# Royal Booty Quest — user reviews

> 32 indexed App Store user reviews of Royal Booty Quest by Elite Games Ltd, rated 3.90/5 from 55 ratings.

- Source: https://appshunter.io/ios/app/royal-booty-quest/id1414474189/reviews
- App overview in markdown: https://appshunter.io/ios/app/royal-booty-quest/id1414474189.md
- Rating breakdown: 5★ 28 · 4★ 9 · 3★ 9 · 2★ 2 · 1★ 7

## Newest reviews (11 of 32)

### 4/5 — Decent idea, poor execution

*2019-06-23, version 0.954*

The descriptions are unclear and UI for forging/resting are not very user friendly. Otherwise, game is very fun

### 4/5 — Great for Free, Wouldn’t Pay for It

*2019-05-13, version 0.948*

I’m a bit conflicted on this game. I’m a huge fan of Slay the Spire, and Royal Booty Quest is the closest we can get to it in mobile at the moment (read unlicensed knockoff). I love that I can get an experience similar to the default difficulty of StS here, and that the developer updates regularly. I don’t love that the UI, the graphics, the absence of Ascension difficulty, and the amount of bugs leave a lot to be desired. But can I really complain about a free mobile version of one of my favorite games on PC?

If you’re fiending to play StS on mobile (and don’t have a Switch), then this is the best you can get as of May 2019. You can’t beat the price, so its many, many flaws may be forgiven. You at least have to give credit for a guy to develop a free app without ads that even comes close to providing the StS experience.

### 4/5 — Its good for StS on the Go

*2019-04-27, version 0.933*

Great clone that scratches the StS itch. Please keep updating this game as it is the only free rouge like card game out there as of now. 5 stars when this game is complete and polished.

### 4/5 — Very good, can’t wait to see it grow

*2019-03-09, version 0.931*

I’m really enjoying the game and would love to see more done with it, keep up the good work.

### 4/5 — Love it

*2019-02-23, version 0.928*

Really enjoy it, true to its inspiration.

Could use more help tips letting you know what the various conditions mean. With that and a few ui fixes, it would get 5 stars.

**Developer response:** Thx!
Can you tell me the name of condition that was hard to indentify?
discord or via email - efgames.net@gmail.com
- Badim

### 5/5 — Has Potential to be a great sts clone/port!

*2019-02-11, version 0.922*

Second review:

This little sts clone Is as close as your gonna get to sts on mobile. I’ve been playing for a month or so and it’s fun when you have that itch to scratch and you aren’t at home. Obviously it’s in early stages, it needs better descriptions or at least better translations to English, can’t wait for sounds and hopefully card animations. I like the pixel style, but I think it would look better in, not sure what you call it, flat 2d I guess like sts. not how it is now with like a top down side view thing going on. Either way until megacrit ports sts to mobile I will enjoy this. Keep it up man👍

On events when you (get damage) for X, it should be (Take Damage) I thought I was raising my strength. 😬

**Developer response:** Tnx! I'm updating it now quate often. Last week - every day =)

### 5/5 — A great free game

*2019-02-02, version 0.922*

And no ads

### 3/5 — copy of slay of spire

*2018-12-15, version 0.715*

the cards are same. 
some of them didn’t work correctly.

### 3/5 — Early dev build, but fun

*2018-09-24, version 0.692*

Lots of content under construction or NYI, and it is a direct clone of Slay the Spire, a reskin is in progress and additions content not in StS seems to be appearing.  At this point the game is fun but occasionally very frustrating as you encounter features that don’t work or don’t do what they should (cards that say on discard draw a card that don’t actually do anything for example)

High potential should these elements be fixed and the help text for the 90% of things missing it be added, but for now I can’t rate above 3 stars just due to the total ripoff nature and partial implementation of the app.

### 5/5 — Awesome Game!!!

*2018-09-23, version 0.692*

Thank you! I’m having a blast with it. While I know there are bugs that the devs are working on. I’m having an absolute blast. I love card games and this is so much fun! Great job!
Please make it where outside sounds won’t turn off within game.

### 5/5 — Nice start, needs polish

*2018-09-14, version 0.680*

Great addictive and challenging game. It’s quite new and in beta, so there are some outstanding bugs I’ve been experiencing on iOS that I’m sure are in progress. To note:
1. No sound (music or sound effects)
2. Touch screen prompts need to allow you to tap and back out of an option. For example, when in the store, I cannot read the text of a relic without holding my finger on top of the item, but the text is so small that I have to peek under my finger without letting go, or else I’ll not be able to read the text. Maybe include a tap once to read, and tap again to submit? The same is true when upgrading cards or using any of the menus.
3. A tutorial would be amazing polish to help players understand the impact of certain powers (e.g. what is ‘Exhaust’?)
4. On the iPhone X, the corner UI elements are hidden and other elements are small. A polish would be to appropriately move and scale certain elements to fit the smaller form factor.

**Developer response:** Tnx!
1 - now in process.
2 - added in todo list. but now there are options to increase*decrease GUI size - in main menu under options.
3 - in process
4 - working on that as well

## Most critical reviews (10 lowest-rated)

### 1/5 — This game is pretty much broke since update

*2019-05-12, version 0.948*

It keeps closing shiv cards don’t work freezes a bunch plz fix

### 1/5 — Slay the spire rip off

*2019-04-05, version 0.933*

I have no words tbh. Yes, it’s a free app, but at least give credit to the development team that you are stealing from. Wow, you even went so far as to copy the NAME of many of the cards, but their exact abilities. You made it your own in some ways... why not go all the way? Make your own game, get creative.

### 1/5 — A very bad clone of StS

*2019-03-06, version 0.931*

I would rather wait for the original StS game to release on ios, which is already confirmed by the devs.

### 2/5 — Great concept, poor execution

*2018-10-14, version 0.708*

Like the idea. After 7 attempts, only had one good run. The randomness of enemies and cards usually has you facing something way to hard in the first 7 encounters or will show you and awesome card that you’ll never come across again.

As others mentioned, there is no tutorial and to many cards that don’t say how they work. Then there are glitches that even stop cards that should work from always working.

Like the idea but after 5 bad runs due to facing an enemy I had no shot against, decided to delete app.

### 2/5 — Slay the Spire rip-off

*2018-08-30, version 0.625*

A half-hearted rip-off of Slay the Spire. Some cards aren’t even complete, those that are are direct copies of Slay the Spire cards.

### 3/5 — Tacky but entertaining...

*2020-02-11, version 0.978*

While the dev has added a few touches of his own besides a reskin, it's first and foremost an StS clone.

### 3/5 — Could use endgame and polish

*2019-08-31, version 0.962*

Fun for a bit, but gets repetitive, especially the endgame or lack thereof.

### 3/5 — Cards don’t work

*2019-06-22, version 0.954*

You are about 70 30 with your cards some work and a few don’t or are opposite of what they say” without explanation and the merge section is not user interface friendly

### 3/5 — Needs polish

*2019-04-12, version 0.933*

I like this game, it took most of my day today. However, I did find a bug with Shiva. When you summon more pets than you have slots, it doesn’t evoke the excess pets, it kills every single pet I would have that turn. 

Ex: I started a battle with fox due to the starting relic. I played rainbow and then it did the animation of evoking all of the 4 pets out and left their bodies (4 of them) behind without doing damage or giving me shields.

### 3/5 — Honest Review and Comparison

*2019-01-10, version 0.907*

This game is a near absolute clone of Slay the Spire, a game I heavily enjoy, but for mobile. That being said, I truly appreciate the work you’ve put into this game and I already love it. 
Of course with it being an unfinished project, however, there are many issues with various aspects of the game.
Before delving too deep into my opinion, just wanted to say the gameplay is fantastic. Perfect usage of the touchscreen with some very necessary options to customize it to a player’s preference (sizes of cards, in particular) but also sound controls.
And to get this out of the way early, playing this game at work or in public is a little sketchy as all of the main characters are skimpily dressed females. This is a recurring theme amongst many RPGs, but something that does not appeal to everyone and will turn some gamers away. I’d rather see unique characters varying from regular hominid people to monsters, robotics, or other types of beings. Going along with this, creating a small bit of lore for each character would be very pleasing to see, though not necessary.
Next up, the text. Text throughout the game from the general UI to Menus to Combat have some errors with either spelling, grammar, or are still in code form. I wish I took screenshots or remembered exactly some points in the game that this was prevalent, but just completing the campaign with 2 characters (one character on my Android phone, one on this iPhone) was enough for me to see it PLENTY of times. 
UI and Icons. When there are many cards in the hand (not sure if there is a limit?), there is no way to scroll and see what cards are available to the far right and left. The player must play cards from the midrange to even see what other cards they drew, let alone use them. Some icons for debuffs/buffs/relics either don’t work, are the same, or don’t make sense when paired with the actual effect. Some more diverse icons would go a long way for something so small. Also, there needs to be some sort of index that’s simply laid out and easy to read that displays what each icon and relic means/does. Though I haven’t tried the character, I’m still not certain what BF means for the blue-skinned, blindfolded heroine. 
Random encounters. I get that the “Present” icon represents a possible reward, but something more relevant to the world you’ve created would be more fitting. Along with this, there aren’t enough diverse random encounters. I’ve gotten the same 3 choice encounters quite a few times in my playthroughs. Otherwise, most presents are just another fight. I love the excitement of getting to the random encounter zones of Slay the Spire (StS) and not knowing what I am getting into, and even after multiple playthroughs on StS, I still discover random encounters I’ve never seen before. 
Lastly, I understand that StS revolves around the same gameplay with exciting new paths every playthrough, but the one thing that makes it all worth replaying is that there are goals. Unlocking new cards, relics, characters, maybe another act or even extra bits of lore per playthrough (or combination of clearing the game with specific heroes) makes finishing it rewarding and makes you want to play it again to see what else can be unlocked. Further, there are ascension levels to increase the challenge for those players that feel the game isn’t as challenging to them anymore. And on that topic, this game seems a bit easier. I understand that they are not the same game, but are of the same genre. Still, some powerful relics should either be more difficult to obtain, very rare early on, or have the player sacrifice something to use them earlier on. Maybe having a ranking for relics where each group have their own drop rates or requirements to find/utilize.

Verdict:
This game has an insane amount of potential as a mobile platform standard for the card-based rogue-like genre that I would even pay for, given if the amount of work was put into the game to make it worth the buck (I paid $15 for StS, so playing this free seems literally like a steal). In it’s current state, it has had so much work done no doubt, but I would still consider it in alpha stage as it still needs much work. It is a 5/5 game masked as a 3/5 due to all of the bugs and unfinished aspects. Please keep up your amazing work! I will not be deleting this game for a while, and I am FAR from a mobile gamer. 

Thank you.

## Most praised reviews (10 highest-rated)

### 5/5 — Great and Fun Card Game Roguelike

*2021-01-06, version 0.981*

This game is a blast. Yes, it's inspired by others in the same genre, but it's still very enjoyable to play. There are so many cards to strategize with and create new decks on each run. No ads, and it's free. In game MTX is totally fair too. The UI could use some tweaking to make certain elements easier to tap on and read, but otherwise I'm enjoying the heck out Royal Booty Quest!

### 5/5 — The fight

*2020-06-16, version 0.981*

Is good

### 5/5 — Slay the spire but mobile

*2020-03-24, version 0.981*

I’m loving it started playing slay the spire and have been looking for a mobile version and this is it. I’m loving it!

### 5/5 — Bug reports

*2020-01-16, version 0.962*

Still rating 5 because I want this game to get more attention and to get more updates.

Some bugs:
-you don't earn gems from beating act 3!! The game suggests you do, but it doesn't happen.
-when you choose to transform 2 cards in the "partial service" option for one of the events, the deck view pops up for a moment then disappears, not allowing you to transform any cards. The gold is still taken.
-Shaman's "shadowhand" skill does not stack but feels like it should. The text says "play the first attack card twice". Maybe change to "play the first attack card one additional time" and make it so if you have two of those effects up, it will play 3 times rather than 2, etc
-Shaman has an attack card that is stated to increase all doll power by one. When upgraded it says it increases them by 2. It doesn't do this, they are still increased by 1.

### 5/5 — Very cool

*2019-05-15, version 0.948*

Like having slay the spire on your phone, but includes much more :).  I have killed many hours playing this :).  Thank you to the developer!

**Developer response:** Now uploading new content - Forge. And Coop on the list to be added next.
Those two should split StS and RBQ to two different games.

### 5/5 — Great game

*2019-04-12, version 0.933*

Very similar to STS. Great game!

### 5/5 — Great free game

*2019-04-04, version 0.933*

Download this now. Best PVE card game that is free. You’d be dumb not to get this game. Hasn’t been updated in a little bit but still great.

**Developer response:** Tnx!

### 5/5 — Great game

*2019-03-28, version 0.933*

If you like slay the spire you’re gonna like this game as well some of the characters are really similar and they even have a few more additions and it’s over all a good and rewarding game in my eyes at least

### 5/5 — Can’t get green skull after update

*2019-03-09, version 0.931*

Green skull elites aren’t appearing on the map so I can’t advance beyond act 3.

### 5/5 — Good (iPhone 6s Plus)

*2019-03-04, version 0.928*

A rogue-like, card app. Based off of a great PC game, this app clearly shows the imprint of it in most ways, cards included.

My largest complaint is the likelihood that your gift locations are going to be anything but combat. In the game this app is obviously based off of, similar locations only provided combat rarely. This game is the polar opposite, combat will be a 85-90% chance. Slightly annoying as each fight is going to dwindle you down regardless of your deck style or character choice.

Another, balances. Fighting 4 dwarves or whatever they are, 4 spiders, then 3 tree’s back to back makes me want to use attack cards on myself just to make the end come sooner. Campfires are usually 2-3 per floor including prior to the boss fight, spacing between them could be better as to make survivability more likely.

Lastly, a larger map. Giving the player options can easily make a game overwhelming. But currently I feel like there’s not enough locations to hit for particular characters to get something going.

Lastly for real this time, embarrassingly I must admit to missing a relic once or twice because I didn’t click on it after opening the chest. Since you can always remove the relic whenever you want, it’d be a little better if the relic immediately appeared in your inventory after the chest is selected.

Amongst my time playing, I’ve noticed a few bugs. 
• Not being able to open chests
     (Workaround: Select your relic counter at the top of your screen)
• Some cards possess grammatical errors
• On occasion, transform doesn’t do anything, this might’ve been upgrade a card but I can’t recall, apologies. I haven’t tried either since it didn’t work the first time
• If you buy the relic that reduces the card removal service cost, it will not effect the removal option until the next shop
     (I’d assume that it’s likely to occur regarding any relic that effects prices if bought)

Edit: After playing another run, Genie is a true god. I had a great charm built deck, utilizing 5 energy per turn. Although slightly on the thicker side of how decks typically go, I barely managed to defeat Genie. If I didn’t have resurrect, that would’ve been the end of my story. A little nerf to his overall health, or perhaps limit his ability to Time-whatever he does per turn and it’s believably possible on more than an extremely lucky attempt. 

All in all, thanks for the fun game.

---

*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-06-10.*
