# Skirmish 1944 — D Day Hex & Counter strategy

> Turn-based hex and counter strategy game simulating D-Day landings. (iPhone/iPad app by anthony saunders.)

- Source: https://appshunter.io/ios/app/skirmish-1944/id1597985916 (this page in markdown: same URL + `.md`)
- Developer: [anthony saunders](https://appshunter.io/developer/460303742)
- Category: Games, Education, Board, Strategy
- Price: $3.99 with in-app purchases
- Rating: 3.70/5 from 10 App Store ratings · 9 written reviews indexed
- Age rating: 4+
- Requires: iOS 13.0 · 246 MB
- Languages: American English
- Released: 2022-02-16
- Data updated: 2026-09-10
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/skirmish-1944/id1597985916/reviews.md

## What is Skirmish 1944?

Skirmish : Normandy 44 is a turn-based strategy war game focusing on the D-Day US landings on Utah beach, Normandy, France on the 6th June 1944.

Presented in the style of a digital boardgame with detailed hex maps & squad-level counters(infantry, tanks, AT guns, RPG, Artillery) to represent the combat arena. 

Dice rolls(d10) are used to resolve choices based on unit stats (such as skill or firepower); the game takes care of all the computations for you such as Line of Sight,  armour defence, suppression, smoke defence, etc., so you can focus on the tactical actions & scenario objectives.

Auto-saving after every unit completes its actions, enables more casual playing if you desire.

The AI has been custom scripted for each map as each contains a particular feature (eg a sunken canal) or objectives (usually buildings).

Various player modes are available : 
1) play solitaire against the AI(easy, medium, hard settings)
2) pass n play against another player on the same device
3) Host or Join a 2 player online game - using public or private rooms
4) Or observe AI vs AI

Double-sided & tagged counters represent units - squads, teams, vehicles & guns that move & fight skirmishes over different maps to achieve victory either by eliminating the enemy or reaching/capturing/holding objectives.

Implementing a morale/suppression/reduction system to reflect battlefield stress and units being pinned down. This allows you to use the infantry tactics Find/Fix/Flank to good effect.

Scenarios represent typical skirmishes fought in the invasion like the deadly Utah beach landing, canal crossings, hidden hedgerows, town fighting. Units need to take advantage of defensive terrain and spend action points wisely to avoid elimination as moving will likely draw enemy opportunity fire from unspent actions.

Utilising an action points (AP) mechanic for units that allows players to perform tasks such as movement or firing, turning, laying smoke, etc.

An optional fog of war (FOW) can be set for each scenario that can hide enemy counters out of visual range. Additionally, a line of sight (LOS) system can conceal enemy counter details from view and stop them from being targeted even if seen.

Each scenario takes place over a number of game turns composed of phases executed in this order: 
. Start Turn
. Reinforcement Phase - new units arrive (eg Landing craft)
. Action Phase - players alternate counters to action, so prioritise according to strategy!
. Melee Phase - same hex units fight in more lethal close combat
. Rout Phase - unsupported units may need to retreat
. Recovery Phase - suppression is reduced, smoke fades
. End Turn - victory objectives are checked

Before starting the first turn there is a Setup Phase to allow counters to be rearranged within areas of the map. You can even add additional counters or place in non-entry hexes.

A 20+ page online manual is available detailing the gameplay & computations.

The first IAP scenario features the US paratroop drop on Ste-Mere-Eglise. This map features street buildings to offer close combat urban fighting and a new LOS experience.
The second IAP scenario features La Fiere Bridge - the scene of fierce fighting on d-day for a small bridge over the flooded Merderet river.

## Key features

- Turn-based hex and counter gameplay
- Detailed squad-level units
- Dice-based combat resolution
- AI-scripted scenarios
- Solo, pass-and-play, and online multiplayer
- Morale and suppression system
- Optional fog of war and line of sight

## Pricing and in-app purchases

Base price: $3.99.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Scenario 8 Sainte Mere Eglise | $1.99 | one-time |
| Scenario 9 La Fiere Bridge | $1.99 | one-time |


## Chart rankings

- #190 in Top Paid · Board (US App Store)

## Recent user reviews (9 of 9)

All indexed reviews: https://appshunter.io/ios/app/skirmish-1944/id1597985916/reviews.md

### 3/5 — Dice roll

*2026-01-06*

Dice roll takes way too long and extends game.  Would be better if AI just accounted for both rolls.  Also, played through all scenarios and as I upped the opponent AI it just seemed like it reduced my chances of what I needed.  Went through multiple engagements where I couldn’t get a 5 or below through 4 rolls.

**Developer response:** Hi,
  I aim currently improving the amount of information and choice to the player to make the gameplay quicker & less. This includes the large amount of scrolling messages that tell you everything that's going on. I'm deferring this now to the log.
  The higher AI rating only affects the starting units on the map. Higher AI means more experienced units (and/or) more units. The die rolls & the ai actions/path-finding routines are not affected.
  More experienced units have better stats so obviously they will fare better against you units/
  If you have a specific experience, contact me and I will  recheck.
  regards
Tony

### 4/5 — Functional and mostly fun

*2023-12-31*

Memoir 44 style game is great. Really enjoy the functionality. 

Buttons are really small on iphone and there’s no option to make adjustments. This has led to some incorrect button selections as I do not use a stylus. 

Other feedback is auto-rolling for the AI feels like a good way to save some time.

### 1/5 — Extremely disappointed

*2023-12-14*

Half the reason people want to play a game like this is to engage in different scenarios to see how they progress. Having to completely set up each scenario first makes the gaming experience more tedious and less enjoyable

**Developer response:** Hi, In every scenario, units are generated & placed (with intelligent randomness on placement) automatically for you at the start of the game during the SETUP phase. If you press the exit setup button (shown top left) you don't need to place units but can accept whatever is currently shown.

### 1/5 — Very disappointed

*2023-12-06*

I want to see if this game matches the reviews and it’s very disappointing. If I’d known that I’d have to actually set up the battle scenario I wouldn’t have purchased the game. Definitely not worth the money

### 5/5 — Great wargame!

*2023-08-25*

This is awesome, I like how units have both morale AND skill ratings. Too many tac games combine those into a single TEM factor, which fails to capture a lot of situations (like high morale or fanatical troops with poor equipment and training - which is basically ever Russian unit there ever was). I would give my left nut for some Eastern Front scenarios!

**Developer response:** Glad you like it!
Reducing a unit's Morale results in the unit being less effective hence suppresses the unit's ability to move or fight.
Skill reflects the quality of the unit. The Normandy landings found the US paratroopers fighting many German conscripts (e.g. captured Russians pressed into service) so these were less effective at combat.

### 2/5 — Great game - when it works

*2022-09-28*

Consistently crashes when I load a saved game, which I have to do a lot since I don’t have hours to play through a single scenario. When it works right, it’s great. Will change my rating if/when bugs are fixed.

**Developer response:** Please reach out to me using the support menu or email manowargoblin@gmail.com & I can look into why your save games are not loading for you as I'm not aware of any issues at the moment with saves.

### 5/5 — Lewis

*2022-06-29*

Game is great! Update fixed issues! Anybody who used to play Avalon Hills Squad Leader will love it! Love to see some mor scenarios!

**Developer response:** Version 2.2 available now fixes this. Sorry for the inconvenience

### 1/5 — Unable to move units

*2022-06-07*

Unable to move units

**Developer response:** Version 2.2 available now fixes this. Sorry for the inconvenience

### 5/5 — Looks real good with good attention to details.

*2022-05-06*

Update: excellent after update! I can see the maps detail better and the colors are real nice. Thank you for the PDF manual! And for not using the eye strain gray font on white background like dumb Corp. America! The look and feel of Skirmish 1944 takes me back to the good ole Grognard days back last Millennium. If you’re into military strategy games, give this one a try. I’m finishing the game I first started and am enjoying it much. Thank you!———————————————————————————————--Looks real good with good attention to details. —— The manual, while being well done in concept, has some issues. Some map examples are too dark to see their details on the setup screen. At least one incorrect illustration was used where the Hex numbers in the text do not exist in the associated picture. I like the 4 types of line of site and armor rating on tanks for front/side and rear armor thickness. Manual would be more convenient if it was also in the app. Will update later after I’ve spent more time playing the board game. Max turns setting could use the ability to also be turned off.

**Developer response:** Thank you for your review Eriptron.
Version 2 is now out giving brighter maps, unlimited turns and multiplayer.
Will continue to improve the manual to make things clearer but couldn't find the incorrect hex reference? There is a support page you can use to email me directly.

## Frequently asked questions about Skirmish 1944

### What is Skirmish 1944?

Skirmish 1944 is a turn-based strategy war game that simulates the D-Day US landings on Utah beach. It uses a digital board game style with hex maps and squad-level counters.

### What platforms is Skirmish 1944 available on?

Skirmish 1944 is available on iPhone, iPad, and iPod devices.

### How much does Skirmish 1944 cost?

Skirmish 1944 is a paid application priced at $3.99.

### Does Skirmish 1944 have ads?

No, Skirmish 1944 does not contain advertisements.

### What are the player modes in Skirmish 1944?

Skirmish 1944 offers solitaire against AI (easy, medium, hard), pass-and-play on the same device, 2-player online games (host or join), and AI vs AI observation.

### How does combat work in Skirmish 1944?

Combat is resolved using d10 dice rolls based on unit stats like skill and firepower. The game automatically calculates factors such as Line of Sight, armour defence, and suppression.

### Is there a manual for Skirmish 1944?

Yes, there is a 20+ page online manual available that details the gameplay and computations for Skirmish 1944.

### How often is Skirmish 1944 updated?

Skirmish 1944 was last updated on January 5, 2025, indicating regular updates to the application.

## Version history (last 5 releases)

### 4.3 — 2025-01-05

* Improved zoom during game
* User option to auto zoom camera on AI units
* Removed unecessary internet checks blocking IAP
* Updated to use latest game engine
* minor bug fixes

### 4.2 — 2024-10-23

Major UI improvements for iPhones:
. UI improvements for mobile devices with wide aspect rations(14:9 or more - so most phones) - larger UI
. Some UI improvements for readability (e.g. on screen buttons now easier to read & larger)
. Tweaks to UI placement for safeAreasTo speed up play, added option for AI to quick roll all it's dice

Added option for AI player to quick roll all dice rolls - to speed up play (e.g. OP firing)

### 4.1 — 2024-10-06

UI changes for phone & tablet safe area
New user option to enable multiple assault fires(infantry squad & engineers) without needing to move
Bug fixes

### 4.0 — 2023-07-30

New IAP Scenario 9 La Fire Bridge featuring river crossings including a causeway leading to a mined bridge, a manor house and new units (Hotchkiss & Pz III tanks)

New units - Tanks, Trucks &, RPG units, Artillery (Flak88)
Input your own dice roll option
Faster gameplay (messages & die rolls)

### 3.0 — 2022-08-24

•	New content IAP available(non-consumable) - Scenario 8 Ste Mere Eglise. Features large urban map with street buildings with 6 objectives & large buildings. Access via new Store page
	•	New LOS button on unit Action panel to darken hexes not visible by unit making it easier to pick tactical movement
	•	Street Building is new terrain (mix of stone building & road) featuring reduced visibility (LOS) for vehicles & infantry. LOS re-written to consider hex edges blocking LOS
	•	Burning building is new terrain which affects US paradrops as they are effectively ‘lit-up’
	•	Auto-save after every unit action to allow more casual play
	•	Skill check for OP Fire, Assault Fire & Mortar Fire now 10% harder at distance
	•	Fire roll for Assault Fire less effective over range. 10% harder when range over 2 hexes
	•	Rout movement less restrictive – you can now move next to enemies in melee
	•	Bug fixes & improvements

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## More apps by anthony saunders

- [midiSequencer](https://appshunter.io/ios/app/midisequencer/id787934896)
- [Quantum Sequencer](https://appshunter.io/ios/app/quantum-sequencer/id1207932898)
- [Midi Echo AU](https://appshunter.io/ios/app/midi-echo-au/id1422324067)
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- [Photon AU](https://appshunter.io/ios/app/photon-au/id1441542979)

All apps by anthony saunders: https://appshunter.io/developer/460303742

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-10.*
