# Space Maze: Neon Tunnel Runner — Endless Rush & Dodge Arcade

> One-thumb arcade tunnel runner with endless mazes and spaceship customization. (iPhone/iPad app by sebastian totte.)

- Source: https://appshunter.io/ios/app/space-maze-neon-tunnel-runner/id6785442502 (this page in markdown: same URL + `.md`)
- Developer: [sebastian totte](https://appshunter.io/developer/1819107580)
- Category: Games, Action, Casual
- Price: Free with in-app purchases
- Rating: 5.00/5 from 2 App Store ratings · 1 written reviews indexed
- Age rating: 4+
- Requires: iOS 15.0 · 164 MB
- Languages: American English
- Released: 2026-07-13
- Data updated: 2026-09-26
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/space-maze-neon-tunnel-runner/id6785442502/reviews.md

## What is Space Maze?

Drag your thumb to thread a spaceship through endless neon mazes. The ship never stops, so every gap is a split-second read. Miss, and you crash.

Space Maze is a one-thumb arcade tunnel runner built for the just-one-more-go itch. Walls rush at you with a single gap punched through. Line up, thread it, survive.

FIVE WAYS TO FLY
- ENDLESS. The classic run. Speed climbs and gaps tighten the further you fly, so a long run feels earned.
- ROLLER COASTER. The same one-thumb steering on a track that banks, climbs, dives and rolls. Hold your line while the world tilts.
- RELAX. No ramp, no pressure. Set your own speed and cruise.
- THE DAILY. One seeded maze a day, the same for everyone, with today's scores on one shared board and three relics to find.
- LEVELS. 36 levels across three zones. Finish, finish without a continue, and collect every treat to earn all three rings.

FLY THE MIDDLE
- Perfects. Thread the centre of a gate to build your combo. Skim a wall and the combo breaks on the spot.
- Brackets on the wall ahead show where your ship will arrive: green when you will clear, red when you will not, and a flight marker when you are lined up for a perfect.
- Crash and the game names the mistake: one cell high, two cells left, clipped the edge.
- Gold checkpoint posts line the tunnel, and every one you pass pays a few coins.

PULL OFF THE BIG MOVES
- SMASH. Now and then a red tile sits on a wall. Steer into it on purpose to punch straight through the next few walls in a burst of speed.
- WORMHOLES. Spot a rare spiralling portal and fly into it. Warp through hyperspace and drop back into the maze deeper and faster.
- SHIELDS. Arm one before a run and it takes one, two or three wall hits for you.

UNLOCK AND COLLECT
- The HANGAR. More than 30 ship shapes, from simple polygons to emoji, arcade favourites and real aircraft, plus colours, patterns, 15 worlds and music to fly them through. Earn coins by playing, and trade rare stars for exclusive gear or extra coins.
- Relics. Every Daily hides three in the colour of the day. Collect six of a colour to unlock its ship colour.
- Streaks. Play every day to earn rewards you cannot buy, from new colours and walls to a ship at 90 days.
- 46 goals to chase on your JOURNEY, from your first flight to a year-long streak and hidden top-tier runs.

COMPETE
- Global leaderboards for Endless, Roller Coaster and the Daily.
- Pick a callsign from a word list, so every name on the board is clean.

PLAYS YOUR WAY
- Up to five attempts at a time, one back every hour, and coins or a quick ad top you up when you run dry. While you have one, the gap between crashing and flying again is a single tap.
- Out of luck mid-run? A continue gets you back in.
- Play offline. No login, no account, nothing to sign up for.
- iCloud sync carries your coins, unlocks and high scores across your devices.
- Reduce Motion and a minimal HUD are built into the settings.
- Synthwave look and sound, tuned to make the speed feel fast.

Free to play. Drag, dodge, repeat.

## Key features

- One-thumb steering
- Endless and themed mazes
- Smash and wormhole power-ups
- Daily challenges
- Unlockable ship customization
- Offline play
- Game Center leaderboards

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Supporter Pack | $2.99 | one-time |


## Recent user reviews (1 of 1)

All indexed reviews: https://appshunter.io/ios/app/space-maze-neon-tunnel-runner/id6785442502/reviews.md

### 5/5 — Great game

*2026-07-13*

Very fun

## Frequently asked questions about Space Maze

### What is Space Maze Arcade?

Space Maze Arcade is a one-thumb arcade tunnel runner game where players navigate a spaceship through endless neon mazes. It features multiple game modes, special moves, and customization options.

### Does Space Maze Arcade have ads?

Yes, Space Maze Arcade contains advertisements. These ads may appear during gameplay or between sessions.

### Can I play Space Maze Arcade offline?

Yes, Space Maze Arcade can be played offline. No login or account is required to enjoy the game.

### What are the different game modes in Space Maze Arcade?

Space Maze Arcade offers three game modes: Endless, where speed and difficulty increase; Roller Coaster, with a tilting track; and Relax, a slower, pressure-free cruise.

### How do I unlock new ships and themes in Space Maze Arcade?

New ship colors, patterns, shapes, and maze themes are unlocked using coins earned by playing the game. Rare star pickups can also unlock exclusive gear.

### Is Space Maze Arcade suitable for all ages?

Space Maze Arcade has an age rating of 4+, making it suitable for younger players. The gameplay involves quick reflexes and dodging obstacles.

### How often is Space Maze Arcade updated?

The latest version of Space Maze Arcade is 1.1, which was last updated on August 11, 2026. Updates typically bring new content and improvements.

### What devices does Space Maze Arcade support?

Space Maze Arcade is available on iPhone and iPad devices. It also supports iPod touch.

## Version history (last 5 releases)

### 1.6.1 — 2026-09-22

Sixty new levels. Levels now runs to eight zones, 96 levels and 288 rings. Zones 4 and 5 bring the first asteroids to Levels, zone 6 tightens the gap, zone 7 brings breaker asteroids and a faster rhythm, and zone 8 runs at the tightest the game allows. Every fast zone now gives you a clear two-second run-up to the first wall.

The hangar. From 2,500 m a wall can carry a gold corner tile. Fly into it to dock mid-run: change your walls, music, ship, colour and pattern, or arm a shield, then launch straight back into the same run.

A new way to start a run. PLAY opens one card where you pick a mode, set the scene and arm a shield. Levels comes first, your last choice is remembered, and a blinking dot suggests what to play next. Coaster is open from your very first run.

Challenge a friend with the exact maze you just flew, or with a level. Flying a friend's challenge now earns XP. Relics keep going past a full set, with two new mastery ranks to reach.

A new look: a new app icon and title sequence, and a new typeface on every heading and button. If you never changed the controls, you now get the new default steering.

Fixes: VIEW PROGRESS now opens your Journey from the end of a level, asteroids no longer end a run from beside the rock, retrying a level no longer says ENDLESS, and a level crash now shows the speed you really flew.

### 1.5.0 — 2026-09-17

The guidance on the wall ahead has changed. Instead of a box rushing at you, your ship shines a light down the tunnel, and only the part that would hit a wall lights up: red on the next wall, a cooler preview beyond it. Lined up, the wall shows nothing at all, so a dark wall means go. A perfect now needs the middle of the gap, a little tighter than before, and threading a hole a breaker punched pays 80 coins.

Set a new best and the moment is yours: your score, a comet and a galaxy hold the screen before the buttons arrive, with the score you just beat shown above it. A level clear puts NEXT LEVEL front and centre.

The perfect chime plays on the first perfect of a chain and then on every fifth, so a long run sounds like a run and not a metronome. The shop's exchange card is now COIN EXCHANGE, and the star exchange sheet puts its three trades in the middle of the screen.

Past 8.5 km an asteroid could hit you a moment after it had visibly gone by. Fixed.

### 1.4.9 — 2026-09-15

Drag your thumb to thread a spaceship through endless neon mazes. The ship never stops, so every gap is a split-second read. Miss, and you crash.

Space Maze is a one-thumb arcade tunnel runner built for the just-one-more-go itch. Walls rush at you with a single gap punched through. Line up, thread it, survive.

FIVE WAYS TO FLY
- ENDLESS. The classic run. Speed climbs and gaps tighten the further you fly, so a long run feels earned.
- ROLLER COASTER. The same one-thumb steering on a track that banks, climbs, dives and rolls. Hold your line while the world tilts.
- RELAX. No ramp, no pressure. Set your own speed and cruise.
- THE DAILY. One seeded maze a day, the same for everyone, with today's scores on one shared board and three relics to find.
- LEVELS. 36 levels across three zones. Finish, finish without a continue, and collect every treat to earn all three rings.

FLY THE MIDDLE
- Perfects. Thread the centre of a gate to build your combo. Skim a wall and the combo breaks on the spot.
- Brackets on the wall ahead show where your ship will arrive: green when you will clear, red when you will not, and a flight marker when you are lined up for a perfect.
- Crash and the game names the mistake: one cell high, two cells left, clipped the edge.
- Gold checkpoint posts line the tunnel, and every one you pass pays a few coins.

PULL OFF THE BIG MOVES
- SMASH. Now and then a red tile sits on a wall. Steer into it on purpose to punch straight through the next few walls in a burst of speed.
- WORMHOLES. Spot a rare spiralling portal and fly into it. Warp through hyperspace and drop back into the maze deeper and faster.
- SHIELDS. Arm one before a run and it takes one, two or three wall hits for you.

UNLOCK AND COLLECT
- The HANGAR. More than 30 ship shapes, from simple polygons to emoji, arcade favourites and real aircraft, plus colours, patterns, 15 worlds and music to fly them through. Earn coins by playing, and trade rare stars for exclusive gear or extra coins.
- Relics. Every Daily hides three in the colour of the day. Collect six of a colour to unlock its ship colour.
- Streaks. Play every day to earn rewards you cannot buy, from new colours and walls to a ship at 90 days.
- 46 goals to chase on your JOURNEY, from your first flight to a year-long streak and hidden top-tier runs.

COMPETE
- Global leaderboards for Endless, Roller Coaster and the Daily.
- Pick a callsign from a word list, so every name on the board is clean.

PLAYS YOUR WAY
- Up to five attempts at a time, one back every hour, and coins or a quick ad top you up when you run dry. While you have one, the gap between crashing and flying again is a single tap.
- Out of luck mid-run? A continue gets you back in.
- Play offline. No login, no account, nothing to sign up for.
- iCloud sync carries your coins, unlocks and high scores across your devices.
- Reduce Motion and a minimal HUD are built into the settings.
- Synthwave look and sound, tuned to make the speed feel fast.

Free to play. Drag, dodge, repeat.

### 1.4.6 — 2026-09-07

Pilots have names now. Every score on the global board wears a callsign, two words you choose on your profile, never typed. Add friends by code and see their bests on your RANKS ladder, with FRIENDS and GLOBAL tabs on every board so the top 25 is one tap away. Send a friend the exact maze you just flew. Your rank survives a reinstall. Four new ships in the hangar, each named after a legend of the skies. Home wears a new chrome edge, and attempts are five a day with one back every hour.

### 1.4.5 — 2026-09-05

LEVELS
A new way to play. Thirty-six hand-set mazes in three zones, each a short run with a finish line. Earn up to three rings a level: cross the finish, do it without a continue, and collect every treat on the way. Clear rings to open the next zone. Worlds change from level to level, some levels ride the coaster track, and the later zones bring Smash tiles. New players start on Level 1; everyone else finds LEVELS at the bottom of the run picker.

THE ZONES MAP
Every level at a glance: your rings, what is open, what the next zone needs.

THE FINISH
Cross the line and the ship flies on into a burst of light, then the clear screen with its rings, a galaxy and a comet. Clearing a level never costs an attempt.

ALSO
The run picker is reordered, the comet on it points at what to play next, and ten XP per level cleared.

Thanks for playing. Keep chasing that one more go.

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## More apps by sebastian totte

- [Seize Week](https://appshunter.io/ios/app/seize-week/id6780064014)
- [Seize Life](https://appshunter.io/ios/app/seize-life/id6781084740)
- [Seize Light](https://appshunter.io/ios/app/seize-light/id6784576883)

All apps by sebastian totte: https://appshunter.io/developer/1819107580

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-26.*
