# Pocket Rogues — 2D Action-RPG & Roguelike

> 2D Action-RPG Roguelike with real-time combat, hero classes, and procedural dungeons. (iPhone/iPad app by Alexej Leonydov.)

- Source: https://appshunter.io/ios/app/pocket-rogues/id1330488406 (this page in markdown: same URL + `.md`)
- Developer: [Alexej Leonydov](https://appshunter.io/developer/1316150323)
- Category: Games, Action, Role Playing
- Price: Free with in-app purchases
- Rating: 4.50/5 from 1,013 App Store ratings · 237 written reviews indexed
- Age rating: 12+
- Requires: iOS 13.0 · 292 MB
- Languages: American English, German (Germany), European Portuguese, Russian, Ukrainian
- Released: 2018-01-09
- Data updated: 2026-08-24
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/pocket-rogues/id1330488406/reviews.md

## What is Pocket Rogues?

Dynamic 2D Roguelike with Action-RPG elements.
Raid endless dungeons, rebuild your Fortress, and develop your own heroes!

Pocket Rogues combines the classic feel of old-school Action RPGs with the challenge and replayability of the Roguelike genre. Fight through hordes of monsters, explore procedurally generated dungeons, upgrade your guild fortress, and develop powerful heroes as you uncover the secrets hidden deep underground.

=== FEATURES: ===

• REAL-TIME ACTION
Move, dodge, avoid traps, outmaneuver enemies, and fight in a combat system that rewards control, timing, and player skill.

• DIVERSE HERO CLASSES
Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression paths.

• EVERY DUNGEON IS UNIQUE
Locations, monsters, loot, and encounters are procedurally generated, making every run different.

• UNIQUE LOCATIONS
Each location features its own visual style, enemies, traps, and interactive objects. Once unlocked, you can freely travel between them.

• BUILD YOUR GUILD FORTRESS
Construct and upgrade buildings to unlock new hero classes, strengthen existing ones, and gain access to new mechanics and features.

• REGULAR UPDATES
Pocket Rogues is actively supported and continuously expanded in close contact with its community.

Pocket Rogues features dozens of dungeons filled with unique loot, dangerous enemies, and powerful bosses. Traditional RPG elements such as character progression, equipment upgrades, and world exploration add even more depth to each adventure.

“For centuries, a dark dungeon has lured adventurers with its secrets and treasures. One after another, they vanished in its depths after facing the true evil hidden below. Yet the old legends continue to tempt new seekers of glory and fortune. Will you become one of them?”

ULTIMATE version of Pocket Rogues is already available:
https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8

Discord (Eng): https://discord.gg/nkmyx6JyYZ

For any questions, contact the developer directly: ethergaminginc@gmail.com

## Key features

- Real-time action combat
- Diverse hero classes
- Procedurally generated dungeons
- Unique locations
- Guild fortress building
- Character progression and upgrades

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| PocketRogues - Bag of Gems | $4.99 | one-time |
| PocketRogues - Chest of Gems | $11.99 | one-time |
| PocketRogues - Handful of Gems | $1.99 | one-time |
| Pocket Rogues-Mountain of Gems | $49.99 | one-time |
| PocketRogues-Treasure of Gems | $24.99 | one-time |


## What do users think of Pocket Rogues?

Overall sentiment: positive

**Pros**

- 🚀 Great improvement
- 🚀 Fun and challenging
- 🚀 Amazing but...
- 🚀 Always something interesting
- 🚀 Best mobile roguelike by far
- 🚀 Amazing game
- 🚀 Astonishing
- 🚀 Amazing game
- 🚀 Brilliant game
- 🚀 Best game in the store
- 🚀 Simple, yet Brilliant

**Cons**

- 🐛 Ultimate not available?
- 🐛 Why cant i get ultimate?
- 🐛 Lost all gear when loading back into game even though I have premium
- 🐛 Why can I not buy it
- 🐛 Баги в игре
- 🐛 The necromancer
- 🐛 Will this game ever start?
- 🐛 but money..
- 🐛 Keeps crashing
- 🐛 Terrible controls
- 🐛 Rip off scam

**Commonly reported bugs**

- Ultimate not available?
- Why cant i get ultimate?
- Lost all gear when loading back into game even though I have premium
- Why can I not buy it
- Баги в игре
- Keeps crashing

**Most requested features**

- Bring Ultimate back. Ill pay extra if I have to!
- we need Chinese
- New levels, classes, pets, bosses, equipment
- Multiplayer
- Sandbox mode
- Customize characters
- Modern prison mode

## Recent user reviews (10 of 237)

All indexed reviews: https://appshunter.io/ios/app/pocket-rogues/id1330488406/reviews.md

### 5/5 — Best mobile RogueLike! Can’t wait to get the ultimate edition/version 🔥

*2026-08-19, version 1.38.3.1*

This is the best/only RogueLike I’ve ever played and I’d highly recommend it if you’re looking for a good mobile RogueLike game.

### 5/5 — Топчик

*2026-08-07, version 1.38.3*

Отличная игра, было бы хорошо визуализировать гильдию, вместо квадратов сделать реальную карту гильдии с домами или вообще сделать локацию гильдии где можно будет побегать и посмотреть на все постройки, которые я прокачиваю. Очень буду рад таком апдейту

### 5/5 — Best. Game. Ever.

*2026-08-06, version 1.38.3*

This is the best phone game out there… period. Love the dungeon crawler and it’s fun to build up a character… I’m still learning a few things and learning how to unlock stuff… but it’s been super fun!

### 5/5 — Great roguelike game

*2026-07-31*

Been playing this on and off and love this game immensely. The random drops and challenging obsidian tower makes it challenging and fun

### 5/5 — Lotta potential to this game

*2026-06-30*

Lotta potential to this game

### 4/5 — Great Game

*2026-06-26*

I really love almost everything about this game except for the fact that it’s way better if you get the ultimate edition.

### 2/5 — Serious problems with a good but flawed game loop

*2026-06-10*

So to start I’ve been playing for about two or three weeks and I’ve never given them a dime. I was considering buying the ultimate version of the game because I was having a pretty solid time with it and now I’m not sure it’s worth it. I was able to grind out enough premium currency to get the class I wanted to play and then focus on that class and just accept that I would lose a lot. I was able to get a good run going finally get a couple of decent equipment. I had to pause the game and put my iPad into sleep mode where the game crashed I think and when I started the game up again, everything was gone. And a game where you can dive many times in order to just get one run that works kind of well that’s a problem and to add salt to the wound. I got a reminder that in the ultimate edition, you can save the game and come back to it. And I think that is my biggest problem here you have to pay real money in order to have a basic save feature so that when the game hiccups you might not lose everything. Basic game design should indicate that if your game is not stable enough to come back from being paused, and the device being put into a sleep mode without ruining the players experience that the same function should not be a premium cost. Of course I’ve seen the micro transactions for more premium currency to unlock more things. So not only would you need the ultimate edition for basic functionality of the game not even getting into the basic internal mechanics that do not work without premium currency unless you pay them for the ultimate. I don’t have any faith that this games ultimate edition will be worth it because I truly believe that this game is designed solely as a cash grab. Disappointed I thought there might’ve been something here and I was almost ready to give them some money until I realized that they monetary guided even basic saving functions to a game that cannot run proper. This is a huge problem in this kind of game where you’re doing a rogue light your character has one life and lives and dies based on the equipment they’re able to find. To lose everything you’ve worked for because the game itself for God that you had a run going is so disheartening that I don’t know that I’m going to play anymore. You have been warned

### 5/5 — Лучший в своем роде

*2026-05-28, version 1.38.2*

Лучший рогалик в который я когда либо играл плюс снг разработчик которых и так осталось мало так что таких нужно поддерживать

### 5/5 — honestly amazing

*2026-05-25, version 1.38.2*

I just started playing and it’s actually pretty fun I got this coat that lets me heal if I sit in blood ( works on my own blood ) so if I stand in a corner with the coat on I can tank everything except bosses I still have to try on those but this game is honestly addictive my friend said if it could have multiplayer that he would give it a play so over 10/10 would play again

### 5/5 — Muito bom!!!

*2026-05-06*

Muito bom!!!!

## Frequently asked questions about Pocket Rogues

### What kind of game is Pocket Rogues?

Pocket Rogues is a 2D Action-RPG that combines the classic feel of old-school Action RPGs with the challenge and replayability of the Roguelike genre. It features real-time combat, procedurally generated dungeons, and deep hero progression.

### What are the key features of Pocket Rogues?

Key features include real-time action combat that rewards timing and skill, a variety of hero classes with unique abilities and progression paths, procedurally generated dungeons that ensure every playthrough is different, and the ability to build and upgrade your guild fortress for new mechanics and benefits.

### Is Pocket Rogues free to play?

The game is free to download and play, but it offers in-app purchases. These purchases can enhance the player's experience or provide additional content, but the core gameplay is accessible without them.

### What platforms is Pocket Rogues available on?

Pocket Rogues is available on mobile devices. The description mentions an 'ULTIMATE version' available on the iTunes App Store, indicating compatibility with iOS devices.

### What is the main goal in Pocket Rogues?

The main goal is to fight through hordes of monsters, explore procedurally generated dungeons, and uncover the secrets hidden deep underground. Players achieve this by developing powerful heroes, upgrading their guild fortress, and mastering the real-time combat system.

## Version history (last 5 releases)

### 1.38.3.2 — 2026-08-19

[GENERATION]
- Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison
- Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail
- Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect
- Friendly NPC guards may now occasionally appear near the Camp Gates
[ITEMS]
- Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type
- Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows
- Added 13 new armor types and 7 new pieces of headgear
- Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated
- When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower)
[VISUALS]
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground
- All slain mercenaries now leave corpses on the ground
- The bodies of defeated NPCs from the Camp will now remain on the ground
- Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better)
- All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled
- The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons
- Flames and campfires with cauldrons have been redrawn at a higher resolution
- Updated the appearance of the Fel Altar
- Added random animations to poison clouds in the Catacombs
- Improved how several equipment items are displayed on the character
- Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby
- The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer appears
- Added visual and audio effects for the Adrenaline perk
- Added visual and audio feedback when the maximum-level effects of the Hardened Flesh and Stone Skin perks trigger
- When stationary creatures and characters turn, an animation will now play if one is available
[BALANCE]
- Players now receive gold for increasing the rank of each creature in the Bestiary, with the amount depending on the creature's strength
- Reduced the invulnerability window when dashing: it now lasts for the first 60% of the animation instead of the entire animation
- Doubled the selling price of all artifacts and smithing gems
- Increased the selling price of all equipment
- Reworked how boss and champion levels affect their stats to compensate for the fix to the double-initialization bug
- Higher boss and champion levels now also increase their defense, if they have any
- Damage dealt by all traps now scales with the current floor number
- Poison now deals significantly more damage, including the corresponding weapon effect
- Poison Resistance now not only increases the maximum size of the buildup bar that must be filled to inflict the status, but also reduces damage taken from Poison
- Bleed Resistance, Poison Resistance, and Petrification Resistance for all creatures (but not player characters) and bosses now increase with their level

### 1.38.3.1 — 2026-08-15

[GENERATION]
- Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison
- Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail
- Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect
- Friendly NPC guards may now occasionally appear near the Camp Gates
[ITEMS]
- Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type
- Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows
- Added 13 new armor types and 7 new pieces of headgear
- Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated
- When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower)
[VISUALS]
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground
- All slain mercenaries now leave corpses on the ground
- The bodies of defeated NPCs from the Camp will now remain on the ground
- Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better)
- All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled
- The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons
- Flames and campfires with cauldrons have been redrawn at a higher resolution
- Updated the appearance of the Fel Altar
- Added random animations to poison clouds in the Catacombs
- Improved how several equipment items are displayed on the character
- Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby
- The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer appears
- Added visual and audio effects for the Adrenaline perk
- Added visual and audio feedback when the maximum-level effects of the Hardened Flesh and Stone Skin perks trigger
- When stationary creatures and characters turn, an animation will now play if one is available
[BALANCE]
- Players now receive gold for increasing the rank of each creature in the Bestiary, with the amount depending on the creature's strength
- Reduced the invulnerability window when dashing: it now lasts for the first 60% of the animation instead of the entire animation
- Doubled the selling price of all artifacts and smithing gems
- Increased the selling price of all equipment
- Reworked how boss and champion levels affect their stats to compensate for the fix to the double-initialization bug
- Higher boss and champion levels now also increase their defense, if they have any
- Damage dealt by all traps now scales with the current floor number
- Poison now deals significantly more damage, including the corresponding weapon effect
- Poison Resistance now not only increases the maximum size of the buildup bar that must be filled to inflict the status, but also reduces damage taken from Poison
- Bleed Resistance, Poison Resistance, and Petrification Resistance for all creatures (but not player characters) and bosses now increase with their level

### 1.38.3 — 2026-08-04

[GENERATION]
- Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison
- Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail
- Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect
- Friendly NPC guards may now occasionally appear near the Camp Gates
[ITEMS]
- Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type
- Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows
- Added 13 new armor types and 7 new pieces of headgear
- Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated
- When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower)
[VISUALS]
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground
- All slain mercenaries now leave corpses on the ground
- The bodies of defeated NPCs from the Camp will now remain on the ground
- Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better)
- All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled
- The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons
- Flames and campfires with cauldrons have been redrawn at a higher resolution
- Updated the appearance of the Fel Altar
- Added random animations to poison clouds in the Catacombs
- Improved how several equipment items are displayed on the character
- Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby
- The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer appears
- Added visual and audio effects for the Adrenaline perk
- Added visual and audio feedback when the maximum-level effects of the Hardened Flesh and Stone Skin perks trigger
- When stationary creatures and characters turn, an animation will now play if one is available
[BALANCE]
- Players now receive gold for increasing the rank of each creature in the Bestiary, with the amount depending on the creature's strength
- Reduced the invulnerability window when dashing: it now lasts for the first 60% of the animation instead of the entire animation
- Doubled the selling price of all artifacts and smithing gems
- Increased the selling price of all equipment
- Reworked how boss and champion levels affect their stats to compensate for the fix to the double-initialization bug
- Higher boss and champion levels now also increase their defense, if they have any
- Damage dealt by all traps now scales with the current floor number
- Poison now deals significantly more damage, including the corresponding weapon effect
- Poison Resistance now not only increases the maximum size of the buildup bar that must be filled to inflict the status, but also reduces damage taken from Poison
- Bleed Resistance, Poison Resistance, and Petrification Resistance for all creatures (but not player characters) and bosses now increase with their level

### 1.38.2 — 2026-04-02

- A German translation has been added to the game

[GAMEPLAY]
- After a character dies, their equipped items can be recovered by returning to the same floor in the same location where they were defeated. If that character dies again, the old items will be lost permanently
- A third Personal Chest has been added to the Camp (available in the Ultimate version only; requires the "Shelter" building to be upgraded to level 4)
- The Mystic can now be found in the Camp: for 100 crystals, he will help a character "forget" any previously acquired perk. The Mystic appears after any character first has 6 perks at once (4 in the free version)
- Added 7 new class perks (2 for the Warrior, 1 for the Archer, 1 for the Wizard, 2 for the Berserker, and 1 for the Necromancer) and 1 universal perk
- Crystals can now be exchanged for gold right in the dungeon: interacting with the Merchant's cart opens the same window as on the Fortress screen
- The Ultimate version now lets you start directly from floor 100 if the corresponding number of floors has already been cleared in that location

[GENERATION]
- Added a new mini-boss: Monk of the Sun Cult, as well as his champion version - Fallen Monk. Both the boss and the champion can be encountered in all locations
- The Treasury can now be accessed through a gate found on a floor

[ITEMS]
- Updated the icons for 27 armor sets, 14 headpieces, as well as all swords, daggers, and shields: they have been redrawn in a unified style and resolution
- "Jagged Dagger", "Serrated Blade", and "Jagged Bastard Sword" now have the built-in "Bloodletting" effect
- "Black Dagger" and "Executioner's Blade" now have the built-in "Reaper" effect
- "Tormenting Katar" now has the built-in "Torture" effect
- The "Extinguished embers" artifact now not only speeds up HP regeneration near fire sources, but also adds 0.5 HP regeneration per second for each equipped artifact of this type while the character is holding a torch

[INTERFACE]
- All found notes and diaries are now displayed directly in the Inventory, in a new tab of the quest section
- When hitting the Training Dummy in the Camp, damage per second will be shown at the bottom of the screen (average over the last 3 seconds)
- The current character's class icon shown on the inventory button now matches the icon of the corresponding class building; the button background has also been changed and now changes color according to the character's class
- The size of the HP and MP bars now changes not only when entering a floor, but also when applying/removing buffs that change max HP and MP
- Status effect bars are now placed below the active effects interface and companion previews, and no longer overlap them
- Key numbers in artifact effect descriptions will now be highlighted in yellow
- Added a notification window for successful crystal purchases

[BALANCE]
- Most perk penalties have been removed or reduced
- Secondary defense types on armor and headpieces will now increase when upgrading an item, just like the primary type
- The duration and effectiveness of buffs received from the Altar of Defense, Battle, Experience, and Fighting Spirit have been significantly increased
- The HP of the Dummy in the Camp has been increased 200 times (from 50,000 to 10,000,000)
- Adjusted the balance of skills whose maximum level was raised above 25
- Increased the damage dealt by the Vow of Sanctity skill at level 25
- The web created when killing creatures with the "Web Bolt" skill no longer slows the character or his allies, and no longer prevents them from shooting
- The Banded Shield (previously called "Reinforced Shield") no longer has the built-in "Tower Shield" effect, since the icon appearance has changed and this shield no longer looks like a tower shield
- The "Cloak" and "Foreign Cloak" items now have elemental defense

### 1.38.1 — 2025-12-26

[ITEMS]
- Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality
- Smithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies
- Smithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3)
- At the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4)
- 2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated
- "Phalanx Shard" has been replaced with "Obsidian Shard": the item’s name and appearance have been updated

[GENERATION]
- A new small lair has been added - "Secret Sanctuary". The gate can appear in any location

[GAMEPLAY]
- After changing the behavior type for summoned undead, all subsequent creatures summoned by the Necromancer will automatically use the same behavior type
- Creatures set to "aggressive" behavior will try to position themselves in front of the character

[MISC]
- Many creatures now remain as corpses on the ground after being killed (can be disabled in Settings)
- The Golem pet is now fully animated
- The Zombie Crossbowman and the Ancient Guardian are now animated
- After visiting one-time gates to sub-locations and bosses, they will not disappear; they will remain on the map, but in a destroyed state
- Goblin Druids now summon a Rat Spirit instead of a regular Rat
- Special sound and visual effects have been added for items that drop with Epic quality or higher ("Other Effects" must be enabled in Settings)
- All chests, the iron barricade, the ranged barricade (with and without spikes), and the four-way shooting trap now visually break apart gradually
- The Blood Circle is now displayed on the mini-map
- Added a sound for torches in hand and on the wall, as well as a crunching sound when moving over snow

[BALANCE]
- All equipment and weapon effects have been rebalanced
- Stat values can no longer fall below 0 due to curses or perk penalties
- The attack range of the starter Zombies and Skeletons summoned by the Necromancer has been increased
- The "Laceration" curse now fills the Bleed gauge by a random amount for each hit taken (instead of having a chance to apply the effect instantly)

[INTERFACE]
- Updated the icons of some effects and items
- Updated and clarified the descriptions of many equipment and weapon effects
- Effect icon backgrounds in the inventory now change depending on each effect’s level
- Descriptions of smithing gems, ingots, and artifacts can now be collapsed
- Inventory slots now play an animation when tapped/clicked
- Additional defense and damage types are now shown at the Forge when upgrading an item
- When the "Bleeding" effect is applied, the on-screen visual effect will not be shown if "Blood" is disabled in Settings

[FIXED]
- Fixed a critical Unity vulnerability present in outdated engine versions
- Fixed an issue where the "Add. Lighting" setting didn't work on iPhone and iPad
- The experience bonus granted after building the Tavern was calculated incorrectly and was too low
- The "Carrot and Stick" modifier, when taking damage, reduced not only current experience but also active experience modifiers
- The "Storm" weapon effect could not drop on most types of swords and daggers
- The "Payroll Records" effect increased experience gained instead of the amount of gold
- After animation updates, the Slime stopped using ranged attacks
- After repeatedly saving and loading the same floor (for example, by using many Runes of Greed on one floor), the game could freeze
- Ghostly creatures could teleport to zero coordinates if they finished their attack inside a wall

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## More apps by Alexej Leonydov

- [Pocket Rogues: Ultimate](https://appshunter.io/ios/app/pocket-rogues-ultimate/id1316150324)

All apps by Alexej Leonydov: https://appshunter.io/developer/1316150323

## Related topics

[roguelike dungeon crawler](https://appshunter.io/ios/topics/roguelike-dungeon-crawler) · [dungeon games](https://appshunter.io/ios/topics/dungeon-games) · [dungeon crawler](https://appshunter.io/ios/topics/dungeon-crawler) · [souls like games](https://appshunter.io/ios/topics/souls-like-games) · [soulslike](https://appshunter.io/ios/topics/soulslike) · [fireball wizard](https://appshunter.io/ios/topics/fireball-wizard) · [dungeon clawler](https://appshunter.io/ios/topics/dungeon-clawler) · [dungeon crawler games](https://appshunter.io/ios/topics/dungeon-crawler-games) · [dungeon](https://appshunter.io/ios/topics/dungeon) · [pocket hero](https://appshunter.io/ios/topics/pocket-hero) · [rogue](https://appshunter.io/ios/topics/rogue) · [dungeon crawl stone soup](https://appshunter.io/ios/topics/dungeon-crawl-stone-soup) · [rougelike action-rpg mobile games](https://appshunter.io/ios/topics/rougelike-action-rpg-mobile-games) · [nuclear throne](https://appshunter.io/ios/topics/nuclear-throne) · [enter the gungeon](https://appshunter.io/ios/topics/enter-the-gungeon) · [gladihoppers](https://appshunter.io/ios/topics/gladihoppers) · [siege hero](https://appshunter.io/ios/topics/siege-hero) · [pocket rpg](https://appshunter.io/ios/topics/pocket-rpg) · [rpg games kids](https://appshunter.io/ios/topics/rpg-games-kids) · [action rpg game sample](https://appshunter.io/ios/topics/action-rpg-game-sample)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-24.*
