# Space Grunts 2 — user reviews

> 30 indexed App Store user reviews of Space Grunts 2 by Pascal Bestebroer, rated 4.00/5 from 28 ratings.

- Source: https://appshunter.io/ios/app/space-grunts-2/id1483206674/reviews
- App overview in markdown: https://appshunter.io/ios/app/space-grunts-2/id1483206674.md
- Rating breakdown: 5★ 18 · 4★ 2 · 3★ 0 · 2★ 5 · 1★ 3

## Newest reviews (10 of 30)

### 4/5 — Fun game but currently crashing

*2019-12-23*

The game is entertaining and well worth the value once fixed.  The card based aspect is an interesting take on rogue likes without losing the fun of exploring unique levels over and over.  I have only had for two days but am stuck on one level that will crash over and over, even after reboots.  I have faith that the developer will remedy quickly and have only taken one star off an otherwise perfect score.

### 4/5 — Great Gameplay, but Occasional Crashes

*2019-12-18*

I love the gameplay, and anyone familiar with Slay the Spire will find this to be a nice, distinct style of play. Love the swipe to move option. 

The one issue is that I occasionally find the app crashes in the middle of combat. To the dev: If there’s a debug output or something I could supply I’d be happy to do that.

### 4/5 — Nice gameplay a bit clunky

*2019-12-10*

Exploring and making your way through the dungeon is cool. Trying to do it fast and to put yourself in a flow is difficult. Every time you can to pick a card it takes a second to register what cards you get to play and that’s a second too slow. It’s stylish the way the cards are held but hopefully it can can be optimised for seamless gameplay. I’d like the option to tap my card once to play it at least, once you’ve become familiar with the game

### 5/5 — Galactic Card Mayhem

*2019-12-10*

A mash-up of space exploration, turn-based, CCG roguelike RPG with a lot of love for pixel art. Controls are smooth. Pacing is perfect. Three different classes to choose from. The card-battling is not overly complicated by manual deck building. (suits me) Varied enemies and environmental hazards that keep you on your toes. Overall, a brilliant game. Can’t wait to see what the future updates are going to bring. Fingers crossed. 🤞🏼

### 5/5 — Fantastisches Roguelike

*2019-12-09*

Extrem unterhaltsames und süchtig machendes Scifi-Roquelike mit Kartenmechanik. Für mich das bisher beste Spiel von Orange Pixel. Fantastische Swipe-Steuerung, schnelles Gameplay, tolle Pixelgrafik.

### 5/5 — Terrific little game

*2019-12-08, version 1.1.0*

I followed the development of this game on the developer’s YouTube channel and it’s every bit as fun and satisfying to play as i hoped it would be. Wasn’t sure that the card battling mechanic would work, but it does and it adds a lovely original twist to the genre Wonderful colourful, chunky pixel art and great sound effects are a bonus.  It’s obvious how much care and love has gone into this game, with countless little touches and features that reveal themselves as you play. It’s a cracking little indie game, with no IAP’s or freemium shenanigans so do yourself and the developer a favour and buy it.

### 5/5 — Love it!

*2019-12-07*

With swipe control added, this is the game of the year for me :D

**Developer response:** try the new update, now has swipe as option and I have to be honest: it actually plays pretty sweet! - using it as default setting myself now ;)

### 5/5 — Greatness!

*2019-12-05*

Another fantastic game!
Pascal is one of the few developers I would buy anything from. 
My whole perspective on rogue-like/shooters/perma-death was changed with his games. Heroes Of Loot & Sir Questionaire are amongst some of my all time favorites, games that I still play and have remained on my device, which is remarkable in itself ...as I constantly buy/try/play/download/delete....
I’ve always found Pascals games to be so well developed! They play so effortlessly, with controls that have been tweaked to perfection. The file size is always so compact, I just don’t know how he pulls it off:)
Another really impressive thing is just how interactive he is with players, always ready to answer questions or offer advice. He genuinely wants feedback and just seems to want to offer the best experience for the player and make his games the best possible version.
It’s not everyday you happen upon such a passionate and talented developer, it’s just very much noticed and appreciated by me:)

**Developer response:** wow, thanks for the love!  :)

### 5/5 — Great Fun

*2019-12-04*

This is an excellent and pretty original roguelike. The fast paced but still turn based combat is really cool, and the card play mechanic makes for an interesting twist. I’m sure I will be spending a lot of time with this one.

### 5/5 — Very Fun!

*2019-12-04*

Not sure why a reviewer thought it played slow. It plays at whatever speed you play it at.  This is a great sequel. Very glad they made it!

## Most critical reviews (10 lowest-rated)

### 1/5 — Awful

*2020-01-30*

Every single time you open the app it completely resets the tutorials. Doesn't matter if you're on level 5, you're forced to re-read every single one. There's no option to disable them.

### 1/5 — Card game ruins it

*2019-12-17, version 1.2.1*

Personally I dislike the card game element intensely. It’s an unnecessary feature that ruins the game. You pick up weapons but you cannot use them as you randomly get dealt the cards in  your inventory at each encounter... so you might have picked 4 weapon cards, but you happen to randomly get shields or health boosts in your hand this time around, so tough luck....

Inventory management was a key element of the original. Why take away player control for randomness?

Played it 15 min and deleted it. Wish I could get a refund.

### 1/5 — Awful game

*2019-12-06*

The game was not fun. It was awful. Terrible game mechanics. No story. 

The low number of reviews should have been a signal for me to wait, but I made an impulsive purchase based on its 3rd place rank in Card games. Ranks can be meaningless.

I blame myself for not taking 15 seconds to scrutinize the game. Lesson learned.

**Developer response:** Ouch, well thanks for being honest :)  There's indeed very little story, it's a roguelike and you land on a planet and try to get deeper into the space-station hopefully beating the end-boss.. that's about it! 

What exactly didn't you like about the game mechanics tho? were you expecting something else? love to hear !   (as for amount of ratings, the game just got released, most people are probably still playing it and I guess like 0.5% have left a rating so far)

### 2/5 — Potential

*2020-01-19*

Is there a point? I walk around. Pick things up. A fight? Fight a box. Fight another box. Only fixing and healing. Gotta run away from this box or waste cards? Why can't I shuffle the cards or something? Captain's log: mumble pointless. Fight stuffed animals. More stuffed animals. Fight them. The same cards. Another box. Walk around. A fight? Some junk. Fight the junk? O.K. Get nothing and waste cards. Escape the level. Choose prize. Can't hurt self! New level. Place bomb to kill stuffed animals. Hurt self very badly! Prize lies! Fight another box. Fight some junk. Cards full. Fight stuffed animal. The same cards. Another. Fight a box. Cards full. Use bomb to blow up some boxes and junk but get clear this time. Escape level. Choose prize doesn't matter only lies. New level. Walk around. Fight a box. Cards full. Fight a box. Cards full. Fight some junk. Cards full. Walk around. Fight a box. Fight a stuffed animal. Play a card. Play a card. Die. Have no idea why that happened. Leaderboard. Play again? Write a review. 

I saw another review with an actual developer response so I wrote you a poem 👆about how I felt when playing. I'm not trying to be mean. I'm trying to give you a sense of what's not quite right. There are mechanics with potential in there for sure but I don't feel like I'm doing anything or have any choice as a player. The maps are styled nice, I like the look and effects, but you figure out pretty quick the pattern/feel of the procedural generation. There seems to be a decent variety of cards but its too easy to get a bunch of useless ones, repeatedly. After a few maps I wonder why I'm doing this. Where am I going? Is this like an art thing where you're performing a roguelike as a digital performance piece and the point is to appreciate that and not have a game? That's not a joke either. I'm genuinely confused. I can imagine that as a real thing so I wonder if this is it. Anyway, please don't be discouraged. You've got some skills and ideas. Other people seem to love it. Maybe I'm just a freak. Lol!🖖

### 2/5 — Tried it. Didn’t hook me.

*2019-12-21*

Wish it had been try then buy. Turn based rogue likes are usually my thing. I also like card games like slay the spire and void tyrant. This didn’t do it for me. You can’t cycle your deck so it didn’t seem that strategic. Meh

### 2/5 — Might be fun in the future

*2019-12-13*

This game looked like a whole lot of fun, but it is just not. I can’t really put my finger on why, but it’s boring. I was done with it after about 30 minutes. I hope it gets that fun factor added in sometime soon and I can revisit and enjoy it.

### 3/5 — iPhone 11 interface

*2020-07-22*

After a long break I launched your game again and that notch problem is back. Latest iOS, more than a half-year-old release and same old issues, this is very sad.
Movement buttons need some tweaking, because placing them manually is still a pain, you move them separately and without any invisible grid, so you have to move them like a surgeon with 100% precision. Swiping option feels much better, but why not fix the buttons too?
Hope developer didn’t abandon his game. Thanks.

**Developer response:** yup, working on those final notch-pixel-overlaps  for next update ;)

### 3/5 — Gameplay good but graphics don’t look same as game preview on iPad Pro 11in?

*2020-06-19, version 1.23.1*

Really like the gameplay but graphically on iPad Pro 11in it looks very pixelated compared to the preview video & images in App Store? Don’t understand why on a high end device? 
Also the random card dealing isn’t as good as having some means to order your deck in my opinion. 
Could be 5 stars if these things were fixed.

### 4/5 — Pas de VF

*2023-03-30*

Une merveille. Quel dommage qu’il ne soit pas en version française 😭

### 4/5 — Fun, but I don’t like card element

*2020-02-28, version 1.11.0*

It’s not a bad game but I still prefer the first game. The card aspect of this version is cumbersome and I feel I have less control over things. It’s fiddly and clunky.

## Most praised reviews (10 highest-rated)

### 5/5 — Space Grunts 2

*2025-11-03*

Pretty good sequel! The card aspect threw me off at first, but it definitely changes the way you have to play, in a good way. Lots of weapons and enemies to keep it fresh. I always love hearing the “Star date something something” intro at the beginning.

### 5/5 — Good game, but?

*2025-08-18*

Chill game. But where did portrait mode go?

### 5/5 — Essential Game

*2020-06-16*

I’d you play games on your phone or iPad this is a MUST HAVE. The developer has updated this numerous times and the labor of love shows! Support him today!

### 5/5 — Great rogue-lite

*2020-03-19*

I never played the original Space Grunts but SG2 does a great job of mixing up quick card based combat and rogue-lite mechanics. Game is snappy and responsive, pixel graphics are good, and gameplay is pretty addictive. Definitely recommend for the price

### 5/5 — Space Grunts 2

*2020-02-19*

**yet another update!!**
I can't believe how much this game has grown since it's release - and SO quickly too!! 
I can't really add anything to what I've already written in past 'reviews' here, other than saying THANK YOU again to OrangePixel! 
I've finally beaten all of the challenge modes and unlocked all of the trinkets, and am now working on unlocking all of the pre-game upgrades you can choose from. Also, allowing users to redistribute character's stats was a SUPER ingenious idea, and has added quite a bit to the strategy as well as replayability, flexibility and ways that players can experiment. 
My god this game is AMAZING!!!!!

**update**
Thank you so much for continuing to update this game!! The changes to the level layouts are great, and I'm SUPER excited to start unlocking those trinkets after beating the challenge levels....

I'm also really looking forward to the leaderboards the dev has said he's thinking of a way to integrate for the challenge levels as well....
This game is just.... top notch. From a top notch developer. Definitely worth supporting.
=D

**original review**
Well, I LOVE the first Space Grunts and have been an OrangePixel fan since the original Meganoid.... so it was kind of a no-brainer that I was going to love this sequel... It also helps that I've been diving into more card battlers as of late.

I really wasn't sure how OP was going to outdo the original Space Grunts, but the randomness of your options that you have here is a HUGE draw for me. Especially after falling into the Dead Cells hole this past year (loving the randomness of the weapons there and loving how it makes you alter your approach multiple times throughout each game has really made me appreciate this in other games as well).

So- instead of running around a map trying to save ammo and hoping that you can collect enough specific ammo and upgrades to take on the more difficult late-game enemies, you're given a limit of 52 cards to hold and can only have 4-5 randomly chosen cards in your hand to use. While some cards buff your next attack, others give you more control over what you can have in your hand for the next 2-4 attacks (depending on how strong the cards you've picked up are and the enemies you get pinned by or you decide to attack), sometimes you get stuck having to search for buffing cards because not a lot of powerful attack cards have dropped in the dungeons or you couldn't find that blue card or breakable wall to gain access to the armory type rooms. Sometimes you find the breakable wall and don't have a bomb to place against it, or are worried a large bomb might damage too many of the cards behind it and don't want to go searching for a screwdriver to try and fix them all....

It's a game that forces you into some situations and lets you stumble into others.

The addition of the challenges is a huge plus too - going up against a swarm of spiders or playing with no tech or no shields - there's 8 different challenges that add a ton of replay value to the game... especially for those players who beat the main campaign and want something more.

I really don't understand the negative reviews... unless they just wanted something completely different or didn't read anything at all about the game. The many ways you can approach this game is only limited by how willing and imaginative you are while experimenting and adapting to the many different situations this game will throw at you. If you're looking for that in a game, this offers it -in spades. I think it has a very good chance of becoming my favorite OrangePixel game. 

Thank you to the dev for taking the time and creativity into making this sequel. It's top notch, absolutely amazing.

Thank you!!

### 5/5 — Refund

*2019-12-25*

The reason I want a refund is not that I hated or didn’t enjoy but I wasn’t the one to buy it my little brother was bored to I told to get a game off the AppStore that was for free saw him downloading a game so I thought nothing of it at the time but just to make sure once he was off the phone I grabbed and checked and there it was 3.99. Again I’m not saying you don’t have to refund because of the law and whatnot but i would be so grateful if you could refund me my money

### 5/5 — Great concept and playability! I love the graphics!

*2019-12-16*

This game is awesome. I got it yesterday and have played a few levels in and it’s awesome!
I have come across a problem with saving my game though. I can’t find any way to manually save, and if I swipe the app off of my phone, all of my progress is lost. Is there anyway to save my game so that’s can go back to it later?
Other that that, it’s a great with a cool method of combat!!!

### 5/5 — Re: Good game, but game breaking bug

*2019-12-14*

Keycard bug was fixed along with others I was experiencing. Dev responded to me and fixed the issue really fast! Love the game and the support from the dev. 5 stars for sure!!

**Developer response:** Fix for keycards vanishing is coming in v1.2.0 (should land on December 13/14th) ;)

### 5/5 — Got it, love it.

*2019-12-13*

🔥🔥🔥

### 5/5 — In Space no one hears you ....

*2019-12-13, version 1.2.0*

Scream ! Loving this game.
As another had said loved seeing the game grow on the Devs You tube Chanel. Lovely and colourful pixel art. The spooky Sci-fi music hits the spot and is atmospheric.
The card battle changes the feel massively over the original.
Can be a very tough rogue like.
So rewarding to get a card like ‘drill’ that changes up your cards.
Helps the just one more go replay element.
Like the daily run where every player goes up against the same game.
So many cards to find and little strategies that come out as you did and die again.
No IAP’s
Quick Dev updates, didn’t have chance to report a bug that is already fixed!
Support this fine gem of a game.
Hat off to you Mr Pixel for a wonderful , challenging yet accessible game.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-03.*
