# Rootflux - Idle Game — Grow roots underground

> Idle subterranean exploration and growth game with root network expansion. (iPhone/iPad app by Idle System, Inc..)

- Source: https://appshunter.io/ios/app/rootflux-idle-game/id6776658493 (this page in markdown: same URL + `.md`)
- Developer: [Idle System, Inc.](https://appshunter.io/developer/1727483319)
- Category: Games, Simulation, Strategy
- Price: Free with in-app purchases
- Rating: 3.50/5 from 15 App Store ratings · 32 written reviews indexed
- Age rating: 4+
- Requires: iOS 15.0 · 176 MB
- Languages: American English
- Released: 2026-06-16
- Data updated: 2026-08-28
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/rootflux-idle-game/id6776658493/reviews.md

## What is Rootflux?

Rootflux is an idle growth game about sending roots deeper underground.

Grow new roots, gather nutrients, strengthen your transport network, break through strata, and gradually build a wider and deeper living system.

Features:
- Idle nutrient growth over time
- A root network that visibly expands as you play
- Upgrades for transport, absorption, branching, and depth
- Permanent growth through strata breakthroughs
- Longer-term systems including seedfall, challenges, and automation

Rootflux will continue to grow through frequent updates with new systems, balance changes, and usability improvements.

## Key features

- Idle nutrient growth
- Expanding root network
- Transport and absorption upgrades
- Breakthrough strata
- Seedfall and automation systems

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Spider | $4.99 | one-time |
| Ad-Free Pass | $2.99 | one-time |


## Recent user reviews (10 of 32)

All indexed reviews: https://appshunter.io/ios/app/rootflux-idle-game/id6776658493/reviews.md

### 4/5 — 進めない

*2026-08-26*

株化までは行けたかつスコアが1e42くらいには行けました
でも森化とか行けないし(戦いが進んでないせい？)全部ほぼ最大値に行っちゃってつまんなくなって来ちゃった…
ヘルプのところでより詳しく見れたら良いなと思います。
後、樹脂の強化が受け取れない問題がありますので、修正宜しくお願いします。

### 5/5 — 面白い、急なカンストについて

*2026-08-24*

面白いけどなんかブースト中にタスクキルしちゃったらせっかく貯めたブースト無くなっちゃうのが悲しい。あと、株化が何レベでいけるのかわからないからわかるようになってほしい。あと、説明がちょっと足りないから、自動種化とかの説明もしてほしい。
なんかアプデで急にカンストした。森にもならなかった。

### 2/5 — Needs QA / Much more dev time

*2026-08-23*

The game is functionally broken and dev has not done balancing on it. 

Currently you can’t progress in the game due to incredibly bad balancing and flow, with very little explanation or guide. The guides that do exist are either poorly translated or done by a bad AI model.

Latest update broke:
- the scaling of the game completely and changed scaling of all upgrades so you can’t progress if you had previously gotten a lot of upgrades
- ad rewards do not work and are very long for no reward
- there’s no indication of how to get to crowns/forest upgrades and now that upgrade scaling is broken, you are never going to get there anyway 
- several placeholder “seedfall_upgrade_button” style errors with buttons and descriptions 

I think this may be heavily AI built and updated and it is not being quality tested at all. 
Please play your game releases before deploying them and avoid deploying updates that break players existing games. 

Avoid.

### 5/5 — Stuck

*2026-08-22*

I really like the game but Since the glitch with the negative stats now im stuck. Numbers are fixed but I cannot improve at all. I will reset everything but I wish I didnt have to

### 4/5 — アプデ後

*2026-08-22*

アップデートたくさんしていただけるのはとてもうれしいですが、アプデ後に戦闘まわりのアップグレードが全然届かないに桁なってしまって、強化できなくなりました…
あと戦闘のヘルプがスクロールできず、途中までしか読めません。

### 5/5 — 面白い

*2026-08-22*

面白いけどなんかブースト中にタスクキルしちゃったらせっかく貯めたブースト無くなっちゃうのが悲しい。あと、株化が何レベでいけるのかわからないからわかるようになってほしい。あと、説明がちょっと足りないから、自動種化とかの説明もしてほしい

### 3/5 — -

*2026-08-21*

Decent Idle game but its unclear what to do next. And not enough upgrades. The Roots upgrade Tab only has 6 upgrades and i maxed them after 15 minutes. Shortly after unlocked all Rings and its unclear how to unlock the rest.

### 1/5 — Barely explained game

*2026-08-21*

Let’s start it off with poorly explained sections of the game. Some sections don’t even have descriptions. The advertisements are optional and give rewards that you won’t understand what they actually do because no guide. Advertisements will only reward you for your time 20% of the time, or worse. The advertisements will close properly, it’s the game that won’t reward you for your choices. No music in the game, despite the fact that the options has a music volume slider. This means it should have music, but was released in a state of barely functioning.

### 3/5 — Can’t Return In The War

*2026-08-18*

When I go to return it doesn’t let me even though I have beat the enemy

### 4/5 — カンストが早い

*2026-08-17*

現在株化待ちの状態ですが1e30を目指すのに1e18程度で戦闘以外の殆どのアプグレがカンストしてしまっています
根のアプグレが伸ばすのみ、種ツリーも破断のみ、年輪アプグレでは桁が大きく変わるような変化も無くここから10桁上げるまで戦闘のみと言うのは流石に微妙に感じます
戦闘に関して、琥珀の所持数や強化内容が分からない状態になっているのでこれも表示するようお願いします

**Developer response:** レビューありがとうございます。こちら、アップデートで対応致しましたのでご確認をお願いいたします。

## Frequently asked questions about Rootflux

### What is Rootflux?

Rootflux is an idle growth game where you expand a root network underground. You gather nutrients, strengthen your network, and break through different strata to build a deeper living system.

### Does Rootflux have ads?

Yes, Rootflux contains advertisements. As a free game with in-app purchases, ads are part of the monetization model.

### What platforms is Rootflux available on?

Rootflux is available on iPhone and iPad devices.

### How often is Rootflux updated?

Rootflux is updated frequently, with the latest version being 0.1.24, updated on July 1, 2026. The developer plans to continue growth with new systems and improvements.

### What is the age rating for Rootflux?

Rootflux has an age rating of 4+, making it suitable for younger players and families.

### Can I play Rootflux offline?

The description does not specify offline play capabilities for Rootflux. As an idle game, it may require an internet connection for certain features or progression.

### What are the in-app purchases in Rootflux?

The description mentions in-app purchases but does not detail specific items or their functions. These typically offer ways to accelerate progress or unlock cosmetic items in idle games.

### What is the user sentiment for Rootflux?

Currently, Rootflux has a rating of 1.0 stars from 1 rating, indicating very limited user feedback available at this time.

## Version history (last 5 releases)

### 0.5.106 — 2026-08-27

Crowns moved to the bottom menu. It is its own tab now, and Trials moved there with it.

The bottom menu has a More button. Some destinations open from there, including Automation and Root Designs. The bar was getting crowded, so anything new will live there.

Crowns has been rebuilt. It is now a layer you fill up to a fixed amount and then carve, and its shop is down to three levers.

Two upgrades that never appeared on screen are visible at last: Grove and Mycelium. They were declared but missing from the list, so they could not be bought.

Upgrade rows now show what buying them gets you, with the value in green.

Resin rows have a gauge and a percentage, so you can see how far you are from claiming.

Automation rows now say what they automate. Every row used to carry the same sentence.

Automation is never lost to any reset. An automation you had already earned could be put up for sale again; that is fixed.

### 0.5.105 — 2026-08-23

年輪 moved to the bottom menu. It is its own tab now, split into six: Carve, Stage 1, Stage 2, Stage 3, Resin and Auto. Buying and carving are separate screens.

年輪 went from 3 upgrades to 23, in three stages. Max every row in a stage and the next one opens.

Resin arrived. Nutrients cannot buy it and neither can amber. Only time adds to it, and six upgrades are bought with it.

Seedfall automation is now bought in 年輪. Each of the eight seed tree upgrades has its own row.

Goals now show what they cost. You see the nutrients you hold, the amount you need, and a gauge.

Hidden bonuses became things you buy. Upgrades that used to grow on their own with your seedfall count moved into the seed tree. Whatever you had already earned is already applied.

Saves got much lighter. The way a root's shape is stored was rebuilt and the size dropped to about a twentieth, so cloud save and load are faster.

Fixed a problem where a root's tips changed how they curled after a restart. Each one keeps the habit it grew with.

Very large numbers display correctly. At high nutrient counts the readout could show 0.

### 0.5.100 — 2026-08-21

Battle: Crit. Some of your beads now land far harder than the rest. The chance is bought with amber; the multiplier comes from the crit beads enemies drop.

Battle: Branching. Each level doubles your root's branches, and every branch tip fires a bead — so your attack count doubles with it.

Your battle root's size is now decided by what you bought, and nothing else. It used to grow on its own whenever your attack did. Anyone already holding a large root is given the Branching levels it was worth, so nobody loses a branch.

Fixed: the enemy could stop firing. The bead limit was shared between you and the foe, so a dense root of your own crowded the enemy's beads out entirely.

Every ? button is gone from the screen. The text has not gone anywhere — there is now a Help section at the very top of Settings holding all of it.

Zoom goes to 100x, up from 3x. You can watch a single root grow, and carry.

A new root upgrade: Strengthen the seep further. It unlocks once the seep upgrade is fully bought.

Absorption and pops-per-metre were the same number. They now say so. Nothing about your power changed.

The first objective actually fills now, and the objective bar is green so your progress reads at a glance.

"Go and fight" stops asking. If you have fought before, it no longer greets you on every launch.

Deleting data is now two choices: this device's data, or your account and the server copy as well. Server-side deletion also completes properly now.

### 0.5.75 — 2026-08-19

The design detail screen now has a close button. Until now the only way out was tapping outside the card, while the card itself said "Tap to close" and tapping that text did nothing at all. Something that does not do what it says should not stay, so it is a button now. Tapping outside the card still closes it, exactly as before.

Battle upgrades have been rebuilt. Each purchase now moves a smaller amount, and there are far more steps to buy, so it is a row you keep buying rather than one that jumps. The ceiling has come down as well.

### 0.5.74 — 2026-08-12

The upgrade screens are rebuilt.

Row height is halved, so roughly twice as many fit on screen — and not one font got smaller; the effect line is easier to read than before. What set the row's height was never the text, it was the padding around the buy button. Every tab now shares one row height and one button width, and the cards are square-cornered.

Effect lines now read "current → what this tap buys", so a bulk purchase tells you what you are actually getting.

Fixed a bug that could stop progression. A large enough balance overflowed an internal limit and turned negative, after which nothing could be bought. If this happened to you, simply launching the game restores your numbers.

Tidied the seedfall tree: seven upgrades that changed nothing have been removed and every seed core spent on them is refunded. The nutrients a seedfall needs go down too.

Seeding now grows the root. A new row in the seed tree, Thicket, adds one more origin root to the start of every run per level (up to +8), and the length you buy applies to each origin root in full — so more roots never means shorter roots. Nutrients per second are unchanged.

Because the length you buy now applies to every origin root, a root with many origins fills the screen far sooner than it used to. If you have already grown your origin roots with Sprout, expect to reach the drawing limit much earlier in a run than before — past it the picture stops getting longer, while your nutrients per second keep climbing exactly as they always did. If your device struggles, the detail setting in Options is still the way down.

Rings, Crowns and Forests are much harder to unlock. Plainly, this makes them harder. Until now the deepest layers were the easiest to see coming — you could be within reach of a Forest without ever having used a Ring. Nothing you have already unlocked is lost, and every ring, crown and spore you own stays yours.

## More apps by Idle System, Inc.

- [IdleSpiral](https://appshunter.io/ios/app/idlespiral/id6476647541)
- [IdleSphere](https://appshunter.io/ios/app/idlesphere/id6480509205)
- [Idle Minertia - Mine & Forge](https://appshunter.io/ios/app/idle-minertia-mine-and-forge/id6748000916)
- [Slime Frontier](https://appshunter.io/ios/app/slime-frontier/id6761392606)

All apps by Idle System, Inc.: https://appshunter.io/developer/1727483319

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-28.*
