# Space Maze Arcade — One-thumb neon tunnel runner

> One-thumb arcade tunnel runner with endless mazes and spaceship customization. (iPhone/iPad app by sebastian totte.)

- Source: https://appshunter.io/ios/app/space-maze-arcade/id6785442502 (this page in markdown: same URL + `.md`)
- Developer: [sebastian totte](https://appshunter.io/developer/1819107580)
- Category: Games, Action, Casual
- Price: Free with in-app purchases
- Rating: 5.00/5 from 1 App Store ratings · 1 written reviews indexed
- Age rating: 4+
- Requires: iOS 15.0 · 147 MB
- Languages: American English
- Released: 2026-07-13
- Data updated: 2026-08-27
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/space-maze-arcade/id6785442502/reviews.md

## What is Space Maze Arcade?

Drag your thumb to thread a spaceship through endless neon mazes. The ship never stops, so every gap is a split-second read. Miss, and you crash.

Space Maze Arcade is a one-thumb arcade tunnel runner built for the just-one-more-go itch. Walls rush at you with a single gap punched through. Line up, thread it, survive.

THREE WAYS TO FLY
- ENDLESS. The classic run. Speed climbs and gaps tighten the further you fly, so a long run feels earned.
- ROLLER COASTER. The same one-thumb steering on a track that banks, climbs, dives and rolls. Hold your line while the world tilts.
- RELAX. No ramp, no pressure. Set your own speed and cruise a calm, soothing maze.

PULL OFF THE BIG MOVES
- SMASH. Now and then a tile flashes on a wall. Steer into it on purpose to punch straight through the next few walls in a burst of speed.
- WORMHOLES. Spot a rare spinning portal and fly into it. Warp through hyperspace and drop back into the maze deeper and faster.

WHY YOU'LL KEEP PLAYING
- Auto-fly forward, drag anywhere to steer. Pick up and play in a second.
- Near-miss combos. Shave the wall instead of playing safe and bank escalating bonus points. Greedy flying scores more.
- The Daily Challenge. One seeded maze a day, the same for everyone, one shot at the board.
- Instant restart. The gap between crashing and flying again is a single tap.

UNLOCK AND COMPETE
- A shop of neon ship colours, patterns and shapes, unlocked with coins you earn by playing. Rare star pickups unlock the exclusive gear, right up to a set of emoji ships.
- Maze themes to pick from: classic neon, candy pop, sunset grid, ice and more.
- 31 goals to chase, from your first flight to hidden top-tier runs.
- Game Center leaderboards for Endless, Roller Coaster and the Daily. Settle who really has the sharpest reflexes.
- Out of luck? A revive gets you back in the run.

PLAYS YOUR WAY
- Play offline. No login, no account, nothing to sign up for.
- iCloud sync carries your coins, skins and high scores across your devices.
- Synthwave look and sound, tuned to make the speed feel fast.

Free to play. Drag, dodge, repeat.

## Key features

- One-thumb steering
- Endless and themed mazes
- Smash and wormhole power-ups
- Daily challenges
- Unlockable ship customization
- Offline play
- Game Center leaderboards

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Supporter Pack | $2.99 | one-time |


## Recent user reviews (1 of 1)

All indexed reviews: https://appshunter.io/ios/app/space-maze-arcade/id6785442502/reviews.md

### 5/5 — Great game

*2026-07-13*

Very fun

## Frequently asked questions about Space Maze Arcade

### What is Space Maze Arcade?

Space Maze Arcade is a one-thumb arcade tunnel runner game where players navigate a spaceship through endless neon mazes. It features multiple game modes, special moves, and customization options.

### Does Space Maze Arcade have ads?

Yes, Space Maze Arcade contains advertisements. These ads may appear during gameplay or between sessions.

### Can I play Space Maze Arcade offline?

Yes, Space Maze Arcade can be played offline. No login or account is required to enjoy the game.

### What are the different game modes in Space Maze Arcade?

Space Maze Arcade offers three game modes: Endless, where speed and difficulty increase; Roller Coaster, with a tilting track; and Relax, a slower, pressure-free cruise.

### How do I unlock new ships and themes in Space Maze Arcade?

New ship colors, patterns, shapes, and maze themes are unlocked using coins earned by playing the game. Rare star pickups can also unlock exclusive gear.

### Is Space Maze Arcade suitable for all ages?

Space Maze Arcade has an age rating of 4+, making it suitable for younger players. The gameplay involves quick reflexes and dodging obstacles.

### How often is Space Maze Arcade updated?

The latest version of Space Maze Arcade is 1.1, which was last updated on August 11, 2026. Updates typically bring new content and improvements.

### What devices does Space Maze Arcade support?

Space Maze Arcade is available on iPhone and iPad devices. It also supports iPod touch.

## Version history (last 5 releases)

### 1.4 — 2026-08-26

Relics in every mode, nothing locked behind a level, and a shop you can actually shop in.

- RELICS EVERYWHERE: relics no longer belong to the Daily alone. One turns up roughly every kilometre in ENDLESS, ROLLER COASTER and RELAX, up to three a day. The Daily keeps its own three on the racing line, and it is still the only place a perfect day can happen.
- NOTHING IS LOCKED BEHIND A LEVEL. Every ship, world, colour, pattern and soundtrack is simply bought with coins, and ships no longer cost stars. Your level still climbs and still counts - it just stops standing between you and the shop.
- ATTEMPTS NOW COVER EVERY MODE, not the Daily alone: ten a day, one back every hour, and you can top up with coins or a rewarded ad.
- A REBUILT JOURNEY: forty rungs on one honest track, a single goal on each, with the eight relic sets waiting on the milestones.
- THE SHOP: two items to a row, each with its own picture, and shields that say what they actually do - how many hits they eat - instead of a name and a price.
- CHOOSING A RUN: PLAY opens a pop-up on the home screen instead of a separate page, and picking a mode opens a full-size card with your shield, your world, your music and one big GO.
- A REDRAWN HOME SCREEN: coins and attempts sit in the top bar on solid ground, with goals, relics, level and streak on dials down the sides.
- PHOTOSENSITIVITY: the worlds with moving or patterned walls now show a one-time notice before your first run on them.
- FIXES: the third Daily relic could sit hidden behind the wall in front of it, so relics now glow faintly through walls as you come up on them and you get time to steer. A relic drawn larger than the area that caught it meant you could clip one on screen and collect nothing - if it looks like you touched it, it counts. The level line on the JOURNEY opens now, and says how much XP is left. Shield cards no longer run off the left edge of the shop, and the streak screen fits end to end.

Thanks for playing. See you on the map.

### 1.3 — 2026-08-20

The Journey update: your whole climb drawn as a map, your Daily's relics in colour, and a smoother way into every run.

THE JOURNEY: goals, progress, streak and relics are one screen in four tabs - TREE, GOALS, STREAK, RELICS. Your level trunk climbs the middle of the TREE, every goal ladder branches off it as its own limb, and a tap on any level tells you exactly what it unlocks and how far away it is. OPEN IN SHOP lands right on the item.
RELICS: every Daily's three relics now come in one of eight colours - a new colour each day, the same for everyone. Six of a colour complete its set and unlock that colour for your ship; all eight unlock RELIC WEAVE. The RELICS tab shows every set, what today's colour is, and when each colour comes round again.

FRIENDS: sign in to Game Center and Space Maze tells you the moment a friend beats your Endless or Coaster score - who, by how much, and a TAKE IT BACK button that launches the run. SEE THE BOARD opens the friends leaderboard.
Before every run: choose your shield. All three tiers with their prices up front, your world and music one tap away, and one big GO. Crashed without one? Add a shield to the retry straight from the crash screen.
Streaks now run a full month: a 30-day ladder with rewards at 7, 14 and 30 days. The BLAZE pattern and NOVA WALLS join WILDFIRE - all three earned, never sold.

DAILY SPARK: each day's maze comes with a twist (MIRROR DAY and friends) and three relics on the racing line, and every seventh daily banks a streak hold to cover a missed day.

DEEP RUNS: past 5,000 m the walls kept coming at one fixed pace. The ramp now keeps tightening all the way to 28 km. The first 2 km are untouched.
A slimmer home screen. PLAY opens the run picker: four cards that say what each mode is, with your best in it.

REMINDERS: the optional reminder is offered after your first run, explains what it is for, and each reminder has its own switch in Settings. FIRST LAUNCH: the privacy prompts wait until you have finished a run.

SPEED, not LEVEL, on the crash screen and in RANKS. XP shows everywhere it is earned: missions, goals and the crash-screen tally.
Sharing a run sends a proper card again, and its link now carries a GET THE GAME button. Remove Ads is back in the shop, priced in your own currency.

FIXES: a relic can no longer be lost inside a wormhole, and a red tile just after a wormhole exit smashes properly; no stars appear inside a jump; shields shatter properly when they take a hit; ROLLER COASTER gates open wider through the turns; SMASH tiles are cyan on the warm worlds; an ad that never closed could freeze the game - it now releases within seconds and your score is banked the moment you crash; the STAR EXCHANGE list; the launch animation landing on the new home screen; the game tells iOS it is already dark, so 

Smart Invert leaves it alone.

Under the hood: crash reporting (no personal data), 40 goals on every listing.

Thanks for playing. See you on the map.

### 1.1 — 2026-08-11

The journey update, now with a home screen to match.

- PROGRESS: your whole climb as one path. 40 levels, each showing exactly what it unlocks. You level up just by playing, and runs, distance, stars, goals and your best streak all count toward it.
- 9 new goals, 40 in all, and a proper celebration when you land one.
- SHIELDS: the first consumable in the shop. A bubble that soaks up a wall hit and lets you keep flying. Three tiers, and the bigger ones take more hits.
- Five new worlds: AURORA, INFERNO, NEBULA, VOID and MIDAS, each with a soundtrack of its own.
- A cleaner home screen: your ship floats front and centre, tap it to customise, and one pill tells you how long today's DAILY has left.
- Sharing a run now sends a proper card with your score, your ship and your mode on it.
- Settings reorganised so what you actually change is on the first screen.
- New pilots now meet one mode at a time. ROLLER COASTER opens after 3 runs, RELAX after 5.
- ROLLER COASTER gets its own top-10 table in RANKS, the same as ENDLESS.
- Every ship counts for scores now, including the small ones.
- Boost off a SMASH tile into a wormhole and you take the portal instead of shattering it.
- Background asteroids are real cratered rock now, not floating blocks.
- Consistent type, spacing and headings on every screen, and new sounds for hyperspeed and wormholes.
- Fixed: a crash when opening Settings, the Daily showing a score from another day, and the shop calling a wall equipped when the Daily had it.

Thanks for playing. More to climb soon.

### 1.0.4 (37) — 2026-07-31

Make the game yours - worlds and music you can unlock.

- New shop: unlock extra worlds AND soundtracks with coins. Midnight and Calm are the free defaults; pick anything in the shop and it equips straight away.
- The asteroid field: debris drifts across the deep tunnel like you're flying into a belt, the shower arrives sooner, and a rock can never fully block your gap.
- Redesigned ship shop with a live preview of the ship you fly.
- Roller Coaster now flies the exact same speed and wall pressure as Endless; only the track differs.

Thanks for playing - keep the feedback coming.

### 1.0.2 (29) — 2026-07-19

Two new ways to fly, and the biggest update since launch.

- NEW: Smash. A tile flashes on a wall. Steer into it to punch straight through the next few walls in a burst of speed.
- NEW: Wormholes. Fly into a rare spinning portal and get flung through hyperspace, dropping back into the maze deeper and faster.
- NEW: Ten emoji ships top the shop, from a Rocket all the way up to the Invader.
- Redesigned mode select, with tappable coin and star pills throughout.
- Relax mode now has a speed slider, and the camera is smoother and fairer.
- Smash and revive show their countdown as a fading glow.
- New default settings tuned from your feedback.

Thanks for playing. More maze zones on the way.

## More apps by sebastian totte

- [Seize Week](https://appshunter.io/ios/app/seize-week/id6780064014)
- [Seize Life](https://appshunter.io/ios/app/seize-life/id6781084740)
- [Seize Light](https://appshunter.io/ios/app/seize-light/id6784576883)

All apps by sebastian totte: https://appshunter.io/developer/1819107580

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-27.*
