# Realms of Eldoria — Every choice forges your fate

> Every choice forges your fate (iPhone/iPad app by AMD Srl.)

- Source: https://appshunter.io/ios/app/realms-of-eldoria/id6770054922 (this page in markdown: same URL + `.md`)
- Developer: [AMD Srl](https://appshunter.io/developer/1896711928)
- Category: Games, Entertainment, Adventure, Role Playing
- Price: Free
- Age rating: 12+
- Requires: iOS 15.0 · 237 MB
- Languages: Italian
- Released: 2026-05-18
- Data updated: 2026-08-26
- User reviews in markdown: https://appshunter.io/ios/app/realms-of-eldoria/id6770054922/reviews.md

## What is Realms of Eldoria?

Realms of Eldoria is a text fantasy RPG where you live the story through words and every choice forges your fate. 31 hand-written chapters, tactical turn-based combat, voiced narration and 5 endings to discover. Free. Offline. In 4 languages.

HAND-DRAWN, DOWN TO THE LAST HERO
• Everything is born from the stroke: dark painting and charcoal escaping the edges
• 120 hero portraits, one for every crossing of race and class
• Cinematics that draw themselves before you, and a dawn epilogue
• The Stage: hero and enemy in scene, at their true size

THE ADVENTURE
• 31 narrative chapters with Crossroads of Fate and choices with consequences
• 5 multiple endings tied to your moral path, all collectible
• 12 classes, 10 races, 4 difficulties — up to Hardcore mode
• Tactical combat: read the enemy's intent, react to the telegraph, face multi-phase bosses
• Map of Eldoria, autosave and a Continue button

BEYOND THE CAMPAIGN
• The Infinite Abyss: a roguelite dungeon with weekly mutators and records
• Arena: Endless Waves, Duel vs AI, Horde
• Contracts Board, Event of the Day and the "Path of Eldoria" season
• 16 relics, talents, affix loot, The Forge and the Vault of Eldoria
• Eldoria Codex: bestiary, endings, classes, races and records in one collection

GAME CENTER
• Leaderboards and 22 achievements to unlock

PLAY WITH FRIENDS
• Online co-op for up to 4 heroes
• Offline Relay: pass your run to a friend with a code
• Dungeon Master mode to run the session

ALWAYS YOURS
• 100% free, 100% offline. No subscription, no ads.
• Italiano, English, Español, Français — fully localized world and voiced narration


## Version history (last 5 releases)

### 6.3.2 — 2026-08-15

THE STAGE, CLEARED

6.3 repainted the world. One thing was still out of place, and it was the one you look at most: your hero.

- YOUR HERO JOINS THE RESTYLE: the 120 portraits born from each crossing of race and class had been left in the old style, and in battle they were the only thing that did not belong to the world around them. Now they are drawn like everything else — deep blacks, a single warm light, one colour that defines them, and charcoal strokes escaping the edges. Ten races by twelve classes: one hundred and twenty portraits, one for every hero you can be
- THE ENCOUNTER WAITS ITS TURN: roadside encounters and relic offers used to open while a cinematic was playing, talking over the narrator and appearing out of nowhere when the curtain fell. Now they wait for the stage to be free, and they are not lost
- THE HINT NO LONGER COVERS THE ENEMY: the tip panel settles into the band below the scene, instead of hiding the very art it invites you to look at
- FOUR LANGUAGES, PROPERLY: the twenty-four random encounters had been left in Italian and English. They now speak Spanish and French too, in their texts, their choices and their outcomes

Thank you for playing Eldoria.

### 6.3 — 2026-08-13

FROM THE STROKE

In Eldoria everything is born drawn. In 6.2 the cinematics learned to draw themselves; in 6.3 that stroke becomes the language of the whole game.

- THE WORLD REBORN: 63 new illustrations — every enemy, all twelve classes, all ten races and fifteen places repainted in a single visual language. Workshop chiaroscuro, true blacks, one warm light and one colour per creature, with charcoal strokes escaping the edges
- THE EPILOGUE: the Saga no longer ends on a screen — upon victory, three dawn frames draw themselves before you, told by the narrator, before the credits
- CINEMATICS BREATHE: each frame splits into two planes, the subject lifts off the background and the camera moves around it while the charcoal draws
- THE LIVING STAGE: on critical and killing blows the scene holds its breath for an instant; the lunge leaves a trail; while the enemy winds up the camera pushes in, and the parry snaps it back; Fate Strike and the perfect parry trace a charcoal mark on the target; the defeated boss un-draws itself, pass after pass
- LIGHT AND DARKNESS: holy power lights the battlefield for a breath, darkness drinks its light; parries, heals and war cries ring the hero with a luminous edge

Everything can be switched off from the Access panel, for those who prefer calm. Update and watch Eldoria be reborn — from the stroke.

### 6.2 — 2026-08-12

CHARCOAL

- Cinematics no longer show themselves: they DRAW themselves. Every frame is born out of shadow before your eyes, pass after pass, while the narrator speaks
- 15 new frames drawn for the saga: the prequel of Malachar's fall and the threshold of all four acts, in charcoal
- The hand follows the light: the stroke uncovers the dark masses first, then the midtones, and the light comes last — as on real paper
- Charcoal dust and embers fill the darkest beats of the tale
- Backpack, Merchant, Map and Bestiary now open during battle on phone: tap the tab, and "Back to battle" closes it again
- Full-resolution frames: on phone the drawing is far sharper

### 6.1 — 2026-08-10

YOUR CHARACTER, YOUR STORY

- 120 new portraits: battle now shows YOUR hero — your race's face with your class's gear, for all 120 combinations
- Story Cinematics: the prequel of Malachar's fall and the gates of all four acts, performed by the narrator
- Every strike has a body: attackers lunge, the scene holds its breath on impact, defenders recoil, and each action lights the stage in its own color
- The Horde gets its Stage too: enemies in the scene, your target in full light
- Fixed a lockup at zero mana for three dual classes, with a new emergency move: Catch Your Breath
- Potions bought mid-battle now update your bars instantly

### 6.0 — 2026-08-08

THE STAGE — COMBAT FINALLY HAS A SCENE

- The enemy panel is now a stage: the chapter's artwork at full size, a foe that looms and breathes, and your hero finally on the field
- THE STANCE: alongside your four actions you now choose a stance. In Guard you take far less damage but hit softer, in Assault it's the reverse, in Center it's the game you know. And you can see it — your hero really moves across the field
- THE OPENING: when the enemy winds up, a parry window opens. Dead centre breaks the charge and you take nothing; just outside it, the blow lands halved. Ignore it and the game plays as before; turn it off in the accessibility panel
- Every action has its own effect: slash, fire, ice, lightning, holy light, darkness, poison, healing, barrier
- The whole battle fits one screen: commands in two columns, no more buttons below the fold — even with four heroes and even in landscape
- The Stage reaches the Abyss and the Contracts too
- Volcano embers, tundra snow, swamp mist: written long ago and never seen by anyone. Now they're there

## Related topics

[abyss of dungeons](https://appshunter.io/ios/topics/abyss-of-dungeons) · [esrb](https://appshunter.io/ios/topics/esrb) · [dungeons of dreadrock 2](https://appshunter.io/ios/topics/dungeons-of-dreadrock-2)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-26.*
