# Pocket Alchemist — A quiet alchemy workshop

> A quiet alchemy workshop (iPhone/iPad app by Steven Wemyss.)

- Source: https://appshunter.io/ios/app/pocket-alchemist/id6796680359 (this page in markdown: same URL + `.md`)
- Developer: [Steven Wemyss](https://appshunter.io/developer/6796680080)
- Category: Games, Casual, Puzzle
- Price: Free
- Age rating: 4+
- Requires: iOS 15.0 · 102 MB
- Languages: American English, French (France), German (Germany), Italian, Japanese, Korean, Brazilian Portuguese, Russian, Chinese (Simplified, China), European Spanish
- Released: 2026-08-17
- Data updated: 2026-08-20
- User reviews in markdown: https://appshunter.io/ios/app/pocket-alchemist/id6796680359/reviews.md

## What is Pocket Alchemist?

Fire and Water make Steam. That is the whole of it...but that's also just the start.

Pocket Alchemist is a quiet incremental game about a moonlit workshop. You gather five essences, put any two of them in the cauldron, and find out what answers. Order never matters. A pair that fails is not a mistake — it leaves Residue behind, and Residue buys the help you need later.

Thirty-two recipes wait across four tiers, from Steam and Magma up to five ritual artifacts and the three Great Works beyond them. Every one you find stays found.

THE WORKSHOP
• Combine any two ingredients. The order never changes the result.
• A journal of clues for everything still hidden, with hints you can buy.
• Up to four benches that keep crafting while you are away, capped at eight hours so a long absence is never punished.
• Tune a bench to an element and it works faster on that family.

THE DAYS
• A different omen every day, favouring one element and hindering another.
• Sundays carry a conjunction — rarer, stronger, and worth planning around.
• An apothecary shelf of short-lived draughts, bought with Residue from your failures.
• A streak for finding something new, and mastery for the recipes you make most.

THE RITUAL
Five artifacts complete a ritual and begin a new cycle. It clears the shelves — but never the journal. Everything you have learned, mastered and unlocked is yours to keep, so each cycle is faster than the last. Insight earned this way buys a fourth bench, quicker hands, a fuller starting satchel.

Carry a Great Work into the ritual and it returns as more Insight still. Building one costs artifacts the ritual also wants, which is the question the late game keeps asking: one more, or finish now?

HONEST ABOUT ADS
This is a free game funded by advertising, and we would rather be plain about how.

• Every ad is optional. There are no forced ads, no ads between screens, no banners.
• Each one sits beside a way to carry on without it.
• One free gift a day, if you choose to watch for it.
• No in-app purchases at all.
• No account, no sign-in. Your workshop is saved on your device.

Designed for one hand, in portrait, with text that scales and touch targets that do not shrink.


## Version history (last 2 releases)

### 1.01 — 2026-08-18

Housekeeping only — nothing has changed in the workshop itself.

Behind the scenes, some of our store details needed correcting. The game is exactly as you left it.

### 1.0 — 2026-08-17

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-20.*
