# Space Colony Idle — Build on Mars, take six worlds

> Build on Mars, take six worlds (iPhone/iPad app by EMRECAN CETINKAYA.)

- Source: https://appshunter.io/ios/app/space-colony-idle/id6806013396 (this page in markdown: same URL + `.md`)
- Developer: [EMRECAN CETINKAYA](https://appshunter.io/developer/6806013398)
- Category: Games, Casual, Simulation
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 16.2 · 23 MB
- Languages: American English, French (France), German (Germany), Japanese, Korean, Brazilian Portuguese, European Spanish, Turkish
- Released: 2026-09-17
- Data updated: 2026-10-07
- User reviews in markdown: https://appshunter.io/ios/app/space-colony-idle/id6806013396/reviews.md

## What is Space Colony Idle?

2087. Earth has run out of resources, and its cities are going dark one by one. The Atlas Program launched its last capsule: humanity needs a new home across six worlds, and you are the one who builds it.

You land on Mars with one solar field and a skeleton crew. A few hours later
the lights never go out.

BUILD AND PRODUCE
Five production modules, each one paying for the next. The classic idle loop,
with no dead time: tap to push output, speed it up, or close
the app entirely. Production keeps running without you.

SIX WORLDS
Mars, Europa, Titan, Venus, Io, Callisto. Every planet brings its own hazard:
dust storms, ice sheets, sulfur ash. Raise your shields, plan the drilling
order, unlock adaptation tiers before the surface takes the colony apart.

RECRUIT A CREW
Engineers, pilots, guardians, scientists and prospectors. Assign them to
modules, send them on missions, level them up. One legendary crew member changes how the whole
colony runs.

MISSIONS
Launch scouting, mining and rescue runs from the star map. Collect planet
keys and open up the next world.

RESEARCH
A 26-node research tree: production multipliers, automation droids, offline
earnings, crew capacity. What you unlock first changes how your colony grows.

LEAP AND BEYOND
When the colony is complete, take the Leap: reset everything, earn Dark Matter, and
come back far faster with permanent multipliers. Clear the 16-node Dark Matter
tree to reach the Singularity, a final layer with no level cap.

OFFLINE EARNINGS
Production continues while the game is closed. Your energy is waiting when you
come back.

ON EVERY SCREEN
Dedicated layouts for phones, tablets and open foldables. Color-blind friendly
icon+name pairs, three text sizes, haptics you can switch off.

CLOUD BACKUP
Your progress is backed up automatically while you play.

WEEKLY LEAGUE
Production counts toward a weekly league score, offline earnings included. Race
other colonies on the same table and collect extra rewards with the Season Pass.

SKY EVENTS
Now and then a black hole passes close to the colony, and the first close pass
will take your flag. On Europa, Io and Callisto, Jupiter hides the sun once a day, and
a shooting star crosses the sky when you unlock a letter or an achievement.

Space Colony is free. Ads are optional: watching a rewarded ad is your call,
and you can remove ads altogether. There are no countdowns, you lose nothing
for missing a day, and progress is never for sale.

Playable in English, Turkish and Japanese.

Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://shaumne.github.io/uzay-kolonisi-gizlilik/

## Pricing and in-app purchases

Base price: Free.

**Subscriptions**

| Subscription | Price | Period |
| --- | --- | --- |
| Orbit Pass | $4.99 | per month |

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Dark Matter Pack | $4.99 | one-time |
| Starter Bundle | $2.99 | one-time |
| Season Pass | $4.99 | one-time |
| 100 Gems | $1.99 | one-time |
| 550 Gems | $7.99 | one-time |
| 1200 Gems | $14.99 | one-time |
| 3000 Gems | $29.99 | one-time |
| 6500 Gems | $59.99 | one-time |
| 14000 Gems | $99.99 | one-time |



## Version history (last 5 releases)

### 1.9.11 — 2026-10-05

• Rewarded ads service updated, so rewards from watching ads arrive more reliably.
• Small stability fixes.

### 1.9.10 — 2026-10-03

• The weekly event now comes in three kinds: production, missions and signal collecting. The goal follows your own pace, so you can still make it if you join late.
• Permanent gem upgrades: Offline Storage (up to 4 more hours of offline earnings), Extra Quarters (up to 4 more crew slots) and a new emblem set.
• 10 new long-term milestones: your first Singularity, every record from Earth, huge energy goals and more.
• Fixed a box showing under the island on tablets, crew name letters running together, and letters in Korean names.
• Many small fixes.

### 1.9.9 — 2026-10-01

• New opening: Earth going dark, the Atlas Program and the landing on Mars, told in four short scenes.
• Messages from Earth now play as short cinematics with their own pixel scene and music, and open as soon as they arrive.
• The Signal Archive always shows new entries at the top.
• Many small fixes.

### 1.9.8 — 2026-09-30

• A new reward for finishing the Season Pass: after tier 30, every 140 SP gives a +2 gem season bonus.
• Two new Colony Emblems for 4 and 12 full weeks of Daily Rewards: Steadfast Colony and Veteran Pioneer.
• Two Singularity runs in a row no longer get the same mutator.
• Many small fixes.

### 1.9.4 — 2026-09-28

• The tutorial was reviewed end to end: no lesson gets stuck or blocks the next one anymore, every lesson says what to do, and the button it points at can always be tapped.
• New short lessons: Storm Shield, and choosing a Landing Site on expeditions.
• The first adaptation tier is now free, so a new world speeds up right away.
• Crew, research, radio and planet intro lessons arrive at the right moment.
• Windows now open in one clean step, with no flicker.
• Storms run much more smoothly.
• Singularity, Leap and Dark Matter screens explain their rules more clearly.
• Clearer flag notice.
• Finish each stage of an expedition instantly by watching an ad. The ad on the return screen now triples your earnings.
• Ad offers only appear when an ad is actually ready.
• The first tap on a lesson always counts, and reward notices no longer vanish behind reminders.
• On phones with a very old web component the game now shows an update screen instead of opening halfway.
• Many small fixes.

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## Related topics

[space colony](https://appshunter.io/ios/topics/space-colony)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-07.*
