# Sovereign Vale: Empire Builder — Medieval island city strategy

> Medieval island city strategy (iPhone/iPad app by QUENTIN MINODIER.)

- Source: https://appshunter.io/ios/app/sovereign-vale-empire-builder/id6787476577 (this page in markdown: same URL + `.md`)
- Developer: [QUENTIN MINODIER](https://appshunter.io/developer/1885652037)
- Category: Games, Entertainment, Simulation, Strategy
- Price: Free with in-app purchases
- Age rating: 9+
- Requires: iOS 26.5 · 30 MB
- Languages: American English
- Released: 2026-08-02
- Data updated: 2026-09-03
- User reviews in markdown: https://appshunter.io/ios/app/sovereign-vale-empire-builder/id6787476577/reviews.md

## What is Sovereign Vale?

Raise a single medieval town into an empire that spans a sea of islands — and rule it the fair way. No ads. No loot boxes. No pay-to-win. Just a city-builder that respects your time and your intelligence.

Sovereign Vale is a slow-burn strategy game in the tradition of the great browser empire-builders, rebuilt for iPhone. Gather wood, stone and food; assign your citizens; raise your Town Hall and unlock a Library, Barracks, Marketplace and more. Every upgrade takes real time, so your realm keeps growing whether you're watching or not.

BUILD A LIVING REALM
- Manage production, storage, population and happiness across every island you hold
- Settle colonies, each with its own luxury — wine, spices, marble, sulfur, crystal
- Ship goods between islands on standing trade routes and merchant cogs

RESEARCH AN AGE OF PROGRESS
- 50+ technologies across five trees, from Well Digging to the Imperial Age
- Unlock new buildings, units, wonders and empire-wide bonuses
- No dead ends: your empire never resets — it only grows deeper

COMMAND ARMIES
- Recruit men-at-arms, archers, knights, siege engines and warships
- A real battle line where unit types counter one another
- Clear barbarian camps that rebuild stronger, and defend your shores

RISE THROUGH THE RANKS
- Earn Renown for everything you achieve and climb a permanent player Level
- Chase named titles from Settler to Sovereign
- An un-cheatable leaderboard: every score is re-simulated on our servers, so the board can never be faked

A WEEKLY REASON TO RETURN
- The Prestige Race resets every week — earn Renown to reach Bronze, Silver, Gold or Crown and claim a season chest
- Rule through crises and windfalls: plague, revolt, festivals, windmill fires and more, each a real choice with visible consequences
- Raise Wonders and Great Works that outlast kings

PLAY WITH FRIENDS (optional)
- Share a friend code, visit friends' realms, and send a daily gift
- Multiplayer is entirely opt-in and off by default — your realm never leaves your device unless you say so

FAIR BY DESIGN
- No advertisements, ever
- No loot boxes, no gacha, no gambling mechanics
- We sell time and identity — never power. Crowns speed things up and personalize your realm; they can never buy a place on the leaderboard.

A kingdom is built one decree at a time. Found yours today.

Usage condition (EULA) : https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy information : available on this page.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Pouch of Crowns | $0.99 | one-time |
| Sack of Crowns | $4.99 | one-time |
| Chest of Crowns | $9.99 | one-time |
| Hoard of Crowns | $19.99 | one-time |



## Version history (last 5 releases)

### 1.531 — 2026-09-02

The Armoury
Forge better weapons and armour for every kind of soldier you field. Ranks earned at the Armoury follow your troops into every battle they fight, at home and overseas.

Battles you command, not battles you watch
Choose exactly which troops march on a camp, rather than sending everything you own.
Battle reports rebuilt from a real per-unit ledger: who fought, who fell, and which formations broke which.
The counter matrix is now visible, so you can see why a charge failed before you repeat it.

Raids worth planning
A raid now begins with three choices: the island you sail from, the troops who board, and the fleet that follows.
Merchant cogs may sail as cargo. They carry no soldiers and take no part in the fighting — they exist to bring the plunder home. Send more and you carry more. Lose the raid and you lose them.
What you can carry off is simply what your ships can lift. No hidden allowance, no free carts.
The Great Sea gained a cog picker of its own.

The realm
The Tavern pours wine and spices separately, each with its own ration. Spices arrive at Tavern 5 and lift the mood further than wine alone.
Crystal is demanded by the Academy beyond level 6, and by the deepest research in the tree.
Trade 10,000 and 100,000 at the Market in a single stroke.
The training queue gathers identical units into one line.
Late-game prices reworked throughout — camp and outpost loot, wonder costs and quest purses now scale with the realm you have actually built.

Standings
Leaderboards are recording again. And should your sign-in ever lapse, the realm now says so plainly instead of quietly leaving you off the boards.

Also fixed:
Cancel troops, raids and shipments already under way. A clean return after a long spell away. Battle reports that fit the screen. Readable Realm Rankings. Bandit Camp 10 no longer skipped. Population no longer creeping past the Town Hall's cap.

### 1.53 — 2026-08-28

The Great Rebalance

An empire should feel heavier as it grows. This update rebuilds the economy from the ground up.
Building costs now climb properly with level — a Town Hall 7 asks what a Town Hall 7 ought to ask.
Every building charges for what it is actually made of. Walls want timber and stone; finer works want cloth and coin.
Storage, wonders and troop costs all re-tuned to match.
Large sums read cleanly — 100K, 1.1M — instead of crowding the resource bar.

Plunder Worth Sailing For
Merchant hulls now carry 1,500 goods, up from 500.
Barbarian camps and raided cities pay out on a far greater scale.
Camps rebuild in proportion to the spoils they hold.
A sacked city is shielded for twelve hours, and shielded cities no longer appear on the raid board.

Rewards That Grow With You
Daily gifts, chance events, the merchant caravan, weekly chests and quest purses all now scale with your capital's Town Hall.
Governors grow costlier to appoint: 1,500 crowns for the first, 16,000 for the second, and steeply on from there.

Colonies and the Royal Palace
The Royal Palace now rises to level 10, and grants your first colony at level 1 — up to four colonies, five cities in all.
From Palace 5 onward, a colony's Town Hall may match the capital's Palace, easing the corruption that distance brings.
Admiralty now widens your raiding holds, rather than promising colonies it could not deliver.

Command and Clarity
Tap "Your forces" for a full roster: every unit's strength, where it stands, and what you have yet to unlock.
Unread battle reports now stand apart, and the mark on the Army tab clears once you have read them.
Long upgrades are capped — no more month-long builds. The Palace follows a clear one-to-fourteen-day ladder.
Famine now truly bites: a starving city loses citizens.
The opening guide bows out once you have taken the field.
Assorted layout fixes across the city screen.

### 1.52 — 2026-08-25

On-boarding reviewed
Deleting account fully resets leaderboards 
Troops short cut in Barracks
Battle report UX fixed

### 1.5 — 2026-08-20

Some news for our players: 
Launch of the world map - starting town hall 4
UX design improvements
Fighting reports UX changes
Units UX design 
Montly pass

### 1.4 — 2026-08-14

Your realm just got a lot richer:

- Renown Levels: a new player-level ladder with an XP bar on your Profile, plus a celebration when you rank up.
- Weekly Season: the Prestige Race now resets every week and pays out a Bronze/Silver/Gold/Crown chest for the tier you reach.
- A real Profile tab: your title, Renown, kingdom stats, Wonders and Works, all in one home.
- The Imperial Age: five apex technologies for late-game empires.
- Friends: add a friend by code, visit their realm, and send a daily gift.
- Name your realm and rename your cities.
- Polish everywhere: a first-week goal tracker, storage-full warnings, "New!" badges on unlocked buildings, celebration confetti, and friendlier notifications.

As always: no ads, no pay-to-win, and a leaderboard that's re-verified on our servers.

## More apps by QUENTIN MINODIER

- [CPIM Exam Prep 2026](https://appshunter.io/ios/app/cpim-exam-prep-2026/id6760675587)

All apps by QUENTIN MINODIER: https://appshunter.io/developer/1885652037

## Related topics

[empire builder](https://appshunter.io/ios/topics/empire-builder)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-03.*
