# Space Grunts 2 — Roguelike with card-battles

> Roguelike card-battle game with procedurally generated levels and inventory-based deck building. (iPhone/iPad app by Pascal Bestebroer.)

- Source: https://appshunter.io/ios/app/space-grunts-2/id1483206674 (this page in markdown: same URL + `.md`)
- Developer: [Pascal Bestebroer](https://appshunter.io/developer/364591324)
- Category: Games, Card, Role Playing
- Price: $3.99
- Rating: 4.00/5 from 28 App Store ratings · 30 written reviews indexed
- Age rating: 9+
- Requires: iOS 8.0 · 69 MB
- Languages: American English
- Released: 2019-12-02
- Data updated: 2026-09-03
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/space-grunts-2/id1483206674/reviews.md

## What is Space Grunts 2?

Land on a planet, find an entrance to a space station, and battle aliens, robots and hazardous environments using your deck of cards.

Key features:

] Endless variation – Every game plays like a unique mission for your away-team – the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique.

] Unique card/inventory system – Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck).

] Unlockable extras – Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.

Gameplay: 

Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck.

Don’t want certain cards? don’t pick them up! That’s how you build your deck in this game: as you go.

When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.

The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!

## Key features

- Procedurally generated levels
- Unique inventory/deck system
- Card-based combat
- Unlockable extras and trinkets
- Endless variation in gameplay
- Strategic item collection

## Recent user reviews (10 of 30)

All indexed reviews: https://appshunter.io/ios/app/space-grunts-2/id1483206674/reviews.md

### 5/5 — Space Grunts 2

*2025-11-03*

Pretty good sequel! The card aspect threw me off at first, but it definitely changes the way you have to play, in a good way. Lots of weapons and enemies to keep it fresh. I always love hearing the “Star date something something” intro at the beginning.

### 5/5 — Good game, but?

*2025-08-18*

Chill game. But where did portrait mode go?

### 4/5 — Pas de VF

*2023-03-30*

Une merveille. Quel dommage qu’il ne soit pas en version française 😭

### 3/5 — iPhone 11 interface

*2020-07-22*

After a long break I launched your game again and that notch problem is back. Latest iOS, more than a half-year-old release and same old issues, this is very sad.
Movement buttons need some tweaking, because placing them manually is still a pain, you move them separately and without any invisible grid, so you have to move them like a surgeon with 100% precision. Swiping option feels much better, but why not fix the buttons too?
Hope developer didn’t abandon his game. Thanks.

**Developer response:** yup, working on those final notch-pixel-overlaps  for next update ;)

### 3/5 — Gameplay good but graphics don’t look same as game preview on iPad Pro 11in?

*2020-06-19, version 1.23.1*

Really like the gameplay but graphically on iPad Pro 11in it looks very pixelated compared to the preview video & images in App Store? Don’t understand why on a high end device? 
Also the random card dealing isn’t as good as having some means to order your deck in my opinion. 
Could be 5 stars if these things were fixed.

### 5/5 — Essential Game

*2020-06-16*

I’d you play games on your phone or iPad this is a MUST HAVE. The developer has updated this numerous times and the labor of love shows! Support him today!

### 5/5 — Great rogue-lite

*2020-03-19*

I never played the original Space Grunts but SG2 does a great job of mixing up quick card based combat and rogue-lite mechanics. Game is snappy and responsive, pixel graphics are good, and gameplay is pretty addictive. Definitely recommend for the price

### 4/5 — Fun, but I don’t like card element

*2020-02-28, version 1.11.0*

It’s not a bad game but I still prefer the first game. The card aspect of this version is cumbersome and I feel I have less control over things. It’s fiddly and clunky.

### 5/5 — Space Grunts 2

*2020-02-19*

**yet another update!!**
I can't believe how much this game has grown since it's release - and SO quickly too!! 
I can't really add anything to what I've already written in past 'reviews' here, other than saying THANK YOU again to OrangePixel! 
I've finally beaten all of the challenge modes and unlocked all of the trinkets, and am now working on unlocking all of the pre-game upgrades you can choose from. Also, allowing users to redistribute character's stats was a SUPER ingenious idea, and has added quite a bit to the strategy as well as replayability, flexibility and ways that players can experiment. 
My god this game is AMAZING!!!!!

**update**
Thank you so much for continuing to update this game!! The changes to the level layouts are great, and I'm SUPER excited to start unlocking those trinkets after beating the challenge levels....

I'm also really looking forward to the leaderboards the dev has said he's thinking of a way to integrate for the challenge levels as well....
This game is just.... top notch. From a top notch developer. Definitely worth supporting.
=D

**original review**
Well, I LOVE the first Space Grunts and have been an OrangePixel fan since the original Meganoid.... so it was kind of a no-brainer that I was going to love this sequel... It also helps that I've been diving into more card battlers as of late.

I really wasn't sure how OP was going to outdo the original Space Grunts, but the randomness of your options that you have here is a HUGE draw for me. Especially after falling into the Dead Cells hole this past year (loving the randomness of the weapons there and loving how it makes you alter your approach multiple times throughout each game has really made me appreciate this in other games as well).

So- instead of running around a map trying to save ammo and hoping that you can collect enough specific ammo and upgrades to take on the more difficult late-game enemies, you're given a limit of 52 cards to hold and can only have 4-5 randomly chosen cards in your hand to use. While some cards buff your next attack, others give you more control over what you can have in your hand for the next 2-4 attacks (depending on how strong the cards you've picked up are and the enemies you get pinned by or you decide to attack), sometimes you get stuck having to search for buffing cards because not a lot of powerful attack cards have dropped in the dungeons or you couldn't find that blue card or breakable wall to gain access to the armory type rooms. Sometimes you find the breakable wall and don't have a bomb to place against it, or are worried a large bomb might damage too many of the cards behind it and don't want to go searching for a screwdriver to try and fix them all....

It's a game that forces you into some situations and lets you stumble into others.

The addition of the challenges is a huge plus too - going up against a swarm of spiders or playing with no tech or no shields - there's 8 different challenges that add a ton of replay value to the game... especially for those players who beat the main campaign and want something more.

I really don't understand the negative reviews... unless they just wanted something completely different or didn't read anything at all about the game. The many ways you can approach this game is only limited by how willing and imaginative you are while experimenting and adapting to the many different situations this game will throw at you. If you're looking for that in a game, this offers it -in spades. I think it has a very good chance of becoming my favorite OrangePixel game. 

Thank you to the dev for taking the time and creativity into making this sequel. It's top notch, absolutely amazing.

Thank you!!

### 1/5 — Awful

*2020-01-30*

Every single time you open the app it completely resets the tutorials. Doesn't matter if you're on level 5, you're forced to re-read every single one. There's no option to disable them.

## Frequently asked questions about Space Grunts 2

### What is Space Grunts 2?

Space Grunts 2 is a roguelike game where players explore alien planets and engage in card-based battles. The game features procedurally generated levels and a unique system where your inventory items function as cards in your deck.

### How does the card battle system work?

In Space Grunts 2, combat is resolved through card battles. When you encounter enemies, you and the opponent take turns selecting cards from your respective decks. These cards represent weapons, shields, and other items you've collected, making your inventory directly influence your combat capabilities.

### Is Space Grunts 2 free to play?

Based on the provided information, Space Grunts 2 is a paid application. It does not feature in-app purchases or advertisements, indicating a one-time purchase model for the full game experience.

### What makes each game session unique?

Each game session in Space Grunts 2 offers endless variation through procedurally generated content. This includes unique level layouts, random events, and alternate paths, ensuring that no two missions play out the same way. Your deck is also built organically as you collect items, adding another layer of uniqueness to each playthrough.

### Can I unlock new content in the game?

Yes, Space Grunts 2 features unlockable extras. By completing challenges, you can acquire special Trinkets to aid your gameplay. Furthermore, completing multiple missions allows you to permanently unlock Buff cards, and increasing your experience level grants access to special passive cards.

## Version history (last 5 releases)

### 2.0.3 — 2025-03-21

fixed some rendering issues on Retina displays

### 2.0.2 — 2025-03-18

Fixed game running at double speed on some devices

### 2.0.1 — 2025-03-13

updated to latest iOS

### 1.23.1 — 2020-06-19

CAPTAIN! 
- we now have support for PORTRAIT mode ! ( and landscape )
- also improved touchcontrol-setup screen
- fixed some positioning on devices with a notch

### 1.23.0 — 2020-06-15

CAPTAIN! 
- we now have support for PORTRAIT mode ! ( and landscape )
- also improved touchcontrol-setup screen

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## More apps by Pascal Bestebroer

- [Stardash](https://appshunter.io/ios/app/stardash/id465071724)
- [Neoteria](https://appshunter.io/ios/app/neoteria/id503652796)
- [Meganoid 2](https://appshunter.io/ios/app/meganoid-2/id578231116)
- [Gunslugs](https://appshunter.io/ios/app/gunslugs/id591368443)
- [Heroes of Loot](https://appshunter.io/ios/app/heroes-of-loot/id688743207)
- [Groundskeeper2](https://appshunter.io/ios/app/groundskeeper2/id848894420)

All apps by Pascal Bestebroer: https://appshunter.io/developer/364591324

## Related topics

[space games card](https://appshunter.io/ios/topics/space-games-card)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-03.*
