# Quest of Dungeons — A turn based roguelike game!

> Turn-based roguelike dungeon crawler with procedural generation and permadeath. (iPhone/iPad app by David Amador.)

- Source: https://appshunter.io/ios/app/quest-of-dungeons/id698726956 (this page in markdown: same URL + `.md`)
- Developer: [David Amador](https://appshunter.io/developer/544481629)
- Category: Games, Adventure, Role Playing
- Price: $1.99 with in-app purchases
- Rating: 4.50/5 from 31 App Store ratings · 66 written reviews indexed
- Age rating: 4+
- Requires: iOS 12.0 · 40 MB
- Languages: American English
- Released: 2014-03-25
- Data updated: 2026-09-04
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/quest-of-dungeons/id698726956/reviews.md

## What is Quest of Dungeons?

TouchArcade: 4/5  "...very good roguelike and a fun game"
148Apps: 4/5 "Sarcastically difficult"

Quest of Dungeons is a turn based dungeon crawler game.

An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. 
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.

The entire game is procedural so you won't find items/enemies in the same place each time you play. 

Features:
-Procedural dungeons
-Procedural weapons
-Boss encounters
-Quests
-4 Difficulty levels
-Permadeath - once you die, game over, you have to restart.
-Shop - buy and sell items/weapons
-Save system - no need to restart each time
-Leaderboards -compare your adventure points with your friends

Problems/Suggestions? contact questofdungeons@gmail.com

## Key features

- Procedural dungeons
- Procedural weapons
- Boss encounters
- Permadeath
- Shop system
- Leaderboards

## Pricing and in-app purchases

Base price: $1.99.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Revenge of the Jelly King | $0.99 | one-time |


## Chart rankings

- #117 in Top Paid · Role Playing (US App Store)

## Recent user reviews (10 of 66)

All indexed reviews: https://appshunter.io/ios/app/quest-of-dungeons/id698726956/reviews.md

### 4/5 — Very good game

*2025-10-10*

Would be perfect if you would add controller support though

### 4/5 — Better on Switch.

*2024-09-04, version 3.0.9*

If they would simply change it so you can press an attack button instead of constantly having to tap enemies it would easily be 5 stars. I hate tap to move but there is swipe to compromise. Unfortunately unless you play Switch you can’t press any button to attack which makes it so annoying to play.

### 3/5 — 日本語訳ください

*2023-09-27*

スチームと3DSでやってました。スチームと3DSは日本語訳されてたのにこっちはされてなくて残念です😢日本語訳ください！！

### 5/5 — コツコツするのが好きな人

*2023-01-08*

に、向いてるかな。面白いのは面白い。まぁ、データ引き継ぎができたら嬉しいよなぁ^ ^

### 5/5 — Worth it

*2022-10-01, version 3.0.9*

After owning this game and continually having it on my phone and pad for 6 years. Other games (and phones actually ) have come and gone but this game has stood the test of time. Why buy it?

1. it’s as funny as it is entertaining 
2. It’s only 2$ and asks for no more… which is kinda insane
3. You can play it anywhere with no delay and put it down without sweating it
4. It’s sprite animated (like ol’ legend of Zelda) which I’m a sucker for
5. No hidden cost, your not tracked, setup to buy more, and there’s NO ADS! In a tech world that’s built to constantly ‘take’ its so nice to go to a game without a corporate agenda 
6. You don’t need to be online
7. It actually pretty challenging with different levels, characters, and multiple games with ever changing levels (FOR 2$!)

But you know what makes this game really REALLY great? After 7years of playing it, this month my 6yr came up to me and asked to put it on HIS iPad and I can put it on his iPad without any worry. That makes this game really uniquely amazing and I wish you made more.

This isn’t a review as much as it’s a heart felt ‘thank you’ from me and mine.

### 5/5 — Cannot Recommend Enough!

*2022-02-19, version 3.0.7*

Absolutely brilliant old school feeling RPG. People have complained about difficulty but where’s the fun in completing everything first time.  Really enjoying this game.

### 2/5 — Trivial

*2020-02-16, version 3.0.7*

Spent thirty minutes tapping my way through a few levels only to find the only thing that can kill me is the skull sign I accidentally tapped at the beginning. Even bosses mindlessly walk over traps and kill themselves.

### 4/5 — Well worth the $2

*2018-10-24, version 3.0.5*

It’s a fun, fast paced dungeon crawler on the cheap, what more could you ask for? I would say that the controls/ layout is a bit sloppier than they are on the switch, but this version came first and it’s like $3-5 cheaper here than on the eshop so why would you buy it over this version?

### 5/5 — Recommended Rogue.

*2018-09-18, version 3.0.5*

One of the better rogue games available. Just recently updated as of this post. Nothing bad to say about the game. If you like rogue games and don't mind dying you will like this.

### 5/5 — Brilliant rogue style dungeon game

*2018-05-21, version 2.1.4*

I love this game, and it has alot of replayability with different difficulties, and classes. I have spent days enjoying this delightful gem.

## Frequently asked questions about Quest of Dungeons

### What kind of game is Quest of Dungeons?

Quest of Dungeons is a turn-based dungeon crawler game with roguelike elements. Players navigate procedurally generated dungeons, battle enemies, and collect loot in a quest to defeat a Dark Lord.

### What are the main features of Quest of Dungeons?

Key features include procedurally generated dungeons and weapons, boss encounters, quests, multiple difficulty levels, permadeath, a shop for buying and selling items, a save system, and leaderboards to compare scores.

### Is Quest of Dungeons free to play?

The game is free to download and play, but it does offer in-app purchases. This allows players to enhance their experience or acquire items within the game.

### What is permadeath in Quest of Dungeons?

Permadeath means that once your character dies in the game, it is game over, and you must restart the entire game from the beginning. This adds a significant challenge and replayability factor.

### Who is the target audience for this game?

This game is designed for players who enjoy challenging and replayable dungeon crawler experiences. Fans of roguelike mechanics, turn-based combat, and strategic gameplay will find this app appealing.

## Version history (last 5 releases)

### 3.0.9 — 2022-05-30

-Updated to iOS 15 and SDK.
-Several "under the hood" optimisations like faster image load code and memory tweaks.

=version 3=
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements 
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD

### 3.0.7 — 2019-10-19

3.0.7
Bug fixes. 

=version 3=
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements 
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD

### 3.0.5 — 2018-09-18

=version 3=
-Added Support for iPhone X, game will use as much area as possible for gameplay, UI will try to stay away from corners.
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements 
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD

### 2.1.4 — 2016-10-21

[2.1.4]
-Tentative fix for bug that could cause the Inventory button not to respond properly on certain devices sometimes.

[2.1.3 Notes]
Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact questofdungeons@gmail.com

[New DLC : Revenge of the Jelly King]
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New Class, the NecroDancer
-Added Custom game Mode, can choose amount of floors, floors size and difficulty

[New features]
-Added full support for 64-bit devices
-Added support for iPhone 6/7 larger screens, should fix visual artifactions
-Dead heroes can now return from the grave and attack you on a new Game
-Added keys required for chests to minimap
-Characters in main screen redrawn with a different style

[Changes]
-Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns).
-Several game performance optimisations
-Berserk effect increased to 20 turns
-Added Sleeping balloon to distracted monsters
-Traps damage is higher on later floors
-Tweaked precious stones sell price
-Several other gameplay tweaks
-“Death” skill (Final Boss) is only used in Hell Difficulty
-Last difficulty used is now saved for creating new game
-Reduced "Bleeding out" chance of success (when Enemies attacking Hero)
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Resource Fountains are no longer used if already at full HP/Mana
-Warrior class tweaks (more starting HP and Power)
-Bosses now have the HP bar always on (even if they don't have any damage yet)
-Added “Bio” skill to final Boss, highly reduces target HP

[Fixes]
-Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game
-Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn
-Fixed wrong gold collected count being displayed on Stats
-Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed)
-Fixed traps not triggering when items were on the same space
-Fixed some memory leaks
-Fixed characters animation stopping while walking
-Fixed Z-position of some spells (appearing beneath objects)
-Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky
-Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload)
-Fixed mana UI showing full Mana tube when loading a save with 0 Mana
-Fixed exploit that allowed to duplicate equipment
-Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash
-Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash
-Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash

### 2.1.3 — 2016-10-18

[Notes]
Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact questofdungeons@gmail.com

[New DLC : Revenge of the Jelly King]
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New Class, the NecroDancer
-Added Custom game Mode, can choose amount of floors, floors size and difficulty

[New features]
-Added full support for 64-bit devices
-Added support for iPhone 6/7 larger screens, should fix visual artifactions
-Dead heroes can now return from the grave and attack you on a new Game
-Added keys required for chests to minimap
-Characters in main screen redrawn with a different style

[Changes]
-Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns).
-Several game performance optimisations
-Berserk effect increased to 20 turns
-Added Sleeping balloon to distracted monsters
-Traps damage is higher on later floors
-Tweaked precious stones sell price
-Several other gameplay tweaks
-“Death” skill (Final Boss) is only used in Hell Difficulty
-Last difficulty used is now saved for creating new game
-Reduced "Bleeding out" chance of success (when Enemies attacking Hero)
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Resource Fountains are no longer used if already at full HP/Mana
-Warrior class tweaks (more starting HP and Power)
-Bosses now have the HP bar always on (even if they don't have any damage yet)
-Added “Bio” skill to final Boss, highly reduces target HP

[Fixes]
-Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game
-Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn
-Fixed wrong gold collected count being displayed on Stats
-Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed)
-Fixed traps not triggering when items were on the same space
-Fixed some memory leaks
-Fixed characters animation stopping while walking
-Fixed Z-position of some spells (appearing beneath objects)
-Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky
-Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload)
-Fixed mana UI showing full Mana tube when loading a save with 0 Mana
-Fixed exploit that allowed to duplicate equipment
-Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash
-Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash
-Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-04.*
