# Shade Out — One tile is a shade off

> One tile is a shade off (iPhone/iPad app by Khezan Khushnud Irani.)

- Source: https://appshunter.io/ios/app/shade-out/id6792138480 (this page in markdown: same URL + `.md`)
- Developer: [Khezan Khushnud Irani](https://appshunter.io/developer/6787168964)
- Category: Games, Casual, Puzzle
- Price: Free
- Age rating: 4+
- Requires: iOS 17.0 · 17 MB
- Languages: American English
- Released: 2026-08-01
- Data updated: 2026-09-06
- User reviews in markdown: https://appshunter.io/ios/app/shade-out/id6792138480/reviews.md

## What is Shade Out?

One tile is a slightly different shade. Find it.

That's the whole game — and it goes deeper than you'd think. The gap shrinks
level after level until it's roughly 1 ΔE, the smallest colour difference a human
eye can detect at all. Most people tap out somewhere in the low twenties. That's
not a failure. That's your retina.

A 200-LEVEL JOURNEY
Start easy and climb through eight chapters. Each level is a handful of boards,
each subtler than the last, and you earn up to three stars for a clean run. Miss a
tile and the game shows you the one you should have found — so every mistake
teaches. Two hundred levels, from a gentle warm-up to the very edge of human
vision.

AND SIX MORE WAYS TO PLAY
• Classic — points for speed. Tap the odd tile in under a second and it's 1000.
• Daily — one board a day, identical for everyone on Earth. Compare and argue.
• Sprint — 60 seconds. Clear as many as you can. A miss costs you four.
• Endless — no safety net. The clock tightens with every level you clear.
• Sudden Death — three lives, no clock. Just your eye, taking its time.
• Zen — no clock, no lives. Pure practice. (Pro)

MADE WITH ACTUAL CARE
• Difficulty is measured in CIELAB ΔE — a perceptual unit — so level 12 is
  exactly as hard on a deep blue as it is on a pale yellow. Colour games that
  step raw RGB or HSL values quietly make some hues far harder than others. This
  one doesn't.
• The odd tile always differs in lightness, never hue alone, so it stays
  playable if you're colour blind.
• Every colour is checked to be inside the sRGB gamut before it's shown, so the
  gap you're hunting is exactly the gap intended — never a clipped approximation.
• Global leaderboards through Game Center.

QUIETLY RESPECTFUL
• No ads. No accounts. No tracking. No analytics.
• Plays fully offline — leaderboard scores sync whenever you're next online.

Your eye is better than you think. Right up until it isn't.


## Version history (last 2 releases)

### 1.1 — 2026-08-26

Board styles. Six ways to draw the grid. Three unlock with Journey stars, the rest come with Pro. Colours and spacing never change, so the puzzle stays exactly as hard — only the shapes do.

Achievements and stats. Ten Game Center achievements, and a stats screen that tells you the finest colour gap you have ever actually resolved.

Sharper sharing. Your score goes out as a rendered card, and every share is now a challenge a friend can take on directly.

Polish. A new opening animation, quicker feedback on every tap, and better haptics all the way through.

Fixed: "Next level" could hand you the same board twice.

### 1.0 — 2026-08-01

No release notes.

## More apps by Khezan Khushnud Irani

- [PLATZ Pickup Fussball](https://appshunter.io/ios/app/platz-pickup-fussball/id6787168962)
- [Arthur's court](https://appshunter.io/ios/app/arthurs-court/id6787254675)
- [PrivatePDF](https://appshunter.io/ios/app/privatepdf/id6787444083)
- [Tack — Song Quiz](https://appshunter.io/ios/app/tack-song-quiz/id6792163004)
- [Pitchling](https://appshunter.io/ios/app/pitchling/id6792289300)

All apps by Khezan Khushnud Irani: https://appshunter.io/developer/6787168964

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-06.*
