# PAUSO — Online Multiplayer Strategy

> Online Multiplayer Strategy (iPhone/iPad app by PAUSO LTD.)

- Source: https://appshunter.io/ios/app/pauso/id6775895125 (this page in markdown: same URL + `.md`)
- Developer: [PAUSO LTD](https://appshunter.io/developer/6775895127)
- Category: Games, Entertainment, Board, Strategy
- Price: Free
- Age rating: 12+
- Requires: iOS 17.0 · 25 MB
- Languages: English
- Released: 2026-06-17
- Data updated: 2026-09-09
- User reviews in markdown: https://appshunter.io/ios/app/pauso/id6775895125/reviews.md

## What is PAUSO?

In this game you pause and become a colour. Then you push to take over the board.

PLAY ONLINE

Three modes.

Classic: clean board, no mods. The core game.

Poles: modifiers scattered across the board. Gain rings, eliminate opponents, chain pushes across the grid.

Royale: last player each round is out. The board shrinks. Last one left wins.

Play against people worldwide and gain Aura by winning.

PLAY FRIENDS

Choose a game, send a link. They join straight away. No app or account needed.

LEARN BY PLAYING

Open it and tap the board to get started.

FREE, NO LOGIN

Play as a guest. Sign in only if you want your Aura saved.


## Version history (last 5 releases)

### 2.3.0 — 2026-09-01

We cut it down to pure essence, its good now, its there, see u online!

### 2.2.3 — 2026-08-23

Bug fixes and some refinements of the animation.

### 2.2.0 — 2026-08-21

WHo are you? I asked myself when looking into the mirror, torn between where I found the core and where things gained momentum. And forgotten was where I started. 
Its ambitious to connect physical and digital 1:1, and some things just dont work well so I had to wonder who I am, what to do etc etc.

Ultimately this journey started as an app, and it is an app, and I think physical prototyping is one of the greatest tools ever but I am an app. And elimination slaps so hard which is why its back, but shoutout to the game I played at the table last week made me switch +=2+ t0 +=+ring which is nice. Now its sharp, its lethal, its exciting.

Also added royale. Fun.

The story is there now and I cant wait to tell it, if this dryesque genre can breakout into something exciting we are on a roll. Pray.

### 2.1.0 — 2026-08-18

we were playing with some friends from paris in a bar with low light, a 3p game transitioning into 4p then 5p and incredible insights have been gained. I want physical and digital to be consistent and have spent much time reflecting on the + and - mod which both cause issues in the physical version and have been concept tested digitally. what I landed on was economy - a fix to the narrative arc that peaked in mid game due to +2-1, now + and - win and lose extra rings - and the tension rises all the way until the end, a great way to play poles.

futhermore lots of housecleaning and auditing given the dev sprint, the product is crystallising well, and I am happily throwing the old stuff

### 2.0.6 — 2026-08-08

Closing Chapter V1 - it was time to make a few needed tweaks post V2 first launch.
Color got fine tuned - to address color-blindness a shortcoming of my V1physical model I wanted to improve.
+ Simplifying the UI to really carve out an identity and simplify UI elements into a consistent experience. 
Light/dark mode for later but I wanted to bring down the brightness towards midtones more - until now things were too bright. Its nice now, old-school vibes.
Tweaked animation too hope its smoother now.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-09.*
