# Ringfall: Void Tactics — Turn the rings. Drop them in.

> Turn the rings. Drop them in. (iPhone/iPad app by Moaath Othman.)

- Source: https://appshunter.io/ios/app/ringfall-void-tactics/id6798056579 (this page in markdown: same URL + `.md`)
- Developer: [Moaath Othman](https://appshunter.io/developer/866641649)
- Category: Games, Puzzle, Strategy
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 17.0 · 12 MB
- Languages: American English, Arabic, French (France), German (Germany), Italian, Brazilian Portuguese, European Spanish
- Released: 2026-08-25
- Data updated: 2026-08-29
- User reviews in markdown: https://appshunter.io/ios/app/ringfall-void-tactics/id6798056579/reviews.md

## What is Ringfall?

There are no towers. There are no attacks. The battlefield is the weapon.

Ringfall is a turn-based tactics roguelite played on a machine of rotating stone
rings. Husks climb in from the rim toward your Core, and they only ever do one
thing: step inward. Hole or no hole. They do not look down.

So you don't chase them. You turn the ring in front of them until the hole is
where their next step lands, and you let them walk in.

TURN, THEN SHOVE
Every ring turns one sector at a time — and the tiles turn WITH whatever is
standing on them, so a hole can never slide under something on its own ring.
Rotation aims. A shove from one of your Wardens is what pulls the trigger.
Neither verb is any use without the other.

YOU COMMAND WARDENS, NOT SOLDIERS
Six of them, and not one deals damage. Pike shoves two cells. Anchor is
immovable and reels things in. Spark swaps places. Warder opens a hole out of
nothing. Cam turns its own ring through a seized gear. Ballast shoves everything
around it at once, and with the right Sigil that becomes a chain reaction.

NO HIDDEN INFORMATION
Every husk shows you its exact next move before you commit a single Cog. Ringfall
is a puzzle you can solve, not a fight you can lose to a dice roll. When you lose,
you know precisely which turn you got wrong.

SIGILS REWRITE THE RULES
Fourteen run modifiers, and none of them are "+10% damage" — there is no damage.
Ring turns move two sectors. Chains never lose force. Every hole drags a husk in
at the end of the turn. Seized rings turn anyway. Builds come from rules
multiplying against each other.

NINE ENCOUNTERS, TEN MINUTES
The Shallow, the Deep, the Abyss. Draft a Sigil between fights, recruit a Warden
between Strata, and meet the Trials at three, six and nine. Every descent is
generated fresh and verified fair before you ever see it.

THE DAILY DESCENT
One machine per day, the same for everybody on earth, with a fixed loadout that
takes no input from anything you have unlocked or bought. Free forever.

HONEST ABOUT MONEY
Free to download. The Shallow and the Daily Descent are yours forever. One
payment of $4.99 unlocks the Deep and the Abyss, all six Wardens, every Sigil and
Endless mode. There is no subscription, no energy, no timer, no ads, and no
second currency. There never were any.

No account and no ads. Your descents, records and settings stay on this device.
Ringfall reports anonymous usage and crash data so we can see which encounters
are too hard. Nothing else leaves the app unless you choose to write us
feedback — and then only what you typed.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| The Deep Machine | $4.99 | one-time |



## Version history (last 1 release)

### 1.0 — 2026-08-25

No release notes.

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All apps by Moaath Othman: https://appshunter.io/developer/866641649

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-29.*
