# Skyward: Feel Spike — Your speed becomes your height

> Your speed becomes your height (iPhone/iPad app by Ilhan Akbudak.)

- Source: https://appshunter.io/ios/app/skyward-feel-spike/id6803478292 (this page in markdown: same URL + `.md`)
- Developer: [Ilhan Akbudak](https://appshunter.io/developer/1787725683)
- Category: Games, Action, Adventure
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 16.0 · 147 MB
- Languages: American English
- Released: 2026-09-29
- Data updated: 2026-10-11

## What is Skyward?

You don't jump to move. You run — and your speed becomes your height.

That one rule is the whole game. Standing still, you clear about one floor. At a full sprint, you clear six. So every three seconds you answer the same question: jump now, or keep running and jump higher later?

The tide is rising underneath you the entire time. It never speeds up and it never slows down, which is exactly why it is frightening.


CLIMB 300 TOWERS

Twelve leagues across two books. Each is a different place with its own sky, its own silhouette and its own idea about how you should be moving.

Book I — the Keep:
• Royal Court — cut stone and warm light. Where you learn to run.
• Verdant Terrace — bronze and water, and platforms that will not wait for you.
• Crystal Spires — beautiful, and nothing in it holds. Stopping is fatal.
• Storm Vault — iron and lightning, and wind that makes every route cost more.
• The Aether — no architecture at all. Just you, at the top of your speed.

Book II — the seven beacons:
• Sunscorch Dunes, Ember Forge, Rosewater Cloister, Gull Point, Starfall Observatory, Quicksilver Halls, and The Dawn Crown.

Book II brings new ways to fail. Stairs that burn under your feet. Sand that holds you. Bridges lit one span at a time. A tide that breathes. And levels where you are racing a clock as well as the water.


THE COMBO LADDER

Skip floors without touching down and the multiplier climbs with you. At five, a trail appears. At ten, the music adds a layer. At twenty, the camera pulls back. At fifty, everything on screen agrees that you are doing something remarkable.

Wall bounces are the ceiling. Hit a wall fast, with a fresh tap, and you trade a little speed for a lot of height. Chain them and the tower stops being a climb and starts being a line.


YOU WILL ALWAYS KNOW WHY YOU LOST

Every platform is readable a full screen before you commit to it. Nothing arrives from off screen. The physics never vary. When you die, the game shows you the two seconds that killed you — not to console you, but because a run you can't explain is a run you can't get better at.

No blind jumps. No cheap deaths. No randomness you couldn't see coming.


ONE THUMB, ANY LENGTH OF TIME

Portrait, one hand, on a bus. A level is a couple of minutes. Play one, or play forty.

• Play offline — the whole campaign works with no connection at all.
• No account needed. Ever. Sign in with Apple or Game Center if you want your climb to survive a new phone.
• Your best runs are saved as ghosts, so you can race the person you were last week.
• Endless has no top. Pick a boon every stage, climb the altitude ranks, and take the weekly tower everybody gets the same seed for.
• Game Center leaderboards for the furthest climb and the daily seed.


A STORY YOU CAN SKIP

The Keep has fallen and the aether is coming up from below. Tam was already on the stairs when it happened — not chosen, not summoned, just carrying something upstairs at the wrong moment.

Sera is at the top. She is not being held there. She is holding it shut.

It's told in short cards between levels, narrated, and skippable in one tap. Skip every one of them and you lose nothing but the story.


WHAT WE DON'T DO

No stat you can buy. Nothing purchasable makes you climb faster or jump higher — the fastest climb in the game is available to somebody who has never spent a penny, and that is a design rule, not a launch promotion.

No ads between levels.

Run fast enough and the sky is a staircase.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Ascent bundle | $9.99 | one-time |
| Climber's kit | $4.99 | one-time |
| Summit hoard | $19.99 | one-time |
| 100 gems | $0.99 | one-time |
| 550 gems | $4.99 | one-time |
| 1,200 gems | $9.99 | one-time |


## Is Skyward safe?

Not enough ratings yet to assess Skyward.

## Is Skyward legit?

Skyward: Feel Spike appears legitimate, with a few gaps. The AppsHunter Legitimacy Score for Skyward is 65 out of 100 points across 7 verification signals from App Store and developer data.


## Version history (last 4 releases)

### 1.6.0 — 2026-10-10

Performance and stability improvements.

More reliable sign-in and account sync: your progress, purchases and leaderboard place stay together across your devices, with fixes for a few rare sign-in issues.

Skyward can now let you know when a new version is ready, so you always have the latest fixes and improvements.

### 1.5.0 — 2026-10-05

Smoother on every phone.

Skyward now adapts to the phone it is running on. It picks the right amount of detail for your device, holds a steady frame rate, and climbs at 120 frames a second on screens that support it.

It also uses less battery. The menus stop redrawing what is not moving, the screen can sleep again outside a climb, and the game eases off before your phone gets warm.

New in Settings: Graphics. Leave it on Auto, choose Saver to make a charge last longer, or Smooth for the highest frame rate your screen allows.

### 1.1.0 — 2026-10-05

Book II: the climb goes to 300.

Seven new leagues above the Aether — Sunscorch Dunes, Ember Forge, Rosewater Cloister, Gull Point, Starfall Observatory, Quicksilver Halls and The Dawn Crown. Each has its own sky and its own liquid, and Book II brings its own ways to kill you: stairs that burn under your feet, deep sand that holds you, bridges lit one span at a time, a tide that breathes, and levels where you are racing a clock as well as the water.

Endless is a different mode now. Stages rotate through the leagues you have unlocked, every stage gate stops you to choose one of three boons, your score counts combo and pickups as well as floors, and there is a weekly tower everybody climbs from the same seed.

The daily streak keeps going past day seven, and it keeps itself safe for a couple of days if life gets in the way.

The home screen follows your own clock, from morning through to night.

Still no ads, and no advertising identifier — the code for them is gone from the build entirely.

### 1.0 — 2026-10-01

No release notes.

## More apps by Ilhan Akbudak

- [Kora: Ask me!](https://appshunter.io/ios/app/kora-ask-me/id6739968621)
- [UniChat: A Digital Campus](https://appshunter.io/ios/app/unichat-a-digital-campus/id6751341480)
- [Clean Gallery: Smart Cleanup](https://appshunter.io/ios/app/clean-gallery-smart-cleanup/id6757250780)
- [Knew it: Your Journal](https://appshunter.io/ios/app/knew-it-your-journal/id6788018982)

All apps by Ilhan Akbudak: https://appshunter.io/developer/1787725683

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-11.*
