Save them!
• Music evolves as your run heats up.
• Spell O·R·B·I·T. Rare letter orbs now appear; collect all five for a big bonus and the Nova skin. Letters carry over between runs.
• Streak Shield: reach a 3-day streak and one missed day won't break it.
• Optional daily reminders that tell you tomorrow's twist.
• SUPERNOVA: merging two of the biggest orbs now blasts everything nearby — the biggest moment in the game.
• CLUTCH ×2: merges made above 80% Overload score double. Play dangerous, score big.
• Big fix: same-colour orbs now always merge on contact.
• Smoother performance, better sound after ads, fairer gameplay throughout.

### 1.1 — 2026-07-01

- New Daily Challenge — a fresh goal every day, the same board for everyone. Chains, big orbs, score targets and more.
- Global leaderboard — climb the ranks and compete for the top score.
- Smoother, faster gameplay across the board.
- Share your wins and challenge friends to beat your score.
- Daily reminders so you never miss a streak.

### 1.0 — 2026-06-24

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-24.*
