# Pocket Rogues: Ultimate — 2D Action-RPG & Roguelike

> 2D Action-RPG roguelike with real-time combat and procedural dungeons. (iPhone/iPad app by Alexej Leonydov.)

- Source: https://appshunter.io/ios/app/pocket-rogues-ultimate/id1316150324 (this page in markdown: same URL + `.md`)
- Developer: [Alexej Leonydov](https://appshunter.io/developer/1316150323)
- Category: Games, Action, Role Playing
- Price: $2.99 with in-app purchases
- Rating: 4.70/5 from 677 App Store ratings · 289 written reviews indexed
- Age rating: 12+
- Requires: iOS 13.0 · 292 MB
- Languages: Russian, American English, German (Germany), European Portuguese, Ukrainian
- Released: 2017-11-30
- Data updated: 2026-08-29
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/pocket-rogues-ultimate/id1316150324/reviews.md

## What is Pocket Rogues?

Dynamic 2D Roguelike with Action-RPG elements.
Raid endless dungeons, rebuild your Fortress, and develop your own heroes!

Pocket Rogues combines the classic feel of old-school Action RPGs with the challenge and replayability of the Roguelike genre. Fight through hordes of monsters, explore procedurally generated dungeons, upgrade your guild fortress, and develop powerful heroes as you uncover the secrets hidden deep underground.

=== FEATURES: ===

• REAL-TIME ACTION
Move, dodge, avoid traps, outmaneuver enemies, and fight in a combat system that rewards control, timing, and player skill.

• DIVERSE HERO CLASSES
Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression paths.

• EVERY DUNGEON IS UNIQUE
Locations, monsters, loot, and encounters are procedurally generated, making every run different.

• UNIQUE LOCATIONS
Each location features its own visual style, enemies, traps, and interactive objects. Once unlocked, you can freely travel between them.

• BUILD YOUR GUILD FORTRESS
Construct and upgrade buildings to unlock new hero classes, strengthen existing ones, and gain access to new mechanics and features.

• REGULAR UPDATES
Pocket Rogues is actively supported and continuously expanded in close contact with its community.

Pocket Rogues features dozens of dungeons filled with unique loot, dangerous enemies, and powerful bosses. Traditional RPG elements such as character progression, equipment upgrades, and world exploration add even more depth to each adventure.

“For centuries, a dark dungeon has lured adventurers with its secrets and treasures. One after another, they vanished in its depths after facing the true evil hidden below. Yet the old legends continue to tempt new seekers of glory and fortune. Will you become one of them?”

ULTIMATE version of Pocket Rogues is already available:
https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8

Discord (Eng): https://discord.gg/nkmyx6JyYZ

For any questions, contact the developer directly: ethergaminginc@gmail.com

## Key features

- Real-time action combat
- Diverse hero classes
- Procedurally generated dungeons
- Guild fortress upgrades
- Unique locations and enemies
- Regular updates

## Pricing and in-app purchases

Base price: $2.99.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Handful of Gems | $1.99 | one-time |
| Bag of Gems | $4.99 | one-time |
| Chest of Gems | $11.99 | one-time |
| Treasure of Gems | $24.99 | one-time |
| Mountain of Gems | $49.99 | one-time |


## Chart rankings

- #78 in Top Paid · Action (US App Store)
- #32 in Top Paid · Role Playing (US App Store)

## What do users think of Pocket Rogues?

Overall sentiment: positive

**Pros**

- 👍 Great game
- 🚀 Addictive gameplay
- 💎 Excellent value for money
- 🕹️ Satisfying combat and progression
- 🔁 High replayability
- 🔧 Responsive developers

**Cons**

- 🐛 Bugs causing lost progress
- 🔁 Repetitive dungeon layouts
- 🔒 Lack of cloud save sync
- 🎮 Suboptimal controls
- 🔍 Unclear mechanics and descriptions

**Commonly reported bugs**

- Archer attack speed bug
- Wizard heal skill inconsistency
- Porcupine pet visual glitch
- Stuck on loading screen
- Disappearing equipped gear

**Most requested features**

- More character classes and abilities
- Expanded dungeon variety
- Multiplayer co-op mode
- Ability to reset skills/attributes
- Shared pet progression across characters
- Chinese language support

## Recent user reviews (10 of 289)

All indexed reviews: https://appshunter.io/ios/app/pocket-rogues-ultimate/id1316150324/reviews.md

### 5/5 — Well worth the price

*2026-08-13, version 1.38.3*

I got this game 6 years ago and man what a steal it was! It’s received a myriad of updates in the time that I’ve owned it and has been incredibly fun every time I hop into a run. Also found out the game is on steam so I had to pick it up there as well. Thank you for your continued work on this fantastic game!

### 3/5 — Fun but hard to see

*2026-07-23*

I enjoy the concept and the bosses. It’s hard to see on the phone what’s going on and makes it hard to play strategically.

### 5/5 — Great game

*2026-07-22*

Is the game compatible with controller pairing?

### 5/5 — Awesome !

*2026-07-20, version 1.38.2*

Top 10 best games i ever played on Phone

### 5/5 — Perfect extraction rogue-like

*2026-07-11, version 1.38.2*

Barbarian’s Steel Whirlwind on Crypt of Emptiness goes wrooom

### 5/5 — well

*2026-06-29, version 1.38.2*

The game is very good, but can it support simplified Chinese?

### 5/5 — Eu amei

*2026-06-24*

O jogo é muito bom e ao passar do tempo percebi algumas melhorias 

1 
Ao selecionar uma habilidade para entrar nas masmorras na fase de jogos ( portal para entrar nas catacumbas)  tenha como escolher dificuldade como : normal ( normal ) , veterano ( mediana ) e pesadelo ( difícil ) 

2
Quero que tenha outra tela de masmorras como um segundo ato 

3 
Quero que tenha como criar fase para treinar ou jogar com os amigos 

4
Ao jogar a raide em grupo quero que tenha como jogar até 10 pessoas

E é só isso se fizerem isso vou agradecer muito

### 1/5 — Bad save system

*2026-06-21, version 1.38.2*

Paid money for ultimate edition, money for gems, had over 30 skill points into each character and played for several days only to die once and lose all my progress. Lose all weapons and skills from every character Reloading the save didn’t bring anything back.

### 5/5 — Perfection

*2026-05-18, version 1.38.2*

You couldn’t ask for a better mobile game. Balances between too complicated and featureless perfectly. Everything about Pocket Rogues is engaging. I couldn’t help myself but spend a little bit of IRL money to speed up the pace, but still there’s so much more that can only be unlocked by dungeoneering. 

Devs if you’re reading this, thank you. More please

### 5/5 — The game is awesome

*2026-05-17*

I Love this game!!!!

## Frequently asked questions about Pocket Rogues

### What kind of game is Pocket Rogues: Ultimate?

Pocket Rogues: Ultimate is a 2D Action-RPG that combines classic RPG elements with the challenge and replayability of the roguelike genre. It features real-time combat, procedurally generated dungeons, and character progression.

### What are the key features of Pocket Rogues: Ultimate?

Key features include real-time action combat that rewards skill, a variety of hero classes with unique abilities, procedurally generated dungeons ensuring each playthrough is different, and the ability to build and upgrade a guild fortress for new mechanics and hero enhancements.

### Is Pocket Rogues: Ultimate free to play?

The game is free to download and play, but it does offer in-app purchases. These purchases can enhance the gameplay experience, but the core game is accessible without them.

### What platforms is Pocket Rogues: Ultimate available on?

The provided information specifically links to an iOS App Store page for the 'Ultimate' version, suggesting it is available on iOS devices. Compatibility details for other platforms are not explicitly mentioned.

### What is the main goal in Pocket Rogues: Ultimate?

The main goal is to fight through hordes of monsters, explore procedurally generated dungeons, and uncover the secrets hidden deep underground. Players aim to develop powerful heroes, upgrade their guild fortress, and overcome dangerous bosses.

## Version history (last 5 releases)

### 1.38.3.2 — 2026-08-17

[GENERATION]
- Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison
- Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail
- Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect
- Friendly NPC guards may now occasionally appear near the Camp Gates
[ITEMS]
- Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type
- Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows
- Added 13 new armor types and 7 new pieces of headgear
- Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated
- When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower)
[VISUALS]
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground
- All slain mercenaries now leave corpses on the ground
- The bodies of defeated NPCs from the Camp will now remain on the ground
- Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better)
- All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled
- The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons
- Flames and campfires with cauldrons have been redrawn at a higher resolution
- Updated the appearance of the Fel Altar
- Added random animations to poison clouds in the Catacombs
- Improved how several equipment items are displayed on the character
- Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby
- The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer appears
- Added visual and audio effects for the Adrenaline perk
- Added visual and audio feedback when the maximum-level effects of the Hardened Flesh and Stone Skin perks trigger
- When stationary creatures and characters turn, an animation will now play if one is available
[BALANCE]
- Players now receive gold for increasing the rank of each creature in the Bestiary, with the amount depending on the creature's strength
- Reduced the invulnerability window when dashing: it now lasts for the first 60% of the animation instead of the entire animation
- Doubled the selling price of all artifacts and smithing gems
- Increased the selling price of all equipment
- Reworked how boss and champion levels affect their stats to compensate for the fix to the double-initialization bug
- Higher boss and champion levels now also increase their defense, if they have any
- Damage dealt by all traps now scales with the current floor number
- Poison now deals significantly more damage, including the corresponding weapon effect
- Poison Resistance now not only increases the maximum size of the buildup bar that must be filled to inflict the status, but also reduces damage taken from Poison
- Bleed Resistance, Poison Resistance, and Petrification Resistance for all creatures (but not player characters) and bosses now increase with their level

### 1.38.3.1 — 2026-08-15

[GENERATION]
- Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison
- Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail
- Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect
- Friendly NPC guards may now occasionally appear near the Camp Gates
[ITEMS]
- Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type
- Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows
- Added 13 new armor types and 7 new pieces of headgear
- Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated
- When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower)
[VISUALS]
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground
- All slain mercenaries now leave corpses on the ground
- The bodies of defeated NPCs from the Camp will now remain on the ground
- Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better)
- All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled
- The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons
- Flames and campfires with cauldrons have been redrawn at a higher resolution
- Updated the appearance of the Fel Altar
- Added random animations to poison clouds in the Catacombs
- Improved how several equipment items are displayed on the character
- Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby
- The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer appears
- Added visual and audio effects for the Adrenaline perk
- Added visual and audio feedback when the maximum-level effects of the Hardened Flesh and Stone Skin perks trigger
- When stationary creatures and characters turn, an animation will now play if one is available
[BALANCE]
- Players now receive gold for increasing the rank of each creature in the Bestiary, with the amount depending on the creature's strength
- Reduced the invulnerability window when dashing: it now lasts for the first 60% of the animation instead of the entire animation
- Doubled the selling price of all artifacts and smithing gems
- Increased the selling price of all equipment
- Reworked how boss and champion levels affect their stats to compensate for the fix to the double-initialization bug
- Higher boss and champion levels now also increase their defense, if they have any
- Damage dealt by all traps now scales with the current floor number
- Poison now deals significantly more damage, including the corresponding weapon effect
- Poison Resistance now not only increases the maximum size of the buildup bar that must be filled to inflict the status, but also reduces damage taken from Poison
- Bleed Resistance, Poison Resistance, and Petrification Resistance for all creatures (but not player characters) and bosses now increase with their level

### 1.38.3 — 2026-08-04

[GENERATION]
- Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison
- Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail
- Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect
- Friendly NPC guards may now occasionally appear near the Camp Gates
[ITEMS]
- Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type
- Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows
- Added 13 new armor types and 7 new pieces of headgear
- Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated
- When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower)
[VISUALS]
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground
- All slain mercenaries now leave corpses on the ground
- The bodies of defeated NPCs from the Camp will now remain on the ground
- Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better)
- All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled
- The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons
- Flames and campfires with cauldrons have been redrawn at a higher resolution
- Updated the appearance of the Fel Altar
- Added random animations to poison clouds in the Catacombs
- Improved how several equipment items are displayed on the character
- Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby
- The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer appears
- Added visual and audio effects for the Adrenaline perk
- Added visual and audio feedback when the maximum-level effects of the Hardened Flesh and Stone Skin perks trigger
- When stationary creatures and characters turn, an animation will now play if one is available
[BALANCE]
- Players now receive gold for increasing the rank of each creature in the Bestiary, with the amount depending on the creature's strength
- Reduced the invulnerability window when dashing: it now lasts for the first 60% of the animation instead of the entire animation
- Doubled the selling price of all artifacts and smithing gems
- Increased the selling price of all equipment
- Reworked how boss and champion levels affect their stats to compensate for the fix to the double-initialization bug
- Higher boss and champion levels now also increase their defense, if they have any
- Damage dealt by all traps now scales with the current floor number
- Poison now deals significantly more damage, including the corresponding weapon effect
- Poison Resistance now not only increases the maximum size of the buildup bar that must be filled to inflict the status, but also reduces damage taken from Poison
- Bleed Resistance, Poison Resistance, and Petrification Resistance for all creatures (but not player characters) and bosses now increase with their level

### 1.38.2 — 2026-04-02

- A German translation has been added to the game

[GAMEPLAY]
- After a character dies, their equipped items can be recovered by returning to the same floor in the same location where they were defeated. If that character dies again, the old items will be lost permanently
- A third Personal Chest has been added to the Camp (available in the Ultimate version only; requires the "Shelter" building to be upgraded to level 4)
- The Mystic can now be found in the Camp: for 100 crystals, he will help a character "forget" any previously acquired perk. The Mystic appears after any character first has 6 perks at once (4 in the free version)
- Added 7 new class perks (2 for the Warrior, 1 for the Archer, 1 for the Wizard, 2 for the Berserker, and 1 for the Necromancer) and 1 universal perk
- Crystals can now be exchanged for gold right in the dungeon: interacting with the Merchant's cart opens the same window as on the Fortress screen
- The Ultimate version now lets you start directly from floor 100 if the corresponding number of floors has already been cleared in that location

[GENERATION]
- Added a new mini-boss: Monk of the Sun Cult, as well as his champion version - Fallen Monk. Both the boss and the champion can be encountered in all locations
- The Treasury can now be accessed through a gate found on a floor

[ITEMS]
- Updated the icons for 27 armor sets, 14 headpieces, as well as all swords, daggers, and shields: they have been redrawn in a unified style and resolution
- "Jagged Dagger", "Serrated Blade", and "Jagged Bastard Sword" now have the built-in "Bloodletting" effect
- "Black Dagger" and "Executioner's Blade" now have the built-in "Reaper" effect
- "Tormenting Katar" now has the built-in "Torture" effect
- The "Extinguished embers" artifact now not only speeds up HP regeneration near fire sources, but also adds 0.5 HP regeneration per second for each equipped artifact of this type while the character is holding a torch

[INTERFACE]
- All found notes and diaries are now displayed directly in the Inventory, in a new tab of the quest section
- When hitting the Training Dummy in the Camp, damage per second will be shown at the bottom of the screen (average over the last 3 seconds)
- The current character's class icon shown on the inventory button now matches the icon of the corresponding class building; the button background has also been changed and now changes color according to the character's class
- The size of the HP and MP bars now changes not only when entering a floor, but also when applying/removing buffs that change max HP and MP
- Status effect bars are now placed below the active effects interface and companion previews, and no longer overlap them
- Key numbers in artifact effect descriptions will now be highlighted in yellow
- Added a notification window for successful crystal purchases

[BALANCE]
- Most perk penalties have been removed or reduced
- Secondary defense types on armor and headpieces will now increase when upgrading an item, just like the primary type
- The duration and effectiveness of buffs received from the Altar of Defense, Battle, Experience, and Fighting Spirit have been significantly increased
- The HP of the Dummy in the Camp has been increased 200 times (from 50,000 to 10,000,000)
- Adjusted the balance of skills whose maximum level was raised above 25
- Increased the damage dealt by the Vow of Sanctity skill at level 25
- The web created when killing creatures with the "Web Bolt" skill no longer slows the character or his allies, and no longer prevents them from shooting
- The Banded Shield (previously called "Reinforced Shield") no longer has the built-in "Tower Shield" effect, since the icon appearance has changed and this shield no longer looks like a tower shield
- The "Cloak" and "Foreign Cloak" items now have elemental defense

### 1.38.1 — 2025-12-26

[ITEMS]
- Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality
- Smithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies
- Smithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3)
- At the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4)
- 2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated
- "Phalanx Shard" has been replaced with "Obsidian Shard": the item’s name and appearance have been updated

[GENERATION]
- A new small lair has been added - "Secret Sanctuary". The gate can appear in any location

[GAMEPLAY]
- After changing the behavior type for summoned undead, all subsequent creatures summoned by the Necromancer will automatically use the same behavior type
- Creatures set to "aggressive" behavior will try to position themselves in front of the character

[MISC]
- Many creatures now remain as corpses on the ground after being killed (can be disabled in Settings)
- The Golem pet is now fully animated
- The Zombie Crossbowman and the Ancient Guardian are now animated
- After visiting one-time gates to sub-locations and bosses, they will not disappear; they will remain on the map, but in a destroyed state
- Goblin Druids now summon a Rat Spirit instead of a regular Rat
- Special sound and visual effects have been added for items that drop with Epic quality or higher ("Other Effects" must be enabled in Settings)
- All chests, the iron barricade, the ranged barricade (with and without spikes), and the four-way shooting trap now visually break apart gradually
- The Blood Circle is now displayed on the mini-map
- Added a sound for torches in hand and on the wall, as well as a crunching sound when moving over snow

[BALANCE]
- All equipment and weapon effects have been rebalanced
- Stat values can no longer fall below 0 due to curses or perk penalties
- The attack range of the starter Zombies and Skeletons summoned by the Necromancer has been increased
- The "Laceration" curse now fills the Bleed gauge by a random amount for each hit taken (instead of having a chance to apply the effect instantly)

[INTERFACE]
- Updated the icons of some effects and items
- Updated and clarified the descriptions of many equipment and weapon effects
- Effect icon backgrounds in the inventory now change depending on each effect’s level
- Descriptions of smithing gems, ingots, and artifacts can now be collapsed
- Inventory slots now play an animation when tapped/clicked
- Additional defense and damage types are now shown at the Forge when upgrading an item
- When the "Bleeding" effect is applied, the on-screen visual effect will not be shown if "Blood" is disabled in Settings

[FIXED]
- Fixed a critical Unity vulnerability present in outdated engine versions
- Fixed an issue where the "Add. Lighting" setting didn't work on iPhone and iPad
- The experience bonus granted after building the Tavern was calculated incorrectly and was too low
- The "Carrot and Stick" modifier, when taking damage, reduced not only current experience but also active experience modifiers
- The "Storm" weapon effect could not drop on most types of swords and daggers
- The "Payroll Records" effect increased experience gained instead of the amount of gold
- After animation updates, the Slime stopped using ranged attacks
- After repeatedly saving and loading the same floor (for example, by using many Runes of Greed on one floor), the game could freeze
- Ghostly creatures could teleport to zero coordinates if they finished their attack inside a wall

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## More apps by Alexej Leonydov

- [Pocket Rogues](https://appshunter.io/ios/app/pocket-rogues/id1330488406)

All apps by Alexej Leonydov: https://appshunter.io/developer/1316150323

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-29.*
