# Sausage Drop — One finger. Terrible physics.

> One finger. Terrible physics. (iPhone/iPad app by Arianit Lumi.)

- Source: https://appshunter.io/ios/app/sausage-drop/id6806807075 (this page in markdown: same URL + `.md`)
- Developer: [Arianit Lumi](https://appshunter.io/developer/6793258196)
- Category: Games, Action, Casual
- Price: Free with in-app purchases
- Age rating: 9+
- Requires: iOS 16.0 · 7 MB
- Languages: American English
- Released: 2026-09-09
- Data updated: 2026-09-12
- User reviews in markdown: https://appshunter.io/ios/app/sausage-drop/id6806807075/reviews.md

## What is Sausage Drop?

One finger. Terrible physics. Endless sausage.

Pull back, aim, let go — then watch your sausage flop, bounce, spin and (hopefully) land in the pot. SausageDrop is a physics game about the least aerodynamic food ever invented.

HOW IT WORKS
Hold to charge. Release to launch. That's the whole control scheme. Everything else is you slowly learning what a sausage does when it hits a wooden plank at speed — and tapping at the right moment to flip it back over.

60 HAND-BUILT LEVELS
Seven kitchens, each with its own weather and mood — sunny counter, rain, storm, night shift, hot pan, sunset and the laboratory. Planks tilt, slide, vanish and lie to you. Springs fire, shelves spin, saw blades turn, gas burners flare. Three stars a level if you're clean about it, one if you just survive.

ENDLESS MODE
No finish line. One long kitchen and your own best distance to beat. Your ghost run replays right beside you, so you can see exactly where you got greedy.

57 SAUSAGES TO UNLOCK
Smoked, paprika, bacon, salmon and ten legendary ones whose colours never stop moving — Holo Flux, Infernal, Abyssal, Nebula, Midas, Voltage. Planks, backgrounds and kitchen gear come in the same legendary set, so the whole kitchen can shift colour around you.

ALSO IN THE BOX
• Game Center leaderboard for endless distance
• A daily gift of coins
• Haptics that actually match what's on screen
• Works fully offline, anywhere
• One save file, always yours

Coins are earned by playing. They can also be bought if you're impatient.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| 100 Coins | $1.99 | one-time |
| 550 Coins | $6.99 | one-time |
| 1200 Coins | $12.99 | one-time |
| 3000 Coins | $27.99 | one-time |
| Sausage Pass (30 Days) | $4.99 | one-time |



## Version history (last 3 releases)

### 1.2 — 2026-09-10

• Worlds now unlock by finishing every level, not by collecting stars
• Stars pay out instead — coins every 15, plus coins and free skins for clearing a world
• Level cards redesigned: readable numbers, full names, smoother animations
• Music now follows your phone's silent switch

### 1.1 — 2026-09-10

Every sausage in the shop now wears its rank. A thin band along the bottom of each card says RARE, EPIC or LEGENDARY, with one, two or three stars — and the legendary ones breathe in gold. The cards themselves are tidier: no more glare strip across the top, no mirror sweep, and every sausage sits properly inside its frame.

HOW TO PLAY, REWRITTEN
Eight sections that finally explain everything: the controls, every symbol in the top bar, what pausing does, the planks, the things that will kill you, the things worth grabbing, and how endless mode scores you. The first-time tutorial got a new look to match.

LEAVING THE APP NOW PAUSES IT
Swipe out mid-throw and the game stops where it stood — rain and thunder go quiet with it. Come back and press RESUME.

COINS NOW HAVE TO BE EARNED
The coins you pick up inside a level are held until the end. Land in the pot and they are all yours; fall and you keep a quarter of them. Endless is unchanged.

ENDLESS
A word of encouragement when the kitchen keeps beating you, and your sausage gets the last word on the way down.

FIXED
On iPad the kitchen floor no longer peeks in at the bottom of the screen, even during a long fall. The countdown before a drop can be switched off. Claiming a task pays exactly what the card promises, and the coins fly to your balance the way they do after a purchase.

### 1.0 — 2026-09-09

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-12.*
